red_ned

[Update]36 DMS Bandit Missions (either new or reworked)

218 posts in this topic

16 hours ago, aussie battler said:

@red_ned thats fucked up, sorry to hear that.

thanks, well I will be starting some new stuff although really annoyed as I had made real progress getting a paratrooper mission system going inside DMS plus was half way through a DMS convoy.

Not to mention all the original mapping for my Napf server! Luckily I do have GitHub.

was probably time to start afresh

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On ‎1‎/‎14‎/‎2019 at 10:29 PM, Wataya Lookinat said:

@red_ned  I just have a quick question regarding your latest DMS mission packs. I have started a new Australia map. Are there any changes I would have to make for these missions to work on the Aussie map?

no, all DMS bandit missions should work without issue on any map as long as you have the correct DMS settings in the main config and I didn't use anything that wasn't default ARMA or EXILE so theres no mods used in there

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@red_ned Sorry to hear you lost your data, I know the pain all to well. Just a quick heads up i keep getting this in my rpt. After adding your new missions to a new server I am building. I have mines turned off in DMS but I still get the minefield signs. How would i go about fixing this?

Spoiler

23:34:37 Error in expression <nt _this)>3) then
{
_spawnWarningSign = param [3,DMS_SpawnMineWarningSigns,[true>
23:34:37   Error position: <param [3,DMS_SpawnMineWarningSigns,[true>
23:34:37   Error Type String, expected Bool
23:34:37 File \x\addons\dms\scripts\fn_SpawnMinefield.sqf [DMS_fnc_SpawnMinefield], line 34

 

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3 hours ago, NFGCaboose-1 said:

@red_ned Sorry to hear you lost your data, I know the pain all to well. Just a quick heads up i keep getting this in my rpt. After adding your new missions to a new server I am building. I have mines turned off in DMS but I still get the minefield signs. How would i go about fixing this?

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23:34:37 Error in expression <nt _this)>3) then
{
_spawnWarningSign = param [3,DMS_SpawnMineWarningSigns,[true>
23:34:37   Error position: <param [3,DMS_SpawnMineWarningSigns,[true>
23:34:37   Error Type String, expected Bool
23:34:37 File \x\addons\dms\scripts\fn_SpawnMinefield.sqf [DMS_fnc_SpawnMinefield], line 34

 

for some reason DMS shows the error even when working, it doesn't actually affect anything but to turn off mines in the missions you need to  find

_MineChance1 (and there may also be _MineChance2 in some missions) in the mission files

 

and replace chance with -1 like this:

_RocketChance 		= -1; // no rockets on easy - this overrides DMS config
_MineChance1 		= -1; // no mines on easy - this overrides DMS config

this is because I override the main DMS mine settings here:

if (_RocketChance >= (random 100)) then {
 _temp = DMS_ai_use_launchers;
 DMS_ai_use_launchers = true; // Turn on launchers - ignore DMS-Config
 _temp2 = DMS_ai_use_launchers_chance;
 DMS_ai_use_launchers_chance = 100; // %chance already done so ignore DMS-Config
 _logLauncher = "1"; // Test logging, can turn off
 } else
 {
 _temp = DMS_ai_use_launchers;
 DMS_ai_use_launchers = false; // Turn off launchers - ignore DMS-Config
 _temp2 = DMS_ai_use_launchers_chance;
 DMS_ai_use_launchers_chance = 0; // %chance already done so ignore DMS-Config
 _logLauncher = "0"; // Test logging, can turn off
 };

setting to -1 means it will never get a chance to have mines, rather than removing code which you may want later to turn them back on easily

Edited by red_ned
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@red_ned with the bandit missions like Enemy bunker can you set the difficulty to "random" or do they need to be "easy","moderate" or "hard" only? 

I wanted to have the missions all spawn random difficulty's but now these missions are only showing black dots for the marker icons rather than the usual ones that were there  before.

Edited by **Ghost**

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Good day :-)
I have found that missions who get mines and/or launchers do not get them. 
As an example, my "Don't Hassle The Hoff" mission (KITT) did not load mines and launchers, everything else seemed fine. 
Here is my error(s) in my RPT: 
 

Spoiler

 6:37:36 Error in expression <+(5+(random 5)),(_pos select 2)];


if (_RocketChance >= (random 100)) then {
_t>
 6:37:36   Error position: <_RocketChance >= (random 100)) then {
_t>
 6:37:36   Error Undefined variable in expression: _rocketchance
 6:37:36 File x\addons\DMS\missions\bandit\donthasslethehoff.sqf, line 116

 

 6:37:37 Error in expression <ntered at %4",_missionName,_cleanMines1,_logLauncher,_Minefield1];


_markers = >
 6:37:37   Error position: <_logLauncher,_Minefield1];


_markers = >
 6:37:37   Error Undefined variable in expression: _loglauncher
 6:37:37 File x\addons\DMS\missions\bandit\donthasslethehoff.sqf, line 239


I see that "_rocketchance" and "_loglauncher" are not defined, but where would I go about in doing this?
Unfortunately my ArmA coding skills are still very novice and any help to resolve this would be appreciated :-)

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