** I wasn't sure if to post this in serverside or clientside but opted for client side as the config.cpp file is in the mission file. Can a mod please move it if it should have been server side. thanks.
Since the 0.9.8 update i have not had radiation working. It worked fine on 0.9.61 so i know the coordinates are 100% correct. There are no errors in the RPT relating to it whatsoever so don't think there is a error in my code.
This worked fine when running 0.9.61. Has anything changed in 0.9.8 to make it no longer work?
This is my CfgExileEnvironment
Spoiler
classCfgExileEnvironment{classEsseker{
nonConstructionZones[]=//A list of {position, radius} where building is not allowed at all{};classFireFlies{
enable =1;//1 = enabled, 0 = disabled
startHour =18;//At this hour fire flies begin to spawn
endHour =4;//At this hour fire flies stop spawning};classAnomalies{
enable =1;//1 = enabled, 0 = disabled
startHour =19;//At this hour anomalies begin to spawn
endHour =6;//At this hour anomalies stop spawning};classBreathing{
enable =0;//1 = enabled, 0 = disabled};classSnow{
enable =0;//1 = enabled, 0 = disabled
surfaces[]=//https://community.bistudio.com/wiki/surfaceType{};};classRadiation{
enable =1;//1 = enabled, 0 = disabled/*
Defines contaminated zones in a specific map.
You can define multiple zones per map. The format
of the zones is:
[Position ASL(!), Full Radiation Radius, Maximum Radius]
The radius works as follows:
|-------------------------------------------------------|
Maximum Radius
|------------------------|
Full Radiation Radius
Within the full radiation radius, radiation factor is
always at a maximum. Outside of this, it lowers down
to no radiation smoothly.
Radiation:
|------------------------|------------------------------|
1 1 1 1 0.75 0.5 0.25 0
*/
contaminatedZones[]={{{6646.02,3999.58,207},30,300}};};classTemperature{
daytimeTemperature[]={15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};//Temperature in °C for the time of day, per hour. Add the first index to the last index, so it is 25 indizes!
overcast =-2;//Temperature change in °C when it is 100% overcast. Default: -2
rain =-5;//Temperature change in °C when it is 100% raining. Default: -5
wind =-1;//Temperature change in °C when it is 100% windy. Default: -1
altitude =-0.5;//Temperature change per 100m altitude in °C. Default: -0.5
water =-5;//Difference from the daytime temperature to the water temperature. Default: -5};};};
** I wasn't sure if to post this in serverside or clientside but opted for client side as the config.cpp file is in the mission file. Can a mod please move it if it should have been server side. thanks.
Since the 0.9.8 update i have not had radiation working. It worked fine on 0.9.61 so i know the coordinates are 100% correct. There are no errors in the RPT relating to it whatsoever so don't think there is a error in my code.
In config.cpp i have change
to
and deleted
as have no plan on using Namalsk.
This worked fine when running 0.9.61. Has anything changed in 0.9.8 to make it no longer work?
This is my CfgExileEnvironment
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