Cannot Get CUP_Weapons to Spawn on Ground

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I know that someone made a post regarding this topic awhile ago, but the solution that was left was no solution at all so I needed to make one of my own. The problem I'm having is that even though I've configured my loot tables, prices and new weapon classes, I still cannot get items from CUP_Weapons to spawn naturally. I can spawn them in directly on myself or another and use them, but when I try to spawn them onto the ground in front of the individual that too doesn't work. I also tried using two separate loot table creators which both ended in the same result: no cup loot spawning. I'll post some info below that I hope will be useful in diagnosing my problem.

Mods Installed: Exile, CBA_A3, CUP_Weapons, Dragonfyre Sound Pack

Addons/Scripts: DMS, Occupation, infiSTAR

Exile.Altis config.cpp: http://pastebin.com/TZa1x1X4

exile_server_config config.cpp: http://pastebin.com/yKwvLB36

RPT Log: http://pastebin.com/BZajNwT1

Having tried the loot table generator in the Exile downloads section and the one provided by QG gaming, I'm not sure what else to try. Perhaps it is an infiSTAR issue? Any help would be greatly appreciated.


EDIT: SOLVED -> If anyone else has this problem in the future, when the server is starting up look in your RPT. When the chart/graph displaying all the addons and mods and their server directories is displayed, be sure that both CBA_A3 and CUP_WEAPONS have a valid directory/source displayed and it doesn't say Not Found:


Apparently the order in which mods are launched in the startup parameters has an effect on this. For instance I had:  -mod=@Exile;@CBA_A3;@CUP_Weapons which did not work.

When I changed it to: -mod=@Exile@CUP_Weapons; @CBA_A3; everything worked properly. This was my issue however, of course, you have to make sure your loot tables are configured properly. If you are having problems, try using QGs loot table generator. Use their standard settings without changing anything (adjust for what mods you are using though). After thats working properly, then start to personalize the loottablegroups.h and so on. Hope this helps!

Edited by OrbDamu
Added solution

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