kuplion

[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87

663 posts in this topic

6 minutes ago, kuplion said:

Technically it shouldn't be possible to just lift the crate as it's blocked with this:


_lootBox enableRopeAttach false;

But it's possible other logistics systems allow it to be collected anyway.

yeah, I was under the impression R3F or something being used.

Edited by yukihito23
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1 hour ago, kuplion said:

At the moment it doesn't actually despawn, but I'll look at getting it added as a feature when real life permits.

Gotcha. Thanks for the answer. 

1 hour ago, kuplion said:

Technically it shouldn't be possible to just lift the crate as it's blocked with this:


_lootBox enableRopeAttach false;

But it's possible other logistics systems allow it to be collected anyway.

Yeah I've got R3F Logistics installed which is how I did it. 

20170611202908_1.jpg

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5 minutes ago, fifthmanstanding said:

Gotcha. Thanks for the answer. 

Yeah I've got R3F Logistics installed which is how I did it. 

20170611202908_1.jpg

You'd need to specify or blacklist the crate type used to stop people taking it.

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4 minutes ago, kuplion said:

You'd need to specify or blacklist the crate type used to stop people taking it.

Yeah I'm fine with them taking it, I just wanted to find out if I'd messed up install since the mission didn't despawn. Regardless, great work. Love the script. 

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30 minutes ago, Jaikaiman said:

Hi Everyone,

Does anyone have a working Australia Map set of Triggers please?

Thanks

Jaikaiman

Have you tried running it on Australia already? It should create triggers for any maps that are currently unsupported.

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Not sure whether this belongs here or under RyansZombies but I'm getting some recurring different but similar remoteexec kicks.  They show up as 

- #2 "setface [O Alpha 1-3:2 REMOTE,"RyanZombieFace5"]"

or - #2 "setface [O Alpha 1-5:2 REMOTE,"RyanZombieFace1"]"

Not sure how to set this in remoteexec.txt to accommodate all the variations of RyanZombiefaceX and the Alpha text variants.  

Anyone else run into this?

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the trigger settings options reads as:

/* 3  Activation Delay */    15,   // The delay before the activation of the trigger.
/* 4  Spawn Delay */         80,   // The delay between each zombie spawn right after the activation until the Max group size is reached.

Just out of curiosity, is that delay in minutes or seconds?

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