Freakylein

Extended Base Mod

2176 posts in this topic

@Freakylein

Would you be able  to add the Huron Repair (B_Slingload_01_Repair_F) to the Huron Ammo and the Huron Fuel ? 

Then the Player can set a Point where you can Refuel, Repair and Rearm.

Edited by Whitey
  • Like 1

Share this post


Link to post
Share on other sites
Advertisement
5 hours ago, Whitey said:

@Freakylein

Would you be able  to add the Huron Repair (B_Slingload_01_Repair_F) to the Huron Ammo and the Huron Fuel ? 

Then the Player can set a Point where you can Refuel, Repair and Rearm.

hmmm good idea, let me think about it a while :) i got an idea

  • Like 1

Share this post


Link to post
Share on other sites
21 minutes ago, [FYCA] BillytheDog said:

That would be awesome but its a pain in the ass if its like arma2

 well, it will be a long time scripting to work properly. But i gonna try it.

  • Like 1

Share this post


Link to post
Share on other sites
On 8/22/2018 at 0:51 AM, Freakylein said:

here you go ;)20180821190153_1.jpg

On 8/22/2018 at 8:10 PM, Whitey said:

WoW very nice. Thank you !!

Is this in now? 

Also, in arma 2 there were sets of equipment, like a mechanics area with workshop, tools, a vehicle up on blocks etc, is that still in arma 3

Share this post


Link to post
Share on other sites
1 hour ago, Alucard said:
  • how do i add lock option for the ebm containers?

In menus.hpp find the classname of the container you want to add the option to, eg class Cargo20Military (or add it if not there)

Spoiler

class Cargo20Military
{
	targetType = 2;
	target = "Land_Cargo20_military_green_F";
	
	class Actions 
	{
		class ScanLock: ExileAbstractAction
		{
			title = "Scan Lock";
			condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone";
			action = "_this call ExileClient_object_lock_scan";
		};
		class Lock : ExileAbstractAction
		{
			title = "Lock";
			condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
			action = "true spawn ExileClient_object_lock_toggle";
		};
		class Unlock : ExileAbstractAction
		{
			title = "Unlock";
			condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
			action = "false spawn ExileClient_object_lock_toggle";
		};
		class SetPinCode : ExileAbstractAction
		{
			title = "Set PIN";
			condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
			action = "_this spawn ExileClient_object_lock_setPin";
		};
		class GrindLock : ExileAbstractAction
		{
			title = "Grind Lock";
			condition = "(getNumber(missionConfigFile >> 'CfgGrinding' >> 'enableGrinding') isEqualTo 1) && ('Exile_Item_Grinder' in (magazines player)) && ('Exile_Magazine_Battery' in (magazines player)) && ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
			action = "['GrindLock', _this select 0] call ExileClient_action_execute";
		};
	};
};

 


 

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.