C][G GhostTown™

Exile TraderCity Sign (custom skin)

27 posts in this topic

Hey all,

 

I do apologize if this has been answered all ready but I can't find anything.

I have custom trader's and I have Exile_Sign_TraderCity in locations throughout, but I have created my own texture that I would like to replace the signs, Is there a way to do that?

Was hoping there may be a quick script that I could implement that would auto replace any of the Exile_Sign_TraderCity with my own texture.

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I use this for my custom billboards:

// Billboards
private _billboards = [

	["Exile_Sign_TraderCity", [11465.8, 7498.07, 228.429], [-0.299485, -0.954101, 0], [0, 0, 1], false, [0, "Custom\Logo\FPS_Logo_Loadscreen_Chernarus.paa"]]
];

{
    private _billboard = (_x select 0) createVehicle (_x select 1);
    _billboard allowDamage false;
    _billboard setPosWorld (_x select 1);
    _billboard setVectorDirAndUp [_x select 2, _x select 3];
    _billboard enableSimulationGlobal (_x select 4);
	_billboard setObjectTextureGlobal (_x select 5);
    
}
forEach _billboards;

That should point you in the right direction.

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2 hours ago, kuplion said:

I use this for my custom billboards:


// Billboards
private _billboards = [

	["Exile_Sign_TraderCity", [11465.8, 7498.07, 228.429], [-0.299485, -0.954101, 0], [0, 0, 1], false, [0, "Custom\Logo\FPS_Logo_Loadscreen_Chernarus.paa"]]
];

{
    private _billboard = (_x select 0) createVehicle (_x select 1);
    _billboard allowDamage false;
    _billboard setPosWorld (_x select 1);
    _billboard setVectorDirAndUp [_x select 2, _x select 3];
    _billboard enableSimulationGlobal (_x select 4);
	_billboard setObjectTextureGlobal (_x select 5);
    
}
forEach _billboards;

That should point you in the right direction.

Thank you!

How are you calling this in your mission file? in the init or desc? 

 

Or can I run this serverside through the a3custom like I do the rest of my stuff?

Edited by C][G GhostTown™

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4 minutes ago, kuplion said:

I use it in initServer.

I edited my reply as soon as you replied lol 

Yea I figured that after I read it again, I wonder if I through this in serverside with a3custom if I can run it like I normally would.

 

If I run it serverside, 

"Custom\Logo\FPS_Logo_Loadscreen_Chernarus.paa"

That would mean there would be a prefix before custom correct? It's been so long since I have done editing I am trying to refresh my mind lol

Since the image would in my mission file

Edited by C][G GhostTown™

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3 minutes ago, C][G GhostTown™ said:

I edited my reply as soon as you replied lol 

Yea I figured that after I read it again, I wonder if I through this in serverside with a3custom if I can run it like I normally would.

 

If I run it serverside, 


"Custom\Logo\FPS_Logo_Loadscreen_Chernarus.paa"

That would mean there would be a prefix before custom correct? It's been so long since I have done editing I am trying to refresh my mind lol

Since the image would in my mission file

I believe you can leave it as is as the server will look for the image in the mission file without a prefix.

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.paa OK how does one make the .paa, as photoshop does not seem to have them and also what are the dimensions ?

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