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1.66 BUGS/PROBLEMS HOTFIX Released!

467 posts in this topic

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Hope @Eichi can fix the problems although he has retired. Retirees back to work!! It´s like the senior cobol programmers to fix the millenium bug in 1999! :-D

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Im going to mention Status bars again... for a good reason, however. I made a fix.

42 minutes ago, NeverAgain said:

1 problem....statusbar dont show how players play on server...

 

40 minutes ago, kakel_anders said:

 

 

1 hour ago, HAM said:

- Status bar doesn't show the number of players connected anymore

- When a player got killed his body stay up and transform into a ai (not walking or running but stays into place)

- confirmed blurry vision after respawn

-confirmed doesn't save logout position after restart

 

1 hour ago, ka0s said:

Just to make this very clear. 

STATUS BAR IS NOT A NATIVE EXILE ELEMENT

Hence it has nothing to do with Exile at all, it's just a add-on. 

^_^

 

37 minutes ago, Adam Kadmon said:

If someone else posts about the statusbar please kill me

 

36 minutes ago, Eichi said:

My status bar is not working anymore. And zombies still run through walls. For fucks sake, this will never end well.

 

35 minutes ago, Adam Kadmon said:

Fix the damn status bar already Eichi lol

I have a fix for this if you are running ExAd, i have messaged @Janski With the fix to add in.

Change 1 line in the mpmissions\Exile.mapname\EdAdClient\StatsBar\Functions\fn_getPlayersStr.sqf

from: _text = count playableUnits;

to: _text = count allPlayers;

Then re-pack the mission.pbo and you're good to go :D

 

If you use another status bar, find the code where it displays the player count and have a play in the debug menu.

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2 minutes ago, GamingAtDeathsDoor said:

Im going to mention Status bars again... for a good reason, however. I made a fix.

 

 

 

 

 

 

I have a fix for this if you are running ExAd, i have messaged @Janski With the fix to add in.

Change 1 line in the mpmissions\Exile.mapname\EdAdClient\StatsBar\Functions\fn_getPlayersStr.sqf

from: _text = count playableUnits;

to: _text = count allPlayers;

Then re-pack the mission.pbo and you're good to go :D

 

If you use another status bar, find the code where it displays the player count and have a play in the debug menu.

nice one :)

 

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