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ItsDutch

[SOLVED] Chernarus Radiation EASY FIX

Question

Hey guys, me and my friends own a Arma 3 Exile server.. we made our own Radiation zone  but the problem is.. Radiation doesnt want to work. The markers work, the radiation loot table spawns, we got fireflies but no dmg  and other visual effectss anyone know how to fix this or where to look for it..
thanks and hopefully you guys are wanting to help us.

MOD EDIT: Don't advertise servers. 

Edited by kuplion

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Mission.sqm

        class Item84
        {            
            dataType = "Marker";
            position[] = {619.63397,2.2680179e-005,13845.337};
            name = "ExileMarker84";
            text = "";
            markerType = "ELLIPSE";
            type = "ExileContaminatedZone";
            colorName = "ColorBlack";
            fillName = "Border";
            a = 200;
            b = 200;
            drawBorder = 1;
            id = 1083;
            atlOffset = 0;
        };
        class Item85
        {
            dataType = "Marker";
            position[] = {619.57397,-2.0183536e-035,13845.49};
            name = "ExileMarker85";
            text = "Test Facility 4-20";
            type = "ExileContaminatedZoneIcon";
            id = 1087;
            atlOffset = 0;

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Confing

 

class CfgExileEnvironment
{
    class Chernarus
    {
        class FireFlies
        {
            // 1 = enabled, 0 = disabled
            enable = 1;

            // At this hour fire flies begin to spawn
            startHour = 18;

            // At this hour fire flies stop spawning
            endHour = 6;
        };

        class Anomalies
        {
            // 1 = enabled, 0 = disabled
            enable = 0;

            // At this hour anomalies begin to spawn
            startHour = 19;

            // At this hour anomalies stop spawning
            endHour = 6;
        };

        class Breathing
        {
            // 1 = enabled, 0 = disabled
            enable = 0;
        };

        class Snow
        {
            // 1 = enabled, 0 = disabled
            enable = 0;

            // https://community.bistudio.com/wiki/surfaceType
            surfaces[] = {};
        };

        class Radiation 
        {
            // 1 = enabled, 0 = disabled
            enable = 1;

            contaminatedZones[] =
            {
                {{619.636,13845.4,376},300,350},
            };
        };

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Redo your config and have it look like this.
 

class Chernarus
    {
        class FireFlies
        {
            enable = 1;
        };

        class Anomalies
        {
            enable = 0;
        };

        class Breathing
        {
            enable = 0;
        };

        class Snow
        {
            enable = 0;
        };

        class Radiation 
        {
            enable = 1;
        };

        class Temperature
        {
            daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
        };
    };

Leave the Altis class at the top and have it mirror your chernarus setup.

class Altis 
    {
        class FireFlies
        {
            // 1 = enabled, 0 = disabled
            enable = 1;

            // At this hour fire flies begin to spawn
            startHour = 18;

            // At this hour fire flies stop spawning
            endHour = 4;
        };

        class Anomalies
        {
            // 1 = enabled, 0 = disabled
            enable = 0;

            // At this hour anomalies begin to spawn
            startHour = 19;

            // At this hour anomalies stop spawning
            endHour = 6;
        };

        class Breathing
        {
            // 1 = enabled, 0 = disabled
            enable = 0;
        };

        class Snow
        {
            // 1 = enabled, 0 = disabled
            enable = 0;

            // https://community.bistudio.com/wiki/surfaceType
            surfaces[] = {};
        };

        class Radiation 
        {
            // 1 = enabled, 0 = disabled
            enable = 1;
        };

        class Temperature
        {
            // Temperature in °C for the time of day, per hour
            // Add the first index to the last index, so it is 25 indizes!
            daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
        
            // Temperature change in °C when it is 100% overcast
            overcast = -2;

            // Temperature change in °C when it is 100% raining
            rain = -5;

            // Temperature change in °C when it is 100% windy
            wind = -1;

            // Temperature change per 100m altitude in °C
            altitude = -0.5;

            // Difference from the daytime temperature to the water temperature
            water = -5;
        };
    };

 

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I found with A2 Maps, certain areas just will not work with radiation, never could figure it out, but I have my namalsk map, have 3 rad zones, 2 work, the 3rd does not. markers show on the map and everything. I believe it has to do with terrian and elevation or possibly the surface of the terrain that causes this issue.

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7 hours ago, tinboye said:

I found with A2 Maps, certain areas just will not work with radiation, never could figure it out, but I have my namalsk map, have 3 rad zones, 2 work, the 3rd does not. markers show on the map and everything. I believe it has to do with terrian and elevation or possibly the surface of the terrain that causes this issue.

I haven't had an issue with any map so far. I just use the Altis class as a base and create a new class with the map name that is in the prefix. Always works for me.

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On 4/30/2017 at 1:16 PM, Beowulfv said:

Redo your config and have it look like this.
 


class Chernarus
    {
        class FireFlies
        {
            enable = 1;
        };

        class Anomalies
        {
            enable = 0;
        };

        class Breathing
        {
            enable = 0;
        };

        class Snow
        {
            enable = 0;
        };

        class Radiation 
        {
            enable = 1;
        };

        class Temperature
        {
            daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
        };
    };

Leave the Altis class at the top and have it mirror your chernarus setup.


class Altis 
    {
        class FireFlies
        {
            // 1 = enabled, 0 = disabled
            enable = 1;

            // At this hour fire flies begin to spawn
            startHour = 18;

            // At this hour fire flies stop spawning
            endHour = 4;
        };

        class Anomalies
        {
            // 1 = enabled, 0 = disabled
            enable = 0;

            // At this hour anomalies begin to spawn
            startHour = 19;

            // At this hour anomalies stop spawning
            endHour = 6;
        };

        class Breathing
        {
            // 1 = enabled, 0 = disabled
            enable = 0;
        };

        class Snow
        {
            // 1 = enabled, 0 = disabled
            enable = 0;

            // https://community.bistudio.com/wiki/surfaceType
            surfaces[] = {};
        };

        class Radiation 
        {
            // 1 = enabled, 0 = disabled
            enable = 1;
        };

        class Temperature
        {
            // Temperature in °C for the time of day, per hour
            // Add the first index to the last index, so it is 25 indizes!
            daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
        
            // Temperature change in °C when it is 100% overcast
            overcast = -2;

            // Temperature change in °C when it is 100% raining
            rain = -5;

            // Temperature change in °C when it is 100% windy
            wind = -1;

            // Temperature change per 100m altitude in °C
            altitude = -0.5;

            // Difference from the daytime temperature to the water temperature
            water = -5;
        };
    };

 

already try this before also nothing

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On 5/1/2017 at 10:25 PM, Beowulfv said:

What area are you trying to make a rad zone?

Edited by ItsDutch

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guys look at this i had same as all of u toke me a half year to fix xD

I Finally fixed it.  if you got trouble like i had. and u see marker and the loot spawns.

changeBorder size A & B to 1000 and also change the size of circle to 1000 in your config so like this:


Mission.sqm:

        class Item84
        {            
            dataType = "Marker";
            position[] = {619.63397,2.2680179e-005,13845.337};
            name = "ExileMarker84";
            text = "";
            markerType = "ELLIPSE";
            type = "ExileContaminatedZone";
            colorName = "ColorBlack";
            fillName = "Border";
            a = 1000;
            b = 1000;
            drawBorder = 1;
            id = 1083;
            atlOffset = 0;
        };
        class Item85
        {
            dataType = "Marker";
            position[] = {619.57397,-2.0183536e-035,13845.49};
            name = "ExileMarker85";
            text = "Test Facility 4-20";
            type = "ExileContaminatedZoneIcon";
            id = 1087;
            atlOffset = 0;
        };


Config.cpp

 

        class Radiation 
        {
            // 1 = enabled, 0 = disabled
            enable = 1;

            contaminatedZones[] =
            {
                {{619.636,13845.4,376},1000,1000},
            };
        };

enjoy and hopefully it works like mine!

Edited by ItsDutch

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