• 0
Sign in to follow this  
Followers 0

Answer for "force-player-to-lobby-on-death"


Damn that really hard to help people here by answer them but seem to can create topic here ...

That was from: http://www.exilemod.com/topic/1671-force-player-to-lobby-on-death/


Executing "BIS_fnc_endMission" from the mission doesn't seem to work 


You need to add something like this in your descriptions.ext


class CfgDebriefing
	class onDeath
		title = "You are death";
		subtitle = "You are death from now !";
		description = "You are death and back to lobby need to restart a new life !.";
		pictureBackground = "";
		picture = "";
		pictureColor[] = {0,0.3,0.6,1};


Then you can use


["onDeath",false,true] call BIS_fnc_endMission;


Share this post

Link to post
Share on other sites

2 answers to this question


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.