.Lynx.

i was wondering how too install extended base mod

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i was just using the EBM Storage these ones below and they work so im quessing there is a fault in the complete ebm recipes

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//  EBM Storage

class EBM_Airhook: Exile_AbstractCraftingRecipe
{
    name = "Airhook";
    pictureItem = "EBM_Airhook_Kit";
    returnedItems[] = 
    {
        {1, "EBM_Airhook_Kit"}
    };
    requiresFire = 1;
    components[] = 
    {
        {1, "Exile_Item_MetalPole"},
        {1, "Exile_Item_MetalBoard"},
        {2, "Exile_Item_MetalScrews"},
        {10, "Exile_Item_WoodPlank"}
        
    };
    tools[] =
    {
        "Exile_Item_Grinder",
        "Exile_Item_Screwdriver"
    };
    category = "Storages";
};

class MetalCase: Exile_AbstractCraftingRecipe
{
    name = "Metal Case";
    pictureItem = "Land_MetalCase_01_large_F_Kit";
    returnedItems[] = 
    {
        {1, "Land_MetalCase_01_large_F_Kit"}
    };
    requiresFire = 1;
    components[] = 
    {
        {2, "Exile_Item_MetalBoard"},
        {1, "Exile_Item_MetalScrews"}
    };
    tools[] =
    {
        "Exile_Item_Grinder",
        "Exile_Item_Screwdriver"
    };
    category = "Storages";
};

class Fridge: Exile_AbstractCraftingRecipe
{
    name = "Fridge";
    pictureItem = "Fridge_01_closed_F_Kit";
    returnedItems[] = 
    {
        {1, "Fridge_01_closed_F_Kit"}
    };
    requiresFire = 1;
    components[] = 
    {
        {2, "Exile_Item_MetalBoard"},
        {2, "Exile_Item_MetalScrews"},
        {1, "Exile_Item_MetalWire"}
    };
    tools[] =
    {
        "Exile_Item_Grinder",
        "Exile_Item_Screwdriver",
        "Exile_Item_Pliers"
    };
    category = "Storages";
};

class Suitcase: Exile_AbstractCraftingRecipe
{
    name = "Suitcase";
    pictureItem = "Land_Suitcase_F_Kit";
    returnedItems[] = 
    {
        {1, "Land_Suitcase_F_Kit"}
    };
    requiresFire = 1;
    components[] = 
    {
        {1, "Exile_Item_MetalBoard"},
        {1, "Exile_Item_MetalScrews"}
    };
    tools[] =
    {
        "Exile_Item_Screwdriver"
    };
    category = "Storages";
};

class AmmoBoxsmall: Exile_AbstractCraftingRecipe
{
    name = "Ammo Box";
    pictureItem = "Land_Ammobox_rounds_F_Kit";
    returnedItems[] = 
    {
        {1, "Land_Ammobox_rounds_F_Kit"}
    };
    requiresFire = 1;
    components[] = 
    {
        {1, "Exile_Item_MetalBoard"},
        {1, "Exile_Item_DuctTape"}
    };
    category = "Storages";
};

class PlasticCase: Exile_AbstractCraftingRecipe
{
    name = "Plastic Case";
    pictureItem = "Land_PlasticCase_01_medium_F_Kit";
    returnedItems[] = 
    {
        {1, "Land_PlasticCase_01_medium_F_Kit"}
    };
    requiresFire = 1;
    components[] = 
    {
        {3, "Exile_Item_WoodPlank"},
        {2, "Exile_Item_MetalScrews"},
        {1, "Exile_Item_MetalBoard"},
        {2, "Exile_Item_DuctTape"}
    };
    tools[] =
    {
        "Exile_Item_Grinder",
        "Exile_Item_Pliers",
        "Exile_Item_Screwdriver"
    };
    category = "Storages";
};

class GarbageContainer: Exile_AbstractCraftingRecipe
{
    name = "Garbage Container";
    pictureItem = "Land_GarbageContainer_closed_F_Kit";
    returnedItems[] = 
    {
        {1, "Land_GarbageContainer_closed_F_Kit"}
    };
    requiresFire = 1;
    components[] = 
    {
        {2, "Exile_Item_MetalBoard"},
        {2, "Exile_Item_MetalScrews"},
        {4, "Exile_Item_JunkMetal"}
    };
    tools[] =
    {
        "Exile_Item_Screwdriver",
        "Exile_Item_Grinder"
    };
    category = "Storages";
};

class MetalRack4Layers: Exile_AbstractCraftingRecipe
{
    name = "Metal Rack 4 Layers";
    pictureItem = "Land_Metal_rack_F_Kit";
    returnedItems[] = 
    {
        {1, "Land_Metal_rack_F_Kit"}
    };
    requiresFire = 1;
    components[] = 
    {
        {2, "Exile_Item_MetalBoard"},
        {2, "Exile_Item_MetalScrews"},
        {4, "Exile_Item_JunkMetal"}
    };
    tools[] =
    {
        "Exile_Item_Screwdriver",
        "Exile_Item_Grinder"
    };
    category = "Storages";
};

class CargoContainerSmall: Exile_AbstractCraftingRecipe
{
    name = "Cargo Container Small";
    pictureItem = "Land_CargoBox_V1_F_Kit";
    returnedItems[] = 
    {
        {1, "Land_CargoBox_V1_F_Kit"}
    };
    requiresFire = 1;
    requiredInteractionModelGroup = "WorkBench";
    components[] = 
    {
        {2, "Exile_Item_MetalBoard"},
        {2, "Exile_Item_JunkMetal"},
        {2, "Exile_Item_MetalScrews"}
    };
    tools[] =
    {
        "Exile_Item_Grinder",
        "Exile_Item_Screwdriver"
    };
    category = "Storages";
};    

class CargoContainerSandSmall: Exile_AbstractCraftingRecipe
{
    name = "Cargo container Sand Small";
    pictureItem = "Land_Cargo20_sand_F_Kit";
    returnedItems[] = 
    {
        {1, "Land_Cargo20_sand_F_Kit"}
    };
    requiresFire = 1;
    requiredInteractionModelGroup = "WorkBench";
    components[] = 
    {
        {2, "Exile_Item_MetalBoard"},
        {2, "Exile_Item_JunkMetal"},
        {2, "Exile_Item_MetalScrews"}
    };
    tools[] =
    {
        "Exile_Item_Screwdriver",
        "Exile_Item_Grinder"
    };
    category = "Storages";
};

class HugeContainer: Exile_AbstractCraftingRecipe
{
    name = "Huge Container";
    pictureItem = "Land_Cargo40_light_green_F_Kit";
    returnedItems[] = 
    {
        {1, "Land_Cargo40_light_green_F_Kit"}
    };
    requiresFire = 1;
    requiredInteractionModelGroup = "WorkBench";
    components[] = 
    {
        {6, "Exile_Item_JunkMetal"},
        {6, "Exile_Item_MetalBoard"},
        {2, "Exile_Item_MetalScrews"},
    };
    tools[] =
    {
        "Exile_Item_Grinder",
        "Exile_Item_Screwdriver"
    };
    category = "Storages";
};

class MetalShelf: Exile_AbstractCraftingRecipe
{
    name = "Metal Shelf";
    pictureItem = "Land_ShelvesMetal_F_Kit";
    returnedItems[] = 
    {
        {1, "Land_ShelvesMetal_F_Kit"}
    };
    requiresFire = 1;
    requiredInteractionModelGroup = "WorkBench";
    components[] = 
    {
        {3, "Exile_Item_MetalBoard"},
        {5, "Exile_Item_WoodPlank"},
        {5, "Exile_Item_MetalScrews"}
    };
    tools[] =
    {
        "Exile_Item_Grinder",
        "Exile_Item_Screwdriver"
    };
    category = "Storages";
};

class Icebox: Exile_AbstractCraftingRecipe
{
    name = "Icebox";
    pictureItem = "Land_Icebox_F_Kit";
    returnedItems[] = 
    {
        {1, "Land_Icebox_F_Kit"}
    };
    requiresFire = 0;
    requiredInteractionModelGroup = "WorkBench";
    components[] = 
    {
        {2, "Exile_Item_MetalBoard"},
        {10, "Exile_Item_PlasticBottleEmpty"},
        {1, "Exile_Item_DuctTape"},
        {2, "Exile_Item_MetalScrews"}
    };
    tools[] =
    {
        "Exile_Item_Screwdriver",
        "Exile_Item_Pliers"
    };
    category = "Storages";
};

class Rack: Exile_AbstractCraftingRecipe
{
    name = "A Shelf";
    pictureItem = "Land_Rack_F_Kit";
    returnedItems[] = 
    {
        {1, "Land_Rack_F_Kit"}
    };
    requiresFire = 0;
    requiredInteractionModelGroup = "WorkBench";
    components[] = 
    {
        {4, "Exile_Item_WoodPlank"},
        {2, "Exile_Item_JunkMetal"},
        {2, "Exile_Item_MetalScrews"}
    };
    tools[] =
    {
        "Exile_Item_Screwdriver"
    };
    category = "Storages";
};

class MetalWoodenRack: Exile_AbstractCraftingRecipe
{
    name = "Metal Wooden Shelf";
    pictureItem = "Land_Metal_wooden_rack_F_Kit";
    returnedItems[] = 
    {
        {1, "Land_Metal_wooden_rack_F_Kit"}
    };
    requiresFire = 1;
    requiredInteractionModelGroup = "WorkBench";
    components[] = 
    {
        {1, "Exile_Item_MetalBoard"},
        {1, "Exile_Item_MetalPole"},
        {3, "Exile_Item_WoodPlank"},
        {1, "Exile_Item_MetalScrews"}
    };
    tools[] =
    {
        "Exile_Item_Grinder",
        "Exile_Item_Screwdriver"
    };
    category = "Storages";
};

class LandContainer: Exile_AbstractCraftingRecipe
{
    name = "LandContainer";
    pictureItem = "Land_Cargo20_military_green_F_Kit";
    returnedItems[] = 
    {
        {1, "Land_Cargo20_military_green_F_Kit"}
    };
    requiresFire = 1;
    requiredInteractionModelGroup = "WorkBench";
    components[] = 
    {
        {6, "Exile_Item_MetalBoard"},
        {2, "Exile_Item_MetalScrews"}
    };
    tools[] =
    {
        "Exile_Item_Screwdriver"
    };
    category = "Storages";
};

class Ammobox: Exile_AbstractCraftingRecipe
{
    name = "Ammobox";
    pictureItem = "Land_Pallet_MilBoxes_F_Kit";
    returnedItems[] = 
    {
        {1, "Land_Pallet_MilBoxes_F_Kit"}
    };
    requiresFire = 1;
    requiredInteractionModelGroup = "WorkBench";
    components[] = 
    {
        {1, "Exile_Item_MetalBoard"},
        {1, "Exile_Item_StorageCrateKit"},
        {2, "Exile_Item_JunkMetal"}
    };
    tools[] =
    {
        "Exile_Item_Grinder",
        "Exile_Item_Foolbox"
    };
    category = "Storages";
};

//  EBM Lights

class Floodlightdouble: Exile_AbstractCraftingRecipe
{
    name = "Floodlight double";
    pictureItem = "Land_PortableLight_double_F_Kit";
    returnedItems[] = 
    {
        {1, "Land_PortableLight_double_F_Kit"}
    };
    requiresFire = 1;
    requiredInteractionModelGroup = "WorkBench";
    components[] = 
    {
        {6, "Exile_Item_LightBulb"},
        {2, "Exile_Item_JunkMetal"},
        {2, "Exile_Item_ExtensionCord"},
        {2, "Exile_Item_MetalWire"},
        {1, "Exile_Item_MetalScrews"}
    };
    tools[] =
    {
        "Exile_Item_Grinder",
        "Exile_Item_Screwdriver"
    };    
    category = "Lights";
};

class Shabbylamp: Exile_AbstractCraftingRecipe
{
    name = "Shabby Lamp";
    pictureItem = "Land_LampShabby_F_Kit";
    returnedItems[] = 
    {
        {1, "Land_LampShabby_F_Kit"}
    };
    requiresFire = 0;
    requiredInteractionModelGroup = "WorkBench";
    components[] = 
    {
        {8, "Exile_Item_Woodlog"},
        {2, "Exile_Item_ExtensionCord"},
        {1, "Exile_Item_LightBulb"},
        {1, "Exile_Item_MetalScrews"},
        {1, "Exile_Item_LightBulb"}
    };
    tools[] =
    {
        "Exile_Item_Screwdriver",
        "Exile_Item_Handsaw"
    };
    category = "Lights";
};

class StreetLamp: Exile_AbstractCraftingRecipe
{
    name = "Street Lamp";
    pictureItem = "Land_LampStreet_F_Kit";
    returnedItems[] = 
    {
        {1, "Land_LampStreet_F_Kit"}
    };
    requiresFire = 1;
    requiredInteractionModelGroup = "WorkBench";
    components[] = 
    {
        {2, "Exile_Item_MetalPole"},
        {4, "Exile_Item_ExtensionCord"},
        {1, "Exile_Item_LightBulb"},
        {2, "Exile_Item_MetalWire"},
        {1, "Exile_Item_MetalScrews"}
    };
    tools[] =
    {
        "Exile_Item_Screwdriver",
        "Exile_Item_Grinder"
    };
    category = "Lights";
};

class LampHalogen: Exile_AbstractCraftingRecipe
{
    name = "Halogen Base Lamp";
    pictureItem = "Land_LampHalogen_F_Kit";
    returnedItems[] = 
    {
        {1, "Land_LampHalogen_F_Kit"}
    };
    requiresFire = 1;
    requiredInteractionModelGroup = "WorkBench";
    components[] = 
    {
        {10, "Exile_Item_LightBulb"},
        {5, "Exile_Item_ExtensionCord"},
        {2, "Exile_Item_MetalPole"},
        {1, "Exile_Item_MetalWire"},
        {1, "Exile_Item_MetalScrews"}
    };
    tools[] =
    {
        "Exile_Item_Screwdriver",
        "Exile_Item_Grinder",
        "Exile_Item_Pliers"
    };
    category = "Lights";
};

class PortableHelipadLight_01_blue_F_Kit: Exile_AbstractCraftingRecipe
{
    name = "Portable Helipad Light Blue";
    pictureItem = "PortableHelipadLight_01_blue_F_Kit";
    returnedItems[] = 
    {
          {1, "Exile_Item_SprayCan_Blue"},
        {1, "PortableHelipadLight_01_blue_F_Kit"}
    };
    requiresFire = 1;
    requiredInteractionModelGroup = "WorkBench";
    components[] = 
    {
        {1, "Exile_Item_SprayCan_Blue"},        
        {1, "Exile_Item_JunkMetal"},        
        {1, "Exile_Item_LightBulb"}
    };
    tools[] =
    {
        "Exile_Item_Screwdriver",
        "Exile_Item_Grinder"
    };
    category = "Lights";
};

class PortableHelipadLight_01_green_F_Kit: Exile_AbstractCraftingRecipe
{
    name = "Portable Helipad Light Green";
    pictureItem = "PortableHelipadLight_01_green_F_Kit";
    returnedItems[] = 
    {
          {1, "Exile_Item_SprayCan_Green"},
        {1, "PortableHelipadLight_01_green_F_Kit"}
    };
    requiresFire = 1;
    requiredInteractionModelGroup = "WorkBench";
    components[] = 
    {
        {1, "Exile_Item_SprayCan_Green"},        
        {1, "Exile_Item_JunkMetal"},        
        {1, "Exile_Item_LightBulb"}
    };
    tools[] =
    {
        "Exile_Item_Screwdriver",
        "Exile_Item_Grinder"
    };
    category = "Lights";
};

class PortableHelipadLight_01_red_F_Kit: Exile_AbstractCraftingRecipe
{
    name = "Portable Helipad Light Red";
    pictureItem = "PortableHelipadLight_01_red_F_Kit";
    returnedItems[] = 
    {
          {1, "Exile_Item_SprayCan_Red"},
        {1, "PortableHelipadLight_01_red_F_Kit"}
    };
    requiresFire = 1;
    requiredInteractionModelGroup = "WorkBench";
    components[] = 
    {
        {1, "Exile_Item_SprayCan_Red"},        
        {1, "Exile_Item_JunkMetal"},        
        {1, "Exile_Item_LightBulb"}
    };
    tools[] =
    {
        "Exile_Item_Screwdriver",
        "Exile_Item_Grinder"
    };
    category = "Lights";
};

class PortableHelipadLight_01_white_F_Kit: Exile_AbstractCraftingRecipe
{
    name = "Portable Helipad Light White";
    pictureItem = "PortableHelipadLight_01_white_F_Kit";
    returnedItems[] = 
    {
          {1, "Exile_Item_SprayCan_White"},
        {1, "PortableHelipadLight_01_white_F_Kit"}
    };
    requiresFire = 1;
    requiredInteractionModelGroup = "WorkBench";
    components[] = 
    {
        {1, "Exile_Item_SprayCan_White"},        
        {1, "Exile_Item_JunkMetal"},        
        {1, "Exile_Item_LightBulb"}
    };
    tools[] =
    {
        "Exile_Item_Screwdriver",
        "Exile_Item_Grinder"
    };
    category = "Lights";
};

as i only wanted the storage i went though them and made sure they were all correct.

 

Also i noticed from the crafting of some exile items that it will let you craft them if you had all the items and no it wont show the picture or worst return the item

Edited by hogansheroes

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I can't get this to work.  :(

I followed the instructions exactly but when I launch it won't load me into the game.  It freezes on the loading screen

----------------------------------------------------

 

GOT IT!

Edited by BIG-K

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On 2/15/2017 at 7:32 AM, WURSTKETTE said:

First insert the Battleyefilter out of the "Battleye filter.txt" in the folder!!

Insert it into what? Sorry if it is obvious, but I can not tell where this needs to go.

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6 hours ago, BrokenNail said:

Insert it into what? Sorry if it is obvious, but I can not tell where this needs to go.

Into the filters in the BattlEye folder.

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