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[47LG] Cavadus

How to disable trader safe zones?

Question

Title says it all.  Running ExileZ 2 and I'm getting heaps of zeds spawning in my safe zones.  Can't kill'em with guns which is super irrtating because of the safe zone and with no fix for zeds spawning in there likely I'd like to just disable the safe zones entirely.

Did some google-fu but only came across some very out of date threads.

I presume I'm deleting a class inside of my mission.sqm but I'm unsure which classes exactly.  Any info would be greatly appreciated!

Edited by [47LG] Cavadus

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You can edit the map or just do a quick fix if you don't care too much. All you're looking for is ExileTraderZone in the mission.sqm and deleting all of them. Presto Faneto! Your safe zones are now broken and won't work.

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On my server, the traders are no build zones. I include a 0x0 safe zone to prevent loot from spawning within the trader. For example, here's my entries in mission.sqm for one of my boat traders:

Spoiler

		class Item128
		{
			dataType = "Marker";
			position[] = {9475.8, 0, 4245.9};
			name = "ExileMarker128";
			text = "";
			markerType = "ELLIPSE";
			type = "ExileNonConstructionZone";
			colorName = "ColorBlack";
			fillName = "Border";
			alpha = 0;
			a = 100;
			b = 100;
			drawBorder = 1;
			id = 228;
			atlOffset = 0;
		};
		class Item129
		{
			dataType = "Marker";
			position[] = {9475.8, 0, 4245.9};
			name = "ExileMarker129";
			text = "Boaters Haven";
			type = "ExileBoatTraderIcon";
			id = 229;
			atlOffset = 0;
		};
		class Item130
		{
			dataType = "Marker";
			position[] = {9474.97, 0, 4245.9};
			name = "ExileMarker130";
			text = "";
			markerType = "ELLIPSE";
			type = "ExileTraderZone";
			colorName = "ColorBlack";
			fillName = "Border";
			a = 0;
			b = 0;
			drawBorder = 1;
			id = 230;
			atlOffset = 0;
		};

 

 

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17 minutes ago, Crazy Mike said:

do you fucks even look at what your downloading and putting on a server.....?

f6428cfa041265df9a3031d091440979.png

in the main file for exilez it literally TELLS YOU WHERE THERE WONT BE ZOMBIES

o/

Yeah, ExileZ 2's scripting that prevents zombies from spawning in or near safezones doesn't work, jackass.

 

Edited by [47LG] Cavadus

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7 minutes ago, Crazy Mike said:

then why are there no zombies in my safezone?

Fuck if I know.  All of mine are absolutely infested.

EDIT:  I believe it may be specific to Tanoa.  kuplion said he was working on it and that something is fucked in ZombieDeleter.sqf.

Again:

 

Edited by [47LG] Cavadus

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