GolovaRaoul

How to increase Server FPS? Server Stats Shown

15 posts in this topic

Yo,

I have a dedicated server with

  • 250MBIT down/up
  • E3 1525v2 (3.4-3.8GHz)
  • SSD
  • 32GB Ram

My server begins to drop FPS pretty quick I'm thinking. Around 40 players it drops to 10, around 55-60 it drops to 5. I'm trying to keep above the 10, but I'm struggling.

As missions I'm running 2 DMS missions at a time and 1 Zupa's Capture Point.

I have cleanup set that vehicles will be kept for 3 days, and bases will stay for 10 days.

This shows infiSTAR server info me:

20160924222505_1.jpg

I'm also running scripts like faster Day + Night, Occupation (which disables itself after server FPS drops below 40 FPS, which is good I think ), MostWanted, ExAd and custom trader cities.

Thanks for responding :)
GolovaRaoul

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13 minutes ago, second_coming said:

that's a fuckton of LootWeaponHolders, have you altered the default loot spawn settings?

Metric ,or imperial measurement of fuck ton?xD

  • Like 2

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Wut, didn't notice there were that many lootholders. Here are my settings:

Spoiler

class CfgExileLootSettings
{
    /**
     * Lifetime of loot in minutes. Synchronize this with
     * the garbage collector settings of your server
     * CfgSettings!
     */
    lifeTime = 8;

    /**
     * Interval in seconds when the client searches for
     * new buildings to spawn loot in
     */
    spawnInterval = 30;

    /**
     * This is a percentage value to determine how many loot
     * positions should contain loot when the system spawns loot.
     *
     * If a building has 20 positions defined, Exile will 
     * spawn loot in 10 random positions of them.
     * 
     * This means smaller buildings spawn less loot and larger
     * ones spawn more loot.
     *
     * You can also cap it at a maximum value. See below.
     */
    maximumPositionCoverage = 30;

     /**
      * Limit the number of loot positions per building. If the 
      * above percentage value exceeds this value, it will be capped.
      *
      * Example: Coverage is 50%. Building has 60 loot positions defined.
      * This results in 30 loot positions and that is too much. So we
      * cap this at 10
      */
    maximumNumberOfLootSpotsPerBuilding = 4;

    /**
     * Exile spawns a random number of items per loot spot. This 
     * is the upper cap for that. So 3 means it could spawn 1, 2 
     * or 3.
     */
    maximumNumberOfItemsPerLootSpot = 3;

    /**
     * Radius in meter to spawn loot AROUND each player.
     * Do NOT touch this value if you dont know what you do.
     * The higher the number, the higher the drop rates, the
     * easier your server will lag.
     *
     * 50m  = Minimum
     * 200m = Maximum
     */
    spawnRadius = 50;

    /**
     * Defines the radius around trader cities where the system should
     * not spawn loot. Set this to 0 if you want to have loot spawning
     * in trader citites, ugh.
     */
    minimumDistanceToTraderZones = 350;

    /**
     * Defines the radius around territories where no loot spawns.
     * This does not regard the actual size of a territory. So do not
     * set this to a lower value than the maximum radius of a territory,
     * which is 150m by default.
     */
    minimumDistanceToTerritories = 75;
};

These are my GarbageCollector settings in Exile_Server_Config:

Spoiler

class GarbageCollector
    {
        /*
            Remark: 
            In 0.9.35 and below, Exile has checked if a player was nearby and then delayed
            the deletion. This check has been removed to save server performance.

            Do NOT touch these if you are not 10000% sure what you do!    
        */
        class Ingame 
        {
            // Dropped items without fissix
            class GroundWeaponHolder
            {
                lifeTime = 10;
                interval = 5;
            };

            // Dropped items with fissix
            class WeaponHolderSimulated
            {
                lifeTime = 10;
                interval = 5;
            };

            // Corpses and wrecks
            class AllDead 
            {
                lifeTime = 15;
                interval = 5;
            };

            // Loot spawned inside a building
            class Loot 
            {
                lifeTime = 8;
                interval = 1;
            };

            // Never touch this or you will break your sever!
            class Groups 
            {
                interval = 0.5;
            };
        };

Not sure, but this seems pretty fine to me...

Edited by GolovaRaoul
added text

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10 hours ago, second_coming said:

that's a fuckton of LootWeaponHolders, have you altered the default loot spawn settings?

How many LootWeaponHolders is good for around 40 players? Right now I have 41 players with 623.

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45 minutes ago, GolovaRaoul said:

Tested just now, with 55 players 2000+ LootWeaponHolders...

My RPT is to big for anything like PasteBin, so I dropped it on FileDropper:

http://www.filedropper.com/arma3server2016-09-2512-40-36

Thanks :)

you have quite a lot of DMS mission errors, might be worth checking if you are running the latest version of all the addons you use as a starting point.

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18 hours ago, GolovaRaoul said:

Allready running latest version... Double checked, occupation also latest version just as zupa's caputre points

i would recommend running DMS with the stock settings and if the errors stop then something you have edited is causing the errors

  • Like 1

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