wernerz

[Use red_neds missions]

28 posts in this topic

1 hour ago, Riker2335 said:

@Tango5Ni9r if you read the OP and click on the link, there's full installation instructions. This thread appears to now be a place to get the components for the Chernarus version of the static mission that you could replace the Altis files with.

yes sir and that's what I've been asking Ned for ( who is usually extremely AWESOME in helping might I add) I would like a ai mission on Skalisty Island but can't seem to find any help.

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Okay. I'm not going to re-write all of Red_Ned's instructions but hopefully this will help point you in the right direction;

  • firstly, get that add-on from BetterZedThanDead I linked to in the other static mission post
  • Copy/paste each of the Bridge 1, Bridge 2 and Bridge & Castle for Chernarus code sets into separate SQF files in that mod and add those SQF's into the config
  • Copy/paste the mission file code into a new SQF file in the /missions/static/ folder within DMS
  • Edit the config in DMS to include the mission file name like you did for my mission you got working
  • re-pack DMS and the A3_Custom folders
  • Start your server and go check it out..... if it's not there, check your RPT file! :) 

My only other suggestion is that if you're having trouble with the building components side of things, just get that working first... work on getting the mission itself working later.

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having issue with a3_custom. haven't used it since updates to arma 1.68.
when anyone tries to connect to server they're stuck in a pile of dirt.
If I remove the a3_custom from the addons, no problem connecting.

Was just wondering if it still worked since the update. Using it to add an office trader to Altis (sidera trader).
Or if maybe I just screwed something up. Used M3Eden editor to add trader objects, and office trader.
Clicked on M3Editor, Export All, copied and pasted code into new sqf file in a3_custom/mapcontent folder,
and added it to the fn_init.sqf file as:

Spoiler

diag_log "Starting Custom Content PBO";

call compile preProcessFileLineNumbers "a3_custom\mapcontent\sideras_office_trader.sqf";

 

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This might be a little off topic but sure someone will end up here to trying to find the same answer.

Is there away to make the random spawning missions spawn on Skalisty island?

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On ‎3‎/‎5‎/‎2019 at 9:04 PM, Sgt Smash said:

This might be a little off topic but sure someone will end up here to trying to find the same answer.

Is there away to make the random spawning missions spawn on Skalisty island?

possibly, try editing the map config in DMS and play with

DMS_MinDistFromWestBorder
DMS_MinDistFromEastBorder
DMS_MinDistFromSouthBorder
DMS_MinDistFromNorthBorder

you may be able to adjust the borders to include the island then you may also need to reduce the distance to water (if the island isn't big enough)

DMS_WaterNearBlacklist

you may then also need to add a few circles of blacklisting to stop odd spawns (may be ok without this one but you never know)

DMS_findSafePosBlacklist

all map configs are in the DMS PBO a3_dms\map_configs\name_map.sqf

not 100% sure this will work but in theory it should

  • Thanks 1

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@red_ned I have reports back from players that i has spawned a mission on the island, I changed the water distance limit and edited the east and south boarders in map config.

Thanks dude :-)

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2 hours ago, Sgt Smash said:

@red_ned I have reports back from players that i has spawned a mission on the island, I changed the water distance limit and edited the east and south boarders in map config.

Thanks dude :-)

nice, congrats

  • Thanks 1

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