shootex20

Chernarus custom traders not spawning at all

13 posts in this topic

Hi guys, I am putting in custom traders and still learning. After getting everything set up and following a guide I was linked to I am still stumped. They will not show up. At all. This is currently what is in my initPlayerLocal.sqf  all help is appeciated, thank you in advance!

///////////////////////////////////////////////////////////////////////////////
// Static Objects
///////////////////////////////////////////////////////////////////////////////

//#include "initServer.sqf" //disabled for the moment.

[] execVM "addons\statusBar\init.sqf"; 

if (!hasInterface || isServer) exitWith {};

 ///////////////////////////////////////////////////////////////////////////
// Stary Sobor Traders
///////////////////////////////////////////////////////////////////////////

_trader =
[
    "Exile_Trader_Hardware",
    "WhiteHead_17",
    ["InBaseMoves_sitHighUp1"],
    [4.41504,-15.6587,0.00747681], 
    42.6427
]
call ExileClient_object_trader_create; 

_trader setVariable ["ExileTraderType", "Exile_Trader_Hardware"];
 

 

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Why you dont use the ExileEden Plugin then you can simple putt the Traders inside the editor define a animation or something and saving then directly to the initplayerlocal.sqf and no more problems for you.

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I do have it, just unsure how to actually use the 3den plugin... I'm still in the process of learning. I do know what you are talking about though, just could never find it!

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yeah just a normal mod with directly this mod adding the Funktion too save markers for the mission.sqm your initserver.sqf for your buildings and your initPlayerLocal.Sqf for your Traders.

 

Hopefully you understanding how too use this but you can also check the Forum or Youtube about ExileEden Plugin i think there was a Teturial about that you can also use 3Den Editor Plugin too adding buildings or something but that is how too work easy and its the best way too beginning on the rigth way.

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