M6mal

adding rules to map menu

3 posts in this topic

i have seen on other servers that when you press m to go to map, you also apart from briefing and players sections, you see a rules section, how do i do that

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1 hour ago, Metalman10 said:

those weren't working for me off the bat for some reason :(

Hm that is strange but ok use that one that i am made for the Exile Taunus project.

This has also some tabs with images if you want use something like this:

Quote

 


/*
    File: ExileBriefing.sqf
    Written by Salutesh
    www.reality-gaming.eu
	
    Description:
	What should i say... 
*/
uiSleep 10;
waitUntil {!(isNull (findDisplay 46))};

player createDiarySubject ["Taunus","About Taunus"];
player createDiarySubject ["Exile","About Exile"];
player createDiarySubject ["Project","Exile Taunus Project"];
player createDiarySubject ["Features","Server Features"];

player createDiaryRecord ["Taunus",
	[
		"Credits",
			"
			<br/>
			<img image='exile_taunus_assets\texture\mod\Xcam_Taunus_Logo.paa' width='360' height='360'/>
			<br/>
			<br/><font color='#e24142'>Arma 3 X-Cam Taunus Map is a Mod by:</font>
			<br/><br/>X-Cam Taunus Mod Team
			<br/>https://forums.bistudio.com/topic/200913-x-cam-taunus-version-10/
			<br/>
			<br/>Silola - Object placement, TerrainBuilder
			<br/>Hotzenplotz - Object placement, Objects, Configs, Sounds
			<br/>Poolpunk - Object placement
			<br/>Deox - Object placement, Objects, Configs
			<br/>MemphisBelle - Object placement, Configs
			<br/>Heros - Objects, Configs
			<br/>MaXx - Objects, Configs
			<br/>MCPXXL - Objects, Configs
			<br/>Atsche - Objects, Configs
			<br/>t-800a - Object placement
			<br/>Sky - Object placement
			<br/>Schmidt - Object placement
			<br/>Hektor - Object placement
			<br/>Flattermann - Object placement
			"
	]
];

player createDiaryRecord ["Taunus",
	[
		"Version",
			"
			<br/><font color='#ffb418'>Version:</font> 1.1
			<br/>Date: 06. January 2017
			<br/>
			"
	]
];

player createDiaryRecord ["Taunus",
	[
		"About the Map",
			"
			<br/>
			<br/><font color='#e24142'>COMMING SOON!</font>
			<br/>
			"
	]
];

player createDiaryRecord ["Exile",
	[
		"Credits",
			"
			<br/>
			<img image='exile_assets\texture\mod\logo.paa' width='360' height='360'/>
			<br/>
			<br/><font color='#e24142'>Arma 3 Exile is a Mod by:</font>
			<br/><br/>Exile Mod Team
			<br/>http://www.exilemod.com
			<br/>
			<br/>Niuva - 3D Art, Finland
			<br/>MrWhite - 2D Art, Germany
			<br/>Grim - Programming, Croatia
			<br/>Vishpala - Programming, USA
			<br/>Eichi - Programming, Germany
			"
	]
];

player createDiaryRecord ["Exile",
	[
		"Version",
			"
			<br/><font color='#ffb418'>Exile Mod Version:</font> 1.0.2
			<br/>
			"
	]
];

player createDiaryRecord ["Exile",
	[
		"Controls",
			"
			<br/>
			<br/><font color='#e24142'>Main controls:</font>
			<br/>
			<br/>Use the mouse-weel to use interact with traders or use actions on different objects.
			<br/>
			<br/>[1] Switch to primary weapon.
			<br/>[2] Switch to secondary weapon.
			<br/>[3] Switch to melee weapon.
			<br/>[4] Toggle between put away/holding equiped weapon.
			<br/>[5] Toggle Earplugs.
			<br/>[6] Open XM8 Tablet.
			"
	]
];

player createDiaryRecord ["Exile",
	[
		"About the Gamemode",
			"
			<br/>
			<br/><font color='#e24142'>Situation:</font>
			<br/>
			<br/>It is the year 2039. After the resource depleting conflict in Greece,
			<br/>Europe suffers from a new deflation crisis,
			<br/>leading the crime rate to a new peak in history.
			<br/>Members of the North Atlantic Treaty Organization Security Council are forced to react.
			<br/>Being a desperate alternative to overcrowded and prohibitive prisons, offenders are now being sent to EXILE.
			<br/>
			<br/><font color='#e24142'>Gameplay Features:</font>
			<br/>
			<br/>- Presistent Survival Open PvP Enviroment
			<br/>- Farming/Looting
			<br/>- Building/Constructions
			<br/>- Trade/Sell and Buy Items, Weapons and Equipment.
			<br/>- Earn respect for different actions to unlock better gear.
			<br/>and much more!
			"
	]
];

player createDiaryRecord ["Project",
	[
		"Credits",
			"
			<br/>
			<img image='exile_taunus_assets\texture\mod\Exile_Taunus_Logo.paa' width='360' height='360'/>
			<br/>
			<br/><font color='#e24142'>Arma 3 Exile Tanus is a Server project by:</font>
			<br/><br/>Reality-Gaming Community Network
			<br/>http://www.reality-gaming.eu
			<br/>
			<br/>Salutesh - Mission Design, Code, Mod and more
			"
	]
];

player createDiaryRecord ["Project",
	[
		"Version",
			"
			<br/><font color='#ffb418'>Exile Taunus Version:</font> 0.85 Alpha
			<br/>Latest Changes: 19. January 2017
			<br/>
			<br/>Alpha development environment.
			<br/>
			"
	]
];

player createDiaryRecord ["Project",
	[
		"About the Exile Taunus Project",
			"
			<br/>
			<br/><font color='#e24142'>The Exile Taunus Project aims at customizing and expanding the gameplay content and possibilities of the Exile Mod on the X-Cam Taunus map with various additions.</font>
			<br/>
			"
	]
];

player createDiaryRecord ["Features",
	[
		"[WIP] Crashsides / Wrecks",
			"
			<br/>
			<br/>There are some rare loot spots on the map. Sometimes you can find a wreck a wreck that has some loot containers nearby!
			<br/>
			"
	]
];

player createDiaryRecord ["Features",
	[
		"[WIP] Dynamic/Interactive Missions",
			"
			<br/>
			<br/>Do missions like a mission should be!
			<br/>Handle task objectives and get dynamic interactions within your missions.
			<br/>
			"
	]
];

player createDiaryRecord ["Features",
	[
		"[WIP] Interactive Looting",
			"
			<br/>
			<br/>Loot objects/containers in the open game world.
			<br/>At the moment you can find different types of these objects in the upper north-east of the map.
			<br/>
			<br/>Note: Not every object in the world is lootable we will announce a list of object types soon.
			<br/>The Loot-tables for these objects will also get changed in the future to fit to there type.
			<br/>
			"
	]
];

player createDiaryRecord ["Features",
	[
		"[WIP] Logistical Systems",
			"
			<br/>
			<br/>Deploy ropes on your vehicles and load different crates into your vehicle cargo.
			<br/>
			<br/>Note: Not all vehicles can load or lift crates. It depends on the vehicle class.
			<br/>
			"
	]
];

 

 

Also call it like this from you init.sqf:

if (hasInterface && !isServer) then 
{
	waitUntil {alive vehicle player};	
	waitUntil {typeOF player != "Exile_Unit_GhostPlayer"};
	uiSleep 2;
	[] execVM "core\scripts\ExileBriefing.sqf";												// Rules and Informations
};

 

Edited by [RG] Salutesh
  • Like 1

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