BetterDeadThanZed 1005 Report post Posted March 30, 2017 (edited) I recently posted this topic: http://www.exilemod.com/topic/21968-persistent-spawned-vehicles-blowing-up I've come to the conclusion that this change in Arma 3 is causing persistent vehicles that spawn in with damage to blow up: Quote Added A new Hull hit point for wheeled vehicles (so they can be destroyed on a single critical hit) My question for this topic is, does anyone know if there's a way to reverse that change or to make it so vehicles can NOT be destroyed with a single critical hit? Edited March 30, 2017 by BetterDeadThanZed Share this post Link to post Share on other sites
kuplion 1759 Report post Posted March 31, 2017 I'm not sure if you could undo the changes without rolling back to 1.66.. But just as a heads up, I too use John's Persistent Vehicles and am having zero issues spawning issues with it. Share this post Link to post Share on other sites
BetterDeadThanZed 1005 Report post Posted March 31, 2017 7 hours ago, kuplion said: I'm not sure if you could undo the changes without rolling back to 1.66.. But just as a heads up, I too use John's Persistent Vehicles and am having zero issues spawning issues with it. Are you spawning them in with damage and if so, how much? Share this post Link to post Share on other sites
kuplion 1759 Report post Posted March 31, 2017 5 minutes ago, BetterDeadThanZed said: Are you spawning them in with damage and if so, how much? I'll PM you on Discord. Share this post Link to post Share on other sites