Kingslayer.1S1K

ExileZ - Trader Safezone

3 posts in this topic

Hey all,

I'm currently having troubles getting this correct. What exactly are the coordinates of the trader safezones on Chernarus?

Right now, the zombies can kill people in safe-zones, and i'm looking to make it actually safe.

 

Here's what i have in my fn_init.sqf, coords taken out of mission.sqm. Unsure if they're correct

SafeZonePositions =
[//  [[Coordinates],Radius]  // You can Get the safezone information directly from your mission.sqm under class Markers
  [[6309.2056,303.48547],7766.2261],
  [[12057.229,159],12693.291],
  [[1665.7673,283.83932],7777.3154],
  [[1825.899,3],2079.3062]
];

 

Thanks,

Kingslayer

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EDIT // This doesn't seem to work either, can still get my ass killed by zombies.

 

RIP

I'm a moron. I was reading it completely wrong. Here's my mistake.

 

[//  [[Coordinates],Radius]  // You can Get the safezone information directly from your mission.sqm under class Markers
  [[6309.2056,303.48547],7766.2261],
  [[12057.229,159],12693.291],
  [[1665.7673,283.83932],7777.3154],
  [[1825.899,3],2079.3062]
];

 

7766.2261

12693.291

7777.3154

2079.3062

 

Those are all Z coordinates.

But the spot they're in, that's the radius. None of my zombies spawn, because the safezone is basically over the entire map.

here's the correct format for anyone using Chernarus.

 

Quote

SafeZonePositions =
[//  [[Coordinates],Radius]  // You can Get the safezone information directly from your mission.sqm under class Markers
  [[6309.7441,303.41357,7765.2949],175],
  [[12056.482,159,12693.29],175],
  [[1664.2753,283.85532,7777.3169],175],
  [[1826.0355,3,2079.8687],175]
];

 

Edited by Kingslayer.1S1K

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