riddler251

Custom Exile Map Markers

7 posts in this topic

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Not sure that helped. I am looking for the specific names of the icons usable, outside the base Arma icons, usable on the map. I know they are in the config, but I am not sure I understand how to read them.

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A bin file needs to be unraped before you can read it.

I think this is the info you are after

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class CfgMarkerClasses {
	class ExileSpawnZone {
		displayName = "Exile Spawn Zone";
	};
	
	class ExileSpawnZoneIcon {
		displayName = "Exile Spawn Zone Icon";
	};
	
	class ExileTraderZone {
		displayName = "Exile Trader Zone";
	};
	
	class ExileTraderZoneIcon {
		displayName = "Exile Trader Zone Icon";
	};
	
	class ExileContaminatedZone {
		displayName = "Exile Contaminated Zone";
	};
	
	class ExileContaminatedZoneIcon {
		displayName = "Exile Contaminated Zone Icon";
	};
	
	class ExileConcreteMixerZone {
		displayName = "Exile Concrete Mixer Zone";
	};
	
	class ExileConcreteMixerZoneIcon {
		displayName = "Exile Concrete Mixer Zone Icon";
	};
	
	class ExilePlayer {
		displayName = "Exile Player";
	};
	
	class ExileLandVehicleSpawn {
		displayName = "Exile Land Vehicle Spawn";
	};
	
	class ExileAirVehicleSpawn {
		displayName = "Exile Air Vehicle Spawn";
	};
	
	class ExileSeaVehicleSpawn {
		displayName = "Exile Sea Vehicle Spawn";
	};
};

class CfgMarkers {
	class ExileSpawnZone {
		scope = private;
		name = "Exile Spawn Zone";
		icon = "exile_assets\texture\marker\spawn_zone_ca.paa";
		color[] = {1, 1, 1, 1};
		size = 32;
		shadow = false;
		markerClass = "ExileSpawnZone";
	};
	
	class ExileSpawnZoneIcon {
		scope = private;
		name = "Exile Spawn Zone Icon";
		icon = "exile_assets\texture\marker\spawn_zone_ca.paa";
		color[] = {1, 1, 1, 1};
		size = 32;
		shadow = false;
		markerClass = "ExileSpawnZoneIcon";
	};
	
	class ExileTraderZone {
		scope = private;
		name = "Exile Trader Zone";
		icon = "exile_assets\texture\marker\trader_zone_ca.paa";
		color[] = {1, 1, 1, 1};
		size = 32;
		shadow = false;
		markerClass = "ExileTraderZone";
	};
	
	class ExileTraderZoneIcon {
		scope = private;
		name = "Exile Trader Zone Icon";
		icon = "exile_assets\texture\marker\trader_zone_ca.paa";
		color[] = {1, 1, 1, 1};
		size = 32;
		shadow = false;
		markerClass = "ExileTraderZoneIcon";
	};
	
	class ExilePlayer {
		scope = private;
		name = "Exile Player";
		icon = "\A3\ui_f\data\map\VehicleIcons\iconman_ca.paa";
		color[] = {1, 1, 1, 1};
		size = 32;
		shadow = false;
		markerClass = "ExilePlayer";
	};
	
	class ExileSafe {
		scope = private;
		name = "Exile Safe";
		icon = "exile_assets\texture\marker\unlocked_safe_ca.paa";
		color[] = {1, 1, 1, 1};
		size = 32;
		shadow = false;
		markerClass = "ExileSafe";
	};
	
	class ExileHeart {
		scope = private;
		name = "Exile Heart";
		icon = "exile_assets\texture\marker\supply_drop_ca.paa";
		color[] = {1, 1, 1, 1};
		size = 32;
		shadow = false;
		markerClass = "ExileHeart";
	};
	
	class ExileContaminatedZone {
		scope = private;
		name = "Exile Heart";
		icon = "exile_assets\texture\marker\contaminated_zone_ca.paa";
		color[] = {1, 1, 1, 1};
		size = 32;
		shadow = false;
		markerClass = "ExileContaminatedZone";
	};
	
	class ExileContaminatedZoneIcon {
		scope = private;
		name = "Exile Heart";
		icon = "exile_assets\texture\marker\contaminated_zone_ca.paa";
		color[] = {1, 1, 1, 1};
		size = 32;
		shadow = false;
		markerClass = "ExileContaminatedZoneIcon";
	};
	
	class ExileConcreteMixerZone {
		scope = private;
		name = "Exile Concrete Mixer Zone";
		icon = "exile_assets\texture\marker\spawn_zone_ca.paa";
		color[] = {1, 1, 1, 1};
		size = 32;
		shadow = false;
		markerClass = "ExileConcreteMixerZone";
	};
	
	class ExileConcreteMixerZoneIcon {
		scope = private;
		name = "Exile Concrete Mixer Zone Icon";
		icon = "exile_assets\texture\marker\concrete_mixer_ca.paa";
		color[] = {1, 1, 1, 1};
		size = 32;
		shadow = false;
		markerClass = "ExileConcreteMixerZoneIcon";
	};
};

 

 

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