Kingslayer.1S1K 0 Report post Posted March 25, 2017 Hey all, I'm currently having troubles getting this correct. What exactly are the coordinates of the trader safezones on Chernarus? Right now, the zombies can kill people in safe-zones, and i'm looking to make it actually safe. Here's what i have in my fn_init.sqf, coords taken out of mission.sqm. Unsure if they're correct SafeZonePositions = [// [[Coordinates],Radius] // You can Get the safezone information directly from your mission.sqm under class Markers [[6309.2056,303.48547],7766.2261], [[12057.229,159],12693.291], [[1665.7673,283.83932],7777.3154], [[1825.899,3],2079.3062] ]; Thanks, Kingslayer Share this post Link to post Share on other sites
Kingslayer.1S1K 0 Report post Posted March 25, 2017 (edited) EDIT // This doesn't seem to work either, can still get my ass killed by zombies. RIP I'm a moron. I was reading it completely wrong. Here's my mistake. [// [[Coordinates],Radius] // You can Get the safezone information directly from your mission.sqm under class Markers [[6309.2056,303.48547],7766.2261], [[12057.229,159],12693.291], [[1665.7673,283.83932],7777.3154], [[1825.899,3],2079.3062]]; 7766.2261 12693.291 7777.3154 2079.3062 Those are all Z coordinates. But the spot they're in, that's the radius. None of my zombies spawn, because the safezone is basically over the entire map. here's the correct format for anyone using Chernarus. Quote SafeZonePositions = [// [[Coordinates],Radius] // You can Get the safezone information directly from your mission.sqm under class Markers [[6309.7441,303.41357,7765.2949],175], [[12056.482,159,12693.29],175], [[1664.2753,283.85532,7777.3169],175], [[1826.0355,3,2079.8687],175] ]; Edited March 25, 2017 by Kingslayer.1S1K Share this post Link to post Share on other sites
kuplion 1759 Report post Posted March 27, 2017 @Kingslayer.1S1K Use this version of ExileZ, I've fixed the safezone issue. You don't even need to add the coordinates. https://github.com/kuplion/ExileZ-2 Share this post Link to post Share on other sites