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clarkycalLad

Editor Buildings don't take damage when put in-game

Question

Currently i'm using this from BDTZ 

 

But the only problem is when using this method (Created with Exile Mod 3DEN Plugin) buildings that are added can't blow up and you can't break the windows (For example; the hospital windows at the front), any solution for this?
In the editor with simulation and damage enabled on them, although this is interesting, i spawned a machine gunner within the editor and i could shoot out windows, BUT when imported into my server, they don't break nor can be exploded, it's 'Enable Damage' but it doesn't take effect in-game, only in the editor... At this point i'm stuck...

Here is an example of one building(CUP Hospital):

["Land_A_Hospital", [8662.48, 4700.43, 16.7411], [-0.766067, -0.642761, 0], [0, 0, 1], true]

Any ideas?

-Clarky

Edited by clarkycalLad
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2 answers to this question

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@clarkycalLad

There are some buildings that don't have a damage model when they are destroyed, so they stay exactly the same. 

and also, if you want all of them to take damage, remove the

_blah allowDamage false;

from the bottom of the export.

Edited by StokesMagee
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1 hour ago, StokesMagee said:

@clarkycalLad

There are some buildings that don't have a damage model when they are destroyed, so they stay exactly the same. 

and also, if you want all of them to take damage, remove the


_blah allowDamage false;

from the bottom of the export.

Good shit man, changed it to allowDamage true; and boom, it works, cheers bro.

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