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modernkilla82

Adding Status Bar To Mission File| Help Please |

5 posts in this topic

Add the statusbar folder to your mission file.  For example, under server > mpmissions > unpack your Exile.Altis.pbo go to addons and add the statusbar folder from the mod download.  Within the Exile.Altis.pbo you will also see initplayerlocal.sqf.  Open it with Notepad++.  Between lines 6 and 8 put a blank lines for spacing and put in 

[] execVM "addons\statusBar\statusBar.sqf"

Mine looks like

///////////////////////////////////////////////////////////////////////////////
// Static Objects
///////////////////////////////////////////////////////////////////////////////

// Taken away for now
//#include "initServer.sqf"

[] execVM "addons\statusBar\statusBar.sqf";

if (!hasInterface || isServer) exitWith {};

 

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3 hours ago, Potatoskin said:

Add the statusbar folder to your mission file.  For example, under server > mpmissions > unpack your Exile.Altis.pbo go to addons and add the statusbar folder from the mod download.  Within the Exile.Altis.pbo you will also see initplayerlocal.sqf.  Open it with Notepad++.  Between lines 6 and 8 put a blank lines for spacing and put in 

[] execVM "addons\statusBar\statusBar.sqf"

Mine looks like

///////////////////////////////////////////////////////////////////////////////
// Static Objects
///////////////////////////////////////////////////////////////////////////////

// Taken away for now
//#include "initServer.sqf"

[] execVM "addons\statusBar\statusBar.sqf";

if (!hasInterface || isServer) exitWith {};

 

Didn't work...when trying to join the server it stays on Connecting... and on Creating instead of playing

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I also have mine with a bit of config in description.ext:

#include "config.cpp"

    class RscTitles
    { 
        #include "addons\StatusBar\statusBar.hpp"
    };

And in my init.sqf:
// Start the StatusBar
    [] execVM "addons\statusBar\statusBar.sqf";

The iniPlayerLocal.sqf is different on Tanoa (which is where this config came from) and doesn't contain the same bit as stated above.

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