• 0
Lenzh | 11thAMB

Range finders(and others)

Question

8 answers to this question

Advertisement
  • 0
Spoiler


// GLOBAL SETTINGS
hostname            = "Orbital Tactics | Namalsk | Exile, Hordes, EVR Blowout, Missions";
password             = "";
passwordAdmin          = "***";
serverCommandPassword    = "***";
logFile                = "serverlog.log";
verifySignatures       = 1;
BattlEye            = 1;
requiredBuild = 138497;

// WHITELIST FILE TYPES
allowedLoadFileExtensions[] = {:};
allowedPreprocessFileExtensions[] = {"sqf"};
allowedHTMLLoadExtensions[] = {:};

// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval

motd[] = {
    "Welcome to Orbital Tactics Namalsk Exile SERVER!",
    "This server is still under development",
    "Please report problems to the forums",
    "www.OrbTac.enjin.com"
};
motdInterval = 5;               // Time interval (in seconds) between each message

// JOINING RULES
maxPlayers = 20;        // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.

// VOTING
voteMissionPlayers    = 200;    // Prevents Votes.
voteThreshold        = 2; // Prevents Votes.
// DISALLOW VOTING since 1.39 
allowedVoteCmds[] = {};
allowedVotedAdminCmds[] = {};

// INGAME SETTINGS
disableVoN    = 0;            // If set to 1, Voice over Net will not be available
vonCodecQuality = 30;       // Quality from 1 to 30
persistent    = 1;            // If 1, missions still run on even after the last player disconnected.
forceRotorLibSimulation = 0; // Enforces the Advanced Flight Model on the server. Default = 0 (up to the player). 1 - forced AFM, 2 - forced SFM.


class Missions
{
    class Exile {
        template = Exile.Namalsk; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
        difficulty = "Custom";    // difficulty settings: veteran == NORMAL, mercenary == HARDCORE
    };
};

kickDuplicate = 1;
equalModRequired = 0;
requiredSecureId = 2;
timeStampFormat = "short";

// SCRIPTING ISSUES
onUserConnected = "";
onUserDisconnected = "";
doubleIdDetected = "";

// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)";    // unsigned data detected
onHackedData =     "kick (_this select 0)";    //"ban (_this select 0)"; // tampering of the signature detected
onDifferentData = "kick (_this select 0)"; 
 

My server config

Edited by Lenzh | 11thAMB

Share this post


Link to post
Share on other sites
  • 0

there is your problem, Exile has 2 settings for difficulty

ExileRegular and ExileHardcore

the only way you customize these is going into your servers -profile=profile folder and editing the file name.Arma3Profile file i believe

add something like so

Spoiler

difficulty="Custom";
class DifficultyPresets
{
    class CustomDifficulty
    {
        class Options
        {
            groupIndicators=2;
            friendlyTags=0;
            enemyTags=0;
            detectedMines=0;
            commands=0;
            waypoints=2;
            weaponInfo=2;
            stanceIndicator=0;
            reducedDamage=0;
            staminaBar=0;
            weaponCrosshair=1;
            visionAid=0;
            thirdPersonView=1;
            cameraShake=1;
            scoreTable=1;
            deathMessages=0;
            vonID=1;
            mapContent=0;
            autoReport=0;
            multipleSaves=0;
        };
        aiLevelPreset=2;
    };
    class CustomAILevel
    {
        skillAI=1;
        precisionAI=0;
    };
}; 

 

 

Share this post


Link to post
Share on other sites
  • 0
On 10-3-2017 at 0:52 AM, tinboye said:

there is your problem, Exile has 2 settings for difficulty

ExileRegular and ExileHardcore

the only way you customize these is going into your servers -profile=profile folder and editing the file name.Arma3Profile file i believe

add something like so

  Reveal hidden contents


difficulty="Custom";
class DifficultyPresets
{
    class CustomDifficulty
    {
        class Options
        {
            groupIndicators=2;
            friendlyTags=0;
            enemyTags=0;
            detectedMines=0;
            commands=0;
            waypoints=2;
            weaponInfo=2;
            stanceIndicator=0;
            reducedDamage=0;
            staminaBar=0;
            weaponCrosshair=1;
            visionAid=0;
            thirdPersonView=1;
            cameraShake=1;
            scoreTable=1;
            deathMessages=0;
            vonID=1;
            mapContent=0;
            autoReport=0;
            multipleSaves=0;
        };
        aiLevelPreset=2;
    };
    class CustomAILevel
    {
        skillAI=1;
        precisionAI=0;
    };
}; 

 

 

did this but didnt work

 

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.