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mubby

"RequiredRespect" not working for vehicles?

Question

Hello!

I've recently wiped respect on my server so that we could try a new bracket system for required respect for the Traders, but players have immediately noticed a frustrating loophole for vehicles and I have no idea where to begin looking to fix this...

When a player selects something they can't purchase because they lack respect, it will let them type in a pin code, but not click purchase. However, if they switch to something that they can purchase, it will let them type the pin and then click purchase (duh). The problem comes when the player doesn't purchase what they can afford, but instead clicks back on the vehicle they couldn't afford, and now it gives them the option to purchase where it previously didn't.

I realize what I just said is probably confusing, here are some screenshots to illustrate the point:

Spoiler

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CfgTrading:

Spoiler

class CfgTrading
{
    /*
    * This factor defines the difference between sales/purchase price of
    * items and vehicles. It is used if there is no sales price defined
    * in CfgExileArsenal.
    */
    sellPriceFactor = 0.30;
    
    rekeyPriceFactor = 0.1;

    class requiredRespect
    {
        Level1 = 0;
        Level2 = 15000;
        Level3 = 30000;
        Level4 = 45000;
        Level5 = 60000;
        Level6 = 75000;
        Level7 = 90000;
        Level8 = 105000;
        Level9 = 120000;
        Level10 = 135000;
        Level11 = 150000;
    };
};

 

CfgExileArsenal:

Spoiler

class Exile_Car_Kart_RedStone            { quality = 1; price = 500; };
...
class Exile_Car_Strider            { quality = 6; price = 50000; };


Any ideas??

Edited by mubby

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Ahh, ok. I was worried that it was just me. Any suggestions for a work around of some sort or do I just need to disregard respect when pricing vehicles until a fix comes along?

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me server working

{ quality = 3; price = 150; };

{ quality = 5; price = 150; };

 

        Level1 = 0;
        Level2 = 5000;
        Level3 = 10000;            ////// { quality = 3; price = 150; };
        Level4 = 15000;
        Level5 = 20000;            ///// { quality = 5; price = 150; };
        Level6 = 25000;

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7 hours ago, mubby said:

Ahh, ok. I was worried that it was just me. Any suggestions for a work around of some sort or do I just need to disregard respect when pricing vehicles until a fix comes along?

Nope, there's no work around to date. I'm sure someone with proper coding knowledge could fix it though.

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