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All vehicles spawn on roads


All the spawn area vehicles are spawning only in the roads.

Surely this isn't the way it was meant to work.

Shouldn't they be dispersed into the open areas?

My config:

 * These vehicles spawn on server restart close to spawn zones.
		 * They are non-persistent and will despawn on server restart.
		 * Basically they are just used to get away from the spawn zone
		 * faster.
		 * {Number of vehicles *per* spawn zone, vehicle class name}
		spawnZoneVehicles[] =
			{1, "Exile_Car_Golf_Black"},
			{1, "Exile_Bike_QuadBike_Blue"},
			{1, "Exile_Bike_QuadBike_Red"},
			{1, "Exile_Bike_QuadBike_White"},
			{1, "Exile_Car_BTR40_Green"},
			{1, "Exile_Chopper_Hummingbird_Green"},
			{1, "Exile_Car_LandRover_Ambulance_Desert"},
			{1, "Exile_Car_Lada_Hipster"},
			{1, "Exile_Car_UAZ_Green"}


	class VehicleSpawn
		* Grid Size for vehicle spawning,
		* smaller the number more vehicles,
		* you get the point
		vehiclesGridSize = 2200;

		* Vehicle ammount per grid
		* kinda self explanitory
		vehiclesGridAmount = 2;

		* Creates global markers for vehicle spawn tweeking,
		* after you are satisfied with vehicle ammount and spread set this to 0.
		vehiclesDebugMarkers = 0;

		* The server will apply random damage up to this value when spawning a vehicle.
		damageChance = 25; // 20% chance for a vehicle HITPOINT to be damaged
		maximumDamage = 0.9;

		// Stuff to spawn on water
		water[] = 

		// Stuff to spawn on roads
		ground[] = 

The result:


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4 answers to this question

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Before I started using Warsheep's, mine spawned in all over - too random for my taste so I'm not sure why yours aren't.  Especially since at that point, I hadn't changed the default settings.  Warsheep's lets me spawn vehicles somewhat near what you'd expect.  Wheeled vehicles near roads, aircraft near airports, boats in the water (lol) but near shore.  Of course some do spawn in fields though (not boats!)

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