NetShark

Corpse Removal Time

8 posts in this topic

Hi, can someone please tell me where exactly can I set the time for a player corpse to disappear?

My players dont have enough time to get to their bodies before they're removed. I have calculated it and the corpses are removed in 10 mins. How can I increase this?

I tried changing this part of the description.ext file inside my mission pbo, but it looks like it's ignoring it:

///////////////////////////////////////////////////////////////////////////////
// Exile Settings - Do not change these!
///////////////////////////////////////////////////////////////////////////////
forceRotorLibSimulation = 2;
skipLobby = 1;
joinUnassigned = 1;
respawn = "BASE";
respawnDelay = 420;
respawnDialog = 0;
respawnOnStart = 0;
respawnButton = 1; 
respawnTemplates[] = {"Exile"};
corpseManagerMode = 0;
corpseLimit = 20;
corpseRemovalMinTime = 3600; // Default time 1800
corpseRemovalMaxTime = 7200; // Default time 3600
wreckManagerMode = 0;
wreckLimit = 2;
wreckRemovalMinTime = 60;
wreckRemovalMaxTime = 360;
scriptedPlayer = 1;
disabledAI = 1;
enableItemsDropping = 0;
briefing = 0;
debriefing = 0;
allowFunctionsLog = 1;
enableDebugConsole = 0; 
allowFunctionsRecompile = 0;
showSquadRadar = 0;
showUAVFeed = 0;
reviveDelay = 4;
reviveForceRespawnDelay = 3;
reviveBleedOutDelay = 420;

Can someone please point me out in the right direction?

Thanks in advanced.

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Look in your Exile_Server_Config folder and look for class GarbageCollector.

// Corpses and wrecks
            class AllDead 
            {
                lifeTime = 15;
                interval = 5;
            };

 

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4 hours ago, Beowulfv said:

Look in your Exile_Server_Config folder and look for class GarbageCollector.

// Corpses and wrecks
            class AllDead 
            {
                lifeTime = 15;
                interval = 5;
            };

 

Umm, interesting.

I'll give it a try.

Thanks for your kind answer.

:)

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How do i change it so the dead body will stay longer? Set the interval to 15 so it stays 10 minutes longer?

Thnx

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On 2/5/2017 at 6:07 PM, Bogs said:

How do i change it so the dead body will stay longer? Set the interval to 15 so it stays 10 minutes longer?

Thnx

If you set:

lifeTime = 15;

It means the dead body will last 15 minutes. If you need more time set the time you need.

Keep in mind that high values here can affect server performance.

 

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On 5-5-2017 at 9:23 PM, NetShark said:

If you set:


lifeTime = 15;

It means the dead body will last 15 minutes. If you need more time set the time you need.

Keep in mind that high values here can affect server performance.

 

 

Thnx m8

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Im not concerned with the body .. they seem fine .. but primary weapon disappears long before the body does .. I saw a old ass post from 2015 about modification of the FSM ...  of course that info is most likely obsolete .. I see these  lines in FSM .. current exile 1.03 .. I assume that the 60 * is the second multiplier for the gun _groundWeaponHolderInterval = 60*
                                       "_weaponHolderSimulatedInterval = 60 *

And its looking the garbage collector to get the Number of say 15, but that is for everything  correct .. not just the weapon ? 
So in the FSM can it be modified to leave the gun as until the body is cleaned ?? and if so what values need to be modified 
 

Spoiler

 /*%FSM<STATE "Start">*/
    class Start
    {
      name = "Start";
      init = /*%FSM<STATEINIT""">*/"_groundWeaponHolderInterval = 60 * getNumber (configFile >> ""CfgSettings"" >> ""GarbageCollector"" >> ""Ingame"" >> ""GroundWeaponHolder"" >> ""interval"");" \n
       "_groundWeaponHolderLastTick = diag_tickTime;" \n
       "" \n
       "_weaponHolderSimulatedInterval = 60 * getNumber (configFile >> ""CfgSettings"" >> ""GarbageCollector"" >> ""Ingame"" >> ""WeaponHolderSimulated"" >> ""interval"");" \n

       "_weaponHolderSimulatedLastTick = diag_tickTime;" \n
       "" \n
       "_allDeadInterval = 60 * getNumber (configFile >> ""CfgSettings"" >> ""GarbageCollector"" >> ""Ingame"" >> ""AllDead"" >> ""interval"");" \n
       "_allDeadLastTick = diag_tickTime;" \n
       "" \n
       "_lootInterval = 60 * getNumber (configFile >> ""CfgSettings"" >> ""GarbageCollector"" >> ""Ingame"" >> ""Loot"" >> ""interval"");" \n
       "_lootLastTick = diag_tickTime;" \n
       "" \n
       "_groupsInterval = 60 * getNumber (configFile >> ""CfgSettings"" >> ""GarbageCollector"" >> ""Ingame"" >> ""Groups"" >> ""interval"");" \n
       "_groupsLastTick = diag_tickTime;"/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {

These look like what need to be modified .. for the gun .. to extend the time of removal .. just dont want to go messin without assistance /  info 

Spoiler

item0[] = {"Start",0,250,775.000000,-50.000000,875.000000,0.000000,0.000000,"Start"};
item1[] = {"Continue",8,218,775.000000,25.000000,875.000000,75.000000,0.000000,"Continue"};
item2[] = {"Wait",2,250,775.000000,100.000000,875.000000,150.000000,0.000000,"Wait"};
item3[] = {"Ground_Weapon_Ho",4,4314,650.000000,100.000000,750.000000,150.000000,0.000000,"Ground" \n "Weapon" \n "Holder"};
item4[] = {"Weapon_Holder_Si",4,218,650.000000,175.000000,750.000000,225.000000,0.000000,"Weapon" \n "Holder" \n "Simulated"};
item5[] = {"Loot",4,218,775.000000,175.000000,875.000000,225.000000,0.000000,"Loot"};
item6[] = {"Groups",4,218,900.000000,175.000000,1000.000000,225.000000,0.000000,"Groups"};
item7[] = {"All_Dead",4,218,900.000000,100.000000,1000.000000,150.000000,0.000000,"All" \n "Dead"};


 

Edited by Chainsaw Squirrel

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