JerryAtricks

[SOLVED] Halp! Time is flying!

7 posts in this topic

Halp! My server time is flying and I don't know why! It's like 5 times as fast as it should be. O.o

 This is what I have in my Exile_Server_Config/config.cpp

	class Time
	{
		// Uses Dedicated Server time as ingame Time
		useRealTime = 0;

		// Will overide RealTime
		useStaticTime = 1;

		// time in ARMA FORMAT << CONFIG
		// https://community.bistudio.com/wiki/setDate

		staticTime[] = {2039,10,24,08,00};
	};

I tried putting setTimeMultiplier 3; at the top of my initServer.sqf as suggested here previously but that didn't work. 

This didn't happen before the latest Plum update so what changed? 

Where else should I be looking for time settings? 

Thanks!

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1 hour ago, JerryAtricks said:

Halp! My server time is flying and I don't know why! It's like 5 times as fast as it should be. O.o

 This is what I have in my Exile_Server_Config/config.cpp


	class Time
	{
		// Uses Dedicated Server time as ingame Time
		useRealTime = 0;

		// Will overide RealTime
		useStaticTime = 1;

		// time in ARMA FORMAT << CONFIG
		// https://community.bistudio.com/wiki/setDate

		staticTime[] = {2039,10,24,08,00};
	};

I tried putting setTimeMultiplier 3; at the top of my initServer.sqf as suggested here previously but that didn't work. 

This didn't happen before the latest Plum update so what changed? 

Where else should I be looking for time settings? 

Thanks!

have you got

a3_exile_occupation running on your server if so you may need to change this its in the config.cpp

 

SC_fastNights               = false;                // true if you want night time to go faster than daytime
SC_fastNightsStarts         = 18;                   // Start fast nights at this hour (24 hour clock) eg. 18 for 6pm
SC_fastNightsMultiplierNight= 16;                   // the time multiplier to use at night (12 = 12x speed)
SC_fastNightsEnds           = 6;                    // End fast nights at this hour (24 hour clock) eg. 6 for 6am
SC_fastNightsMultiplierDay  = 4;                    // the time multiplier to use during daylight hours (4 = 4x speed)

 

this is just a thought

 

 

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Hrmm... Mine looks like this

if(_useStaticTime isEqualTo 1)then
{
	setDate _staticTime;
}
else
{
	if(_useRealTime isEqualTo 1)then
	{
		setDate ExileServerStartTime;
	};
}

So it should be using the correct time. No?

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