Liqu1dShadow

What does it take to get Exile to work with a new map?

4 posts in this topic

Mostly the mission file, this includes new traders, new custom buildings, new spawn points .etc... However there are some serverside things to consider which can be the most tedious, one of these, is new loot tables.

Hope it helped :)

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I can't tell if this topic falls under the category of 'support' or not.. O.o But I'm tired so I'll be nice and explain how.

  1. Use Exile EDEN mod to create map markers for traders, and spawn points.
  2. Save output as mission.sqm.
  3. Create trader objects and AI with Exile EDEN.
  4. Save output as initServer and initPlayerLocal files.
  5. Copy all files to folder named "Exile.*MAP NAME*".
  6. PBO folder.
  7. ???
  8. Profit.

:rock:

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Thank you,

Ok that sounds doo-able

Thinking about making my own map, enclosed "The Division" style city, snowing, low visibility, no heli's no traders, loot, fight, build

 

Liqu1d

 

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