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serverside play3D problem


I'm making a AI behavior script which is at serverside. Whenver AI attack the player I put say3D command to make a hit sound. However It doesn't seem to work. 

Should I send a network message to make a 3D sound? 

Serverside :

//When player got hit

[_sessionID, "PlayerUnderAttack", [_PredetorObject]] call ExileServer_system_network_send_to;
ClientSide :
_PredetorObject say3D "HitSound1";


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