John

[Updated] ExileReborn - A complete survival package

893 posts in this topic

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If you are updating to Tanoa please hold off - some minor adjustments needed as I sent through earlier files than that actually working or that I had adjusted for myself..

If you know what you are doing then you can adjust the following:

initPlayerLocal   remove // from lines 136, 156, 191 and remove /* from line 241

 

In mission file the addons and classaddonsmetadata should read:

addons[] = {"exile_client","A3_Ui_F","Ryanzombies","ryanzombiesfunctions"};
class AddonsMetaData
{
    class List
    {
        items = 4;
        class Item0
        {
            className = "exile_client";
            name = "exile_client";
        };
        class Item1
        {
            className = "A3_Ui_F";
            name = "Arma 3 - User Interface";
            author = "Bohemia Interactive";
            url = "http://www.arma3.com";
        };
        class Item2
        {
            className = "Ryanzombies";
            name = "Ryanzombies";
            author = "Ryan";
        };
        class Item3
        {
            className = "ryanzombiesfunctions";
            name = "ryanzombiesfunctions";
            author = "Ryan";
        };

    };
};

 

Repbo after that and should be good to go.

 

Apologies for the inconvenience but hopefully John will have git updated.

 

 

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perfect work, all RESPECT to dev Team! Dreamlike survival environment!

But  is the possibility to increase the number of events and the difficulty of the events? the Zomies are OK, the Roaming AIs too, but AIs on the missions are a bit too easy and missions to rare

Greetings!

 

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@John

John

did you ever think about doing, so the int files are less cluttered and easier to update the traders and building add ins.   thats how I have my mission file.   makes my eyes not hurt as much looking at the code.  shouldn't add more kb. 

Just trying to help..

 case "altis":
    {  
       #include "int\altisintplayer.hpp"
    };
    case "esseker":
    {
      #include "int\essekerinplayer.hpp"      
    };
	case "chernarus":
    {
      #include "int\chernarustrader.hpp"
    };
    case "tanoa":
    {
        //Todo
    };

4 hours ago, obermaig said:

perfect work, all RESPECT to dev Team! Dreamlike survival environment!

But  is the possibility to increase the number of events and the difficulty of the events? the Zomies are OK, the Roaming AIs too, but AIs on the missions are a bit too easy and missions to rare

Greetings!

 

I've been trying to figure that as well.   I cant get much to spawn IE  the air patrol when it does its at the lower left corner of the map. then gets immediately shot down in the water.  while i have the center of the map in the config still wants to be wonky.  (I actual am not a coder, I have the bare min of code knowledge.)

Edited by Therealrag

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1 minute ago, Therealrag said:

@John

John

did you ever think about doing, so the int files are less cluttered and easier to update the traders and building add ins.   thats how I have my mission file.   makes my eyes not hurt as much looking at the code.  shouldn't add more kb. 

Just trying to help..


 case "altis":
    {  
       #include "int\altisintplayer.hpp"
    };
    case "esseker":
    {
      #include "int\essekerinplayer.hpp"      
    };
	case "chernarus":
    {
      #include "int\chernarustrader.hpp"
    };
    case "tanoa":
    {
        //Todo
    };

 

Not really, I like how it is and its not designed to be customizable =)

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