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Alexis

1st view in rad zone

Question

Hi! I tried make only first-persion look in rad zone

 

while {player call ExileClient_util_world_isInRadiatedZone} do {
	if (!(cameraView in ["INTERNAL","GUNNER"]))  then {
		player switchCamera "INTERNAL";
		systemChat "U in rad zone!";
	};
	sleep 0.03;
};

I make this little script, but it works only once! Does anyone have a ready solution, or can help with something?

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4 answers to this question

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1 hour ago, Alexis said:

Hi! I tried make only first-persion look in rad zone

 


while {player call ExileClient_util_world_isInRadiatedZone} do {
	if (!(cameraView in ["INTERNAL","GUNNER"]))  then {
		player switchCamera "INTERNAL";
		systemChat "U in rad zone!";
	};
	sleep 0.03;
};

I make this little script, but it works only once! Does anyone have a ready solution, or can help with something?

[] spawn
{
	while {true} do
	{
		while {player call ExileClient_util_world_isInRadiatedZone} do
		{
			if !(cameraView in ["INTERNAL","GUNNER"])  then 
			{

				player switchCamera "INTERNAL";
				systemChat "U in rad zone!";
			};
			sleep 0.03;	
		};
		uiSleep 5;
	};
};
Edited by StokesMagee
  • Like 1

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4 minutes ago, StokesMagee said:

TFS_fnc_inRadiationZone = 
{
	while {player call ExileClient_util_world_isInRadiatedZone} do 
	{
		if !(cameraView in ["INTERNAL","GUNNER"])  then 
		{
			player switchCamera "INTERNAL";
			systemChat "U in rad zone!";
		};
		sleep 0.03;
	};
	[] spawn TFS_fnc_checkInZone;
	true
};

TFS_fnc_checkInZone =
{
	waitUntil {player call ExileClient_util_world_isInRadiatedZone};
	[] spawn TFS_fnc_inRadiationZone;
	true
};

[] spawn TFS_fnc_checkInZone;

Thanks)))

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