# @FuMS issues

## 4 posts in this topic

Hi folks,

I configured for my server @FuMS and it seems to work (as per log). However:

o No missions are spawning

o The status bar disappeared

Is it normal that I don't see the headless client connected in RCON?

I posted all logs and ps -ef output in pastebin: http://pastebin.com/EhULEbPK

Any help is really appreciated!

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PS:

o Yes, mission.sqm is correctly modified (four times checked)

Edited by Blacksheep

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put ";" at the end of the first line []execVM "HC\init.sqf", also put that line in the begining of the init.sqf file apart of the initPlayerLocal.sqf

Yes, the documentation on that mod sucks....

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You need to run the same mods in your HC as you do on the server mate, here is mine;

Server

-mod=@Exile;@extendedbase;@Ryanzombies;@CBA_A3;@ASDG_JR;@CUP_Terrains_Core;@CUP_Terrains_Maps;@CUP_Weapons;@CUP_Units;@CUP_Vehicles; -servermod=@ExileServer;@FuMS;@infiSTAR_Exile; -config=C:\Servers\Exile_Main\@ExileServer\config.cfg -port=2302 -profiles=SC -cfg=C:\Servers\Exile_Main\@ExileServer\basic.cfg -name=SC -autoinit

HC Client

-client -nosound -connect=127.0.0.1 -port=2302 -mod="@Exile;@extendedbase;@Ryanzombies;@CBA_A3;@ASDG_JR;@CUP_Terrains_Core;@CUP_Terrains_Maps;@CUP_Weapons;@CUP_Units;@CUP_Vehicles;" -profiles=HCLogs

Config.cfg

localClient[]						= {127.0.0.1};
battleyeLicense=1;

Once you have this setup and HC running then start your server and you will see HC connect almost instantly.

Let me know how you get on.