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[TBI] Liam

Modules In Editor


So i have been trying to create town take over missions for @GamersRoost and i have had great success but i have one issue... 

You cannot insert modules into M3 Editior so i cannot export as a sqf  so then i am stuck using the simple editor where i can only export as an sqm. I want these missions to be executable via an execVM in an init.sqf folder. If anyone knows how to modify the sqm to be used like an sqf i would like to know or if someone knows how to export as an sqf using modules also let me know. Thanks!


Edited by [TBI] Liam

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24 minutes ago, Zupa said:

Maca made an addon so u can export to sqf in the Eden editor.

Ok so i used his M3 3den editor and this is all i got...

The screenshot image is what i have placed in Eden editor.

But when i got to export using m3 3den editor that maca created it only comes up with this

private _objects = [
    private _object = (_x select 0) createVehicle [0,0,0];
    _object setPosASL (_x select 1);
    _object setVectorDirAndUp (_x select 2);
    _object enableSimulationGlobal ((_x select 3) select 0);
    _object allowDamage ((_x select 3) select 1);
} forEach _objects;

Unless im being blind (which could be the case) i dont see where there are modules or triggers that i have used.

Thanks for your help guys!


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Ok thanks man we were looking to make a town take over mission where it selects random towns using Bis_fnc_selectRandom to pick an sqf to run. We wanted to make it look zupa esk without stealing your code, this is why i tagged you. Thank you anyway!

Edited by [TBI] Liam

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