kuplion

[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87

656 posts in this topic

When I first restarted my server and connected, in about 5 minutes my client failed and generated a dump file.   The client.RPT had this in it:

Spoiler

Fault time: 2019/03/04 16:02:46
Fault address:  E5699149 00:E5699149 Unknown module

My server.RPT had no errors in it and never crashed.  I didn't restart the server but just restarted my client and everything seems to be fine.  No more error, no more crash and dump file.  Missions are starting fine.   Zombies are spawning.  As of now, I have no idea what caused my client to crash that first time but all seems to be good now.  I doubt it was ExileZ.

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I have tried adding random uniforms to the zombies by changing lines 132-141 in SpawnZombie.sqf and then changing the zVest array to a bunch of different uniforms.

// Add Zombie Loot
	if !(call _vestGroup == "") then
	{
		_zombie forceAddUniform call _vestGroup;
	
		if !(call _lootGroup == "") then
		{
			_zombie addItemToUniform call _lootGroup;
		};
};

This works and adds the loot correctly, but the zombies have stopped roaming. They will just spawn and stand in place, any thoughts?

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6 hours ago, Mr Sin said:

I have tried adding random uniforms to the zombies by changing lines 132-141 in SpawnZombie.sqf and then changing the zVest array to a bunch of different uniforms.


// Add Zombie Loot
	if !(call _vestGroup == "") then
	{
		_zombie forceAddUniform call _vestGroup;
	
		if !(call _lootGroup == "") then
		{
			_zombie addItemToUniform call _lootGroup;
		};
};

This works and adds the loot correctly, but the zombies have stopped roaming. They will just spawn and stand in place, any thoughts?

RyanZombies doesn't support uniforms unfortunately. It's breaks animations and a few other things.

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1 hour ago, kuplion said:

RyanZombies doesn't support uniforms unfortunately. It's breaks animations and a few other things.

That's a shame, thanks for the heads up.

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