Freakylein

Extended Base Mod

2176 posts in this topic

27 minutes ago, John-the-Calm said:

No, I dont even know what "Easy Trader" is.

Is this ok for excluding it?

 

EBM.PNG

no, ..... you need to comment out the link to the file "#include "pathtoit\TraderCategoriesEBM.hpp"   " ....

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Hello sorry to bother you but i just brought a server and i am trying to set up the extended base mod as i wonna build bases with a friend but nothing seems to be working i either get server not responding so far i have done (below) i have also put the ExtendedBase3.4.bikey key in the keys folder what else do i need todo?

 

#include "EBM \ recipes.hpp"

#include "EBM \ menus.hpp"

#include "EBM \ traders.hpp"

#include "EBM \ prices .hpp "

"ExtendedBaseMod"

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Is there any reason why I cant add the following to the objects in menu.hpp will it enable players to move and remove the base objects same as it does for exile items? 

Thanks

class Move: ExileAbstractAction
            {
                title = "Move";
                condition = "call ExileClient_util_world_isInOwnTerritory";
                action = "_this spawn ExileClient_object_construction_move";
            };

            // Removes the construction.
            class Deconstruct: ExileAbstractAction
            {
                title = "Remove";
                condition = "call ExileClient_util_world_isInOwnTerritory";
                action = "_this spawn ExileClient_object_construction_deconstruct";
            };

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6 hours ago, Razor77 said:

Is there any reason why I cant add the following to the objects in menu.hpp will it enable players to move and remove the base objects same as it does for exile items? 

Thanks

class Move: ExileAbstractAction
            {
                title = "Move";
                condition = "call ExileClient_util_world_isInOwnTerritory";
                action = "_this spawn ExileClient_object_construction_move";
            };

            // Removes the construction.
            class Deconstruct: ExileAbstractAction
            {
                title = "Remove";
                condition = "call ExileClient_util_world_isInOwnTerritory";
                action = "_this spawn ExileClient_object_construction_deconstruct";
            };

Hi mate, did you load the mod correctly on your server and clientside?

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Hi. Yeah think so as it's working  fine, but players are saying they can't move the big dome when they have placed it down so just wondering if I add the above to the menu.hpp file it will allow them to move it.  Also the interaction for the paint script, would that allow these items to be painted?  

(Will get round to testing this weekend, away from pc until then)

Thanks 

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22 minutes ago, Razor77 said:

Hi. Yeah think so as it's working  fine, but players are saying they can't move the big dome when they have placed it down so just wondering if I add the above to the menu.hpp file it will allow them to move it.  Also the interaction for the paint script, would that allow these items to be painted?  

(Will get round to testing this weekend, away from pc until then)

Thanks 

Hey mate. Pls try adding the battleye Filters :)

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hello guys, question: We set our arma 3 exile again after like 6 month (we had it and we stopped it) 6 month ago, everything was working in EBM but now after set it all again as it was (even same host: GTX) whatever we build and place for a base (walls for example) they disappear at reset.

what am i missing? Or doing wrong?

(As you can see, in the database is all what we constructed - one of the guys - and as you can see it is repeated almost same position because it all dissapeared ingame... but remains in DB)

https://gyazo.com/f540d289f3d1f0369b99b167388593e6

Thanks a lot in advance

Add some info:  I found this in the report:

2:00:41 Exile_Construction_Flag_Preview: flag - unknown animation source flag 2:00:47 "ExileZ Mod: Monitored Zombies | 0 "
2:00:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. extendedbase
2:00:50 "V66 (23-03-2017) [OCCUPATION:HeliCrashes]:: Initialised at 232.067"
my bf was setting the flag and placing a wall he crafted.  The flag (territory) remain but not the crafted.
Server side and client side: both have the Extendedbase (EBM) in the folders.

thanks a lot guys

Edited by Lady Val

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