hogansheroes

Repect Levels To High

8 posts in this topic

Hey guys has anyone come across this as if you kill a player your respect has so much added to it like in the photo i gave,

 and is there away to fix this issue, as this can be a ban offence though infistar

my orignal respect was 150k before the kill and theses are a test for the live PvE server

 

Respect Is Bull.jpg

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You can always adjust the percentage of what you get from killing other players in the Exile configs..... also, you can adjust how much players lose upon death. If you've got that much respect on specific players on the server it might be worth considering adjusting some of those figures to make it a bit more playable and higher risk.

Is that what you're talking about or am I missing the point here?

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2 hours ago, Riker2335 said:

You can always adjust the percentage of what you get from killing other players in the Exile configs..... also, you can adjust how much players lose upon death. If you've got that much respect on specific players on the server it might be worth considering adjusting some of those figures to make it a bit more playable and higher risk.

Is that what you're talking about or am I missing the point here?

yes i am but where would this be changed Riker2335

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In the Exile_Server_Config config.cpp file......

Spoiler

    ///////////////////////////////////////////////////////////////////////
    // RESPECT, YO
    ///////////////////////////////////////////////////////////////////////
    class Respect
    {
        /**
        * Defines the factor of respect you gain for every pop tab in revenue
        *
        * Default: Get 1 respect for every 10 pop tabs 
        */
        tradingRespectFactor = 0.1;
        
        /**
        * Defines the the minimum amount of Respect earned/lost for a kill
        */
        minRespectTransfer = 50;

        /**
        * Defines the amount of respect earned/lost for certain types of frags
        */
        class Frags
        {
            domination = 80;            // Keeps killing the same guy
            letItRain = 150;            // MG, also vehicle MGs
            humiliation = 300;            // Axe
            passenger = 400;            // Out of car/chopper/boat
            roadKill = 200;                // :)
            bigBird = 600;                // Roadkill, but with chopper/plane
            chuteGreaterChopper = 1000;    // Someone flies into chute and chopper/plane explodes    
        };

        class Percentages 
        {
            unlucky = 1; // Dying for an unknown reason costs you 1% respect
            crash = 1; // Crashing your car costs you 1% respect
            suicide = 2; // Comitting suicide costs you 2% of your respect
            friendyFire = 3; // Friendly fire costs you 3% 
            npc = 4; // Being killed by an NPC costs you 4%
            bambiKill = 5; // Killing a bambi costs you 5%
            frag = 5; // Killing someone will get you 5% and remove 5% from the victim
        };

        class Handcuffs 
        {
            trapping = -50;                    // A handcuffs B
            breakingFree = 100;             // B broke free
            releasedByHero = 100;             // C releases B
            releasedByHostageTaker = 50;     // A releases B    
        };

        class Bonus
        {
            // Bonus per full 100m 
            per100mDistance = 10;

            // First blood after server restart
            firstBlood = 100;

            // If you kill someone while you are in your own territory
            homie = 20;

            // If you kill someone who is in his own territory
            raid = 20;

            /*
                Example with killstreak = 50

                Frag  Factor   Bonus
                2    * 50      +100
                3    * 50      +150
                4    * 50      +200
                5    * 50      +250
            */
            killStreak = 50;

            // Kills within this amount of seconds stack (default: 2 minutes)
            killStreakTimeout = 120;
        };
    };

What values to set that to is going to depend on your server population, what sort of play style they have and what is promoted on the server. Have a think about what your player base would respond well to and think about your options. I'd start by thinking about WHERE they got that much respect. If it was from selling stuff then I'd dramatically reduce the amount you get for selling to start with.

I'd personally also increase the punishment for things like bambi kills, car accidents and team kills. This way noobs still get nice "payouts" from killing experienced players but the experienced players should not be accruing respect at such an insane rate and also they will be losing it easier too. It'll need some good communication with your community to get the right balance though.

Good luck! :)

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ive found that mate thankyou so much, im running a PvE server where sometimes we muck around and kill one another so the respect is a major issue.

have you adjusted your or is this the one from de-fault

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34 minutes ago, BetterDeadThanZed said:

People answering support questions in General Discussion... :o

i know i posted in the wrong section as was in a hurry so could we please move this post

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