M6mal

USS FREEDOM not showing in game

3 posts in this topic

i used the m3editor as per usual when adding things to my server, i put them into initserver.sqf as i did the code for uss freedom

private _objects = [
    ["Land_Carrier_01_base_F",[13391,14249.6,0.00021553],[[0.85785,0.513901,0],[0,0,1]],[true,false]]
];
{
    private _object = (_x select 0) createVehicle [0,0,0];
    _object setPosASL (_x select 1);
    _object setVectorDirAndUp (_x select 2);
    _object enableSimulationGlobal ((_x select 3) select 0);
    _object allowDamage ((_x select 3) select 1);
} forEach _objects;


this was copied and pasted as usual, when i restarted server after packing pbo as usual, no uss freedom to be seen

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There was a post about this already,  http://www.exilemod.com/topic/22885-carrier-spawn/

Edit your init.sqf inside your mission folder

then add this to the bottom, my example is for altis

if (isServer) then {
    private _carrier = createVehicle ["Land_Carrier_01_base_F",[22194.21875,5698.311035,0],[],0,"NONE"];
    _carrier setPosWorld [22194.21875,5698.311035,0]; // [x,y,z] or positionWorld
    _carrier setDir 0; // North
    [_carrier] call BIS_fnc_Carrier01PosUpdate;
};

Edited by 1Man

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