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DGTrooper

USS Nimitz in Exile

Question

Alright peeps,
So i'm trying to get the Nimitz to spawn in my server however when i load in only part of the ship is actually there and its a bit weird that only part of it is spawning, so if anyone could give me a hand in trying to figure this out that would be lovely.

Thanks

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6 answers to this question

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going to assume your using http://www.armaholic.com/page.php?id=23049

mod?

Looking at the example mission for tanoa, it shows alot of functions for curator.

Did you add the required classes into your misison.sqm

I see

Spoiler

addons[]=
{
	"A3_Characters_F",
	"JDG_carrier",
	"ttt_tilly_f",
	"TTT_NimitzRescue",
	"ttt_nimitzelevator",
	"JS_JC_FA18",
	"lesh_tow_jsjcf18",
	"ttt_nimtech",
	"FUTARM_MT_config",
	"Peral_Airfield_Logistics",
	"lesh_tow_peral_al",
	"A3_Air_F_Beta_Heli_Transport_01",
	"TTT_NimitzArrest",
	"TTT_NimitzIflols",
	"A3_Structures_F_Heli_Civ_Constructions",
	"A3_Structures_F_Items_Vessels",
	"A3_Structures_F_EPA_Mil_Scrapyard",
	"A3_Structures_F_Heli_Ind_Machines",
	"A3_Structures_F_EPA_Items_Tools",
	"A3_Structures_F_Bootcamp_Items_Electronics",
	"A3_Structures_F_Heli_Items_Luggage",
	"ace_cargo",
	"A3_Structures_F_EPB_Items_Vessels",
	"A3_Props_F_Exp_Commercial_Market",
	"A3_Structures_F_EPA_Civ_Constructions",
	"A3_Structures_F_EPC_Items_Electronics",
	"A3_Props_F_Exp_Military_Camps",
	"A3_Structures_F_Civ_InfoBoards",
	"A3_Structures_F_Heli_Furniture",
	"A3_Supplies_F_Heli_CargoNets",
	"A3_Supplies_F_Heli_Fuel",
	"A3_Weapons_F_Ammoboxes",
	"FIR_AirWeaponSystem_US",
	"A3_Characters_F_Mark",
	"ace_explosives",
	"A3_Modules_F_Curator_Curator",
	"A3_Ui_F",
	"A3_Missions_F_Curator",
	"A3_Data_F_Curator_Virtual",
	"A3_Structures_F_Mil_Helipads",
	"A3_Soft_F_Exp_Quadbike_01",
	"FIR_F14D_F",
	"A3_Soft_F_Gamma_Truck_01",
	"ace_realisticnames",
	"ace_refuel",
	"ace_repair",
	"ace_rearm",
	"TTT_NimitzBoat",
	"A3_Soft_F_Exp_LSV_01",
	"A3_Soft_F_MRAP_01",
	"A3_Air_F_Exp_VTOL_01",
	"A3_Air_F_Beta_Heli_Attack_01",
	"ace_laser",
	"A3_Air_F_Heli_Light_01",
	"A3_Supplies_F_Exp_Ammoboxes",
	"ace_dragging",
	"ace_mk6mortar",
	"ace_grenades",
	"joe_beds",
	"A3_Structures_F_Civ_Camping",
	"ace_sitting",
	"A3_Structures_F_Heli_Items_Electronics",
	"A3_Structures_F_Heli_Civ_Accessories",
	"A3_Structures_F_EPB_Items_Documents",
	"A3_Structures_F_EPC_Civ_InfoBoards",
	"A3_Structures_F_Furniture",
	"ace_respawn"
};

 

 

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On 2/21/2017 at 5:43 PM, tinboye said:

going to assume your using http://www.armaholic.com/page.php?id=23049

mod?

Looking at the example mission for tanoa, it shows alot of functions for curator.

Did you add the required classes into your misison.sqm

I see

  Reveal hidden contents


addons[]=
{
	"A3_Characters_F",
	"JDG_carrier",
	"ttt_tilly_f",
	"TTT_NimitzRescue",
	"ttt_nimitzelevator",
	"JS_JC_FA18",
	"lesh_tow_jsjcf18",
	"ttt_nimtech",
	"FUTARM_MT_config",
	"Peral_Airfield_Logistics",
	"lesh_tow_peral_al",
	"A3_Air_F_Beta_Heli_Transport_01",
	"TTT_NimitzArrest",
	"TTT_NimitzIflols",
	"A3_Structures_F_Heli_Civ_Constructions",
	"A3_Structures_F_Items_Vessels",
	"A3_Structures_F_EPA_Mil_Scrapyard",
	"A3_Structures_F_Heli_Ind_Machines",
	"A3_Structures_F_EPA_Items_Tools",
	"A3_Structures_F_Bootcamp_Items_Electronics",
	"A3_Structures_F_Heli_Items_Luggage",
	"ace_cargo",
	"A3_Structures_F_EPB_Items_Vessels",
	"A3_Props_F_Exp_Commercial_Market",
	"A3_Structures_F_EPA_Civ_Constructions",
	"A3_Structures_F_EPC_Items_Electronics",
	"A3_Props_F_Exp_Military_Camps",
	"A3_Structures_F_Civ_InfoBoards",
	"A3_Structures_F_Heli_Furniture",
	"A3_Supplies_F_Heli_CargoNets",
	"A3_Supplies_F_Heli_Fuel",
	"A3_Weapons_F_Ammoboxes",
	"FIR_AirWeaponSystem_US",
	"A3_Characters_F_Mark",
	"ace_explosives",
	"A3_Modules_F_Curator_Curator",
	"A3_Ui_F",
	"A3_Missions_F_Curator",
	"A3_Data_F_Curator_Virtual",
	"A3_Structures_F_Mil_Helipads",
	"A3_Soft_F_Exp_Quadbike_01",
	"FIR_F14D_F",
	"A3_Soft_F_Gamma_Truck_01",
	"ace_realisticnames",
	"ace_refuel",
	"ace_repair",
	"ace_rearm",
	"TTT_NimitzBoat",
	"A3_Soft_F_Exp_LSV_01",
	"A3_Soft_F_MRAP_01",
	"A3_Air_F_Exp_VTOL_01",
	"A3_Air_F_Beta_Heli_Attack_01",
	"ace_laser",
	"A3_Air_F_Heli_Light_01",
	"A3_Supplies_F_Exp_Ammoboxes",
	"ace_dragging",
	"ace_mk6mortar",
	"ace_grenades",
	"joe_beds",
	"A3_Structures_F_Civ_Camping",
	"ace_sitting",
	"A3_Structures_F_Heli_Items_Electronics",
	"A3_Structures_F_Heli_Civ_Accessories",
	"A3_Structures_F_EPB_Items_Documents",
	"A3_Structures_F_EPC_Civ_InfoBoards",
	"A3_Structures_F_Furniture",
	"ace_respawn"
};

 

 

I have not tried this, thanks for the reply ill give it a shot :)

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