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GamersRoost

RPT Spam like none other - Overflow

Question

In my RPT I have a HUGE Amount of network not found, then I get "Overflow" until the server stops working.

Server FPS with 11 - 14 players on is usually at 45 - 47 Lowest I have ever seen it has been 38 and that was when I was TP'ing all over the map activating every VEMF Camp around. (like 240 AI were active with 13 players).

IT07: [VEMFr] missionTimer -- INFO: enough players online (16) and server FPS (46.3768) is above 20. Starting missionTimer...

I get a SHIT TON of  :

 not found (message Type_93)
 not found (message Type_93)
 not found (message Type_121)
 not found (message Type_93)
 not found (message Type_93)
 not found (message Type_121)

The OVERFLOW and Solid lock everyone goes haywire and the server shits the bed.

I moved the server to its own box, just to see if that's it and nope.

I can post my entire RPT but pastebin probably wont take 350 MB of OVERLFOW

Server specs:

16 GB of RAM (9 ish used at most) 

Dual CPU Xeon at 4.06 gHz (8 cores - never get over 20%)

SAS for OS ( 20% capacity used) 

SSD (56% used) for game files.

1 GB unmetered pipe, which speed tests at about 160Mbps 

One really confused mufahkah = me.

Thoughts?

Edited by GamersRoost
added FPS info

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6 answers to this question

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11 minutes ago, GamersRoost said:

In my RPT I have a HUGE Amount of network not found, then I get "Overflow" until the server stops working.

Server FPS with 11 - 14 players on is usually at 45 - 47 Lowest I have ever seen it has been 38 and that was when I was TP'ing all over the map activating every VEMF Camp around. (like 240 AI were active with 13 players).

 

I get a SHIT TON of  :

 not found (message Type_93)
 not found (message Type_93)
 not found (message Type_121)
 not found (message Type_93)
 not found (message Type_93)
 not found (message Type_121)

The OVERFLOW and Solid lock everyone goes haywire and the server shits the bed.

I moved the server to its own box, just to see if that's it and nope.

I can post my entire RPT but pastebin probably wont take 350 MB of OVERLFOW

Server specs:

16 GB of RAM (9 ish used at most) 

Dual CPU Xeon at 4.06 gHz (8 cores - never get over 20%)

SAS for OS ( 20% capacity used) 

SSD (56% used) for game files.

1 GB unmetered pipe, which speed tests at about 160Mbps 

One really confused mufahkah = me.

Thoughts?

i had something like this once on my server and yes the same as you spamming so much. i found out it was building that i had placed that didnt exist, but there could be more to yours

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4 minutes ago, hogansheroes said:

i had something like this once on my server and yes the same as you spamming so much. i found out it was building that i had placed that didnt exist, but there could be more to yours

Hmm it started after I created all custom animated traders. I will look and see if I have an Xcam shit. Good thought.

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1 hour ago, hogansheroes said:

what map are you running and mods well the main mods

Australia

Spoiler

@exile;
@Australia;
@AdvancedRepell;
@Cup_Units;
@Cup_Weapons;
@CUP_Vehicles;
@BWMod;
@EBM;
@Tryk_Uniforms;
@CBA_A3;
@AdvancedRepell;
@AdvancedSlingLoad;
@MAS_Vehicles;
@MAS_Weapons;
@HVP;
@F-14D;
@F-15;
@F-16;
@F-18;
@FHQ_Weapons;
@FHQAcc;
@FIR_Weapons;
@NIArsenal;

 I have always ran this many mods on all my servers and have never seen this issue. Ever. Not saying it's not possible, but it literally "just started" randomly =/
I changed traders - I redid them all.

I added nothing and changed nothing from then to now.

:(

 

Edited by GamersRoost

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i remembered when i did my traders i added something from the special ops that was dupping and spamming the living fuck out of the server, i was like getting 3 to 400mb of rpt and i didnt no what was causing this so i removed things to it fixed itself.

so maybe go though your traders man and see whats happening

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Here's a thread that might shed some light...

I used to get this spam like crazy on an A3 Epoch server running a grip of Ai, specifically the WAI port for A3.  Pretty much any server I've added Ai  to has produced this sort of spam, some more than others.  After countless searches and reading threads, I wasn't able to find a fix.  The spam doesn't seem to create much lag, if any.  Even-though I strive for an error-free RPT log, I have come to terms that such spam is unavoidable when using certain addons.  So far, my server hasn't crashed from the object not found spam.  What exactly is this solid lock you mentioned?  Are you referring to the "locked" status after a server restart?

Edited by Heavy

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