doktorpeng 0 Report post Posted November 20, 2016 Hello, now i read more and more and more about custom crafting recipes ... but i have still this question. is it possible to craft a ghillie eg from scientist cloth, a knife, zip ties and wood? Or isnt it possible cause u only can craft exile objects? a short answer would be great. we tried it but the ghillie and the scientist clothe are not shown in recipe as a picture and the recipe doesnt work. maybe its a stupi question and maybe we have the answer but i want to be on the safe side that is it possible or not?! thx for ur help best regards doktorpeng Share this post Link to post Share on other sites
kuplion 1760 Report post Posted November 20, 2016 You could do that, you'd just need to write the recipe for it. Look at the top of config.cpp in your mission PBO and you'll see how. Share this post Link to post Share on other sites
doktorpeng 0 Report post Posted November 20, 2016 we tried it, but nothing happens. but if u think it works. could it be that my admin friend has an error. could the line "class CraftAGhillie: Exile_AbstractCraftingRecipe" be wrong? thats was our recipe: class CraftAGhillie: Exile_AbstractCraftingRecipe { name = "Craft a Ghillie"; pictureItem = "U_O_FullGhillie_lsh"; returnedItems[] = { {1, "U_O_FullGhillie_lsh"} }; tools[] = { "Exile_Item_Knife" }; components[] = { {2, "Exile_Item_WoodLog"}, {2, "Exile_Item_ZipTie"}, {1, "Exile_Item_DuctTape"}, {1, "U_I_C_Soldier_Bandit_3_F"}, {1, "U_C_Scientist"} }; }; Share this post Link to post Share on other sites
Riker2335 168 Report post Posted November 20, 2016 I wasn't able to use any of the A3 core items and only "Exile" items for crafting, not sure why. I ultimately ended up using 2 camo tents, duct tape & a rope for my ghillie recipe. Knife was also my needed tool. I'm also keen to know if we can use the A3 items for recipes as I had the same result - a broken recipe that returned nothing so I assumed it just couldn't work. 1 Share this post Link to post Share on other sites
doktorpeng 0 Report post Posted November 20, 2016 Riker is it possible u post ur recipe in here. Cause it sounds nice and maybe we can copie it or take a look at it. That we can look wether we made a mistake? Share this post Link to post Share on other sites
Riker2335 168 Report post Posted June 6, 2017 In case anyone comes back to this thread.... I'm afraid I didn't re-visit it after my post above until now. Sorry about that. Spoiler lass CraftAridGhille: Exile_AbstractCraftingRecipe { name = "Craft Arid Ghillie"; pictureItem = "U_B_FullGhillie_ard"; requiresFire = 0; returnedItems[] = { {1, "U_B_FullGhillie_ard"} }; components[] = { {1, "Exile_Item_CamoTentKit"}, {1, "Exile_Item_Rope"}, {1, "Exile_Item_DuctTape"} }; tools[] = {"Exile_Item_Knife", "Exile_Item_Pliers"}; category = "Armoury"; }; class CraftSemiAridGhille: Exile_AbstractCraftingRecipe { name = "Craft Semi-Arid Ghillie"; pictureItem = "U_B_FullGhillie_sard"; requiresFire = 0; returnedItems[] = { {1, "U_B_FullGhillie_sard"} }; components[] = { {1, "Exile_Item_CamoTentKit"}, {1, "Exile_Item_Rope"}, {1, "Exile_Item_DuctTape"} }; tools[] = {"Exile_Item_Knife", "Exile_Item_Pliers"}; category = "Armoury"; }; class CraftLushGhille: Exile_AbstractCraftingRecipe { name = "Craft Lush Ghillie"; pictureItem = "U_B_T_FullGhillie_tna_F"; requiresFire = 0; returnedItems[] = { {1, "U_B_T_FullGhillie_tna_F"} }; components[] = { {1, "Exile_Item_CamoTentKit"}, {1, "Exile_Item_Rope"}, {1, "Exile_Item_DuctTape"} }; tools[] = {"Exile_Item_Knife", "Exile_Item_Pliers"}; category = "Armoury"; }; 1 Share this post Link to post Share on other sites
Killerpoodezz 14 Report post Posted June 11, 2017 I like it . I was thinking more of duct tape ,bush kit , and say a basic uniform maybe . 1 Share this post Link to post Share on other sites