G'day,
As title states I'm having a bit of trouble with battleye.... Okay... Lots of trouble; However I'll just stick with my current problem.
In-game:
I drove up to a church, decided I like it and was going to place a territory flag there, while placing the flag I accidentally hit my car with the flag bumping it around a bit(No biggy), I continued to place the flag. I then went to get back in my car and was kicked from server by battleye for:
After updating scripts.txt and restarting server I was able to try enter the vehicle and it would appear as if the car was locked or something(No messages)? With the 3rd/4th attempt kicking me for exact same reason.
G'day,
As title states I'm having a bit of trouble with battleye.... Okay... Lots of trouble; However I'll just stick with my current problem.
In-game:
I drove up to a church, decided I like it and was going to place a territory flag there, while placing the flag I accidentally hit my car with the flag bumping it around a bit(No biggy), I continued to place the flag. I then went to get back in my car and was kicked from server by battleye for:
29.07.2016 14:38:19: Living-Instinkt (x.x.x.x:xxxx) xxx - #15 " if(call fnc_check_if_enemy_base)exitWith { player setDamage 1; _log = format['WALL GLITCH CHECK (getIn) - @%1 "
7 setDamage !="orEachIndex;\n};\n}\nforeach ExileClientPlayerEffects;\nplayer setDamage (1 - (ExileClientPlayerAttributes select 0) / 100);\n_hunger" !="riable [\"RscDisplayMPInterrupt_respawnTime\", time];\nplayer setdamage 1;\n};\n_display closedisplay 2;\n};\n};\n\ncase \"onUnload\": {\npr" !="isplay closeDisplay 2; \n};\nplayer allowDamage true;\nplayer setDamage 1;\n};\ntrue" !=" ExileClient_object_player_event_onHandleDamage}]; \nplayer setDamage 1; \n}\nelse \n{\n\"Respawning...\" call ExileClient_util_log;\n_l" !="xile_Item_DuctTape\" in _equippedMagazines) then\n{\n_vehicle setDamage 0;\nplayer removeItem \"Exile_Item_DuctTape\";\n}\nelse \n{\n[\"Rep" !="ns.sqf\"\nif (isServer) then {\n_col = _this select 0;\n{\n{\n_x setDamage 1;\n} forEach (_col nearObjects _x);\n} forEach (getArray (co" !="perature min 37;\nif (_bodyTemperature < 35) then \n{\nplayer setDamage ((damage player) + 0.1/60*_timeElapsed); \n};\nExileClientPla" !="eadgear_GasMask\" in (assignedItems player)) then \n{\nplayer setDamage ((damage player) + _damage);\n};\n};\n}\nforEach ExileContamina" !=" player setFatigue 0;\n if(damage player > 0)then{player setDamage 0;};\n if(!isNil'ExileRadiationThreadHandle')then\n {\n " !="riable [\"RscDisplayMPInterrupt_respawnTime\", time];\nplayer setdamage 1;\n};\nif !(isNil \"BIS_RscRespawnControls_escHandler\") then " !=" player setFatigue 0;\n if(damage player > 0)then{player setDamage 0;};\n if(!isNil'ExileRadiationThreadHandle')then\n {\n " !=" if(call fnc_check_allowed_build)then\n {\n player setDamage 1;\n \n _log = format['WALL GLITCH CHECK (getIn) - @%" !="n\n {\n if(isObjectHidden _x)then\n {\n player setDamage 1;\n _log = format['HIDDEN OBJECT: %1, %2, %3, %4, %5'," !="atic'], 250];\n {\n if(isObjectHidden _x)then\n {\n player setDamage 1;\n _log = format['HIDDEN OBJECT: %1, %2, %3, %4, %5',_x,"
7 setDamage !=\"orEachIndex;\n};\n}\nforeach ExileClientPlayerEffects;\nplayer setDamage (1 - (ExileClientPlayerAttributes select 0) / 100);\n_hunger\" !=\"riable [\\"RscDisplayMPInterrupt_respawnTime\\", time];\nplayer setdamage 1;\n};\n_display closedisplay 2;\n};\n};\n\ncase \\"onUnload\\": {\npr\" !=\"isplay closeDisplay 2; \n};\nplayer allowDamage true;\nplayer setDamage 1;\n};\ntrue\" !=\" ExileClient_object_player_event_onHandleDamage}]; \nplayer setDamage 1; \n}\nelse \n{\n\\"Respawning...\\" call ExileClient_util_log;\n_l\" !=\"xile_Item_DuctTape\\" in _equippedMagazines) then\n{\n_vehicle setDamage 0;\nplayer removeItem \\"Exile_Item_DuctTape\\";\n}\nelse \n{\n[\\"Rep\" !=\"ns.sqf\\"\nif (isServer) then {\n_col = _this select 0;\n{\n{\n_x setDamage 1;\n} forEach (_col nearObjects _x);\n} forEach (getArray (co\" !=\"perature min 37;\nif (_bodyTemperature < 35) then \n{\nplayer setDamage ((damage player) + 0.1/60*_timeElapsed); \n};\nExileClientPla\" !=\"eadgear_GasMask\\" in (assignedItems player)) then \n{\nplayer setDamage ((damage player) + _damage);\n};\n};\n}\nforEach ExileContamina\" !=\" player setFatigue 0;\n if(damage player > 0)then{player setDamage 0;};\n if(!isNil'ExileRadiationThreadHandle')then\n {\n \" !=\"riable [\\"RscDisplayMPInterrupt_respawnTime\\", time];\nplayer setdamage 1;\n};\nif !(isNil \\"BIS_RscRespawnControls_escHandler\\") then \" !=\" player setFatigue 0;\n if(damage player > 0)then{player setDamage 0;};\n if(!isNil'ExileRadiationThreadHandle')then\n {\n \" !=\" if(call fnc_check_allowed_build)then\n {\n player setDamage 1;\n \n _log = format['WALL GLITCH CHECK (getIn) - @%\" !=\"n\n {\n if(isObjectHidden _x)then\n {\n player setDamage 1;\n _log = format['HIDDEN OBJECT: %1, %2, %3, %4, %5',\" !=\"atic'], 250];\n {\n if(isObjectHidden _x)then\n {\n player setDamage 1;\n _log = format['HIDDEN OBJECT: %1, %2, %3, %4, %5',_x,\"\"
And I'll be sweet!!
After updating scripts.txt and restarting server I was able to try enter the vehicle and it would appear as if the car was locked or something(No messages)? With the 3rd/4th attempt kicking me for exact same reason.
Edited by Living-InstinktAny help greatly appreciated!
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