Beowulfv 289 Report post Posted April 5, 2017 (edited) I have been trying to convert an older feature back into infiSTAR. Around version 46 there was a feature that would blackout player screens if they attempted to look thru walls when in third person. I have messaged Chris for help, but I figure he's a little busy to help me with this. I have tried using the other punishments, however I get a lot of complaints when using the kill feature (When running around an enemy base you get tagged as wall glitching when your not) and when I used the knockout feature it rolls your character thru the wall sometimes, which players would force disconnect and log back in on the other side of the wall. I have since set it to the kick option, but would like to just have their screens go black instead. If anyone has the time to take a look and help me to get this working, I would appreciate it. https://pastebin.com/fQ52MyfH Edited April 5, 2017 by Beowulfv Share this post Link to post Share on other sites
tinboye 218 Report post Posted April 5, 2017 is it anything like this? http://www.armaholic.com/page.php?id=26925 Share this post Link to post Share on other sites
Beowulfv 289 Report post Posted April 5, 2017 It was sorta like that, but it was based around Exile objects "Exile_Construction_Abstract_Static". And infiSTAR already has an enemy base check function so if you are the owner or have build rights the punishment would ignore you. Share this post Link to post Share on other sites
tinboye 218 Report post Posted April 5, 2017 this one uses Land_i_House_Big_02_V1_F and Land_i_House_Big_02_V2_F that trigger the code. might be able to adapt it. Share this post Link to post Share on other sites
Beowulfv 289 Report post Posted April 5, 2017 (edited) Yeah I looked at everything. I would still need to come up with a function so it wouldn't affect owners and build rights, as well as admins of the server. Bottom line being, it would be a lot more work to covert that to work with infiSTAR, rather than trying to convert an older pre-existing function of infiSTAR. I'll pass on that and keep working on what I have. If anyone wan'ts to help me, that would be great. Edited April 5, 2017 by Beowulfv Share this post Link to post Share on other sites
tinboye 218 Report post Posted April 5, 2017 it looks like some of the same code is in infistar for the wall glitch fix in the exile_ah.sqf Share this post Link to post Share on other sites
Beowulfv 289 Report post Posted April 5, 2017 Yes, I understand that. That's the file I'm editing because that's the file that has all the functions for infiSTAR. I'm simply trying to convert an older option to the new format. I don't want to make more work for myself than need be. Share this post Link to post Share on other sites