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1.68 Bugs Megathread Discussion

104 posts in this topic

Hi.

I'm not sure 100% is this problem because of Arma update, but before issue not occurred.

When a player tries to buy a vehicle, there are two cases (both defective)
1. In general, could not buy the vehicle and receive information about error number 12 and a request to contact with administrator.

OR
2. Can buy vehicle, but the player does not teleport to it, just stay in front to trader and the vehicle spawn somewhere around.

in this second option in RPT file occurs error:

Error in expression <llExtension _query);
(_result select 1) select 0>
  Error position: <select 0>
  Error Generic error in expression
File exile_server\code\ExileServer_system_database_query_insertSingle.sqf, line 16

additional in database, table vehicle, new vehicle obtain the HUGE id number (eg. 4294967295) while the last one before it has id number 715

Both of cases occur completly randomly (or I can not find any regularities).

Edited by krt3k

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No entry 'bin\config.bin/CfgVehicles/Exile_Ammo_BreachingCharge_BigMomma_Veh.minHeight'

Seeing this error pop up in game and in the server.rpt

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Use this workaround until we release a patch that fixes the cause of this issue.

Overwrite function ExileServer_object_construction_database_load with this:

Spoiler

/**
 * ExileServer_object_construction_database_load
 *
 * Exile Mod
 * www.exilemod.com
 * © 2015 Exile Mod Team
 *
 * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. 
 * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
 */
 
private["_constructionID","_data","_position","_vectorDirection","_vectorUp","_constructionObject","_damageLevel","_public","_pinCode"];
_constructionID = _this;
_data = format ["loadConstruction:%1", _constructionID] call ExileServer_system_database_query_selectSingle;
_position = [_data select 4, _data select 5, _data select 6];
_vectorDirection = [_data select 7, _data select 8, _data select 9];
_vectorUp = [_data select 10, _data select 11, _data select 12];
_constructionObject = createVehicle [(_data select 1), _position, [], 0, "CAN_COLLIDE"];
_constructionObject setPosATL _position;
_constructionObject setVectorDirAndUp [_vectorDirection, _vectorUp];
_constructionObject setVariable ["ExileDatabaseID", _data select 0];
_constructionObject setVariable ["ExileOwnerUID", (_data select 2)];
_constructionObject setVariable ["ExileIsPersistent", true];
_constructionObject setVariable ["ExileTerritoryID", (_data select 15)];
_damageLevel = (_data select 17);
_public = _damageLevel > 0;
_constructionObject setVariable ["ExileConstructionDamage",_damageLevel,_public];
if(_public)then
{
	_constructionObject call ExileServer_util_setDamageTexture;
};
_pinCode = _data select 14;
if !(_pinCode isEqualTo "000000") then
{
	_constructionObject setVariable ["ExileAccessCode", _pinCode];
	_constructionObject setVariable ["ExileIsLocked", (_data select 13), true];
};

// 2017-03-16 + TEMPORARY WORKAROUND UNTIL EXILE UPDATE
//if (getNumber(configFile >> "CfgVehicles" >> (_data select 1) >> "exileRequiresSimulation") isEqualTo 1) then
//{
//	_constructionObject enableSimulationGlobal true;
//	_constructionObject call ExileServer_system_simulationMonitor_addVehicle;
//}
//else 
//{
//	_constructionObject enableSimulationGlobal false;
//};

if (typeOf _constructionObject in ["Exile_Construction_ConcreteDoor_Static", "Exile_Construction_ConcreteGate_Static", "Exile_Construction_WoodGate_Static", "Exile_Construction_WoodDoor_Static", "Exile_Construction_ConcreteWindowHatch_Static", "Exile_Construction_WoodGate_Reinforced_Static", "Exile_Construction_WoodDoor_Reinforced_Static", "Exile_Construction_ConcreteFloorHatch_Static"]) then
{
    _constructionObject enableSimulationGlobal true;
    _constructionObject call ExileServer_system_simulationMonitor_addVehicle;
}
else 
{
	_constructionObject enableSimulationGlobal false;
};
// 2017-03-16 - TEMPORARY WORKAROUND UNTIL EXILE UPDATE

_constructionObject setVelocity [0, 0, 0];
_constructionObject setPosATL _position;
_constructionObject setVelocity [0, 0, 0];
_constructionObject setVectorDirAndUp [_vectorDirection, _vectorUp];
_constructionObject setVelocity [0, 0, 0];
_constructionObject

fix to for: laptop, portable generator, base camera, flood light, camp fire

line 50:

Spoiler

if (typeOf _constructionObject in ["Exile_Construction_ConcreteDoor_Static", "Exile_Construction_ConcreteGate_Static", "Exile_Construction_WoodGate_Static", "Exile_Construction_WoodDoor_Static", "Exile_Construction_ConcreteWindowHatch_Static", "Exile_Construction_WoodGate_Reinforced_Static", "Exile_Construction_WoodDoor_Reinforced_Static", "Exile_Construction_ConcreteFloorHatch_Static", "Exile_Construction_Laptop_Static", "Exile_Construction_PortableGenerator_Static", "Exile_Construction_BaseCamera_Static", "Exile_Construction_FloodLight_Static", "Exile_Construction_CampFire_Static"]) then

 

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Quote from one of our players: "once you steal a flag, the flag stays on your back as a sort of a "Here I'm the dick that stole your flag" sign until after the next restart even after you sell it" :)
This issue happens 100% of the time.

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I did not read all RPT logs that where posted in here.. So i hope this error is not something from my MYSQL .. 

I still running 32 bit's on a win 2012R2..

2:19:02 Fresnel k must be >0, given n=1,k=0
 2:19:05 "[Display #24]"

And there it stops.. not going further.. it's still closed.. 

Any idea what to do..? 

 

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1 hour ago, Vitalik said:

And you can in words? Tell me a consistent way. And the video quality is not enough to see everything. Thank you!

Spoiler

Navicat

_r4cnpj6_Og.jpgRq8aCnBoMO0.jpg

Edited by ispan55
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14 minutes ago, Vikingpowah said:

This is great news.. Awesome.. But how did you get that view.. I have tried all i know in mysql.. i'm only familiare with MS sql.. it's a bit different.. 

I use HeidiSQL to interact with my server but

637ad822bac359fca4f00092b3a73889.png

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Info:

Windows 2012 Server
Specs: http://pastebin.com/d95RHEhy
Server is online https://gyazo.com/6fddf38bbc5dac42096af1da5679288a?token=ec255bba2af438f754b314029a7d61bb

Bug desc:
I Can see my server online But it will not show-up in-game and i cannot join or find it 
 i have updated arma 3 in my server (I use ovh).

the server launches fine: http://pastebin.com/JY49QdrA
RPT: http://pastebin.com/3gh7g444

 

 

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6 minutes ago, JakeHekesFists said:

16 pages in... oosh. Heres a suggestion.
A Forum moderator should create a separate sticky, lock the thread so it cant be filled with inane chatter, and edit the post so it only includes known issues and how to hotfix them in lieu of an official, or infistar fix? (such as how many fixes were incorporated into the AH after the 1.66 debacle)
This could be a great help to many. 
Thanks (and sorry for adding to the amount of inane chatter in this thread) 

We'll post links to important comments or fixes in the main post.

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