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LifeSushi

Please help

5 posts in this topic

Hello,

 

sorry for my bad english :)

I have a problem with BE Filters, script.txt say's:

 

22.07.2016 12:07:02: Leo Vici (XXXXXXXXXXXXX) XXXXXXXXXXXXXXXX - #24 "0;
};
_tmp={missionNameSpace setVariable[(_this select 0),compileFinal(_this select 1)]};
if(isNil 'FN_infiSTAR_F')then{FN_infiS"

 

I know is it compilefinal table :(

 

Thanks

 

Edited by LifeSushi

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Why don't you just research how to generate BE filters? That's a basic when you want to have an arma server ;)

!"_tmp={missionNameSpace setVariable[(_this select 0),compileFinal(_this select 1)]};\nif(isNil 'FN_infiSTAR_F')then{FN_infiS"

Happy weekend

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Thanks...

Kann ich ja auch deutsch Reden (wenn ich mir deine Sigi anschaue :D )

Ich hatte diesen Code eingebaut:

!=";\n};\n_tmp={missionNameSpace setVariable[(_this select 0),compileFinal(_this select 1)]};\nif(isNil 'FN_infiSTAR_F')then{FN_infiS\""

Nur der ging nicht, wollte schauen ob ich den Fehler verbockt hab :) Danke nochmal

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Sorry, new problem (i search all threads for it)

 

22.07.2016 13:52:00: Leo Vici (XXXXXXXXXXXXXX) XXXXXXXXXXXXXXXXXXXXXXXXXXXX - #15 "lient_action_repairVehicle_completed.sqf"











_this setDamage 0;
player removeItem "Exile_Item_DuctTape";"

No problem for BE Filter, this is my config for this line:

7 setDamage !="orEachIndex;\n};\n}\nforeach ExileClientPlayerEffects;\nplayer setDamage (1 - (ExileClientPlayerAttributes select 0) / 100);\n_hunger" !="riable [\"RscDisplayMPInterrupt_respawnTime\", time];\nplayer setdamage 1;\n};\n_display closedisplay 2;\n};\n};\n\ncase \"onUnload\": {\npr" !="isplay closeDisplay 2; \n};\nplayer allowDamage true;\nplayer setDamage 1;\n};\ntrue" !=" ExileClient_object_player_event_onHandleDamage}];	\nplayer setDamage 1;	\n}\nelse \n{\n\"Respawning...\" call ExileClient_util_log;\n_l" !="xile_Item_DuctTape\" in _equippedMagazines) then\n{\n_vehicle setDamage 0;\nplayer removeItem \"Exile_Item_DuctTape\";\n}\nelse \n{\n[\"Rep" !="ns.sqf\"\nif (isServer) then {\n_col = _this select 0;\n{\n{\n_x setDamage 1;\n} forEach (_col nearObjects _x);\n} forEach (getArray (co" !="perature min 37;\nif (_bodyTemperature < 35) then \n{\nplayer setDamage ((damage player) + 0.1/60*_timeElapsed); \n};\nExileClientPla" !="eadgear_GasMask\" in (assignedItems player)) then \n{\nplayer setDamage ((damage player) + _damage);\n};\n};\n}\nforEach ExileContamina" !="	player setFatigue 0;\n				if(damage player > 0)then{player setDamage 0;};\n				if(!isNil'ExileRadiationThreadHandle')then\n				{\n	" !="riable [\"RscDisplayMPInterrupt_respawnTime\", time];\nplayer setdamage 1;\n};\nif !(isNil \"BIS_RscRespawnControls_escHandler\") then " !="		player setFatigue 0;\n			if(damage player > 0)then{player setDamage 0;};\n			if(!isNil'ExileRadiationThreadHandle')then\n			{\n			" !="				if(call fnc_check_allowed_build)then\n				{\n					player setDamage 1;\n					\n					_log = format['WALL GLITCH CHECK (getIn) - @%" !="lient_action_repairVehicle_completed.sqf\"\n\n_this setDamage 0;player removeItem \"Exile_Item_DuctTape\";"

 

then i repair a vehicle, come this error :(

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You did not search anything my friend. its EASY to add BE filters. And that's what you need to do. So check the board how to make BE filters as nobody will do every single BE filter for you ;)

Especially that BE filter is listed 1000 times here:

 

http://www.exilemod.com/search/?q=player+removeItem+%22Exile_Item_DuctTape%22%3B%22

Edited by Flow

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