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[CLOSED] Infistar install :( sorry. help needed

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Dear Masters

I have pucashed infiSTAR yesterday, and i went to all the txt., and the copied youtube guide, but i cant manage to run it. Actually i dont use TADST, i have a launcher. I managed to set up exile, DMS, all others, but i spent like 16+ hours to make infiSTAR run, but i have failed. Im really new to this, so i would appreciate any help. I have uploaded my current starter, and files here:

 

Any help would be appreciated

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1. Please remove the Download Link for infiSTAR....

2. look your description.ext 

Spoiler

///////////////////////////////////////////////////////////////////////////////
// Server Settings - Modify at will
///////////////////////////////////////////////////////////////////////////////
author = "Exile Mod Team";
onLoadName = "Exile Mod";
onLoadMission= "www.exilemod.com";
loadScreen = "exile_assets\texture\mod\logo.paa"; 
disableChannels[] = {0, 2};
OnLoadIntro = "";
OnLoadIntroTime = false;
OnLoadMissionTime = false;

class Header
{
    gameType = Survive; // Do NOT change this
    minPlayers = 1;
    maxPlayers = 100;
};

///////////////////////////////////////////////////////////////////////////////
// Exile Settings - Do not change these!
///////////////////////////////////////////////////////////////////////////////
forceRotorLibSimulation = 2;
skipLobby = 1;
joinUnassigned = 1;
respawn = "BASE";
respawnDelay = 120;
respawnDialog = 0;
respawnOnStart = 0;
respawnButton = 1; 
respawnTemplates[] = {"Exile"};
corpseManagerMode = 0;
corpseLimit = 20;
corpseRemovalMinTime = 1800;
corpseRemovalMaxTime = 3600;
wreckManagerMode = 0;
wreckLimit = 2;
wreckRemovalMinTime = 60;
wreckRemovalMaxTime = 360;
scriptedPlayer = 1;
disabledAI = 1;
enableItemsDropping = 0;
briefing = 0;
debriefing = 0;
allowFunctionsLog = 1;
enableDebugConsole = 0; 
allowFunctionsRecompile = 0;
showSquadRadar = 0;
showUAVFeed = 0;
reviveDelay = 6;
reviveForceRespawnDelay = 3;
reviveBleedOutDelay = 120;

showHUD[] = 
{
    true,   // Scripted HUD (same as showHUD command)
    true,   // Vehicle + soldier info
    true,   // Vehicle radar 
    true,   // Vehicle compass
    true,   // Tank direction indicator
    false,  // Commanding menu
    false,  // Group Bar
    true,   // HUD Weapon Cursors
    false   // Squad Radar
};

#include "config.cpp"
#include "infiSTAR_AdminMenu.hpp"

class CfgRemoteExec
{
    class Functions
    {
        mode = 1;
        jip = 0;

        class ExileServer_system_network_dispatchIncomingMessage
        {
            allowedTargets = 2;
        };
    };

    class Commands
    {
        mode = 0;
        jip = 0;
    };
};

 

too

Spoiler
Quote

///////////////////////////////////////////////////////////////////////////////
// Server Settings - Modify at will
///////////////////////////////////////////////////////////////////////////////
author = "Exile Mod Team";
onLoadName = "Exile Mod";
onLoadMission= "www.exilemod.com";
loadScreen = "exile_assets\texture\mod\logo.paa"; 
disableChannels[] = {0, 2};
OnLoadIntro = "";
OnLoadIntroTime = false;
OnLoadMissionTime = false;

class Header
{
    gameType = Survive; // Do NOT change this
    minPlayers = 1;
    maxPlayers = 100;
};

///////////////////////////////////////////////////////////////////////////////
// Exile Settings - Do not change these!
///////////////////////////////////////////////////////////////////////////////
forceRotorLibSimulation = 2;
skipLobby = 1;
joinUnassigned = 1;
respawn = "BASE";
respawnDelay = 120;
respawnDialog = 0;
respawnOnStart = 0;
respawnButton = 1; 
respawnTemplates[] = {"Exile"};
corpseManagerMode = 0;
corpseLimit = 20;
corpseRemovalMinTime = 1800;
corpseRemovalMaxTime = 3600;
wreckManagerMode = 0;
wreckLimit = 2;
wreckRemovalMinTime = 60;
wreckRemovalMaxTime = 360;
scriptedPlayer = 1;
disabledAI = 1;
enableItemsDropping = 0;
briefing = 0;
debriefing = 0;
allowFunctionsLog = 1;
enableDebugConsole = 0; 
allowFunctionsRecompile = 0;
showSquadRadar = 0;
showUAVFeed = 0;
reviveDelay = 6;
reviveForceRespawnDelay = 3;
reviveBleedOutDelay = 120;

showHUD[] = 
{
    true,   // Scripted HUD (same as showHUD command)
    true,   // Vehicle + soldier info
    true,   // Vehicle radar 
    true,   // Vehicle compass
    true,   // Tank direction indicator
    false,  // Commanding menu
    false,  // Group Bar
    true,   // HUD Weapon Cursors
    false   // Squad Radar
};

#include "config.cpp"
#include "infiSTAR_AdminMenu.hpp"
#include "CfgRemoteExec.hpp"

 

and upload your CfgRemoteExec.hpp from infiSTAR to your mission.pbo

3. in your a3_infiSTAR_Exile/EXILE_AHAT_CONFIG.hpp

	It will try to get this password from "@ExileServer\addons\exile_server_config" first. If you did not set a password there (config.cpp),
	then it will take what you put here.
*/
serverCommandPassword = "changeme";

change the password.. (Dont share this anyone) its your privat password.^^

finish...

Edited by ZZK-Gaming
  • Like 1

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You also need to download the latest version from https://update.infiSTAR.de since the one you leaked here (which was as you know because you've read and accepted the TOS, against the TOS) isn't the latest 

 

  • Like 2

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9 minutes ago, infiSTAR said:

You also need to download the latest version from https://update.infiSTAR.de since the one you leaked here (which was as you know because you've read and accepted the TOS, against the TOS) isn't the latest 

 

@infiSTAR Do i need to pay for it? or i can download it, if already purcashed?

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