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Krampus_

How do I find addOns for mission.sqm

5 posts in this topic

I pretty must want what the tittle suggest, I want to find where I would get what is needed in the mission.sqm to run mods. Currently I had to look at a mission cached to even get a server working on cup chernerus. I know that isnt ideal to do but thats what I had to do after I searched about 4 hours looking where to find it myself. I want to have other mods but to be able to find them myself. What I am putting below is what I am asking assistance about.

Default Mission.sqm

version=12;
class Mission
{
	addOns[]=
	{
		"exile_client",
		"a3_map_altis"
	};
	addOnsAuto[]=
	{
		"exile_client",
		"a3_map_altis"
	};

Mission.sqm that is on Chernerus Cup

version=12;
class Mission
{
	addOns[]=
	{
		"exile_client",
		"cup_chernarus_config",
		"A3_Soft_F_Car",
		"A3_Soft_F_Quadbike",
		"a3_soft_f_beta_quadbike",
		"A3_Boat_F_Civilian_Boat",
		"A3_Boat_F_Boat_Transport_01",
		"A3_Air_F_Heli_Light_01",
		"A3_Air_F_Heli_Heli_Transport_04",
		"A3_Air_F_Heli_Heli_Transport_03",
		"A3_Modules_F",
		"cup_chernarus_summer_config",
		"cup_cabuildings2_misc_cargo",
		"cup_buildings_config",
		"cup_camisc",
		"cup_ind_tank",
		"cup_misc3_config",
		"cup_misc_e_config",
		"a3_characters_f_gamma",
		"A3_Characters_F_OPFOR",
		"A3_Characters_F_INDEP",
		"A3_Characters_F_Civil",
		"A3_Modules_F_Curator_Curator",
		"a3_characters_f",
		"A3_Data_F_Curator_Virtual",
		"A3_Characters_F_BLUFOR"
	};
	addOnsAuto[]=
	{
		"exile_client",
		"cup_chernarus_config",
		"A3_Characters_F_BLUFOR",
		"a3_characters_f",
		"A3_Modules_F",
		"cup_chernarus_summer_config",
		"cup_misc3_config",
		"cup_misc_e_config",
		"cup_buildings_config"
	};

 

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^ What he said

But I'd like to add that the mods you include inside your mission.sqm will be a 'requirement' to join with, meaning you cannot join without them, this is great to stop people from joining with missing mods and not being able to see certain vehicles / weapons etc.

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I know that mods need to be in the command line, I got the ones that done need it working. But I'm adding CBA and the CUP units/weapons/vehicles and thats why I was asking how I could find what is needed for the addons array.

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Usually I just add objects in Eden editor, save it unbinarized and add objects that are from each mod, open the mission.sqm in notepad and extract the things from inside AddOns

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