Kurewe

[Release] Lythium Mission Files for 1.0.4a and Arma 1.78

105 posts in this topic

7 hours ago, Kurewe said:

I do know the loot works. However, I left the default settings in "CfgExileLootSettings" in the mission config.cpp. You might want to try adjusting the settings to bump it up a little.

Ok will have a look.............as i went to alot of buildings and no loot spawned. will let you know what i get

#UPDATE!!

Ok i had a look at the mission config.cpp file and the "CfgExileLootSettings" is normal and i waited longer then 30s in couple of buildings and still no loot!!! Can it maybe be that i am using extdb3?? or 64bit arma3server?

I havent changed any of your files only thing i add is our server details and infistar.....Maybe infistar have a new setting i do not know of as this is the first time i am using it in 6 months.

Edited by DEADPOOL_ZA

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8 hours ago, DEADPOOL_ZA said:

#UPDATE!!

Ok i had a look at the mission config.cpp file and the "CfgExileLootSettings" is normal and i waited longer then 30s in couple of buildings and still no loot!!! Can it maybe be that i am using extdb3?? or 64bit arma3server?

I havent changed any of your files only thing i add is our server details and infistar.....Maybe infistar have a new setting i do not know of as this is the first time i am using it in 6 months.

I use infiSTAR as well. I don't recall seeing any setting that would interfere with loot spawning. With regards to extdb3 and 64bit server... I don't run either at the moment. I don't believe either should cause loot not to spawn, otherwise there would be more posts about it on the forums.

Have you looked in the RPT to see if there are any odd errors?

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21 hours ago, Kurewe said:

I use infiSTAR as well. I don't recall seeing any setting that would interfere with loot spawning. With regards to extdb3 and 64bit server... I don't run either at the moment. I don't believe either should cause loot not to spawn, otherwise there would be more posts about it on the forums.

Have you looked in the RPT to see if there are any odd errors?

Hey 

Yeah i did but i think i am doing something wrong with the loot........

This is what i did........................... i downloaded the loottablefix and then just hit com.exilemod.lootcompiler.exe as all files are in 1 folder and it gave me a CfgExileLootServer.hpp file. I then copy all the info in this file to my config file in my exile server config pbo. 

 

Here is my rpt:

Spoiler

=====================================================================
== C:\ARMASERVER\EXILE2\arma3server_x64.exe
== arma3server_x64.exe  -mod=@exile;@Australia; -servermod=@exileserver; -config=C:\ARMASERVER\EXILE2\@ExileServer\config.cfg -port=2312 -profiles=SC -cfg=C:\ARMASERVER\EXILE2\@ExileServer\basic.cfg -name=SC -autoinit

Original output filename: Arma3Retail_Server_x64
Exe timestamp: 2017/05/23 13:33:19
Current time:  2017/06/10 13:46:24

Type: Public
Build: Stable
Version: 1.70.141838

Allocator: C:\ARMASERVER\EXILE2\Dll\tbb4malloc_bi_x64.dll
PhysMem: 16 GiB, VirtMem : 131072 GiB, AvailPhys : 15 GiB, AvailVirt : 131072 GiB, AvailPage : 17 GiB
=====================================================================

13:46:24 SteamAPI initialization failed. Steam features won't be accessible!
13:46:24 Cannot register unknown string STR_VIV_GETIN
13:46:24 Cannot register unknown string STR_VIV_DROP
13:46:24 Cannot register unknown string STR_VIV_UNLOAD
13:46:24 Source set
13:46:24 Initializing stats manager.
13:46:24 Stats config disabled.
13:46:24 sessionID: 458c2fe5c683aa6ed5e188e769ff68f67e77440f
13:46:32 Unsupported language English in stringtable
13:46:32 Unsupported language English in stringtable
13:46:32 Unsupported language English in stringtable
13:46:32 Unsupported language English in stringtable
13:46:32 Unsupported language English in stringtable
13:46:32 Conflicting addon A3_Sounds_F in 'mm_buildings\prison\sounds\', previous definition in 'mm_bank\sound\'
13:46:32 Conflicting addon Mattaust_Objects in 'MM_Shopping\', previous definition in 'MM_objects\'
13:46:33 Conflicting addon Ind_Garage01 in 'Jbad_Structures\ind\ind_garage01\', previous definition in 'ca\Buildings2\ind_garage01\'
13:46:33 Conflicting addon A3_Sounds_F in 'a3\sounds_f\', previous definition in 'mm_bank\sound\'
13:46:34 Updating base class ->House, by jas92\jas92_structures_f\clothing_store\config.cpp/CfgVehicles/House_F/ (original (no unload))
13:46:34 Updating base class ->NonStrategic, by a3\data_f\config.bin/CfgVehicles/HouseBase/ (original a3\data_f\config.bin)
13:46:34 Updating base class ->HouseBase, by a3\data_f\config.bin/CfgVehicles/Ruins/ (original a3\data_f\config.bin)
13:46:34 Updating base class ->DestructionEffects, by a3\data_f\config.bin/CfgVehicles/House/DestructionEffects/ (original a3\data_f\config.bin)
13:46:34 Updating base class ->Wreck, by a3\data_f\config.bin/CfgVehicles/PlaneWreck/ (original a3\data_f\config.bin)
13:46:34 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ (original bin\config.bin)
13:46:34 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ (original bin\config.bin)
13:46:34 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ (original bin\config.bin)
13:46:34 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ (original bin\config.bin)
13:46:34 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ (original bin\config.bin)
13:46:34 Updating base class ->Ruins, by a3\structures_f\config.bin/CfgVehicles/Ruins_F/ (original a3\structures_f\config.bin)
13:46:34 Updating base class ->Wall, by a3\structures_f\config.bin/CfgVehicles/Wall_F/ (original a3\structures_f\config.bin)
13:46:34 Updating base class ->FlagCarrierCore, by a3\structures_f\mil\flags\config.bin/CfgVehicles/FlagCarrier/ (original a3\structures_f\mil\flags\config.bin)
13:46:34 Updating base class Land_jbad_misc_interior->jbad_misc_market, by jbad_misc\misc_market\config.bin/CfgVehicles/Land_jbad_crates/ (original jbad_misc\misc_interier\config.bin)
13:46:34 Updating base class Land_jbad_misc_interior_Firestation->ThingX, by jbad_misc\misc_tables\kitchen_table_a\config.bin/CfgVehicles/Land_jbad_Kitchen_Table_a/ (original jbad_misc\misc_interior_firestation\config.bin)
13:46:34 Updating base class BlendAnims->, by a3\anims_f\config\sdr\weaponswitching\config.bin/CfgMovesMaleSdr/BlendAnims/ (original a3\anims_f\config\sdr\config.bin)
13:46:34 Updating base class Default->GdtConcrete, by a3\map_data\config.bin/CfgSurfaces/carpet/ (original shb\config.bin)
13:46:34 Updating base class Default->GdtStratisDirt, by a3\map_data\config.bin/CfgSurfaces/mud/ (original shb\config.bin)
13:46:34 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ (original a3\ui_f\config.bin)
13:46:34 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ (original a3\ui_f\config.bin)
13:46:34 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ (original a3\ui_f\config.bin)
13:46:34 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscInGameUI/RscTaskOverview/controls/TaskOverviewAssigned/ (original bin\config.bin)
13:46:34 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ (original bin\config.bin)
13:46:34 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ (original bin\config.bin)
13:46:34 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ (original bin\config.bin)
13:46:34 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ (original bin\config.bin)
13:46:34 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ (original bin\config.bin)
13:46:34 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ (original bin\config.bin)
13:46:34 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ (original bin\config.bin)
13:46:34 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ (original bin\config.bin)
13:46:34 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ (original a3\ui_f\config.bin)
13:46:34 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ (original a3\ui_f\config.bin)
13:46:34 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/OverviewGroup/ (original bin\config.bin)
13:46:34 Updating base class RscButton->RscButtonSearch, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/SearchButton/ (original bin\config.bin)
13:46:34 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonCancel/ (original bin\config.bin)
13:46:34 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonGameOptions/ (original bin\config.bin)
13:46:34 Updating base class RscShortcutButton->RscButtonMenuSteam, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonBuyDLC/ (original bin\config.bin)
13:46:34 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonRevert/ (original bin\config.bin)
13:46:34 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonOK/ (original bin\config.bin)
13:46:34 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ (original bin\config.bin)
13:46:34 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ (original bin\config.bin)
13:46:34 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ (original bin\config.bin)
13:46:34 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ (original bin\config.bin)
13:46:34 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ (original bin\config.bin)
13:46:34 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/Controls/ButtonCancel/ (original bin\config.bin)
13:46:34 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably).
13:46:34 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ (original bin\config.bin)
13:46:34 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ (original bin\config.bin)
13:46:34 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ (original bin\config.bin)
13:46:34 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ (original bin\config.bin)
13:46:34 Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/
13:46:34 Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/
13:46:34 Updating base class None->ActiveSensorsOn, by a3\ui_f\config.bin/CfgActions/ActiveSensorsOff/ (original bin\config.bin)
13:46:34 Updating base class None->ListRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListLeftVehicleDisplay/ (original bin\config.bin)
13:46:34 Updating base class None->ListPrevRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListPrevLeftVehicleDisplay/ (original bin\config.bin)
13:46:34 Updating base class None->CloseRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/CloseLeftVehicleDisplay/ (original bin\config.bin)
13:46:34 Updating base class None->NextModeRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/NextModeLeftVehicleDisplay/ (original bin\config.bin)
13:46:34 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceMid/ (original bin\config.bin)
13:46:34 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceLong/ (original bin\config.bin)
13:46:34 Updating base class ->VehicleMagazine, by a3\weapons_f\config.bin/CfgMagazines/24Rnd_missiles/ (original a3\weapons_f\config.bin)
13:46:34 Updating base class ->RocketPods, by a3\weapons_f\config.bin/CfgWeapons/missiles_DAR/ (original a3\weapons_f\config.bin)
13:46:34 Updating base class ->ItemCore, by a3\weapons_f\config.bin/CfgWeapons/ItemWatch/ (original a3\weapons_f\config.bin)
13:46:34 Updating base class Land_NavigLight->House, by ca\Structures_E\config.bin/CfgVehicles/Land_runway_edgelight/ (original (a3\roads_f\config.bin - no unload))
13:46:34 Updating base class NonStrategic->House_F, by ausextras\road\config.cpp/CfgVehicles/sidewalkcrossing/ (original (no unload))
13:46:34 Updating base class NonStrategic->House_F, by ausextras\road\config.cpp/CfgVehicles/Sidewalk6ShortEnd/ (original (no unload))
13:46:34 Updating base class Static->House_F, by ausextras\road\config.cpp/CfgVehicles/asf2_6_crosswalk/ (original (no unload))
13:46:34 Updating base class ->Plane, by a3\air_f_beta\config.bin/CfgVehicles/Plane_Base_F/ (original a3\air_f_beta\config.bin)
13:46:34 Updating base class ->Car_F, by a3\soft_f\config.bin/CfgVehicles/Truck_F/ (original a3\soft_f\config.bin)
13:46:35 Updating base class ->BlendAnims, by a3\soft_f_kart\kart_01\config.bin/CfgMovesMaleSdr/BlendAnims/ (original (a3\anims_f\config\sdr\config.bin - no unload))
13:46:35 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
13:46:35 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
13:46:35 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
13:46:35 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
13:46:35 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
13:46:35 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
13:46:35 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
13:46:35 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
13:46:35 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
13:46:35 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
13:46:35 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_2/Controls/ (original a3\ui_f\config.bin)
13:46:35 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_6/Controls/ (original a3\ui_f\config.bin)
13:46:35 Updating base class ListRightVehicleDisplay->None, by exile_client\config.bin/CfgActions/ListLeftVehicleDisplay/ (original bin\config.bin)
13:46:35 Updating base class ListPrevRightVehicleDisplay->None, by exile_client\config.bin/CfgActions/ListPrevLeftVehicleDisplay/ (original bin\config.bin)
13:46:35 Updating base class CloseRightVehicleDisplay->None, by exile_client\config.bin/CfgActions/CloseLeftVehicleDisplay/ (original bin\config.bin)
13:46:35 Updating base class NextModeRightVehicleDisplay->None, by exile_client\config.bin/CfgActions/NextModeLeftVehicleDisplay/ (original bin\config.bin)
13:46:35 Updating base class B_Soldier_02_f->B_Soldier_base_F, by exile_client\config.bin/CfgVehicles/B_Story_SF_Captain_F/ (original a3\characters_f\config.bin)
13:46:35 Cannot delete class BackgroundSlotPrimary, it is referenced somewhere (used as a base class probably).
13:46:35 Updating base class RscStandardDisplay->, by exile_client\config.bin/RscDisplayMain/ (original bin\config.bin)
13:46:35 Updating base class RscPicture->RscText, by exile_client\config.bin/RscDisplayVoiceChat/controls/Picture/ (original a3\ui_f\config.bin)
13:46:35 Updating base class ->Plane, by exile_psycho_an2\config.bin/CfgVehicles/an2_base/ (original exile_psycho_an2\config.bin)
13:46:35 Updating base class ->BRDM2_HQ_Base, by exile_psycho_brdm\config.bin/CfgVehicles/BRDM2_HQ_CHDKZ/ (original exile_psycho_brdm\config.bin)
13:46:35 Updating base class ->Car_F, by exile_psycho_btr40\config.bin/CfgVehicles/BTR40_MG_base_EP1/ (original exile_psycho_btr40\config.bin)
13:46:35 Updating base class ->BTR40_MG_base_EP1, by exile_psycho_btr40\config.bin/CfgVehicles/BTR40_base_EP1/ (original exile_psycho_btr40\config.bin)
13:46:35 Updating base class ->Car_F, by exile_psycho_gaz_volha\config.bin/CfgVehicles/volha_Base/ (original exile_psycho_gaz_volha\config.bin)
13:46:35 Updating base class ->HMMWV_Base, by exile_psycho_hmmw\config.bin/CfgVehicles/HMMWV_M2/ (original exile_psycho_hmmw\config.bin)
13:46:35 Updating base class ->HMMWV_Base, by exile_psycho_hmmw\config.bin/CfgVehicles/HMMWV_M134/ (original exile_psycho_hmmw\config.bin)
13:46:35 Updating base class ->HMMWV_Base, by exile_psycho_hmmw\config.bin/CfgVehicles/HMMWV_UNA/ (original exile_psycho_hmmw\config.bin)
13:46:35 Updating base class ->HMMWV_UNA, by exile_psycho_hmmw\config.bin/CfgVehicles/HMMWV_MEV/ (original exile_psycho_hmmw\config.bin)
13:46:35 Updating base class ->Ikarus_Base, by exile_psycho_ikarus\config.bin/CfgVehicles/Ikarus_Civ_02/ (original exile_psycho_ikarus\config.bin)
13:46:35 Updating base class ->Car_F, by exile_psycho_lada\config.bin/CfgVehicles/Lada_Base/ (original exile_psycho_lada\config.bin)
13:46:35 Updating base class ->Landrover_civ, by exile_psycho_lrc\config.bin/CfgVehicles/Landrover_Civ_02/ (original exile_psycho_lrc\config.bin)
13:46:35 Updating base class ->Landrover_civ, by exile_psycho_lrc\config.bin/CfgVehicles/LR_Ambulance_Base/ (original exile_psycho_lrc\config.bin)
13:46:35 Updating base class ->Octavia_Base, by exile_psycho_octavia\config.bin/CfgVehicles/Octavia_Civ_01/ (original exile_psycho_octavia\config.bin)
13:46:35 Updating base class ->Car_F, by exile_psycho_suv_a3\config.bin/CfgVehicles/SUV_Base/ (original exile_psycho_suv_a3\config.bin)
13:46:35 Updating base class ->Car_F, by exile_psycho_suvarm_a3\config.bin/cfgVehicles/SUV_armored_Base/ (original exile_psycho_suvarm_a3\config.bin)
13:46:35 Updating base class ->Car_F, by exile_psycho_tractor\config.bin/CfgVehicles/Tractor_Base/ (original exile_psycho_tractor\config.bin)
13:46:35 Updating base class ->Tractor_Base, by exile_psycho_tractor\config.bin/CfgVehicles/tractorOld/ (original exile_psycho_tractor\config.bin)
13:46:35 Updating base class ->Offroad_01_base_F, by exile_psycho_uaz\config.bin/CfgVehicles/UAZ_Base/ (original exile_psycho_uaz\config.bin)
13:46:35 Updating base class ->UAZ_Base, by exile_psycho_uaz\config.bin/CfgVehicles/UAZ_Open_Base/ (original exile_psycho_uaz\config.bin)
13:46:35 Updating base class ->UH1H_Closed, by exile_psycho_uh1h\config.bin/CfgVehicles/UH1H_Clo/ (original exile_psycho_uh1h\config.bin)
13:46:35 Updating base class ->UH1HL_base, by exile_psycho_uh1h\config.bin/CfgVehicles/UH1H_M240/ (original exile_psycho_uh1h\config.bin)
13:46:35 Updating base class ->Ural_Base, by exile_psycho_ural\config.bin/CfgVehicles/Ural_RU/ (original exile_psycho_ural\config.bin)
13:46:35 Updating base class ->Ural_Open_Base, by exile_psycho_ural\config.bin/CfgVehicles/Ural_Open_RU/ (original exile_psycho_ural\config.bin)
13:46:35 Updating base class ->Truck_F, by exile_psycho_v3s\config.bin/CfgVehicles/V3S_base/ (original exile_psycho_v3s\config.bin)
13:46:35 Updating base class ->V3S_base, by exile_psycho_v3s\config.bin/CfgVehicles/V3S_Base_EP1/ (original exile_psycho_v3s\config.bin)
13:46:35 Updating base class KIA_Golf_Driver->DefaultDie, by exile_psycho_vwgolf\config.bin/CfgMovesMaleSdr/States/KIA_Golf_Cargo01/ (original exile_psycho_lada\config.bin)
13:46:35 Updating base class KIA_Golf_Driver->DefaultDie, by exile_psycho_vwgolf\config.bin/CfgMovesMaleSdr/States/KIA_Golf_Cargo02/ (original exile_psycho_lada\config.bin)
13:46:35 Updating base class KIA_Golf_Driver->DefaultDie, by exile_psycho_vwgolf\config.bin/CfgMovesMaleSdr/States/KIA_Golf_Cargo03/ (original exile_psycho_lada\config.bin)
13:46:35 Updating base class ->Golf_Base, by exile_psycho_vwgolf\config.bin/CfgVehicles/Golf_Civ_Base/ (original exile_psycho_vwgolf\config.bin)
13:46:35 Updating base class ->CA_Magazine, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/75Rnd_Green_Tracer_545x39_RPK/ (original exile_psycho_weapons\arifle\ak\config.bin)
13:46:35 Updating base class ->75Rnd_Green_Tracer_545x39_RPK, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/45Rnd_Green_Tracer_545x39_RPK/ (original exile_psycho_weapons\arifle\ak\config.bin)
13:46:35 Updating base class ->CA_Magazine, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_545x39_AK/ (original exile_psycho_weapons\arifle\ak\config.bin)
13:46:35 Updating base class ->30Rnd_545x39_AK, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_Green_Tracer_545x39_AK/ (original exile_psycho_weapons\arifle\ak\config.bin)
13:46:35 Updating base class ->30Rnd_545x39_AK, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_Red_Tracer_545x39_AK/ (original exile_psycho_weapons\arifle\ak\config.bin)
13:46:35 Updating base class ->30Rnd_545x39_AK, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_White_Tracer_545x39_AK/ (original exile_psycho_weapons\arifle\ak\config.bin)
13:46:35 Updating base class ->30Rnd_545x39_AK, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_Yellow_Tracer_545x39_AK/ (original exile_psycho_weapons\arifle\ak\config.bin)
13:46:35 Updating base class ->CA_Magazine, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_762x39_AK47_M/ (original exile_psycho_weapons\arifle\ak\config.bin)
13:46:35 Updating base class ->arifle_AK_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AK47/ (original exile_psycho_weapons\arifle\ak\config.bin)
13:46:35 Updating base class ->arifle_AK_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AK74/ (original exile_psycho_weapons\arifle\ak\config.bin)
13:46:35 Updating base class ->arifle_AK107_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AK107/ (original exile_psycho_weapons\arifle\ak\config.bin)
13:46:35 Updating base class ->arifle_AK107_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AK107_GL/ (original exile_psycho_weapons\arifle\ak\config.bin)
13:46:35 Updating base class ->arifle_AK_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AK74_GL/ (original exile_psycho_weapons\arifle\ak\config.bin)
13:46:35 Updating base class ->arifle_AK_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AKM/ (original exile_psycho_weapons\arifle\ak\config.bin)
13:46:35 Updating base class ->arifle_AKM, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AKS/ (original exile_psycho_weapons\arifle\ak\config.bin)
13:46:35 Updating base class ->arifle_AKS, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AKS_Gold/ (original exile_psycho_weapons\arifle\ak\config.bin)
13:46:35 Updating base class ->arifle_AK74, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_RPK74/ (original exile_psycho_weapons\arifle\ak\config.bin)
13:46:35 Updating base class ->exile_arifle_M16A4_base, by exile_psycho_weapons\arifle\m\m16a4\config.bin/CfgWeapons/exile_arifle_M16A4/ (original exile_psycho_weapons\arifle\m\m16a4\config.bin)
13:46:35 Updating base class ->exile_arifle_M16A4_base, by exile_psycho_weapons\arifle\m\m16a4\config.bin/CfgWeapons/exile_arifle_M16A2/ (original exile_psycho_weapons\arifle\m\m16a4\config.bin)
13:46:35 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\arifle\m\m4\config.bin/CfgWeapons/exile_arifle_M4/ (original exile_psycho_weapons\arifle\m\m4\config.bin)
13:46:35 Updating base class ->CA_Magazine, by exile_psycho_weapons\arifle\sa61\config.bin/CfgMagazines/10Rnd_765x17ball/ (original exile_psycho_weapons\arifle\sa61\config.bin)
13:46:35 Updating base class ->10Rnd_765x17ball, by exile_psycho_weapons\arifle\sa61\config.bin/CfgMagazines/20Rnd_765x17ball/ (original exile_psycho_weapons\arifle\sa61\config.bin)
13:46:35 Updating base class ->Pistol_Base_F, by exile_psycho_weapons\arifle\sa61\config.bin/CfgWeapons/exile_rifle_SA61/ (original exile_psycho_weapons\arifle\sa61\config.bin)
13:46:35 Updating base class ->CA_Magazine, by exile_psycho_weapons\mgun\pk\config.bin/CfgMagazines/100Rnd_762x54_PK_Tracer_Green/ (original exile_psycho_weapons\mgun\pk\config.bin)
13:46:35 Updating base class ->Rifle_Long_Base_F, by exile_psycho_weapons\mgun\pk\config.bin/CfgWeapons/PKP/ (original exile_psycho_weapons\mgun\pk\config.bin)
13:46:35 Updating base class ->PKP, by exile_psycho_weapons\mgun\pk\config.bin/CfgWeapons/Pecheneg/ (original exile_psycho_weapons\mgun\pk\config.bin)
13:46:35 Updating base class ShotgunBase->BulletBase, by exile_psycho_weapons\other\m1014\config.bin/CfgAmmo/B_12Gauge_Pellets/ (original a3\weapons_f\config.bin)
13:46:35 Updating base class ->CA_Magazine, by exile_psycho_weapons\other\m1014\config.bin/CfgMagazines/8Rnd_B_Beneli_74Slug/ (original exile_psycho_weapons\other\m1014\config.bin)
13:46:35 Updating base class ->CA_Magazine, by exile_psycho_weapons\other\m1014\config.bin/CfgMagazines/8Rnd_B_Beneli_74Pellets/ (original exile_psycho_weapons\other\m1014\config.bin)
13:46:35 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\other\m1014\config.bin/CfgWeapons/M1014/ (original exile_psycho_weapons\other\m1014\config.bin)
13:46:35 Updating base class ->CA_Magazine, by exile_psycho_weapons\pistol\colt1911\config.bin/CfgMagazines/7Rnd_45ACP_1911/ (original exile_psycho_weapons\pistol\colt1911\config.bin)
13:46:35 Updating base class ->Pistol_Base_F, by exile_psycho_weapons\pistol\colt1911\config.bin/CfgWeapons/Colt1911/ (original exile_psycho_weapons\pistol\colt1911\config.bin)
13:46:35 Updating base class ->CA_Magazine, by exile_psycho_weapons\pistol\makarov\config.bin/CfgMagazines/8Rnd_9x18_Makarov/ (original exile_psycho_weapons\pistol\makarov\config.bin)
13:46:35 Updating base class ->Pistol_Base_F, by exile_psycho_weapons\pistol\makarov\config.bin/CfgWeapons/Makarov/ (original exile_psycho_weapons\pistol\makarov\config.bin)
13:46:35 Updating base class ->CA_Magazine, by exile_psycho_weapons\pistol\revolver\config.bin/CfgMagazines/6Rnd_45ACP/ (original exile_psycho_weapons\pistol\revolver\config.bin)
13:46:35 Updating base class ->Pistol_Base_F, by exile_psycho_weapons\pistol\revolver\config.bin/CfgWeapons/TaurusTracker455/ (original exile_psycho_weapons\pistol\revolver\config.bin)
13:46:35 Updating base class ->TaurusTracker455, by exile_psycho_weapons\pistol\revolver\config.bin/CfgWeapons/TaurusTracker455_gold/ (original exile_psycho_weapons\pistol\revolver\config.bin)
13:46:35 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\dmr\config.bin/CfgMagazines/20Rnd_762x51_DMR/ (original exile_psycho_weapons\srifle\dmr\config.bin)
13:46:35 Updating base class ->20Rnd_762x51_DMR, by exile_psycho_weapons\srifle\dmr\config.bin/CfgMagazines/20Rnd_Yellow_Tracer_762x51_DMR/ (original exile_psycho_weapons\srifle\dmr\config.bin)
13:46:35 Updating base class ->20Rnd_762x51_DMR, by exile_psycho_weapons\srifle\dmr\config.bin/CfgMagazines/20Rnd_Red_Tracer_762x51_DMR/ (original exile_psycho_weapons\srifle\dmr\config.bin)
13:46:35 Updating base class ->20Rnd_762x51_DMR, by exile_psycho_weapons\srifle\dmr\config.bin/CfgMagazines/20Rnd_Green_Tracer_762x51_DMR/ (original exile_psycho_weapons\srifle\dmr\config.bin)
13:46:35 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\dmr\config.bin/CfgWeapons/srifle_DMR/ (original exile_psycho_weapons\srifle\dmr\config.bin)
13:46:35 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\huntingrifle\config.bin/CfgMagazines/5x_22_LR_17_HMR_M/ (original exile_psycho_weapons\srifle\huntingrifle\config.bin)
13:46:35 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\huntingrifle\config.bin/CfgWeapons/srifle_CZ550_base/ (original exile_psycho_weapons\srifle\huntingrifle\config.bin)
13:46:35 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\ksvk\config.bin/CfgMagazines/5Rnd_127x108_KSVK/ (original exile_psycho_weapons\srifle\ksvk\config.bin)
13:46:35 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\ksvk\config.bin/CfgMagazines/5Rnd_127x108_APDS_KSVK/ (original exile_psycho_weapons\srifle\ksvk\config.bin)
13:46:35 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\ksvk\config.bin/CfgWeapons/ksvk/ (original exile_psycho_weapons\srifle\ksvk\config.bin)
13:46:35 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\leeenfield\config.bin/CfgMagazines/10x_303_M/ (original exile_psycho_weapons\srifle\leeenfield\config.bin)
13:46:35 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\leeenfield\config.bin/CfgWeapons/srifle_LeeEnfield/ (original exile_psycho_weapons\srifle\leeenfield\config.bin)
13:46:35 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\m107\config.bin/CfgMagazines/10Rnd_127x99_m107/ (original exile_psycho_weapons\srifle\m107\config.bin)
13:46:35 Updating base class ->Rifle_Long_Base_F, by exile_psycho_weapons\srifle\m107\config.bin/CfgWeapons/exile_weapons_m107/ (original exile_psycho_weapons\srifle\m107\config.bin)
13:46:35 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\svd\config.bin/CfgMagazines/10Rnd_762x54_SVD/ (original exile_psycho_weapons\srifle\svd\config.bin)
13:46:35 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\svd\config.bin/CfgWeapons/srifle_SVD/ (original exile_psycho_weapons\srifle\svd\config.bin)
13:46:35 Updating base class ->srifle_SVD, by exile_psycho_weapons\srifle\svd\config.bin/CfgWeapons/srifle_SVD_des/ (original exile_psycho_weapons\srifle\svd\config.bin)
13:46:35 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\vss\config.bin/CfgMagazines/10Rnd_9x39_VSS/ (original exile_psycho_weapons\srifle\vss\config.bin)
13:46:35 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\vss\config.bin/CfgMagazines/20Rnd_9x39_VSS/ (original exile_psycho_weapons\srifle\vss\config.bin)
13:46:35 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\vss\config.bin/CfgWeapons/srifle_VSSVintorez/ (original exile_psycho_weapons\srifle\vss\config.bin)
13:46:35 Updating base class ->Plane_Civil_01_base_F, by a3\air_f_exp\plane_civil_01\config.bin/CfgVehicles/C_Plane_Civil_01_F/ (original a3\air_f_exp\plane_civil_01\config.bin)
13:46:35 Updating base class ->VTOL_01_infantry_base_F, by a3\air_f_exp\vtol_01\config.bin/CfgVehicles/B_T_VTOL_01_infantry_F/ (original a3\air_f_exp\vtol_01\config.bin)
13:46:35 Updating base class ->VTOL_01_vehicle_base_F, by a3\air_f_exp\vtol_01\config.bin/CfgVehicles/B_T_VTOL_01_vehicle_F/ (original a3\air_f_exp\vtol_01\config.bin)
13:46:35 Updating base class ->Boat_Transport_02_base_F, by a3\boat_f_exp\boat_transport_02\config.bin/CfgVehicles/B_G_Boat_Transport_02_F/ (original a3\boat_f_exp\boat_transport_02\config.bin)
13:46:35 Updating base class ->Scooter_Transport_01_base_F, by a3\boat_f_exp\scooter_transport_01\config.bin/CfgVehicles/C_Scooter_Transport_01_F/ (original a3\boat_f_exp\scooter_transport_01\config.bin)
13:46:36 Initializing Steam Manager
13:46:36 Steam Manager initialized.
13:46:36 
13:46:36 ==== Loaded addons ====
13:46:36 
13:46:36 dta\bin.pbo - 141838
13:46:36 dta\core.pbo - 109319
13:46:36 dta\languagecore_f.pbo - 115811
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\a6m5wreck.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\art_gallery.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\ausbuildings.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\ausextras.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\ausobjects.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\ausroads.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\ausrocks.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\ausscrappers.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\aussounds.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\australia.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\austrees.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\brg_africa.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\buildings.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\buildings2.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\ca_e.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\data.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\ed4_structures_a3.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\jas92_structures_f.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\langauage_e.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\language.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\language_acr.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\language_baf.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\language_pmc.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\misc.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\misc2.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\misc3.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\misc_e.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\mm_bank.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\mm_buildings.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\mm_buildings2.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\mm_buildings3.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\mm_buildings4.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\mm_civilengineering.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\mm_objects.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\mm_post.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\mm_residential.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\mm_residential2.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\mm_shopping.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\mm_showroom.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\partitioningfence.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\plants.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\plants2.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\plants_e.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\plants_e2.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\plants_pmc.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\plp_containers.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\raid_road.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\roads.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\roads2.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\roads_e.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\rocks.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\rocks2.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\rocks_e.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\shb.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\signs.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\signs2.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\structures.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\structures_e.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\structures_pmc.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\ui.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\water2.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\wheeled.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\wheeled2.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\xcam_eu.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\xcam_metal.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\xcam_objects.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\xcam_pipe.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\xcam_wood.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@Australia\addons\xcam_woodworks.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@exile\addons\dbo_old_bike.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@exile\addons\exile_assets.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@exile\addons\exile_client.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@exile\addons\exile_danny_items.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@exile\addons\exile_psycho_an2.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@exile\addons\exile_psycho_brdm.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@exile\addons\exile_psycho_btr40.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@exile\addons\exile_psycho_gaz_volha.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@exile\addons\exile_psycho_hmmw.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@exile\addons\exile_psycho_ikarus.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@exile\addons\exile_psycho_lada.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@exile\addons\exile_psycho_lrc.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@exile\addons\exile_psycho_octavia.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@exile\addons\exile_psycho_suvarm_a3.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@exile\addons\exile_psycho_suv_a3.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@exile\addons\exile_psycho_towtractor.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@exile\addons\exile_psycho_tractor.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@exile\addons\exile_psycho_uaz.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@exile\addons\exile_psycho_uh1h.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@exile\addons\exile_psycho_ural.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@exile\addons\exile_psycho_v3s.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@exile\addons\exile_psycho_vwgolf.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@exile\addons\exile_psycho_weapons.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@exile\addons\gnt_c185.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\jets\addons\air_f_jets.ebo - 115561
13:46:36 C:\ARMASERVER\EXILE2\jets\addons\anims_f_jets.ebo - 115286
13:46:36 C:\ARMASERVER\EXILE2\jets\addons\boat_f_jets.ebo - 115567
13:46:36 C:\ARMASERVER\EXILE2\jets\addons\cargoposes_f_jets.ebo - 115300
13:46:36 C:\ARMASERVER\EXILE2\jets\addons\characters_f_jets.ebo - 115542
13:46:36 C:\ARMASERVER\EXILE2\jets\addons\data_f_jets.ebo - 115286
13:46:36 C:\ARMASERVER\EXILE2\jets\addons\dubbing_f_jets.ebo - 115286
13:46:36 C:\ARMASERVER\EXILE2\jets\addons\editorpreviews_f_jets.ebo - 115286
13:46:36 C:\ARMASERVER\EXILE2\jets\addons\functions_f_jets.ebo - 115567
13:46:36 C:\ARMASERVER\EXILE2\jets\addons\languagemissions_f_jets.ebo - 115476
13:46:36 C:\ARMASERVER\EXILE2\jets\addons\language_f_jets.ebo - 115476
13:46:36 C:\ARMASERVER\EXILE2\jets\addons\missions_f_jets.ebo - 115483
13:46:36 C:\ARMASERVER\EXILE2\jets\addons\modules_f_jets.ebo - 115286
13:46:36 C:\ARMASERVER\EXILE2\jets\addons\music_f_jets.ebo - 115476
13:46:36 C:\ARMASERVER\EXILE2\jets\addons\sounds_f_jets.ebo - 115402
13:46:36 C:\ARMASERVER\EXILE2\jets\addons\static_f_jets.ebo - 115645
13:46:36 C:\ARMASERVER\EXILE2\jets\addons\ui_f_jets.ebo - 115483
13:46:36 C:\ARMASERVER\EXILE2\jets\addons\weapons_f_jets.ebo - 115476
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\air_f_exp.pbo - 115519
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\anims_f_exp.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\armor_f_exp.pbo - 115008
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\boat_f_exp.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\cargoposes_f_exp.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\characters_f_exp.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\data_f_exp.pbo - 114759
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\dubbing_f_exp.pbo - 114895
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\dubbing_radio_f_exp.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\dubbing_radio_f_exp_data_chi.pbo - 109319
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\dubbing_radio_f_exp_data_engfre.pbo - 109319
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\dubbing_radio_f_exp_data_fre.pbo - 109671
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\editorpreviews_f_exp.pbo - 115451
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\functions_f_exp.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\languagemissions_f_exp.pbo - 115476
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\language_f_exp.pbo - 115476
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\map_data_exp.ebo - 109320
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\map_tanoabuka.ebo - 114606
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\map_tanoabuka_data.ebo - 111017
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\map_tanoabuka_data_layers.ebo - 112475
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\map_tanoabuka_data_layers_00_00.ebo - 112475
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\map_tanoa_scenes_f.ebo - 114967
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\missions_f_exp.pbo - 115165
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\missions_f_exp_data.pbo - 114928
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\missions_f_exp_video.pbo - 114863
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\modules_f_exp.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\music_f_exp.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\music_f_exp_music.pbo - 110544
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\props_f_exp.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\rocks_f_exp.ebo - 114606
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\soft_f_exp.pbo - 115008
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\sounds_f_exp.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\static_f_exp.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\structures_f_exp.ebo - 114606
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\structures_f_exp_civilian.ebo - 114606
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\structures_f_exp_commercial.ebo - 114606
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\structures_f_exp_cultural.ebo - 114606
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\structures_f_exp_data.ebo - 111955
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\structures_f_exp_industrial.ebo - 114606
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\structures_f_exp_infrastructure.ebo - 114606
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\supplies_f_exp.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\ui_f_exp.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\vegetation_f_exp.ebo - 114606
13:46:36 C:\ARMASERVER\EXILE2\expansion\addons\weapons_f_exp.pbo - 115459
13:46:36 C:\ARMASERVER\EXILE2\mark\addons\anims_f_mark.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\mark\addons\characters_f_mark.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\mark\addons\data_f_mark.pbo - 114742
13:46:36 C:\ARMASERVER\EXILE2\mark\addons\dubbing_f_mark.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\mark\addons\dubbing_f_mp_mark.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\mark\addons\functions_f_mark.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\mark\addons\functions_f_mp_mark.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\mark\addons\languagemissions_f_mark.pbo - 115476
13:46:36 C:\ARMASERVER\EXILE2\mark\addons\languagemissions_f_mp_mark.pbo - 115476
13:46:36 C:\ARMASERVER\EXILE2\mark\addons\language_f_mark.pbo - 115476
13:46:36 C:\ARMASERVER\EXILE2\mark\addons\language_f_mp_mark.pbo - 115476
13:46:36 C:\ARMASERVER\EXILE2\mark\addons\missions_f_mark.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\mark\addons\missions_f_mark_data.pbo - 109325
13:46:36 C:\ARMASERVER\EXILE2\mark\addons\missions_f_mark_video.pbo - 109325
13:46:36 C:\ARMASERVER\EXILE2\mark\addons\missions_f_mp_mark.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\mark\addons\missions_f_mp_mark_data.pbo - 109325
13:46:36 C:\ARMASERVER\EXILE2\mark\addons\modules_f_mark.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\mark\addons\modules_f_mp_mark.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\mark\addons\music_f_mark.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\mark\addons\music_f_mark_music.pbo - 110544
13:46:36 C:\ARMASERVER\EXILE2\mark\addons\sounds_f_mark.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\mark\addons\static_f_mark.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\mark\addons\structures_f_mark.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\mark\addons\supplies_f_mark.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\mark\addons\ui_f_mark.pbo - 114609
13:46:36 C:\ARMASERVER\EXILE2\mark\addons\ui_f_mp_mark.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\mark\addons\weapons_f_mark.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\heli\addons\air_f_heli.pbo - 115476
13:46:36 C:\ARMASERVER\EXILE2\heli\addons\anims_f_heli.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\heli\addons\boat_f_heli.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\heli\addons\cargoposes_f_heli.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\heli\addons\data_f_heli.pbo - 114742
13:46:36 C:\ARMASERVER\EXILE2\heli\addons\dubbing_f_heli.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\heli\addons\functions_f_heli.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\heli\addons\languagemissions_f_heli.pbo - 115476
13:46:36 C:\ARMASERVER\EXILE2\heli\addons\language_f_heli.pbo - 115476
13:46:36 C:\ARMASERVER\EXILE2\heli\addons\missions_f_heli.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\heli\addons\missions_f_heli_data.pbo - 109325
13:46:36 C:\ARMASERVER\EXILE2\heli\addons\missions_f_heli_video.pbo - 109325
13:46:36 C:\ARMASERVER\EXILE2\heli\addons\modules_f_heli.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\heli\addons\music_f_heli.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\heli\addons\music_f_heli_music.pbo - 109325
13:46:36 C:\ARMASERVER\EXILE2\heli\addons\soft_f_heli.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\heli\addons\sounds_f_heli.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\heli\addons\structures_f_heli.pbo - 115743
13:46:36 C:\ARMASERVER\EXILE2\heli\addons\supplies_f_heli.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\heli\addons\ui_f_heli.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\kart\addons\anims_f_kart.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\kart\addons\characters_f_kart.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\kart\addons\data_f_kart.pbo - 114742
13:46:36 C:\ARMASERVER\EXILE2\kart\addons\languagemissions_f_kart.pbo - 115476
13:46:36 C:\ARMASERVER\EXILE2\kart\addons\language_f_kart.pbo - 115476
13:46:36 C:\ARMASERVER\EXILE2\kart\addons\missions_f_kart.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\kart\addons\missions_f_kart_data.pbo - 109325
13:46:36 C:\ARMASERVER\EXILE2\kart\addons\modules_f_kart.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\kart\addons\modules_f_kart_data.pbo - 109325
13:46:36 C:\ARMASERVER\EXILE2\kart\addons\soft_f_kart.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\kart\addons\sounds_f_kart.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\kart\addons\structures_f_kart.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\kart\addons\ui_f_kart.pbo - 114609
13:46:36 C:\ARMASERVER\EXILE2\kart\addons\weapons_f_kart.pbo - 114610
13:46:36 C:\ARMASERVER\EXILE2\curator\addons\data_f_curator.pbo - 114741
13:46:36 C:\ARMASERVER\EXILE2\curator\addons\data_f_curator_music.pbo - 110544
13:46:36 C:\ARMASERVER\EXILE2\curator\addons\functions_f_curator.pbo - 109320
13:46:36 C:\ARMASERVER\EXILE2\curator\addons\language_f_curator.pbo - 115476
13:46:36 C:\ARMASERVER\EXILE2\curator\addons\missions_f_curator.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\curator\addons\modules_f_curator.pbo - 114606
13:46:36 C:\ARMASERVER\EXILE2\curator\addons\ui_f_curator.pbo - 111493
13:46:36 C:\ARMASERVER\EXILE2\@exileserver\addons\a3_infistar_exile.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@exileserver\addons\exile_server.pbo - unknown
13:46:36 C:\ARMASERVER\EXILE2\@exileserver\addons\exile_server_config.pbo - unknown
13:46:36 addons\3den.pbo - 114846
13:46:36 addons\3den_language.pbo - 115476
13:46:36 addons\a3.pbo - unknown
13:46:36 addons\air_f.pbo - 115476
13:46:36 addons\air_f_beta.pbo - 115476
13:46:36 addons\air_f_epb.pbo - 115476
13:46:36 addons\air_f_epc.pbo - 115519
13:46:36 addons\air_f_gamma.pbo - 115476
13:46:36 addons\animals_f.pbo - 111237
13:46:36 addons\animals_f_beta.pbo - 114606
13:46:36 addons\anims_f.pbo - 115189
13:46:36 addons\anims_f_bootcamp.pbo - 114606
13:46:36 addons\anims_f_data.pbo - 109364
13:46:36 addons\anims_f_epa.pbo - 109319
13:46:36 addons\anims_f_epc.pbo - 114147
13:46:36 addons\anims_f_exp_a.pbo - 114606
13:46:36 addons\armor_f.pbo - 114606
13:46:36 addons\armor_f_beta.pbo - 115451
13:46:36 addons\armor_f_epb.pbo - 114606
13:46:36 addons\armor_f_epc.pbo - 114147
13:46:36 addons\armor_f_gamma.pbo - 114606
13:46:36 addons\baseconfig_f.pbo - 109319
13:46:36 addons\boat_f.pbo - 114606
13:46:36 addons\boat_f_beta.pbo - 114606
13:46:36 addons\boat_f_epc.pbo - 114606
13:46:36 addons\boat_f_gamma.pbo - 114606
13:46:36 addons\cargoposes_f.pbo - 115111
13:46:36 addons\characters_f.pbo - 115516
13:46:36 addons\characters_f_beta.pbo - 110187
13:46:36 addons\characters_f_bootcamp.pbo - 114606
13:46:36 addons\characters_f_epa.pbo - 109319
13:46:36 addons\characters_f_epb.pbo - 109319
13:46:36 addons\characters_f_epc.pbo - 109874
13:46:36 addons\characters_f_gamma.pbo - 109319
13:46:36 addons\data_f.pbo - 115865
13:46:36 addons\data_f_bootcamp.pbo - 109319
13:46:36 addons\data_f_exp_a.pbo - 114606
13:46:36 addons\data_f_exp_b.pbo - 109319
13:46:36 addons\drones_f.pbo - 115402
13:46:36 addons\dubbing_f.pbo - 109319
13:46:36 addons\dubbing_f_beta.pbo - 109319
13:46:36 addons\dubbing_f_bootcamp.pbo - 114606
13:46:36 addons\dubbing_f_epa.pbo - 109319
13:46:36 addons\dubbing_f_epb.pbo - 109319
13:46:36 addons\dubbing_f_epc.pbo - 109319
13:46:36 addons\dubbing_f_gamma.pbo - 110071
13:46:36 addons\dubbing_radio_f.pbo - 109319
13:46:36 addons\dubbing_radio_f_data_eng.pbo - 109319
13:46:36 addons\dubbing_radio_f_data_engb.pbo - 109319
13:46:36 addons\dubbing_radio_f_data_gre.pbo - 109319
13:46:36 addons\dubbing_radio_f_data_per.pbo - 109319
13:46:36 addons\dubbing_radio_f_data_vr.pbo - 109320
13:46:36 addons\editorpreviews_f.pbo - 114962
13:46:36 addons\editor_f.pbo - 109319
13:46:36 addons\functions_f.pbo - 115111
13:46:36 addons\functions_f_bootcamp.pbo - 114606
13:46:36 addons\functions_f_epa.pbo - 109319
13:46:36 addons\functions_f_epc.pbo - 109319
13:46:36 addons\functions_f_exp_a.pbo - 115075
13:46:36 addons\jbad_defines.pbo - unknown
13:46:36 addons\jbad_misc.pbo - unknown
13:46:36 addons\jbad_rocks.pbo - unknown
13:46:36 addons\jbad_sounds.pbo - unknown
13:46:36 addons\jbad_structures.pbo - unknown
13:46:36 addons\jbad_veg.pbo - unknown
13:46:36 addons\languagemissions_f.pbo - 115476
13:46:36 addons\languagemissions_f_beta.pbo - 115476
13:46:36 addons\languagemissions_f_bootcamp.pbo - 115476
13:46:36 addons\languagemissions_f_epa.pbo - 115476
13:46:36 addons\languagemissions_f_epb.pbo - 115476
13:46:36 addons\languagemissions_f_epc.pbo - 115476
13:46:36 addons\languagemissions_f_exp_a.pbo - 115476
13:46:36 addons\languagemissions_f_gamma.pbo - 115476
13:46:36 addons\language_f.pbo - 115476
13:46:36 addons\language_f_beta.pbo - 115476
13:46:36 addons\language_f_bootcamp.pbo - 115476
13:46:36 addons\language_f_epa.pbo - 115476
13:46:36 addons\language_f_epb.pbo - 115476
13:46:36 addons\language_f_epc.pbo - 115476
13:46:36 addons\language_f_exp_a.pbo - 115476
13:46:36 addons\language_f_exp_b.pbo - 115476
13:46:36 addons\language_f_gamma.pbo - 115476
13:46:36 addons\map_altis.pbo - 114606
13:46:36 addons\map_altis_data.pbo - 111047
13:46:36 addons\map_altis_data_layers.pbo - 99901
13:46:36 addons\map_altis_data_layers_00_00.pbo - 99901
13:46:36 addons\map_altis_data_layers_00_01.pbo - 99901
13:46:36 addons\map_altis_data_layers_01_00.pbo - 99901
13:46:36 addons\map_altis_data_layers_01_01.pbo - 99901
13:46:36 addons\map_altis_scenes_f.pbo - 114967
13:46:36 addons\map_data.pbo - 113240
13:46:36 addons\map_stratis.pbo - 114606
13:46:36 addons\map_stratis_data.pbo - 111017
13:46:36 addons\map_stratis_data_layers.pbo - 99082
13:46:36 addons\map_stratis_scenes_f.pbo - 114967
13:46:36 addons\map_vr.pbo - 105264
13:46:36 addons\map_vr_scenes_f.pbo - 115015
13:46:36 addons\misc_f.pbo - 113884
13:46:36 addons\missions_f.pbo - 115361
13:46:36 addons\missions_f_beta.pbo - 109833
13:46:36 addons\missions_f_beta_data.pbo - 109325
13:46:36 addons\missions_f_beta_video.pbo - 109325
13:46:36 addons\missions_f_bootcamp.pbo - 115047
13:46:36 addons\missions_f_bootcamp_data.pbo - 109325
13:46:36 addons\missions_f_bootcamp_video.pbo - 109325
13:46:36 addons\missions_f_data.pbo - 109325
13:46:36 addons\missions_f_epa.pbo - 114928
13:46:36 addons\missions_f_epa_data.pbo - 109319
13:46:36 addons\missions_f_epa_video.pbo - 109319
13:46:36 addons\missions_f_epb.pbo - 109319
13:46:36 addons\missions_f_epc.pbo - 109319
13:46:36 addons\missions_f_exp_a.pbo - 114606
13:46:36 addons\missions_f_exp_a_data.pbo - 109325
13:46:36 addons\missions_f_gamma.pbo - 114895
13:46:36 addons\missions_f_gamma_data.pbo - 109319
13:46:36 addons\missions_f_gamma_video.pbo - 109325
13:46:36 addons\missions_f_video.pbo - 109325
13:46:36 addons\modules_f.pbo - 115453
13:46:36 addons\modules_f_beta.pbo - 111324
13:46:36 addons\modules_f_beta_data.pbo - 109325
13:46:36 addons\modules_f_bootcamp.pbo - 114606
13:46:36 addons\modules_f_data.pbo - 110898
13:46:36 addons\modules_f_epb.pbo - 109325
13:46:36 addons\modules_f_exp_a.pbo - 114606
13:46:36 addons\music_f.pbo - 110544
13:46:36 addons\music_f_bootcamp.pbo - 114606
13:46:36 addons\music_f_bootcamp_music.pbo - 110544
13:46:36 addons\music_f_epa.pbo - 110544
13:46:36 addons\music_f_epa_music.pbo - 110544
13:46:36 addons\music_f_epb.pbo - 110544
13:46:36 addons\music_f_epb_music.pbo - 110544
13:46:36 addons\music_f_epc.pbo - 110544
13:46:36 addons\music_f_epc_music.pbo - 110544
13:46:36 addons\music_f_music.pbo - 109325
13:46:36 addons\plants_f.pbo - 113240
13:46:36 addons\props_f_exp_a.pbo - 114606
13:46:36 addons\roads_f.pbo - 110064
13:46:36 addons\rocks_f.pbo - 113884
13:46:36 addons\signs_f.pbo - 114605
13:46:36 addons\soft_f.pbo - 115008
13:46:36 addons\soft_f_beta.pbo - 115008
13:46:36 addons\soft_f_bootcamp.pbo - 114606
13:46:36 addons\soft_f_epc.pbo - 115008
13:46:36 addons\soft_f_gamma.pbo - 115008
13:46:36 addons\sounds_f.pbo - 115368
13:46:36 addons\sounds_f_arsenal.pbo - 111486
13:46:36 addons\sounds_f_bootcamp.pbo - 114606
13:46:36 addons\sounds_f_characters.pbo - 109325
13:46:36 addons\sounds_f_environment.pbo - 113485
13:46:36 addons\sounds_f_epb.pbo - 109325
13:46:36 addons\sounds_f_epc.pbo - 109325
13:46:36 addons\sounds_f_exp_a.pbo - 114606
13:46:36 addons\sounds_f_sfx.pbo - 115111
13:46:36 addons\sounds_f_vehicles.pbo - 110888
13:46:36 addons\static_f.pbo - 114606
13:46:36 addons\static_f_beta.pbo - 112498
13:46:36 addons\static_f_gamma.pbo - 113777
13:46:36 addons\structures_f.pbo - 114756
13:46:36 addons\structures_f_bootcamp.pbo - 114606
13:46:36 addons\structures_f_data.pbo - 111581
13:46:36 addons\structures_f_epa.pbo - 114606
13:46:36 addons\structures_f_epb.pbo - 113935
13:46:36 addons\structures_f_epc.pbo - 111017
13:46:36 addons\structures_f_exp_a.pbo - 114606
13:46:36 addons\structures_f_households.pbo - 114885
13:46:36 addons\structures_f_ind.pbo - 114783
13:46:36 addons\structures_f_mil.pbo - 113884
13:46:36 addons\structures_f_wrecks.pbo - 113884
13:46:36 addons\uifonts_f.pbo - 109325
13:46:36 addons\uifonts_f_data.pbo - 109528
13:46:36 addons\ui_f.pbo - 115476
13:46:36 addons\ui_f_bootcamp.pbo - 114606
13:46:36 addons\ui_f_data.pbo - 115010
13:46:36 addons\ui_f_exp_a.pbo - 114606
13:46:36 addons\weapons_f.pbo - 115459
13:46:36 addons\weapons_f_beta.pbo - 114606
13:46:36 addons\weapons_f_bootcamp.pbo - 114606
13:46:36 addons\weapons_f_epa.pbo - 111417
13:46:36 addons\weapons_f_epb.pbo - 109320
13:46:36 addons\weapons_f_epc.pbo - 113194
13:46:36 addons\weapons_f_gamma.pbo - 112400
13:46:36 
13:46:36 =======================
13:46:36 
13:46:36 ============================================================================================= List of mods ===============================================================================================
13:46:36 modsReadOnly = true
13:46:36 safeModsActivated = false
13:46:36 customMods = true
13:46:36 hash = '79A2981E59A6650E32E854AF78A9B0466FA654C4'
13:46:36 hashShort = '68361097'
13:46:36                                               name |               modDir |    default |               origin |                                     hash | hashShort | fullPath
13:46:36 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
13:46:36                                    Australia V5.09 |           @Australia |      false |             GAME DIR | 13e1b8ddad9b242a7b5eedf18dc75cd025f9b8ee |  913cdda4 | C:\ARMASERVER\EXILE2\@Australia
13:46:36                                          Exile Mod |               @exile |      false |             GAME DIR | 4889db0a63d731985e5387b33e6e245812442446 |   16019b2 | C:\ARMASERVER\EXILE2\@exile
13:46:36                                Arma 3 DLC Bundle 2 |           dlcbundle2 |       true |            NOT FOUND |                                          |           | 
13:46:36                                Arma 3 DLC Bundle 1 |            dlcbundle |       true |            NOT FOUND |                                          |           | 
13:46:36                                        Arma 3 Jets |                 jets |       true |             GAME DIR | 6ff3e01edd9626b5beb33cbf112c5de32f785817 |  77cce3fc | C:\ARMASERVER\EXILE2\jets
13:46:36                                        Arma 3 Apex |            expansion |       true |             GAME DIR | fe7fe478146f0ef6a041a282d2a745c2a0f4c225 |  c23729b0 | C:\ARMASERVER\EXILE2\expansion
13:46:36                                    Arma 3 Marksmen |                 mark |       true |             GAME DIR | 4c9d9b395d33d01e5d465d0777b70d23b48eb1d0 |  f66326b3 | C:\ARMASERVER\EXILE2\mark
13:46:36                                 Arma 3 Helicopters |                 heli |       true |             GAME DIR | d76699f58f82f2e77c7f111edf5d39bda417972c |  8cd20038 | C:\ARMASERVER\EXILE2\heli
13:46:36                                       Arma 3 Karts |                 kart |       true |             GAME DIR | abb4b14c4cb63da6fc486dd28d23712509e8c1f0 |  40f1573d | C:\ARMASERVER\EXILE2\kart
13:46:36                                        Arma 3 Zeus |              curator |       true |             GAME DIR | 08701d9f71e4654a67166e1da7d0036b56733d56 |  6fd0441e | C:\ARMASERVER\EXILE2\curator
13:46:36                                             Arma 3 |                   A3 |       true |            NOT FOUND |                                          |           | 
13:46:36                                       @exileserver |         @exileserver |      false |             GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 |  11fdd19c | C:\ARMASERVER\EXILE2\@exileserver
13:46:36 ==========================================================================================================================================================================================================
13:46:36 InitSound ...
13:46:36 InitSound - complete
13:46:36 PhysX3 SDK Init started ...
13:46:36 PhysX3 SDK Init ended.
13:46:38 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
a3_characters_f
13:46:38 Loading movesType CfgGesturesMale
13:46:38 Creating action map cache
13:46:38 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
13:46:38 MovesType CfgGesturesMale load time 59 ms
13:46:38 Loading movesType CfgMovesMaleSdr
13:46:39 Creating action map cache
13:46:42 Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\sittingchair\hubsittingchaira_idle1.rtm differs (looped now 0)! MoveName: hubsittingchaira_idle1
13:46:43 MovesType CfgMovesMaleSdr load time 4605 ms
13:46:43 VoteThreshold must be in 0..1 range. Defaulting to 0.5
13:46:43 Initializing Steam server - Game Port: 2312, Steam Query Port: 2313
13:46:43 Steam AppId from steam_appid.txt: 107410
13:46:44 Starting mission:
13:46:44  Mission file: Exile (__cur_mp)
13:46:44  Mission world: Australia
13:46:44  Mission directory: mpmissions\__cur_mp.Australia\
13:46:50 No more slot to add connection at 053184 (5315.7,18409.1)
13:46:50 No more slot to add connection at 065190 (6505.2,19073.8)
13:46:50 No more slot to add connection at 065190 (6517.7,19074.2)
13:46:50 No more slot to add connection at 100169 (10029.4,16993.2)
13:46:50 No more slot to add connection at 162336 (16292.4,33612.9)
13:46:50 No more slot to add connection at 185156 (18555.8,15613.3)
13:46:50 No more slot to add connection at 185156 (18556.9,15607.1)
13:46:50 No more slot to add connection at 185156 (18555.8,15613.3)
13:46:50 No more slot to add connection at 203131 (20345.2,13187.8)
13:46:50 No more slot to add connection at 203131 (20351.8,13190.5)
13:46:50 No more slot to add connection at 203131 (20375.1,13199.4)
13:46:50 No more slot to add connection at 203132 (20398.4,13208.4)
13:46:50 No more slot to add connection at 204132 (20421.8,13217.3)
13:46:50 No more slot to add connection at 204132 (20445.1,13226.3)
13:46:50 No more slot to add connection at 204132 (20468.4,13235.2)
13:46:50 No more slot to add connection at 204132 (20491.8,13244.2)
13:46:50 No more slot to add connection at 205132 (20515.1,13253.2)
13:46:50 No more slot to add connection at 205132 (20538.5,13262.1)
13:46:50 No more slot to add connection at 205132 (20542.4,13264.0)
13:46:50 No more slot to add connection at 205132 (20563.8,13276.9)
13:46:50 No more slot to add connection at 205132 (20585.2,13289.8)
13:46:50 No more slot to add connection at 206133 (20606.7,13302.7)
13:46:50 No more slot to add connection at 206133 (20610.2,13305.2)
13:46:50 No more slot to add connection at 206133 (20613.2,13308.4)
13:46:50 No more slot to add connection at 206133 (20615.7,13312.0)
13:46:50 No more slot to add connection at 206133 (20627.8,13333.8)
13:46:50 No more slot to add connection at 206133 (20639.9,13355.7)
13:46:50 No more slot to add connection at 206133 (20652.0,13377.6)
13:46:50 No more slot to add connection at 206133 (20664.1,13399.4)
13:46:50 No more slot to add connection at 206134 (20666.6,13403.0)
13:46:50 No more slot to add connection at 206134 (20669.6,13406.2)
13:46:50 No more slot to add connection at 206134 (20673.1,13408.7)
13:46:50 No more slot to add connection at 206134 (20694.6,13421.6)
13:46:50 No more slot to add connection at 207134 (20716.0,13434.5)
13:46:50 No more slot to add connection at 207134 (20737.4,13447.4)
13:46:50 No more slot to add connection at 207134 (20740.9,13449.9)
13:46:50 No more slot to add connection at 207134 (20744.0,13453.1)
13:46:50 No more slot to add connection at 207134 (20746.4,13456.7)
13:46:50 No more slot to add connection at 207134 (20758.5,13478.5)
13:46:50 No more slot to add connection at 207135 (20770.6,13500.4)
13:46:50 No more slot to add connection at 207135 (20782.8,13522.3)
13:46:50 No more slot to add connection at 207135 (20794.9,13544.1)
13:46:50 No more slot to add connection at 208135 (20807.0,13566.0)
13:46:50 No more slot to add connection at 208135 (20819.1,13587.9)
13:46:50 No more slot to add connection at 208136 (20831.2,13609.7)
13:46:50 No more slot to add connection at 208136 (20843.4,13631.6)
13:46:50 No more slot to add connection at 208136 (20845.8,13635.2)
13:46:50 No more slot to add connection at 208136 (20848.8,13638.4)
13:46:50 No more slot to add connection at 208136 (20852.4,13640.9)
13:46:50 No more slot to add connection at 208136 (20856.3,13642.8)
13:46:50 No more slot to add connection at 208136 (20879.6,13651.8)
13:46:50 No more slot to add connection at 209136 (20903.0,13660.7)
13:46:50 No more slot to add connection at 209136 (20926.3,13669.7)
13:46:50 No more slot to add connection at 209136 (20930.2,13671.6)
13:46:50 No more slot to add connection at 209136 (20933.7,13674.2)
13:46:50 No more slot to add connection at 209136 (20936.8,13677.3)
13:46:50 No more slot to add connection at 209136 (20939.2,13680.9)
13:46:50 No more slot to add connection at 209137 (20951.3,13702.8)
13:46:50 No more slot to add connection at 209137 (20963.4,13724.7)
13:46:50 No more slot to add connection at 209137 (20975.6,13746.5)
13:46:50 No more slot to add connection at 209137 (20987.7,13768.4)
13:46:50 No more slot to add connection at 209137 (20999.8,13790.2)
13:46:50 No more slot to add connection at 210138 (21011.9,13812.1)
13:46:50 No more slot to add connection at 210138 (21024.0,13834.0)
13:46:50 No more slot to add connection at 210138 (21030.1,13844.9)
13:46:50 No more slot to add connection at 244169 (24479.9,16940.4)
13:46:50 No more slot to add connection at 244169 (24496.0,16959.6)
13:46:50 No more slot to add connection at 245169 (24512.0,16978.7)
13:46:50 No more slot to add connection at 245169 (24528.1,16997.9)
13:46:50 No more slot to add connection at 245170 (24531.2,17001.0)
13:46:50 No more slot to add connection at 245170 (24534.8,17003.5)
13:46:50 No more slot to add connection at 245170 (24556.4,17016.0)
13:46:50 No more slot to add connection at 245170 (24578.1,17028.5)
13:46:50 No more slot to add connection at 245170 (24585.2,17033.5)
13:46:50 No more slot to add connection at 246170 (24604.3,17049.5)
13:46:50 No more slot to add connection at 246170 (24623.5,17065.6)
13:46:50 No more slot to add connection at 246170 (24642.6,17081.7)
13:46:50 No more slot to add connection at 246170 (24661.8,17097.7)
13:46:50 No more slot to add connection at 246171 (24665.4,17100.2)
13:46:50 No more slot to add connection at 246171 (24687.0,17112.7)
13:46:50 No more slot to add connection at 247171 (24708.7,17125.2)
13:46:50 No more slot to add connection at 247171 (24730.3,17137.7)
13:46:50 No more slot to add connection at 247171 (24752.0,17150.2)
13:46:50 No more slot to add connection at 247171 (24759.1,17155.2)
13:46:50 No more slot to add connection at 247171 (24765.3,17161.4)
13:46:50 No more slot to add connection at 247171 (24781.3,17180.6)
13:46:50 No more slot to add connection at 247171 (24797.4,17199.7)
13:46:50 No more slot to add connection at 248172 (24803.6,17205.9)
13:46:50 No more slot to add connection at 248172 (24822.7,17221.9)
13:46:50 No more slot to add connection at 248172 (24841.9,17238.0)
13:46:50 No more slot to add connection at 248172 (24861.0,17254.1)
13:46:50 No more slot to add connection at 248172 (24880.2,17270.1)
13:46:50 No more slot to add connection at 248172 (24899.3,17286.2)
13:46:50 No more slot to add connection at 249173 (24918.5,17302.3)
13:46:50 No more slot to add connection at 249173 (24937.6,17318.4)
13:46:50 No more slot to add connection at 249173 (24956.8,17334.4)
13:46:50 No more slot to add connection at 249173 (24975.9,17350.5)
13:46:50 No more slot to add connection at 249173 (24995.1,17366.6)
13:46:50 No more slot to add connection at 250173 (25014.2,17382.6)
13:46:50 No more slot to add connection at 250173 (25033.4,17398.7)
13:46:50 No more slot to add connection at 250174 (25052.5,17414.8)
13:46:50 No more slot to add connection at 250174 (25071.7,17430.8)
13:46:50 No more slot to add connection at 250174 (25090.8,17446.9)
13:46:50 No more slot to add connection at 251174 (25100.1,17456.2)
13:46:50 No more slot to add connection at 251174 (25107.6,17466.9)
13:46:50 No more slot to add connection at 251174 (25113.1,17478.7)
13:46:50 No more slot to add connection at 251175 (25121.7,17502.2)
13:46:50 No more slot to add connection at 251175 (25130.2,17525.7)
13:46:50 No more slot to add connection at 251175 (25138.8,17549.2)
13:46:50 No more slot to add connection at 251175 (25142.4,17557.1)
13:46:50 No more slot to add connection at 251175 (25147.4,17564.2)
13:46:50 No more slot to add connection at 251175 (25153.6,17570.4)
13:46:50 No more slot to add connection at 251175 (25172.8,17586.5)
13:46:50 No more slot to add connection at 251176 (25191.9,17602.5)
13:46:50 No more slot to add connection at 252176 (25211.1,17618.6)
13:46:50 No more slot to add connection at 252176 (25230.2,17634.7)
13:46:50 No more slot to add connection at 252176 (25249.4,17650.7)
13:46:50 No more slot to add connection at 252176 (25256.5,17655.7)
13:46:50 No more slot to add connection at 252176 (25264.4,17659.4)
13:46:50 No more slot to add connection at 252176 (25287.9,17668.0)
13:46:50 No more slot to add connection at 253126 (25323.8,12635.2)
13:46:50 No more slot to add connection at 253126 (25323.8,12641.4)
13:46:50 No more slot to add connection at 253126 (25323.8,12635.2)
13:46:50 No more slot to add connection at 253126 (25323.8,12641.4)
13:46:50 No more slot to add connection at 253176 (25311.4,17676.5)
13:46:50 No more slot to add connection at 253176 (25334.9,17685.1)
13:46:50 No more slot to add connection at 253176 (25358.4,17693.6)
13:46:50 No more slot to add connection at 253176 (25366.8,17695.9)
13:46:50 No more slot to add connection at 253177 (25391.4,17700.2)
13:46:50 No more slot to add connection at 254177 (25416.0,17704.6)
13:46:50 No more slot to add connection at 254177 (25440.6,17708.9)
13:46:50 No more slot to add connection at 254177 (25465.3,17713.2)
13:46:50 No more slot to add connection at 254177 (25489.9,17717.6)
13:46:50 No more slot to add connection at 255122 (25532.2,12293.6)
13:46:50 No more slot to add connection at 255177 (25514.5,17721.9)
13:46:50 No more slot to add connection at 255177 (25539.1,17726.3)
13:46:50 No more slot to add connection at 255177 (25563.7,17730.6)
13:46:50 No more slot to add connection at 255177 (25588.4,17734.9)
13:46:50 No more slot to add connection at 256177 (25613.0,17739.3)
13:46:50 No more slot to add connection at 256177 (25637.6,17743.6)
13:46:50 No more slot to add connection at 256177 (25662.2,17748.0)
13:46:50 No more slot to add connection at 256177 (25686.8,17752.3)
13:46:50 No more slot to add connection at 257177 (25711.5,17756.7)
13:46:50 No more slot to add connection at 257177 (25724.1,17760.0)
13:46:50 No more slot to add connection at 257177 (25747.6,17768.6)
13:46:50 No more slot to add connection at 257177 (25756.0,17770.8)
13:46:50 No more slot to add connection at 257177 (25780.6,17775.2)
13:46:50 No more slot to add connection at 258177 (25805.2,17779.5)
13:46:50 No more slot to add connection at 258177 (25813.9,17780.3)
13:46:50 No more slot to add connection at 258177 (25838.9,17780.3)
13:46:50 No more slot to add connection at 258177 (25863.9,17780.3)
13:46:50 No more slot to add connection at 258177 (25888.9,17780.3)
13:46:50 No more slot to add connection at 259177 (25913.9,17780.3)
13:46:50 No more slot to add connection at 259177 (25938.9,17780.3)
13:46:50 No more slot to add connection at 259177 (25963.9,17780.3)
13:46:50 No more slot to add connection at 259177 (25988.9,17780.3)
13:46:50 No more slot to add connection at 260177 (26013.9,17780.3)
13:46:50 No more slot to add connection at 260177 (26038.9,17780.3)
13:46:50 No more slot to add connection at 260177 (26063.9,17780.3)
13:46:50 No more slot to add connection at 260177 (26088.9,17780.3)
13:46:50 No more slot to add connection at 261177 (26113.9,17780.3)
13:46:50 No more slot to add connection at 261177 (26138.9,17780.3)
13:46:50 No more slot to add connection at 261177 (26163.9,17780.3)
13:46:50 No more slot to add connection at 261177 (26188.9,17780.3)
13:46:50 No more slot to add connection at 262177 (26213.9,17780.3)
13:46:50 No more slot to add connection at 262177 (26238.9,17780.3)
13:46:50 No more slot to add connection at 262177 (26263.9,17780.3)
13:46:50 No more slot to add connection at 262177 (26288.9,17780.3)
13:46:50 No more slot to add connection at 263177 (26313.9,17780.3)
13:46:50 No more slot to add connection at 263177 (26338.9,17780.3)
13:46:50 No more slot to add connection at 263177 (26363.9,17780.3)
13:46:50 No more slot to add connection at 263177 (26388.9,17780.3)
13:46:50 No more slot to add connection at 264177 (26413.9,17780.3)
13:46:50 No more slot to add connection at 264177 (26438.9,17780.3)
13:46:50 No more slot to add connection at 264177 (26463.9,17780.3)
13:46:50 No more slot to add connection at 264177 (26488.9,17780.3)
13:46:50 No more slot to add connection at 265177 (26513.9,17780.3)
13:46:50 No more slot to add connection at 265177 (26538.9,17780.3)
13:46:50 No more slot to add connection at 265177 (26563.9,17780.3)
13:46:50 No more slot to add connection at 265177 (26588.9,17780.3)
13:46:50 No more slot to add connection at 266177 (26613.9,17780.3)
13:46:50 No more slot to add connection at 266177 (26638.9,17780.3)
13:46:50 No more slot to add connection at 266177 (26663.9,17780.3)
13:46:50 No more slot to add connection at 266177 (26688.9,17780.3)
13:46:50 No more slot to add connection at 266177 (26693.3,17779.9)
13:46:50 No more slot to add connection at 267177 (26717.9,17775.6)
13:46:50 No more slot to add connection at 267177 (26742.5,17771.2)
13:46:50 No more slot to add connection at 267177 (26767.1,17766.9)
13:46:50 No more slot to add connection at 267177 (26791.8,17762.5)
13:46:50 No more slot to add connection at 268177 (26816.4,17758.2)
13:46:50 No more slot to add connection at 268177 (26841.0,17753.9)
13:46:50 No more slot to add connection at 268177 (26865.6,17749.5)
13:46:50 No more slot to add connection at 268177 (26890.2,17745.2)
13:46:50 No more slot to add connection at 268177 (26894.4,17744.1)
13:46:50 No more slot to add connection at 268177 (26898.4,17742.2)
13:46:50 No more slot to add connection at 269177 (26920.0,17729.7)
13:46:50 No more slot to add connection at 269177 (26941.7,17717.2)
13:46:50 No more slot to add connection at 269177 (26961.6,17700.5)
13:46:50 No more slot to add connection at 269176 (26977.7,17681.3)
13:46:50 No more slot to add connection at 269176 (26993.8,17662.2)
13:46:50 No more slot to add connection at 270176 (27009.9,17643.0)
13:46:50 No more slot to add connection at 270176 (27042.0,17604.7)
13:46:50 No more slot to add connection at 270175 (27058.1,17585.6)
13:46:50 No more slot to add connection at 270175 (27074.1,17566.4)
13:46:50 No more slot to add connection at 271175 (27106.3,17528.1)
13:46:50 No more slot to add connection at 270175 (27090.2,17547.3)
13:46:50 No more slot to add connection at 271175 (27122.3,17509.0)
13:46:50 No more slot to add connection at 271174 (27138.4,17489.8)
13:46:50 No more slot to add connection at 271174 (27154.5,17470.7)
13:46:50 No more slot to add connection at 271174 (27186.6,17432.4)
13:46:50 No more slot to add connection at 271174 (27170.6,17451.5)
13:46:50 No more slot to add connection at 271174 (27195.9,17423.1)
13:46:50 No more slot to add connection at 272174 (27215.0,17407.0)
13:46:50 No more slot to add connection at 272174 (27205.4,17415.1)
13:46:50 No more slot to add connection at 272173 (27234.2,17391.0)
13:46:50 No more slot to add connection at 272173 (27272.5,17358.8)
13:46:50 No more slot to add connection at 272173 (27253.3,17374.9)
13:46:50 No more slot to add connection at 272173 (27281.7,17349.6)
13:46:50 No more slot to add connection at 272173 (27297.8,17330.4)
13:46:50 No more slot to add connection at 273173 (27313.9,17311.3)
13:46:50 No more slot to add connection at 273172 (27346.0,17273.0)
13:46:50 No more slot to add connection at 273172 (27329.9,17292.1)
13:46:50 No more slot to add connection at 273172 (27362.1,17253.8)
13:46:50 No more slot to add connection at 273172 (27378.1,17234.7)
13:46:50 No more slot to add connection at 273172 (27394.2,17215.5)
13:46:50 No more slot to add connection at 274171 (27410.3,17196.4)
13:46:50 No more slot to add connection at 274171 (27442.4,17158.1)
13:46:50 No more slot to add connection at 274171 (27458.5,17138.9)
13:46:50 No more slot to add connection at 274171 (27474.6,17119.8)
13:46:50 No more slot to add connection at 274171 (27458.5,17138.9)
13:46:50 No more slot to add connection at 277171 (27752.8,17148.0)
13:46:50 No more slot to add connection at 305098 (30559.8,9878.5)
13:46:50 No more slot to add connection at 305098 (30559.6,9891.0)
13:46:50 No more slot to add connection at 314167 (31482.9,16787.0)
13:46:50 No more slot to add connection at 318163 (31833.6,16361.7)
13:46:50 No more slot to add connection at 321298 (32147.9,29881.9)
13:46:50 No more slot to add connection at 321298 (32172.5,29886.2)
13:46:50 No more slot to add connection at 321298 (32147.9,29881.9)
13:46:50 No more slot to add connection at 321298 (32172.5,29886.2)
13:46:50 No more slot to add connection at 321298 (32147.9,29881.9)
13:46:50 No more slot to add connection at 321298 (32172.5,29886.2)
13:46:50 No more slot to add connection at 337132 (33747.3,13252.5)
13:46:50 No more slot to add connection at 337132 (33747.3,13252.5)
13:46:50 No more slot to add connection at 337132 (33759.6,13230.9)
13:46:50 No more slot to add connection at 337132 (33734.8,13274.4)
13:46:50 No more slot to add connection at 337132 (33772.0,13209.1)
13:46:50 No more slot to add connection at 337132 (33759.7,13230.8)
13:46:50 No more slot to add connection at 366121 (36617.6,12166.9)
13:46:50 No more slot to add connection at 379199 (37994.2,19942.2)
13:46:50 No more slot to add connection at 380199 (38000.4,19942.2)
13:46:50 No more slot to add connection at 381200 (38166.8,20017.6)
13:46:50 No more slot to add connection at 381200 (38173.0,20017.6)
13:46:50 No more slot to add connection at 383194 (38371.4,19411.3)
13:46:50 No more slot to add connection at 383194 (38371.4,19414.4)
13:46:50 No more slot to add connection at 383194 (38384.3,19411.3)
13:46:50 No more slot to add connection at 383194 (38384.3,19414.4)
13:46:50 No more slot to add connection at 383194 (38371.4,19414.2)
13:46:50 No more slot to add connection at 383194 (38390.7,19411.3)
13:46:50 No more slot to add connection at 383194 (38390.7,19414.4)
13:46:50 No more slot to add connection at 383194 (38377.8,19411.3)
13:46:50 No more slot to add connection at 383194 (38377.8,19414.4)
13:46:50 No more slot to add connection at 383194 (38390.7,19414.2)
13:46:50 No more slot to add connection at 383194 (38390.7,19417.3)
13:46:50 No more slot to add connection at 383194 (38371.4,19414.2)
13:46:50 No more slot to add connection at 383194 (38371.4,19417.3)
13:46:50 No more slot to add connection at 383194 (38377.8,19414.4)
13:46:50 No more slot to add connection at 383194 (38390.7,19414.2)
13:46:50 No more slot to add connection at 383194 (38390.7,19417.3)
13:46:50 No more slot to add connection at 383194 (38384.3,19414.2)
13:46:50 No more slot to add connection at 383194 (38384.3,19417.3)
13:46:50 No more slot to add connection at 383194 (38377.8,19417.3)
13:46:50 No more slot to add connection at 383194 (38384.3,19417.3)
13:46:50 No more slot to add connection at 383194 (38377.8,19414.2)
13:46:50 No more slot to add connection at 383194 (38377.8,19417.3)
13:46:50 No more slot to add connection at 383194 (38384.3,19414.4)
13:46:50 No more slot to add connection at 383200 (38372.3,20023.7)
13:46:50 No more slot to add connection at 383200 (38378.5,20023.7)
13:46:50 No more slot to add connection at 387190 (38710.1,19069.5)
13:46:50 No more slot to add connection at 387190 (38703.9,19069.5)
13:46:50 No more slot to add connection at 387190 (38710.1,19069.5)
13:46:50 No more slot to add connection at 387190 (38710.1,19069.5)
13:46:50 No more slot to add connection at 387190 (38735.1,19069.5)
13:46:50 No more slot to add connection at 387190 (38735.1,19069.5)
13:46:50 No more slot to add connection at 387190 (38735.1,19069.5)
13:46:50 No more slot to add connection at 387190 (38760.1,19069.5)
13:46:50 No more slot to add connection at 387190 (38778.8,19020.9)
13:46:50 No more slot to add connection at 387190 (38778.8,19020.9)
13:46:50 No more slot to add connection at 387190 (38791.3,19021.0)
13:46:50 No more slot to add connection at 387190 (38791.3,19021.0)
13:46:50 No more slot to add connection at 387190 (38791.3,19021.0)
13:46:50 No more slot to add connection at 388190 (38816.3,19021.1)
13:46:50 No more slot to add connection at 388190 (38816.1,19021.0)
13:46:50 No more slot to add connection at 388190 (38816.1,19021.0)
13:46:50 No more slot to add connection at 388192 (38873.1,19263.0)
13:46:50 No more slot to add connection at 388192 (38849.6,19254.6)
13:46:50 No more slot to add connection at 388192 (38873.2,19263.0)
13:46:50 No more slot to add connection at 388192 (38873.2,19263.0)
13:46:50 No more slot to add connection at 388192 (38896.7,19271.4)
13:46:50 No more slot to add connection at 388192 (38896.7,19271.4)
13:46:50 No more slot to add connection at 388192 (38896.7,19271.4)
13:46:50 No more slot to add connection at 389192 (38920.2,19279.9)
13:46:50 No more slot to add connection at 389192 (38920.2,19279.9)
13:46:50 No more slot to add connection at 389192 (38943.8,19288.3)
13:46:50 No more slot to add connection at 389192 (38920.2,19279.9)
13:46:50 No more slot to add connection at 389192 (38967.3,19296.7)
13:46:50 No more slot to add connection at 389192 (38943.8,19288.3)
13:46:50 No more slot to add connection at 389192 (38967.3,19296.7)
13:46:50 No more slot to add connection at 389192 (38943.8,19288.3)
13:46:50 No more slot to add connection at 389192 (38967.0,19296.7)
13:46:50 No more slot to add connection at 389192 (38967.0,19296.7)
13:46:50 No more slot to add connection at 389192 (38972.9,19298.8)
13:46:50 No skeleton given for ca\roads\kamenny_most30.p3d destruction
13:46:50 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:50 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:50 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:50 Land_runway_edgelight_blue_F: Light_1_blinking - unknown animation source light_1_source
13:46:51 mm_bank\miscrisk.p3d: house, config class missing
13:46:51 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:51 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:51 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:52 Strange convex component149 in mm_residential2\housedoubleal2.p3d:geometryFire
13:46:52 Strange convex component109 in mm_residential2\housedoubleal2.p3d:geometryView
13:46:52 Strange convex component145 in mm_residential2\housedoubleal2.p3d:geometryView
13:46:52 Strange convex component149 in mm_residential2\housedoubleal2.p3d:geometryView
13:46:52 Strange convex component183 in mm_residential2\housedoubleal2.p3d:geometryView
13:46:52 Strange convex component184 in mm_residential2\housedoubleal2.p3d:geometryView
13:46:52 Strange convex component188 in mm_residential2\housedoubleal2.p3d:geometryView
13:46:52 a3\structures_f\dominants\hospital\hospital_f.p3d: house, config class missing
13:46:52 No skeleton given for ca\roads\most_bez_lamp.p3d destruction
13:46:52 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:52 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:52 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:52 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:52 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:52 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:52 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:52 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:52 Strange convex component07 in ausobjects\shell\bpexpress.p3d:geometry
13:46:52 Strange convex component10 in ausobjects\shell\bpexpress.p3d:geometry
13:46:52 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:53 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:53 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:53 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:53 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:53 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:53 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:53 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:53 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:53 No skeleton given for ca\structures\a_cranecon\a_cranecon.p3d destruction
13:46:53 Error: selection Ladder_1_end missing in memory LOD of model mm_buildings\prison\gateb\gateb.p3d
13:46:53 Error: selection Ladder_2_end missing in memory LOD of model mm_buildings\prison\gateb\gateb.p3d
13:46:53 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
13:46:53 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
13:46:53 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
13:46:53 Error: selection Ladder_1_end missing in memory LOD of model mm_buildings\prison\gatea\gatedoora.p3d
13:46:53 Error: selection Ladder_2_end missing in memory LOD of model mm_buildings\prison\gatea\gatedoora.p3d
13:46:53 mm_buildings\prison\prison_misc.p3d: house, config class missing
13:46:53 Strange convex component115 in mm_buildings\prison\gaol_main.p3d:geometry
13:46:53 Error: selection Ladder_1_end missing in memory LOD of model mm_buildings\prison\gaol_main.p3d
13:46:53 Error: selection Ladder_2_end missing in memory LOD of model mm_buildings\prison\gaol_main.p3d
13:46:53 mm_buildings\prison\proxynew\rooftop2.p3d: vehicle, config class missing
13:46:53 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:53 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:53 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:53 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:53 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
13:46:53 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
13:46:54 No skeleton given for ca\roads\kamenny_most30v2.p3d destruction
13:46:54 mm_residential2\proxy\roofroof.p3d: house, config class missing
13:46:54 mm_residential2\proxy\roofroof.p3d: house, config class missing
13:46:54 Strange convex component04 in ausobjects\buildings\2story.p3d:geometry
13:46:54 Strange convex component05 in ausobjects\buildings\2story.p3d:geometry
13:46:54 Strange convex component25 in ausobjects\buildings\2story.p3d:geometryFire
13:46:54 Strange convex component59 in ausobjects\buildings\2story.p3d:geometryFire
13:46:54 Strange convex component54 in ausobjects\buildings\2story.p3d:geometryView
13:46:54 Strange convex component59 in ausobjects\buildings\2story.p3d:geometryView
13:46:55 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
13:46:55 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
13:46:55 Strange convex component03 in ausobjects\buildings\3story.p3d:geometry
13:46:55 Strange convex component06 in mm_civilengineering\crane\cranemid.p3d:geometry
13:46:55 Strange convex component09 in mm_civilengineering\crane\cranemid.p3d:geometry
13:46:55 Strange convex component10 in mm_civilengineering\crane\cranemid.p3d:geometry
13:46:55 Strange convex component11 in mm_civilengineering\crane\cranemid.p3d:geometry
13:46:55 Strange convex component38 in mm_civilengineering\crane\cranetop.p3d:geometryFire
13:46:55 Strange convex component39 in mm_civilengineering\crane\cranetop.p3d:geometryFire
13:46:55 Strange convex component40 in mm_civilengineering\crane\cranetop.p3d:geometryFire
13:46:55 Strange convex component41 in mm_civilengineering\crane\cranetop.p3d:geometryFire
13:46:55 Strange convex component66 in mm_civilengineering\crane\cranetop.p3d:geometryFire
13:46:55 Strange convex component67 in mm_civilengineering\crane\cranetop.p3d:geometryFire
13:46:55 Strange convex component123 in mm_civilengineering\crane\cranetop.p3d:geometryFire
13:46:55 Strange convex component151 in mm_civilengineering\crane\cranetop.p3d:geometryFire
13:46:55 Strange convex component152 in mm_civilengineering\crane\cranetop.p3d:geometryFire
13:46:55 Strange convex component153 in mm_civilengineering\crane\cranetop.p3d:geometryFire
13:46:55 Strange convex component154 in mm_civilengineering\crane\cranetop.p3d:geometryFire
13:46:55 Strange convex component37 in mm_civilengineering\crane\cranetop.p3d:geometryView
13:46:55 Strange convex component38 in mm_civilengineering\crane\cranetop.p3d:geometryView
13:46:55 Strange convex component39 in mm_civilengineering\crane\cranetop.p3d:geometryView
13:46:55 Strange convex component40 in mm_civilengineering\crane\cranetop.p3d:geometryView
13:46:55 Strange convex component65 in mm_civilengineering\crane\cranetop.p3d:geometryView
13:46:55 Strange convex component114 in ausbuildings\tavern\tavern.p3d:geometry
13:46:55 Strange convex component114 in ausbuildings\tavern\tavern.p3d:geometryView
13:46:56 Strange convex component116 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
13:46:56 Strange convex component117 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
13:46:56 Strange convex component118 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
13:46:56 Strange convex component119 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
13:46:56 mm_residential\residential_a\house_l\houseb1_l.p3d: house, config class missing
13:46:56 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:56 No skeleton given for shb\shb_ramp.p3d destruction
13:46:56 No skeleton given for shb\shb_pylon.p3d destruction
13:46:56 No skeleton given for shb\shb_truss_1a.p3d destruction
13:46:56 No skeleton given for shb\shb_truss_2a.p3d destruction
13:46:56 No skeleton given for shb\shb_truss_3a.p3d destruction
13:46:56 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:56 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:56 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:56 Strange convex component10 in a3\vegetation_f_exp\tree\t_cocos_small_f.p3d:geometryView
13:46:57 ausbuildings\houses\proxys\ausgreyhouseproxy.p3d: house, config class missing
13:46:57 ausbuildings\houses\data\proxy\squarehousekitchen.p3d: house, config class missing
13:46:57 ausbuildings\houses\data\proxy\tv.p3d: house, config class missing
13:46:57 ausbuildings\houses\data\proxy\toilets.p3d: house, config class missing
13:46:57 ausbuildings\houses\data\proxy\poolwater.p3d: house, config class missing
13:46:57 Strange convex component65 in a3\rocks_f\sharp\sharprock_wallh.p3d:geometryFire
13:46:57 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
13:46:57 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
13:46:57 Strange convex component26 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_wide_f.p3d:geometryView
13:46:57 Strange convex component68 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_wide_f.p3d:geometryView
13:46:57 Strange convex component05 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
13:46:57 Strange convex component74 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
13:46:57 Strange convex component202 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
13:46:57 Strange convex component391 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
13:46:58 a3\structures_f\dominants\hospital\hospital_f.p3d: house, config class missing
13:46:58 mm_residential\residential_a\house_l\houseb1_l.p3d: house, config class missing
13:46:58 Strange convex component70 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
13:46:58 Strange convex component75 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
13:46:58 Strange convex component76 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
13:46:58 Strange convex component77 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
13:46:58 Strange convex component78 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
13:46:58 Strange convex component06 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:46:58 Strange convex component18 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:46:58 Strange convex component30 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:46:58 Strange convex component31 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:46:58 Strange convex component32 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:46:58 Strange convex component42 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:46:58 Strange convex component43 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:46:58 Strange convex component44 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:46:58 Strange convex component46 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:46:58 Strange convex component58 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:46:58 Strange convex component64 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:46:58 Strange convex component76 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:46:58 Strange convex component98 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:46:58 Strange convex component100 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:46:58 Strange convex component132 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:46:58 Strange convex component145 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:46:58 Strange convex component149 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:46:58 Strange convex component151 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:46:58 Strange convex component167 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:46:58 Strange convex component198 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:46:58 Strange convex component244 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:46:58 Strange convex component304 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:46:58 Strange convex component310 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:46:58 Strange convex component337 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:46:58 Strange convex component353 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:46:58 Strange convex component378 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
13:46:59 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
13:46:59 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
13:46:59 Strange convex component317 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry
13:46:59 Strange convex component318 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry
13:46:59 Strange convex component319 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry
13:46:59 Strange convex component317 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometryView
13:46:59 Strange convex component318 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometryView
13:46:59 Strange convex component319 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometryView
13:46:59 Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire
13:46:59 Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire
13:46:59 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:59 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:46:59 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:47:00 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:47:00 Bad simulation shipx, type Land_BuoyBig_F (class=vehicle), a3\structures_f\naval\buoys\buoybig_f.p3d
13:47:00 "SC/BIS_fnc_log: [BIS_fnc_preload] ----- Initializing scripts in Exile -----"
13:47:00 "SC/BIS_fnc_log: [recompile] recompile BIS_fnc_missionTasksLocal"
13:47:00 "SC/BIS_fnc_log: [recompile] recompile BIS_fnc_missionConversationsLocal"
13:47:00 "SC/BIS_fnc_log: [recompile] recompile BIS_fnc_missionFlow"
13:47:00 "SC/BIS_fnc_log: [preInit] BIS_fnc_feedbackMain (0 ms)"
13:47:00 "SC/BIS_fnc_log: [preInit] BIS_fnc_missionHandlers (0 ms)"
13:47:00 "SC/BIS_fnc_log: [preInit] BIS_fnc_storeParamsValues (1.00327 ms)"
13:47:00 "<infiSTAR.de> 0 - checking for EXILE_SERVER.."
13:47:00 "<infiSTAR.de> 0 - EXILE_SERVER has been found, STARTING"
13:47:00 "<infiSTAR.de> 0 - checking for Cfg_infiSTAR_settings.."
13:47:00 "<infiSTAR.de> 0 - Cfg_infiSTAR_settings has been found, STARTING"
13:47:00 "<infiSTAR.de> 0 - STARTUP - including AdminTools"
13:47:00 "<infiSTAR.de> 0 - STARTUP - AdminTools included!"
13:47:00 "<infiSTAR.de> 0 - STARTUP - including AntiHack"
13:47:00 "<infiSTAR.de> 0 - VERSION: 05-06-2017 17-31-17 - v0078"
13:47:00 "<infiSTAR.de> 0 - adding valid admin uid 76561197989027974"
13:47:00 "<infiSTAR.de> 0 - removing invalid admin uid UID2"
13:47:00 "<infiSTAR.de> 0 - removing invalid admin uid UID3"
13:47:00 "<infiSTAR.de> 0 - removing invalid admin uid ..."
13:47:00 "<infiSTAR.de> 0 - removing invalid admin uid UID1"
13:47:00 "<infiSTAR.de> 0 - removing invalid admin uid UID2"
13:47:00 "<infiSTAR.de> 0 - removing invalid admin uid UID3"
13:47:00 "<infiSTAR.de> 0 - removing invalid admin uid ..."
13:47:00 "<infiSTAR.de> 0 - removing invalid admin uid UID1"
13:47:00 "<infiSTAR.de> 0 - removing invalid admin uid UID2"
13:47:00 "<infiSTAR.de> 0 - removing invalid admin uid UID3"
13:47:00 "<infiSTAR.de> 0 - removing invalid admin uid ..."
13:47:00 "<infiSTAR.de> 0 - TESTING IF serverCommandPassword IS SET PROPERLY"
13:47:00 "<infiSTAR.de> 0 - serverCommandPassword IS FINE"
13:47:00 "<infiSTAR.de> _fnc_RandomGen: {
private '_gen';
_fnc_actualGen = {
_start    = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
_main    = ['a','d','e','f','0','2','1','e','5','a','b','0','2','9','b','e','f','b','3','9','e','d','b','1','1','3','1','0','e','5','6','a','c'];
_filler    = ['1','2','3','4','5','6','7','8','9','0','_','a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z'];
_gen = selectRandom _start;
_randmax = {((round(random _randminval)) + (round(random _randmaxval))) max _randminval};
for '_i' from 0 to (call _randmax)do
{
_gen = _gen + (selectRandom _filler) + (selectRandom _main);
};
_gen
};
for '_i' from 0 to 10000 do
{
_gen = call _fnc_actualGen;
_index = _allRandomGenVars pushBackUnique _gen;
if(_index > -1)exitWith{_gen};
};
_gen
}"
13:47:00 "<infiSTAR.de>RANDOMVAR| _fnc_server_handle_mpmessage: y4d9c33geeaeee16fr2edx1kdzeh5oe6e1a   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _fnc_AdminReqReal: ztdh5_bsbj1d19bl2x3b971o5k926r1   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _playerobj_check_loops1: cjef5i5rfh1cb49y5yfpabcqdu0lauf   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _playerobj_check_loops2: msa5bdes256kfze8csd   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _token_by_uid: oc0v221gb90i9s1j1aa324313ab9ay2xe   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _uid_by_token: hgb3a0ev1nep3x1tdxec0i3   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _name_by_uid: xb0q1abi571i9mebbl9od89qbjb00kdaer1cajeaf   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _owner_by_uid: bx0wbx0ma3bs0u0vb2ag1s9   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _uid_by_owner: eg2x1jeq0m5hajfne2bz9ufi5   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _fn_playerConnected: ezdp1d0_0uexbg0ebxayd19ce   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _NAME_BY_ID: om5wbxa50yb5e59u6abzezcrfm6zbobkfw3l3   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _UID_BY_ID: ih3ybe3b0_3c1v3ia91e3qfmel2zck9ibsbncgdqb   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _server_setTokenR: gs30ax5cbl1_ct936ya   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _FN_INJECT_ON_CLIENT: urag0a6q1wem2_012i3   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _fnc_l_on_c: n2aq01b1fpe8b26a1ieo00bt3b280113boe   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _adminStartupCode: v5e4apbpb9eqapepeq24a   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _AHKickOFF: u6eu62e41f1_bgdm5x2u5cb61me8dna   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _AHKickLog: uyaw021h1r1q5ve314bzecd   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _AH_RunCheckENDVAR: yc51fgab1s9a6h531l0rbt6mavd6fe3f6mc01   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _AH_RunCheck: xvb_0hd9fzbccbc15_0vccet9xb_e   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _AH_HackLogArrayRND: h01pdgc_er2ae91kbza4cfcpbh5aak1jfy251h3_5r2   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _AH_SurvLogArrayRND: z3b80oanau0dbie6969x286t3_b   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _AH_AdmiLogArrayRND: u6ayf7ea1r5acq21ewb   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _TMPBAN: j0bdfm05cz531e9i5u5j050gen5w3_3   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _fn_getTempBans: imdces5ybedh0k1dbfenc_brbs2l5ue0940   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _fnc_addTempBan: ybej0n6j1o3o1oej5d3zb41   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _fnc_removeTempBan: h00gbbbraz1nb6a72hbp515degd   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _AHpos: yi5kbzf6d31nd4e_f2d   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _adminsA: a99h3xes5n3k5y1u5v5r6bftbjbd1baabxfje7e30   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _vehicle_needs_check: jc01bq501w3wblci2h0be3aha256d   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _fnc_infiSTAR_PlayerLog: du1re9a0f1doe9efd3a8d   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _antidupePVResVar: yo3y1p591k1ge0enbk5u3b0k2   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _runcheck_thread: m3a_beay0n1rbr0f6ie   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _livestarted: qv63e2ezeyed2e3iam313abuec336w9   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _fnc_check_type_allowed: y707b_de6v1p3i59912eb   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _fnc_remove_badvehicle: v4a7ei9t075m5v3nbk9   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _fnc_vehicle_check: d3e33e2o6w32fa5va01zeoa_59f_3p0me09fdffb00cce   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _fn_notifyGlobalBan: ez0y930x3le59t189j2   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _rcheckclient: n0ep601a2k2f2p03ecfb1t6k1   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _rcheckserver: clcqda3u12dq2dcnbcb   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _waste_btn_thread: a2ep1b2fdm3aer19aj1ne417009je4a   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de>RANDOMVAR| _lastTakeAll: noemevbw695c146va70   [05-06-2017 17-31-17 - v0078]"
13:47:00 "<infiSTAR.de> 0 - loading AntiHack.."
13:47:00 "<infiSTAR.de> 0 - Thread MAIN: none-threaded code compiled and/or sent!"
13:47:00 "<infiSTAR.de> 0 - VoteTimeServer compiled"
13:47:00 "<infiSTAR.de> 0 - Thread BEFORE MAIN: adding to main string.."
13:47:00 "<infiSTAR.de> 0 - Thread BEFORE MAIN: added !"
13:47:00 "<infiSTAR.de> 0 - infiSTAR_PlayerLog: adding to main string.."
13:47:00 "<infiSTAR.de> 0 - infiSTAR_PlayerLog: added !"
13:47:00 "<infiSTAR.de> 0 - fnc_server_handle_mpmessage: adding to main string.."
13:47:00 "<infiSTAR.de> 0 - fnc_server_handle_mpmessage: added !"
13:47:00 "<infiSTAR.de> 0 - fnc_AdminReqReal: adding to main string.."
13:47:00 "<infiSTAR.de> 0 - fnc_AdminReqReal: added !"
13:47:00 "<infiSTAR.de> 0 - fnc_server_handle_pre_mpmessage: adding to main string.."
13:47:00 "<infiSTAR.de> 0 - fnc_server_handle_pre_mpmessage: added !"
13:47:00 "<infiSTAR.de> 0 - adminStartupCode: adding to main string.."
13:47:00 "<infiSTAR.de> 0 - adminStartupCode: added !"
13:47:00 "<infiSTAR.de> 0 - Thread #1: Preparing Server Loop #1.."
13:47:00 "<infiSTAR.de> 0 - Thread #1: added !"
13:47:00 "<infiSTAR.de> 0 - compiling AntiHack"
13:47:00 "<infiSTAR.de> 0 - Thread BEFORE MAIN: still compiling..."
13:47:00 "<infiSTAR.de> 0 - infiSTAR_PlayerLog: still compiling..."
13:47:00 "<infiSTAR.de> 0 - fnc_server_handle_mpmessage: still compiling..."
13:47:00 "<infiSTAR.de> 0 - fnc_AdminReqReal: still compiling..."
13:47:00 "<infiSTAR.de> 0 - fnc_server_handle_pre_mpmessage: still compiling..."
13:47:00 "<infiSTAR.de> 0 - adminStartupCode: still compiling..."
13:47:00 "<infiSTAR.de> 0 - Thread MAIN: compiling adminStartupCode"
13:47:00 "<infiSTAR.de> 0 - AntiHack loaded!"
13:47:00 "<infiSTAR.de> 0 - STARTUP - AntiHack included!"
13:47:00 "SC/BIS_fnc_log: [preInit] a3_infiSTAR_Exile_fnc_preInit (317.997 ms)"
13:47:00 "SC/BIS_fnc_log: [preInit] BIS_fnc_getServerVariable (0 ms)"
13:47:01 "SC/BIS_fnc_log: [preInit] ExileClient_fnc_preInit (157.001 ms)"
13:47:01 "ExileServer - Server is loading..."
13:47:01 "ExileServer - ServerPassword MATCH! server locked for init"
13:47:01 Wrong init state
13:47:01 Client: Nonnetwork object d73f8100.
13:47:01 "ExileServer - Installed extDB3 version: 1.028"
13:47:01 "ExileServer - Connected to database!"
13:47:01 "ExileServer - Database protocol initialized!"
13:47:01 "SC/BIS_fnc_log: [preInit] ExileServer_fnc_preInit (90.0002 ms)"
13:47:01 "### ACD: preinit.sqf: INIT ###"
13:47:01 Connected to Steam servers
13:47:01 "SC/BIS_fnc_log: [script] initServer.sqf"
13:47:01 "SC/BIS_fnc_log: [postInit] BIS_fnc_missionFlow (0 ms)"
13:47:01 "SC/BIS_fnc_log: [postInit] BIS_fnc_initParams (0 ms)"
13:47:01 "SC/BIS_fnc_log: [postInit] BIS_fnc_initRespawn (0 ms)"
13:47:01 "SC/BIS_fnc_log: [postInit] BIS_fnc_reviveInit (0 ms)"
13:47:01 "SC/BIS_fnc_log: [postInit] ExileClient_fnc_postInit (0 ms)"
13:47:01 "ExileServer - Job with handle 10000 added."
13:47:01 "ExileServer - Job with handle 10001 added."
13:47:01 "ExileServer - Job with handle 10002 added."
13:47:01 "ExileServer - Job with handle 10003 added."
13:47:01 Weather was forced to change
13:47:01 "ExileServer - Job with handle 10004 added."
13:47:01 "ExileServer - Job with handle 10005 added."
13:47:01 "ExileServer - Initializing game world..."
13:47:01 "ExileServer - Loading families from database..."
13:47:01 "ExileServer - Done loading families!"
13:47:01 "ExileServer - Loading territories from database..."
13:47:01 "ExileServer - Done loading territories!"
13:47:01 "ExileServer - Loading constructions from database..."
13:47:01 "ExileServer - Done loading constructions!"
13:47:01 "ExileServer - Loading vehicles from database..."
13:47:01 "ExileServer - Done loading vehicles!"
13:47:01 "ExileServer - Loading containers from database..."
13:47:01 "ExileServer - Done loading containers!"
13:47:01 "ExileServer - Creating spawn zone vehicles..."
13:47:01 Successfull attempt to execute serverCommand '#exec users' by server.
13:47:01 Successfull attempt to execute serverCommand '#exec users' by server.
13:47:01 Successfull attempt to execute serverCommand '#lock' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 0' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 1' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 2' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 3' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 4' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 5' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 6' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 7' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 8' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 9' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 10' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 11' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 12' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 13' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 14' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 15' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 16' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 17' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 18' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 19' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 20' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 21' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 22' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 23' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 24' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 25' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 26' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 27' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 28' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 29' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 30' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 31' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 32' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 33' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 34' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 35' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 36' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 37' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 38' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 39' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 40' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 41' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 42' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 43' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 44' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 45' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 46' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 47' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 48' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 49' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 50' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 51' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 52' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 53' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 54' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 55' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 56' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 57' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 58' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 59' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 60' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 61' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 62' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 63' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 64' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 65' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 66' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 67' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 68' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 69' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 70' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 71' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 72' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 73' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 74' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 75' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 76' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 77' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 78' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 79' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 80' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 81' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 82' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 83' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 84' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 85' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 86' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 87' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 88' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 89' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 90' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 91' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 92' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 93' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 94' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 95' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 96' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 97' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 98' by server.
13:47:01 Successfull attempt to execute serverCommand '#kick 99' by server.
13:47:01 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
13:47:01  Mission id: fcf9be2419f789e9fbf9fffa09ab0d5eb9ee8166
13:47:01 "<infiSTAR.de> 0 - Thread #1: Server Loop #1 starting"
13:47:01 "<infiSTAR.de>SERVER_INFO| [SERVER START] TIME: 0 || EMAIL: pierre@torontogroup.co.za || VERSION: 05-06-2017 17-31-17 - v0078 || Local Server Time: [2017,6,10,13,47,0]   [05-06-2017 17-31-17 - v0078]"
13:47:01 "<infiSTAR.de> 0 - Thread #1: Server Loop #1 looping now!"
13:47:01 Strange convex component01 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component02 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component13 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component32 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component33 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component35 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component37 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component40 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component45 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component53 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component61 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component71 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component91 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component92 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component93 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component103 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component111 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component129 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component131 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component135 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component141 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component160 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component204 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component217 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component254 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component260 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component295 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component309 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component315 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
13:47:01 Strange convex component38 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component39 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component40 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component43 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component44 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component45 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component46 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component47 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component48 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component90 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component91 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component92 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component95 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component96 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component97 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component98 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component99 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component100 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component142 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component143 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component144 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component147 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component148 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component149 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component150 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component151 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component152 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component173 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component174 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component175 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 Strange convex component176 in xcam_pipe\bunker\bunker_01.p3d:geometryFire
13:47:01 xcam_pipe\bunker\bunker_01.p3d: house, config class missing
13:47:01 Attempt to override final function - bis_fnc_storeparamsvalues_data
13:47:01 "<infiSTAR.de>CONNECTLOG| #0 Connected: __SERVER__() Owner: 2   [05-06-2017 17-31-17 - v0078]"
13:47:01 Bad simulation fire, type Land_Campfire_F (class=house), a3\structures_f\civ\camping\campfire_f.p3d
13:47:01 SW keep height animation used for a3\structures_f_epb\civ\accessories\woodpile_large_f.p3d
13:47:02 "### ACD: acd_init.sqf: INIT ###"
13:47:02 Ref to nonnetwork object eb811d4b80# 2298964: signsad_sponsor_f.p3d
13:47:02 Ref to nonnetwork object eb81077580# 2298965: signsad_sponsor_f.p3d
13:47:02 Ref to nonnetwork object eb8179eb00# 2298993: signsad_sponsor_f.p3d
13:47:02 Ref to nonnetwork object eb82372080# 2298998: signsad_sponsor_f.p3d
13:47:02 Ref to nonnetwork object eb82311600# 2299024: signsad_sponsor_f.p3d
13:47:02 Ref to nonnetwork object eb82304b80# 2299025: signsad_sponsor_f.p3d
13:47:02 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
13:47:02 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
13:47:02 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
13:47:02 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
13:47:02 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
13:47:02 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
13:47:02 mm_buildings\prison\mapobject\gaol_gate.p3d: vehicle, config class missing
13:47:02 Strange convex component320 in art_gallery\artgallery.p3d:geometryView
13:47:02 Ref to nonnetwork object eb818c2b00# 2299053: signsad_sponsor_f.p3d
13:47:02 Ref to nonnetwork object eb818b4100# 2299054: signsad_sponsor_f.p3d
13:47:03 Ref to nonnetwork object eb834bb580# 2299084: signsad_sponsor_f.p3d
13:47:03 Ref to nonnetwork object eb834c2080# 2299085: signsad_sponsor_f.p3d
13:47:03 Ref to nonnetwork object eb82f53580# 2299113: signsad_sponsor_f.p3d
13:47:03 Ref to nonnetwork object eb82f44b80# 2299114: signsad_sponsor_f.p3d
13:47:03 Ref to nonnetwork object eb82f2cb80# 2299140: signsad_sponsor_f.p3d
13:47:03 Ref to nonnetwork object eb82f22b00# 2299141: signsad_sponsor_f.p3d
13:47:03 Ref to nonnetwork object eb84b8c100# 2299177: signsad_sponsor_f.p3d
13:47:03 Ref to nonnetwork object eb84b99600# 2299178: signsad_sponsor_f.p3d
13:47:03 "ExileServer - Spawning Dynamic Vehicles. GridSize: 2200 Vehs/Grid: 2"
13:47:04 Car: Invalid parent bone 'wheel_1_2' for 'wheel_1_2_hide'
13:47:04 Car: Invalid parent bone 'wheel_2_2' for 'wheel_2_2_hide'
13:47:04 Render target memory points PIP0_pos & PIP0_dir not found.
13:47:05 Exile_Car_Octavius_White: IndicatorOil - unknown animation source oiltemp
13:47:05 Exile_Car_Octavius_White: fuel - unknown animation source fuel_1
13:47:08 Bad simulation fire, type Land_Campfire_F (class=house), a3\structures_f\civ\camping\campfire_f.p3d
13:47:09 Cannot create object with abstract type Land_operahouse_1_2 (scope = private?)
13:47:10 "ExileServer - Dynamic vehicles spawned. Count : 444"
13:47:10 "ExileServer - Game world initialized! Let the fun begin!"
13:47:10 "ExileServer - There are no Russian Roulette chairs defined. Russian Roulette will not work!"
13:47:10 "ExileServer - Server is up and running! Version: 1.0.3"
13:47:10 "ExileServer - Job with handle 10006 added."
13:47:10 "ExileServer - Rcon events initialized!"
13:47:10 "ExileServer - Server unlocked and accepting players. Have fun! :)"
13:47:10 "SC/BIS_fnc_log: [postInit] ExileServer_fnc_postInit (9493 ms)"
13:47:10 Successfull attempt to execute serverCommand '#unlock' by server.
13:47:10 "ExileServer - Main thread started"
13:47:10 "SC/BIS_fnc_log: [BIS_fnc_preload] ----- Scripts initialized at 10327 ms -----"
13:47:33 "[Display #24]"
13:50:30 "ExileServer - Player DEADPOOL (UID 76561197989027974) connected!"
13:50:30 "<infiSTAR.de>CONNECTLOG| #0 Connected: DEADPOOL(76561197989027974) Owner: 3, first connected: [2017 , last connected: 6 , connections: 9   [05-06-2017 17-31-17 - v0078]"
13:50:30 "<infiSTAR.de>CONNECTLOG| TOKEN [vb6z69xym343f1waqs] FOR DEADPOOL(76561197989027974) OWNER: 3, ID: 3.59132e+008, JIP: true   [05-06-2017 17-31-17 - v0078]"
13:50:32 "<infiSTAR.de>CONNECTLOG| #1 Connected: DEADPOOL(76561197989027974) Owner: 3, SteamName: DEADPOOL_ZA   [UpTime: 0h 3min 30s - ServerFPS: 45.3258]   [05-06-2017 17-31-17 - v0078]"
13:50:37 "ExileServer - Starting session for 'DEADPOOL' with ID 'gtgzipdm'..."
13:50:37 "ExileServer - Dispatching hasPlayerRequest for session 'gtgzipdm'..."
13:50:50 "<infiSTAR.de>netids| DEADPOOL(76561197989027974) - R Alpha 1-1:1 (DEADPOOL) REMOTE, Exile_Unit_GhostPlayer - 2:683 - 3   [05-06-2017 17-31-17 - v0078]"
13:51:28 Error in expression <ils>
13:51:28   Error position: <ils>
13:51:28   Error Undefined variable in expression: ils
13:51:28 unable to compile MFD condition 'ils'
13:51:36 "<infiSTAR.de>netids| DEADPOOL(76561197989027974) - R Alpha 1-2:1 (DEADPOOL) REMOTE, Exile_Unit_Player - 2:691 - 3   [05-06-2017 17-31-17 - v0078]"
13:52:45 "<infiSTAR.de>ADMINLOG| DEADPOOL(76561197989027974) | Loot ESP - ON   [05-06-2017 17-31-17 - v0078]"
13:52:47 "<infiSTAR.de>ADMINLOG| DEADPOOL(76561197989027974) | God Mode - ON   [05-06-2017 17-31-17 - v0078]"
13:54:56 "<infiSTAR.de>CONNECTLOG| #2 Disconnected: DEADPOOL(76561197989027974) Owner: 3, SteamName: DEADPOOL_ZA   [05-06-2017 17-31-17 - v0078]"
13:54:56 Client: Remote object 3:0 not found
13:54:56 "SC/BIS_fnc_log: HandleDisconnect : eb87954900# 2300203: coveralls.p3d"
13:54:56 Warning: Cleanup player - person 2:691 not found
13:54:56 Warning: Cleanup player - person 2:691 not found
13:55:18 EPE manager release (0|187|0)
13:55:22 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";]
13:55:22 Deinitialized shape [Class: "Exile_Unit_GhostPlayer"; Shape: "a3\characters_f\common\invisibleman.p3d";]
13:55:22 Deinitialized shape [Class: "Exile_Unit_Player"; Shape: "a3\characters_f\common\coveralls.p3d";]
13:55:22 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
13:55:24 Extensions:
13:55:24   extDB3 (C:\ARMASERVER\EXILE2\@exileserver\extDB3_x64.dll) [1.0.2.8] [1.0.2.8]

13:55:24   armalog (.\armalog_x64.dll) [1.0.0.0] [1.0.0.0]

Here is my confic file:

Spoiler

/**
 * config
 *
 * Exile Mod
 * www.exilemod.com
 * © 2015 Exile Mod Team
 *
 * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. 
 * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
 */
 
class CfgPatches
{
    class exile_server_config
    {
        requiredVersion = 0.1;
        requiredAddons[] = {};
        units[] = {};
        weapons[] = {};
        magazines[] = {};
        ammo[] = {};
    };
};


class CfgBuildings
{

    // Australia Loot Positions - Replaced CfgBuildings
    #include "australiaLootBuildings.cpp"
    // Australia Loot Positions - Replaced CfgBuildings    
};

class CfgExileLootServer
{
    class LootTables
    {

        /*
            Percental Item Group Spawn Chances of CivillianLowerClass:

            Restraints        = 0,53%
            PistolAttachments = 1,60%
            ShotgunAmmo       = 1,60%
            SMGAmmo           = 1,60%
            SMGAttachments    = 1,60%
            Shotguns          = 2,13%
            SMG               = 2,13%
            CivilianVests     = 2,66%
            PistolAmmo        = 2,66%
            Pistols           = 4,26%
            Chemlights        = 5,32%
            CivilianItems     = 5,32%
            Drinks            = 5,32%
            RoadFlares        = 5,32%
            CivilianBackpacks = 5,85%
            CivilianClothing  = 10,64%
            CivilianHeadgear  = 10,64%
            Food              = 14,89%
            Trash             = 15,96%
        */
        CivillianLowerClass[] = {"Chemlights", "CivilianClothing", "CivilianClothing", "Food", "Trash", "Food", "CivilianVests", "SMG", "Pistols", "CivilianItems", "Chemlights", "Pistols", "Food", "CivilianHeadgear", "Trash", "Chemlights", "SMGAmmo", "Chemlights", "Chemlights", "Drinks", "CivilianClothing", "CivilianBackpacks", "PistolAmmo", "CivilianClothing", "Trash", "CivilianHeadgear", "Food", "PistolAmmo", "CivilianBackpacks", "CivilianItems", "Drinks", "CivilianClothing", "Shotguns", "Trash", "CivilianHeadgear", "CivilianBackpacks", "CivilianItems", "CivilianItems", "CivilianBackpacks", "CivilianClothing", "Food", "CivilianClothing", "PistolAmmo", "RoadFlares", "Chemlights", "Chemlights", "CivilianClothing", "Trash", "CivilianItems", "Trash", "CivilianHeadgear", "PistolAmmo", "Trash", "Trash", "Drinks", "CivilianClothing", "SMGAmmo", "Drinks", "Trash", "Trash", "Chemlights", "Trash", "Chemlights", "Food", "CivilianVests", "CivilianBackpacks", "Trash", "Food", "Trash", "Shotguns", "PistolAmmo", "CivilianHeadgear", "CivilianBackpacks", "CivilianItems", "Drinks", "Trash", "CivilianHeadgear", "Food", "CivilianClothing", "Trash", "Food", "CivilianClothing", "Food", "Trash", "Pistols", "SMGAttachments", "Trash", "Food", "CivilianVests", "Trash", "SMG", "CivilianItems", "ShotgunAmmo", "Drinks", "RoadFlares", "CivilianClothing", "SMG", "CivilianBackpacks", "Drinks", "PistolAttachments", "SMGAttachments", "Trash", "Drinks", "Trash", "Trash", "CivilianHeadgear", "RoadFlares", "RoadFlares", "Pistols", "Pistols", "CivilianBackpacks", "Pistols", "Restraints", "RoadFlares", "Trash", "Drinks", "Trash", "CivilianClothing", "Trash", "Food", "RoadFlares", "CivilianClothing", "RoadFlares", "ShotgunAmmo", "Food", "Food", "CivilianHeadgear", "CivilianClothing", "Food", "Food", "Shotguns", "PistolAttachments", "Trash", "SMGAmmo", "CivilianHeadgear", "CivilianHeadgear", "Food", "CivilianHeadgear", "CivilianHeadgear", "CivilianItems", "SMG", "PistolAttachments", "Food", "Food", "Food", "Trash", "Trash", "ShotgunAmmo", "CivilianBackpacks", "CivilianVests", "Trash", "CivilianItems", "Food", "CivilianClothing", "Shotguns", "Food", "CivilianVests", "CivilianClothing", "CivilianBackpacks", "CivilianClothing", "Food", "Food", "CivilianClothing", "Chemlights", "Pistols", "CivilianHeadgear", "RoadFlares", "CivilianHeadgear", "CivilianHeadgear", "CivilianItems", "CivilianHeadgear", "CivilianHeadgear", "Pistols", "Trash", "CivilianHeadgear", "CivilianHeadgear", "Trash", "Food", "CivilianClothing", "CivilianBackpacks", "Food", "Food", "CivilianHeadgear", "SMGAttachments", "RoadFlares", "Drinks", "Food", "RoadFlares"};

        /*
            Percental Item Group Spawn Chances of CivillianUpperClass:

            Restraints        = 0,51%
            PistolAttachments = 1,52%
            RifleAmmo         = 1,52%
            RifleAttachments  = 1,52%
            Rifles            = 1,52%
            ShotgunAmmo       = 1,52%
            SMGAmmo           = 1,52%
            SMGAttachments    = 1,52%
            Shotguns          = 2,03%
            SMG               = 2,03%
            CivilianVests     = 2,54%
            PistolAmmo        = 2,54%
            Pistols           = 4,06%
            Chemlights        = 5,08%
            CivilianItems     = 5,08%
            Drinks            = 5,08%
            RoadFlares        = 5,08%
            CivilianBackpacks = 5,58%
            CivilianClothing  = 10,15%
            CivilianHeadgear  = 10,15%
            Food              = 14,21%
            Trash             = 15,23%
        */
        CivillianUpperClass[] = {"Trash", "PistolAttachments", "Pistols", "CivilianClothing", "Trash", "RifleAmmo", "RoadFlares", "CivilianItems", "Food", "Shotguns", "RoadFlares", "Trash", "Trash", "PistolAmmo", "CivilianHeadgear", "Pistols", "Food", "CivilianClothing", "CivilianClothing", "SMGAttachments", "Drinks", "Trash", "Shotguns", "CivilianClothing", "RoadFlares", "CivilianClothing", "Food", "Rifles", "CivilianHeadgear", "CivilianBackpacks", "Trash", "CivilianHeadgear", "CivilianClothing", "Shotguns", "ShotgunAmmo", "CivilianItems", "CivilianHeadgear", "PistolAttachments", "CivilianItems", "CivilianHeadgear", "CivilianHeadgear", "PistolAttachments", "CivilianClothing", "Trash", "Food", "CivilianHeadgear", "Trash", "Food", "Rifles", "Food", "RoadFlares", "Trash", "SMGAmmo", "RoadFlares", "CivilianClothing", "Food", "CivilianHeadgear", "Drinks", "Drinks", "RifleAttachments", "SMGAttachments", "CivilianHeadgear", "RifleAttachments", "Drinks", "Food", "CivilianItems", "CivilianBackpacks", "CivilianClothing", "CivilianClothing", "CivilianItems", "Food", "Trash", "Chemlights", "Chemlights", "Pistols", "Food", "Pistols", "SMG", "Restraints", "Trash", "CivilianVests", "Food", "CivilianClothing", "Trash", "CivilianClothing", "CivilianVests", "Trash", "CivilianHeadgear", "PistolAmmo", "Trash", "SMGAmmo", "Trash", "Trash", "Pistols", "Food", "CivilianClothing", "CivilianClothing", "Food", "PistolAmmo", "Trash", "Trash", "Food", "ShotgunAmmo", "CivilianHeadgear", "CivilianClothing", "Trash", "CivilianVests", "Trash", "CivilianItems", "CivilianHeadgear", "Chemlights", "CivilianHeadgear", "Drinks", "Food", "Drinks", "Food", "Trash", "CivilianBackpacks", "Chemlights", "CivilianClothing", "RoadFlares", "CivilianBackpacks", "ShotgunAmmo", "CivilianHeadgear", "SMG", "PistolAmmo", "Trash", "RifleAttachments", "CivilianItems", "Trash", "CivilianBackpacks", "RifleAmmo", "Trash", "RoadFlares", "Pistols", "Food", "CivilianBackpacks", "CivilianItems", "SMG", "RifleAmmo", "Food", "SMGAmmo", "CivilianClothing", "RoadFlares", "CivilianHeadgear", "Trash", "Pistols", "Food", "Trash", "Rifles", "Food", "Chemlights", "Pistols", "Food", "Trash", "CivilianClothing", "Drinks", "CivilianHeadgear", "CivilianHeadgear", "Shotguns", "Food", "CivilianBackpacks", "CivilianHeadgear", "Chemlights", "CivilianBackpacks", "Drinks", "Trash", "Food", "CivilianBackpacks", "PistolAmmo", "Food", "CivilianItems", "CivilianVests", "Trash", "Food", "Chemlights", "Drinks", "CivilianClothing", "SMGAttachments", "Trash", "RoadFlares", "Chemlights", "CivilianHeadgear", "CivilianItems", "CivilianBackpacks", "Chemlights", "CivilianBackpacks", "CivilianVests", "CivilianClothing", "Food", "Chemlights", "CivilianHeadgear", "Food", "Drinks", "Food", "SMG", "RoadFlares"};

        /*
            Percental Item Group Spawn Chances of Shop:

            CivilianClothing  = 0,80%
            CivilianVests     = 0,80%
            PistolAttachments = 0,80%
            ShotgunAmmo       = 0,80%
            SMGAmmo           = 0,80%
            SMGAttachments    = 0,80%
            PistolAmmo        = 1,60%
            CivilianHeadgear  = 2,40%
            IndustrialItems   = 2,40%
            MedicalItems      = 2,40%
            Restraints        = 2,40%
            Shotguns          = 3,20%
            SmokeGrenades     = 3,20%
            Chemlights        = 4,00%
            CivilianBackpacks = 4,00%
            RoadFlares        = 4,00%
            SMG               = 4,00%
            CivilianItems     = 5,60%
            Pistols           = 8,00%
            Drinks            = 12,00%
            Food              = 12,00%
            Trash             = 24,00%
        */
        Shop[] = {"CivilianItems", "Trash", "Food", "RoadFlares", "Drinks", "Trash", "SMG", "Trash", "CivilianItems", "Chemlights", "PistolAmmo", "CivilianBackpacks", "Trash", "CivilianBackpacks", "Shotguns", "Food", "Restraints", "IndustrialItems", "CivilianVests", "Food", "SMG", "CivilianItems", "RoadFlares", "Food", "Trash", "SmokeGrenades", "Trash", "Food", "Shotguns", "Food", "Trash", "Pistols", "Trash", "SmokeGrenades", "PistolAmmo", "Pistols", "Drinks", "Pistols", "RoadFlares", "Trash", "Chemlights", "SMG", "Food", "MedicalItems", "Drinks", "CivilianBackpacks", "RoadFlares", "Food", "Chemlights", "Trash", "CivilianHeadgear", "Trash", "Restraints", "SmokeGrenades", "Pistols", "CivilianItems", "SMG", "Drinks", "Drinks", "Trash", "Pistols", "Pistols", "Trash", "CivilianHeadgear", "Pistols", "Pistols", "CivilianItems", "Restraints", "Trash", "Food", "IndustrialItems", "Trash", "SMGAttachments", "Food", "Trash", "Chemlights", "SMGAmmo", "RoadFlares", "Drinks", "IndustrialItems", "Drinks", "Drinks", "Drinks", "Drinks", "SMG", "CivilianBackpacks", "CivilianItems", "Trash", "Trash", "CivilianHeadgear", "Shotguns", "Trash", "Chemlights", "Food", "Drinks", "Food", "Trash", "MedicalItems", "Trash", "SmokeGrenades", "Food", "Trash", "CivilianClothing", "Pistols", "Pistols", "Drinks", "Food", "Trash", "Trash", "MedicalItems", "ShotgunAmmo", "Trash", "Drinks", "Drinks", "Trash", "Food", "Trash", "Trash", "CivilianBackpacks", "Trash", "Shotguns", "Drinks", "PistolAttachments", "Trash", "CivilianItems"};

        /*
            Percental Item Group Spawn Chances of Industrial:

            Restraints      = 4,35%
            RoadFlares      = 13,04%
            Vehicle         = 21,74%
            Trash           = 26,09%
            IndustrialItems = 34,78%
        */
        Industrial[] = {"IndustrialItems", "Vehicle", "IndustrialItems", "Trash", "Vehicle", "IndustrialItems", "RoadFlares", "Restraints", "RoadFlares", "IndustrialItems", "Vehicle", "Vehicle", "IndustrialItems", "Trash", "RoadFlares", "Trash", "IndustrialItems", "Trash", "IndustrialItems", "Trash", "Trash", "Vehicle", "IndustrialItems"};

        /*
            Percental Item Group Spawn Chances of Factories:

            Electronics     = 10,00%
            Trash           = 40,00%
            IndustrialItems = 50,00%
        */
        Factories[] = {"IndustrialItems", "Trash", "Trash", "IndustrialItems", "IndustrialItems", "Trash", "IndustrialItems", "IndustrialItems", "Electronics", "Trash"};

        /*
            Percental Item Group Spawn Chances of VehicleService:

            Restraints      = 4,35%
            RoadFlares      = 13,04%
            IndustrialItems = 21,74%
            Trash           = 26,09%
            Vehicle         = 34,78%
        */
        VehicleService[] = {"Vehicle", "RoadFlares", "Trash", "Vehicle", "Trash", "RoadFlares", "Restraints", "Trash", "Trash", "RoadFlares", "IndustrialItems", "Vehicle", "Vehicle", "IndustrialItems", "Vehicle", "Trash", "Vehicle", "IndustrialItems", "Vehicle", "Vehicle", "IndustrialItems", "IndustrialItems", "Trash"};

        /*
            Percental Item Group Spawn Chances of Military:

            DLCGhillies       = 0,50%
            Ghillies          = 0,50%
            Rebreathers       = 0,50%
            Bipods            = 0,99%
            DLCAmmo           = 0,99%
            DLCOptics         = 0,99%
            DLCSupressor      = 0,99%
            LMGAmmo           = 0,99%
            MedicalItems      = 0,99%
            Restraints        = 0,99%
            SniperAmmo        = 0,99%
            SniperAttachments = 0,99%
            DLCRifles         = 1,49%
            DLCVests          = 1,49%
            GuerillaHeadgear  = 1,49%
            GuerillaVests     = 1,49%
            HandGrenades      = 1,49%
            HEGrenades        = 1,49%
            MilitaryBackpacks = 1,49%
            MilitaryHeadgear  = 1,49%
            MilitaryVests     = 1,49%
            RifleAmmo         = 1,49%
            RifleAttachments  = 1,49%
            SmokeGrenades     = 1,49%
            Snipers           = 1,49%
            UGLFlares         = 1,49%
            UGLSmokes         = 1,49%
            CivilianItems     = 1,98%
            GuerillaBackpacks = 1,98%
            GuerillaItems     = 1,98%
            LMG               = 1,98%
            Explosives        = 2,48%
            GuerillaClothing  = 2,48%
            MilitaryClothing  = 2,48%
            Rifles            = 2,48%
            Trash             = 49,50%
        */
        Military[] = {"MilitaryClothing", "Trash", "DLCOptics", "Bipods", "DLCAmmo", "Snipers", "RifleAmmo", "Trash", "DLCRifles", "GuerillaVests", "GuerillaItems", "Trash", "Trash", "Trash", "UGLFlares", "RifleAmmo", "Trash", "Rebreathers", "Trash", "Trash", "MilitaryClothing", "LMGAmmo", "Trash", "Trash", "RifleAmmo", "Trash", "GuerillaItems", "Trash", "Trash", "Trash", "HEGrenades", "Trash", "Trash", "Trash", "UGLSmokes", "Trash", "MilitaryHeadgear", "GuerillaClothing", "MilitaryClothing", "Rifles", "Trash", "Trash", "DLCSupressor", "Trash", "Trash", "Rifles", "Trash", "Trash", "Trash", "GuerillaBackpacks", "Trash", "Trash", "Trash", "GuerillaClothing", "Trash", "MedicalItems", "Trash", "DLCRifles", "Trash", "Trash", "Trash", "SmokeGrenades", "Trash", "Trash", "GuerillaItems", "Explosives", "Trash", "Snipers", "GuerillaClothing", "Trash", "DLCAmmo", "Bipods", "MilitaryHeadgear", "Ghillies", "Trash", "DLCGhillies", "Trash", "HEGrenades", "Explosives", "Trash", "SmokeGrenades", "DLCRifles", "Trash", "Trash", "GuerillaHeadgear", "Trash", "Trash", "UGLFlares", "CivilianItems", "Trash", "DLCVests", "Trash", "Trash", "GuerillaBackpacks", "SniperAttachments", "HEGrenades", "CivilianItems", "DLCOptics", "Trash", "GuerillaClothing", "Rifles", "Trash", "LMG", "Trash", "UGLSmokes", "GuerillaItems", "Trash", "MedicalItems", "GuerillaVests", "Trash", "CivilianItems", "Trash", "Trash", "Trash", "Trash", "GuerillaBackpacks", "Trash", "MilitaryVests", "Trash", "MilitaryHeadgear", "Trash", "Trash", "UGLSmokes", "Restraints", "Trash", "GuerillaClothing", "Rifles", "Trash", "Trash", "Trash", "Trash", "Snipers", "DLCVests", "GuerillaHeadgear", "Trash", "Trash", "Trash", "HandGrenades", "SniperAttachments", "Trash", "GuerillaVests", "MilitaryClothing", "LMG", "MilitaryBackpacks", "GuerillaBackpacks", "Trash", "DLCSupressor", "Trash", "Trash", "SmokeGrenades", "RifleAttachments", "HandGrenades", "Trash", "Explosives", "Restraints", "Trash", "MilitaryVests", "Trash", "MilitaryClothing", "Trash", "Trash", "Explosives", "Trash", "Trash", "Trash", "SniperAmmo", "DLCVests", "Trash", "MilitaryBackpacks", "Rifles", "Trash", "Trash", "Trash", "RifleAttachments", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "LMG", "Trash", "Trash", "RifleAttachments", "Trash", "CivilianItems", "LMGAmmo", "MilitaryVests", "MilitaryBackpacks", "Trash", "Trash", "Trash", "Explosives", "GuerillaHeadgear", "Trash", "LMG", "SniperAmmo", "UGLFlares", "HandGrenades", "Trash"};

        /*
            Percental Item Group Spawn Chances of Medical:

            Trash        = 30,00%
            MedicalItems = 70,00%
        */
        Medical[] = {"MedicalItems", "Trash", "Trash", "MedicalItems", "MedicalItems", "MedicalItems", "MedicalItems", "MedicalItems", "MedicalItems", "Trash"};

        /*
            Percental Item Group Spawn Chances of Tourist:

            DLCAmmo           = 2,22%
            DLCOptics         = 2,22%
            DLCSupressor      = 2,22%
            SniperAmmo        = 2,22%
            SniperAttachments = 2,22%
            CivilianItems     = 4,44%
            Explosives        = 4,44%
            HandGrenades      = 4,44%
            MedicalItems      = 4,44%
            Restraints        = 4,44%
            DLCGhillies       = 6,67%
            Ghillies          = 6,67%
            MilitaryBackpacks = 8,89%
            MilitaryHeadgear  = 8,89%
            DLCRifles         = 17,78%
            Snipers           = 17,78%
        */
        Tourist[] = {"MedicalItems", "HandGrenades", "DLCGhillies", "HandGrenades", "Explosives", "Snipers", "DLCRifles", "MilitaryBackpacks", "DLCAmmo", "MilitaryHeadgear", "Restraints", "MilitaryBackpacks", "DLCSupressor", "SniperAttachments", "Restraints", "Ghillies", "Snipers", "Snipers", "Explosives", "DLCRifles", "MilitaryHeadgear", "Ghillies", "MilitaryHeadgear", "Snipers", "DLCGhillies", "MilitaryBackpacks", "DLCRifles", "DLCRifles", "MilitaryBackpacks", "Snipers", "MedicalItems", "DLCOptics", "CivilianItems", "DLCRifles", "SniperAmmo", "CivilianItems", "DLCRifles", "Snipers", "DLCRifles", "Snipers", "MilitaryHeadgear", "Snipers", "DLCGhillies", "DLCRifles", "Ghillies"};

        /*
            Percental Item Group Spawn Chances of Radiation:

            DLCAmmo           = 2,27%
            DLCOptics         = 2,27%
            DLCSupressor      = 2,27%
            SniperAmmo        = 2,27%
            SniperAttachments = 2,27%
            EpicWeapons       = 4,55%
            HandGrenades      = 4,55%
            MedicalItems      = 4,55%
            Restraints        = 4,55%
            DLCGhillies       = 6,82%
            Ghillies          = 6,82%
            Explosives        = 11,36%
            MilitaryBackpacks = 11,36%
            MilitaryHeadgear  = 11,36%
            DLCRifles         = 11,36%
            Snipers           = 11,36%
        */
        Radiation[] = {"Snipers", "DLCOptics", "MilitaryHeadgear", "MilitaryHeadgear", "Snipers", "EpicWeapons", "DLCRifles", "MilitaryBackpacks", "Ghillies", "DLCRifles", "SniperAttachments", "DLCGhillies", "Restraints", "MilitaryBackpacks", "Explosives", "Explosives", "HandGrenades", "EpicWeapons", "DLCRifles", "Restraints", "Explosives", "Explosives", "Ghillies", "HandGrenades", "MedicalItems", "DLCSupressor", "DLCRifles", "DLCAmmo", "MedicalItems", "MilitaryBackpacks", "DLCGhillies", "Explosives", "MilitaryHeadgear", "MilitaryHeadgear", "DLCGhillies", "MilitaryBackpacks", "MilitaryBackpacks", "Snipers", "DLCRifles", "Ghillies", "MilitaryHeadgear", "Snipers", "SniperAmmo", "Snipers"};
    };

    class ItemGroups
    {

        /*
            Percental Item Spawn Chances of Food:

            Exile_Item_CookingPot        = 2,08%
            Exile_Item_CanOpener         = 3,47%
            Exile_Item_Matches           = 3,47%
            Exile_Item_EMRE              = 2,08%
            Exile_Item_GloriousKnakworst = 4,17%
            Exile_Item_Surstromming      = 4,86%
            Exile_Item_SausageGravy      = 4,86%
            Exile_Item_ChristmasTinner   = 4,86%
            Exile_Item_MacasCheese       = 4,86%
            Exile_Item_BBQSandwich       = 4,86%
            Exile_Item_CatFood           = 4,86%
            Exile_Item_Dogfood           = 4,86%
            Exile_Item_BeefParts         = 4,86%
            Exile_Item_Cheathas          = 4,86%
            Exile_Item_DsNuts            = 4,86%
            Exile_Item_Noodles           = 4,86%
            Exile_Item_CockONut          = 5,56%
            Exile_Item_SeedAstics        = 5,56%
            Exile_Item_Raisins           = 6,25%
            Exile_Item_Moobar            = 6,25%
            Exile_Item_InstantCoffee     = 7,64%
        */
        Food[] = {"Exile_Item_InstantCoffee", "Exile_Item_Raisins", "Exile_Item_CanOpener", "Exile_Item_InstantCoffee", "Exile_Item_Dogfood", "Exile_Item_GloriousKnakworst", "Exile_Item_CatFood", "Exile_Item_Raisins", "Exile_Item_GloriousKnakworst", "Exile_Item_CockONut", "Exile_Item_SausageGravy", "Exile_Item_Noodles", "Exile_Item_SausageGravy", "Exile_Item_CatFood", "Exile_Item_MacasCheese", "Exile_Item_CockONut", "Exile_Item_BeefParts", "Exile_Item_Cheathas", "Exile_Item_MacasCheese", "Exile_Item_CatFood", "Exile_Item_Dogfood", "Exile_Item_CookingPot", "Exile_Item_Dogfood", "Exile_Item_DsNuts", "Exile_Item_CatFood", "Exile_Item_CockONut", "Exile_Item_ChristmasTinner", "Exile_Item_BBQSandwich", "Exile_Item_Surstromming", "Exile_Item_BBQSandwich", "Exile_Item_MacasCheese", "Exile_Item_ChristmasTinner", "Exile_Item_Cheathas", "Exile_Item_BBQSandwich", "Exile_Item_CookingPot", "Exile_Item_SeedAstics", "Exile_Item_BeefParts", "Exile_Item_SausageGravy", "Exile_Item_SeedAstics", "Exile_Item_GloriousKnakworst", "Exile_Item_Surstromming", "Exile_Item_EMRE", "Exile_Item_SausageGravy", "Exile_Item_Moobar", "Exile_Item_MacasCheese", "Exile_Item_EMRE", "Exile_Item_InstantCoffee", "Exile_Item_ChristmasTinner", "Exile_Item_SeedAstics", "Exile_Item_InstantCoffee", "Exile_Item_Moobar", "Exile_Item_MacasCheese", "Exile_Item_BBQSandwich", "Exile_Item_DsNuts", "Exile_Item_Cheathas", "Exile_Item_BBQSandwich", "Exile_Item_Noodles", "Exile_Item_Moobar", "Exile_Item_Raisins", "Exile_Item_Moobar", "Exile_Item_BBQSandwich", "Exile_Item_Noodles", "Exile_Item_Surstromming", "Exile_Item_Raisins", "Exile_Item_Raisins", "Exile_Item_Moobar", "Exile_Item_CatFood", "Exile_Item_CockONut", "Exile_Item_GloriousKnakworst", "Exile_Item_Noodles", "Exile_Item_Raisins", "Exile_Item_Dogfood", "Exile_Item_DsNuts", "Exile_Item_CanOpener", "Exile_Item_Cheathas", "Exile_Item_GloriousKnakworst", "Exile_Item_SeedAstics", "Exile_Item_SeedAstics", "Exile_Item_Noodles", "Exile_Item_CockONut", "Exile_Item_CanOpener", "Exile_Item_Noodles", "Exile_Item_Raisins", "Exile_Item_CockONut", "Exile_Item_Matches", "Exile_Item_Dogfood", "Exile_Item_CanOpener", "Exile_Item_Noodles", "Exile_Item_Moobar", "Exile_Item_Surstromming", "Exile_Item_Cheathas", "Exile_Item_SausageGravy", "Exile_Item_CockONut", "Exile_Item_SeedAstics", "Exile_Item_Moobar", "Exile_Item_Matches", "Exile_Item_CatFood", "Exile_Item_Dogfood", "Exile_Item_EMRE", "Exile_Item_InstantCoffee", "Exile_Item_Raisins", "Exile_Item_BeefParts", "Exile_Item_Raisins", "Exile_Item_DsNuts", "Exile_Item_Moobar", "Exile_Item_InstantCoffee", "Exile_Item_BeefParts", "Exile_Item_InstantCoffee", "Exile_Item_Moobar", "Exile_Item_CookingPot", "Exile_Item_Surstromming", "Exile_Item_Matches", "Exile_Item_InstantCoffee", "Exile_Item_Cheathas", "Exile_Item_InstantCoffee", "Exile_Item_ChristmasTinner", "Exile_Item_Matches", "Exile_Item_InstantCoffee", "Exile_Item_CatFood", "Exile_Item_Surstromming", "Exile_Item_BBQSandwich", "Exile_Item_Matches", "Exile_Item_CockONut", "Exile_Item_InstantCoffee", "Exile_Item_ChristmasTinner", "Exile_Item_MacasCheese", "Exile_Item_BeefParts", "Exile_Item_DsNuts", "Exile_Item_Surstromming", "Exile_Item_GloriousKnakworst", "Exile_Item_ChristmasTinner", "Exile_Item_SausageGravy", "Exile_Item_ChristmasTinner", "Exile_Item_Cheathas", "Exile_Item_DsNuts", "Exile_Item_SeedAstics", "Exile_Item_BeefParts", "Exile_Item_Dogfood", "Exile_Item_MacasCheese", "Exile_Item_DsNuts", "Exile_Item_CanOpener", "Exile_Item_BeefParts", "Exile_Item_SausageGravy", "Exile_Item_SeedAstics"};

        /*
            Percental Item Spawn Chances of Drinks:

            Exile_Item_Beer                    = 7,14%
            Exile_Item_EnergyDrink             = 7,14%
            Exile_Item_PlasticBottleFreshWater = 7,14%
            Exile_Item_PowerDrink              = 7,14%
            Exile_Item_MountainDupe            = 14,29%
            Exile_Item_ChocolateMilk           = 21,43%
            Exile_Item_PlasticBottleDirtyWater = 35,71%
        */
        Drinks[] = {"Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_MountainDupe", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_ChocolateMilk", "Exile_Item_Beer", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_MountainDupe", "Exile_Item_PowerDrink", "Exile_Item_EnergyDrink", "Exile_Item_PlasticBottleDirtyWater"};

        /*
            Percental Item Spawn Chances of Pistols:

            Exile_Weapon_Colt1911   = 5,88%
            Exile_Weapon_Makarov    = 5,88%
            Exile_Weapon_Taurus     = 5,88%
            Exile_Weapon_TaurusGold = 5,88%
            hgun_P07_khk_F          = 5,88%
            hgun_Pistol_01_F        = 5,88%
            hgun_Pistol_heavy_01_F  = 5,88%
            hgun_Pistol_heavy_02_F  = 5,88%
            hgun_Pistol_Signal_F    = 5,88%
            hgun_ACPC2_F            = 11,76%
            hgun_P07_F              = 11,76%
            hgun_Rook40_F           = 11,76%
            Exile_Weapon_SA61       = 11,76%
        */
        Pistols[] = {"hgun_Rook40_F", "hgun_Pistol_heavy_01_F", "Exile_Weapon_Taurus", "Exile_Weapon_Colt1911", "Exile_Weapon_TaurusGold", "hgun_Pistol_01_F", "hgun_P07_F", "hgun_Pistol_Signal_F", "hgun_ACPC2_F", "hgun_Rook40_F", "Exile_Weapon_SA61", "hgun_Pistol_heavy_02_F", "Exile_Weapon_SA61", "hgun_P07_khk_F", "hgun_P07_F", "Exile_Weapon_Makarov", "hgun_ACPC2_F"};

        /*
            Percental Item Spawn Chances of PistolAmmo:

            6Rnd_GreenSignal_F               = 2,44%
            6Rnd_RedSignal_F                 = 2,44%
            16Rnd_9x21_Mag                   = 2,44%
            6Rnd_45ACP_Cylinder              = 4,88%
            10Rnd_9x21_Mag                   = 9,76%
            11Rnd_45ACP_Mag                  = 9,76%
            30Rnd_9x21_Mag                   = 9,76%
            9Rnd_45ACP_Mag                   = 9,76%
            Exile_Magazine_6Rnd_45ACP        = 9,76%
            Exile_Magazine_7Rnd_45ACP        = 9,76%
            Exile_Magazine_8Rnd_9x18         = 9,76%
            Exile_Magazine_10Rnd_765x17_SA61 = 9,76%
            Exile_Magazine_20Rnd_765x17_SA61 = 9,76%
        */
        PistolAmmo[] = {"11Rnd_45ACP_Mag", "Exile_Magazine_6Rnd_45ACP", "30Rnd_9x21_Mag", "11Rnd_45ACP_Mag", "Exile_Magazine_7Rnd_45ACP", "9Rnd_45ACP_Mag", "Exile_Magazine_20Rnd_765x17_SA61", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_6Rnd_45ACP", "6Rnd_45ACP_Cylinder", "30Rnd_9x21_Mag", "Exile_Magazine_6Rnd_45ACP", "9Rnd_45ACP_Mag", "30Rnd_9x21_Mag", "10Rnd_9x21_Mag", "10Rnd_9x21_Mag", "9Rnd_45ACP_Mag", "10Rnd_9x21_Mag", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_6Rnd_45ACP", "30Rnd_9x21_Mag", "Exile_Magazine_20Rnd_765x17_SA61", "6Rnd_RedSignal_F", "11Rnd_45ACP_Mag", "16Rnd_9x21_Mag", "6Rnd_GreenSignal_F", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_10Rnd_765x17_SA61", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_10Rnd_765x17_SA61", "9Rnd_45ACP_Mag", "Exile_Magazine_20Rnd_765x17_SA61", "Exile_Magazine_20Rnd_765x17_SA61", "10Rnd_9x21_Mag", "11Rnd_45ACP_Mag", "6Rnd_45ACP_Cylinder", "Exile_Magazine_10Rnd_765x17_SA61", "Exile_Magazine_10Rnd_765x17_SA61"};

        /*
            Percental Item Spawn Chances of PistolAttachments:

            optic_MRD       = 16,67%
            optic_Yorris    = 16,67%
            muzzle_snds_acp = 33,33%
            muzzle_snds_L   = 33,33%
        */
        PistolAttachments[] = {"muzzle_snds_acp", "muzzle_snds_L", "optic_MRD", "muzzle_snds_acp", "optic_Yorris", "muzzle_snds_L"};

        /*
            Percental Item Spawn Chances of Shotguns:

            Exile_Weapon_M1014 = 100,00%
        */
        Shotguns[] = {"Exile_Weapon_M1014"};

        /*
            Percental Item Spawn Chances of ShotgunAmmo:

            Exile_Magazine_8Rnd_74Slug = 100,00%
        */
        ShotgunAmmo[] = {"Exile_Magazine_8Rnd_74Slug"};

        /*
            Percental Item Spawn Chances of SMG:

            SMG_01_F       = 25,00%
            SMG_02_F       = 25,00%
            SMG_05_F       = 25,00%
            hgun_PDW2000_F = 25,00%
        */
        SMG[] = {"hgun_PDW2000_F", "SMG_01_F", "SMG_02_F", "SMG_05_F"};

        /*
            Percental Item Spawn Chances of SMGAmmo:

            30Rnd_45ACP_Mag_SMG_01              = 16,67%
            30Rnd_45ACP_Mag_SMG_01_Tracer_Green = 16,67%
            30Rnd_9x21_Mag_SMG_02               = 16,67%
            30Rnd_9x21_Mag_SMG_02_Tracer_Red    = 16,67%
            30Rnd_9x21_Mag_SMG_02_Tracer_Yellow = 16,67%
            30Rnd_9x21_Mag_SMG_02_Tracer_Green  = 16,67%
        */
        SMGAmmo[] = {"30Rnd_45ACP_Mag_SMG_01", "30Rnd_9x21_Mag_SMG_02_Tracer_Green", "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow", "30Rnd_9x21_Mag_SMG_02_Tracer_Red", "30Rnd_45ACP_Mag_SMG_01_Tracer_Green", "30Rnd_9x21_Mag_SMG_02"};

        /*
            Percental Item Spawn Chances of SMGAttachments:

            optic_Holosight_smg       = 16,67%
            optic_Holosight_smg_blk_F = 16,67%
            optic_ACO_grn_smg         = 16,67%
            optic_Aco_smg             = 16,67%
            optic_ACO_grn             = 16,67%
            optic_Aco                 = 16,67%
        */
        SMGAttachments[] = {"optic_Holosight_smg", "optic_Aco", "optic_Holosight_smg_blk_F", "optic_ACO_grn_smg", "optic_Aco_smg", "optic_ACO_grn"};

        /*
            Percental Item Spawn Chances of Rifles:

            arifle_Katiba_GL_F       = 0,71%
            arifle_Mk20_GL_F         = 0,71%
            arifle_MX_GL_Black_F     = 0,71%
            arifle_MX_GL_F           = 0,71%
            arifle_MXM_F             = 0,71%
            arifle_TRG21_GL_F        = 0,71%
            Exile_Weapon_AK107_GL    = 0,71%
            Exile_Weapon_AK74_GL     = 0,71%
            arifle_AK12_GL_F         = 1,43%
            arifle_AKM_F             = 1,43%
            arifle_AKM_FL_F          = 1,43%
            arifle_AKS_F             = 1,43%
            arifle_ARX_blk_F         = 1,43%
            arifle_ARX_ghex_F        = 1,43%
            arifle_ARX_hex_F         = 1,43%
            arifle_CTAR_blk_F        = 1,43%
            arifle_CTAR_ghex_F       = 1,43%
            arifle_CTAR_GL_blk_F     = 1,43%
            arifle_CTAR_hex_F        = 1,43%
            arifle_CTARS_blk_F       = 1,43%
            arifle_CTARS_ghex_F      = 1,43%
            arifle_CTARS_hex_F       = 1,43%
            arifle_Katiba_F          = 1,43%
            arifle_Mk20_F            = 1,43%
            arifle_Mk20C_F           = 1,43%
            arifle_MX_Black_F        = 1,43%
            arifle_MX_F              = 1,43%
            arifle_MXC_Black_F       = 1,43%
            arifle_MXC_F             = 1,43%
            arifle_MXM_Black_F       = 1,43%
            arifle_SDAR_F            = 1,43%
            arifle_SPAR_01_blk_F     = 1,43%
            arifle_SPAR_01_GL_blk_F  = 1,43%
            arifle_SPAR_01_GL_khk_F  = 1,43%
            arifle_SPAR_01_GL_snd_F  = 1,43%
            arifle_SPAR_01_khk_F     = 1,43%
            arifle_SPAR_01_snd_F     = 1,43%
            arifle_SPAR_02_blk_F     = 1,43%
            arifle_SPAR_02_khk_F     = 1,43%
            arifle_SPAR_02_snd_F     = 1,43%
            arifle_SPAR_03_blk_F     = 1,43%
            arifle_SPAR_03_khk_F     = 1,43%
            arifle_SPAR_03_snd_F     = 1,43%
            arifle_TRG20_F           = 1,43%
            arifle_TRG21_F           = 1,43%
            Exile_Weapon_AK107       = 1,43%
            Exile_Weapon_AK74        = 1,43%
            Exile_Weapon_DMR         = 1,43%
            arifle_MXM_khk_F         = 2,14%
            Exile_Weapon_AK47        = 2,14%
            Exile_Weapon_AKS_Gold    = 2,14%
            Exile_Weapon_SVD         = 2,14%
            Exile_Weapon_SVDCamo     = 2,14%
            Exile_Weapon_VSSVintorez = 2,14%
            arifle_MX_GL_khk_F       = 2,14%
            arifle_AK12_F            = 2,14%
            Exile_Weapon_CZ550       = 2,14%
            arifle_MX_khk_F          = 2,14%
            arifle_MXC_khk_F         = 2,14%
            Exile_Weapon_M4          = 2,14%
            Exile_Weapon_M16A4       = 2,14%
            Exile_Weapon_M16A2       = 2,14%
            Exile_Weapon_LeeEnfield  = 7,14%
        */
        Rifles[] = {"arifle_SPAR_03_snd_F", "arifle_MX_Black_F", "arifle_SPAR_01_GL_blk_F", "arifle_Katiba_GL_F", "arifle_SPAR_03_blk_F", "arifle_SPAR_01_khk_F", "arifle_Mk20_GL_F", "Exile_Weapon_AK107", "arifle_AKS_F", "arifle_SPAR_01_GL_snd_F", "Exile_Weapon_CZ550", "Exile_Weapon_LeeEnfield", "arifle_Mk20_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_LeeEnfield", "arifle_CTARS_hex_F", "arifle_CTAR_hex_F", "Exile_Weapon_AK107_GL", "arifle_SDAR_F", "arifle_CTAR_hex_F", "arifle_Mk20C_F", "arifle_CTARS_ghex_F", "arifle_ARX_ghex_F", "arifle_SDAR_F", "arifle_SPAR_01_GL_blk_F", "Exile_Weapon_CZ550", "arifle_TRG20_F", "Exile_Weapon_SVD", "Exile_Weapon_CZ550", "Exile_Weapon_M16A2", "arifle_MXM_khk_F", "arifle_ARX_blk_F", "Exile_Weapon_LeeEnfield", "arifle_MX_GL_Black_F", "Exile_Weapon_SVDCamo", "arifle_SPAR_02_blk_F", "arifle_ARX_hex_F", "arifle_MX_khk_F", "arifle_AK12_GL_F", "arifle_TRG21_F", "arifle_SPAR_01_khk_F", "Exile_Weapon_LeeEnfield", "arifle_SPAR_01_GL_khk_F", "arifle_SPAR_01_blk_F", "arifle_MX_GL_khk_F", "arifle_CTAR_blk_F", "arifle_MX_Black_F", "Exile_Weapon_AK47", "arifle_CTAR_ghex_F", "arifle_AK12_F", "Exile_Weapon_M4", "arifle_SPAR_01_snd_F", "arifle_Katiba_F", "arifle_CTAR_blk_F", "arifle_CTAR_GL_blk_F", "arifle_CTARS_blk_F", "Exile_Weapon_DMR", "arifle_SPAR_01_snd_F", "arifle_Katiba_F", "arifle_AKM_FL_F", "Exile_Weapon_AK74", "arifle_MXC_F", "arifle_ARX_hex_F", "arifle_AKS_F", "arifle_SPAR_03_blk_F", "arifle_MX_F", "Exile_Weapon_LeeEnfield", "arifle_MX_GL_khk_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_SVD", "arifle_SPAR_03_khk_F", "Exile_Weapon_DMR", "Exile_Weapon_SVD", "Exile_Weapon_VSSVintorez", "arifle_Mk20C_F", "arifle_SPAR_02_blk_F", "Exile_Weapon_VSSVintorez", "arifle_AKM_F", "arifle_MXC_F", "arifle_CTAR_ghex_F", "Exile_Weapon_M16A4", "Exile_Weapon_M16A4", "arifle_TRG21_F", "arifle_TRG21_GL_F", "arifle_AKM_FL_F", "arifle_TRG20_F", "arifle_AK12_F", "arifle_Mk20_F", "arifle_SPAR_01_GL_khk_F", "arifle_SPAR_03_khk_F", "arifle_CTARS_blk_F", "arifle_AKM_F", "arifle_MX_GL_F", "Exile_Weapon_AKS_Gold", "arifle_SPAR_02_snd_F", "Exile_Weapon_AK74_GL", "arifle_MXC_Black_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_AK107", "arifle_SPAR_01_GL_snd_F", "Exile_Weapon_AK74", "arifle_MXC_Black_F", "Exile_Weapon_M16A4", "arifle_MXM_Black_F", "arifle_MXM_khk_F", "Exile_Weapon_M16A2", "arifle_AK12_F", "arifle_MX_khk_F", "Exile_Weapon_AKS_Gold", "arifle_ARX_blk_F", "arifle_MX_F", "arifle_SPAR_02_snd_F", "arifle_MX_khk_F", "arifle_SPAR_03_snd_F", "arifle_MXC_khk_F", "arifle_ARX_ghex_F", "Exile_Weapon_SVDCamo", "Exile_Weapon_AKS_Gold", "Exile_Weapon_AK47", "Exile_Weapon_AK47", "Exile_Weapon_LeeEnfield", "arifle_CTARS_hex_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_M4", "arifle_CTAR_GL_blk_F", "arifle_MXM_Black_F", "arifle_MX_GL_khk_F", "arifle_CTARS_ghex_F", "arifle_MXM_khk_F", "arifle_SPAR_01_blk_F", "arifle_MXM_F", "arifle_AK12_GL_F", "Exile_Weapon_SVDCamo", "arifle_SPAR_02_khk_F", "Exile_Weapon_LeeEnfield", "arifle_MXC_khk_F", "arifle_SPAR_02_khk_F", "arifle_MXC_khk_F", "Exile_Weapon_M4", "Exile_Weapon_M16A2"};

        /*
            Percental Item Spawn Chances of RifleAmmo:

            20Rnd_556x45_UW_mag                    = 2,20%
            30Rnd_556x45_Stanag                    = 2,20%
            30Rnd_556x45_Stanag_green              = 2,20%
            30Rnd_556x45_Stanag_red                = 2,20%
            30Rnd_556x45_Stanag_Tracer_Green       = 2,20%
            30Rnd_556x45_Stanag_Tracer_Red         = 2,20%
            30Rnd_556x45_Stanag_Tracer_Yellow      = 2,20%
            30Rnd_65x39_caseless_green             = 2,20%
            30Rnd_65x39_caseless_green_mag_Tracer  = 2,20%
            30Rnd_65x39_caseless_mag               = 2,20%
            30Rnd_65x39_caseless_mag_Tracer        = 2,20%
            Exile_Magazine_10Rnd_303               = 10,99%
            Exile_Magazine_30Rnd_762x39_AK         = 2,20%
            Exile_Magazine_30Rnd_545x39_AK         = 2,20%
            Exile_Magazine_30Rnd_545x39_AK_Green   = 2,20%
            Exile_Magazine_30Rnd_545x39_AK_Red     = 2,20%
            Exile_Magazine_30Rnd_545x39_AK_White   = 2,20%
            Exile_Magazine_30Rnd_545x39_AK_Yellow  = 2,20%
            Exile_Magazine_20Rnd_762x51_DMR        = 1,10%
            Exile_Magazine_20Rnd_762x51_DMR_Yellow = 1,10%
            Exile_Magazine_20Rnd_762x51_DMR_Red    = 1,10%
            Exile_Magazine_20Rnd_762x51_DMR_Green  = 1,10%
            Exile_Magazine_20Rnd_762x51_DMR_White  = 1,10%
            Exile_Magazine_5Rnd_22LR               = 2,20%
            Exile_Magazine_10Rnd_762x54            = 2,20%
            Exile_Magazine_10Rnd_9x39              = 2,20%
            Exile_Magazine_20Rnd_9x39              = 2,20%
            30Rnd_762x39_Mag_F                     = 2,20%
            30Rnd_762x39_Mag_Green_F               = 2,20%
            30Rnd_762x39_Mag_Tracer_F              = 2,20%
            30Rnd_762x39_Mag_Tracer_Green_F        = 2,20%
            30Rnd_762x39_AK47_M                    = 2,20%
            30Rnd_545x39_Mag_F                     = 2,20%
            30Rnd_545x39_Mag_Green_F               = 2,20%
            30Rnd_545x39_Mag_Tracer_F              = 2,20%
            30Rnd_545x39_Mag_Tracer_Green_F        = 2,20%
            10Rnd_50BW_Mag_F                       = 2,20%
            30Rnd_580x42_Mag_F                     = 2,20%
            30Rnd_580x42_Mag_Tracer_F              = 2,20%
            100Rnd_580x42_Mag_F                    = 2,20%
            100Rnd_580x42_Mag_Tracer_F             = 2,20%
            150Rnd_556x45_Drum_Mag_F               = 2,20%
            150Rnd_556x45_Drum_Mag_Tracer_F        = 2,20%
            20Rnd_762x51_Mag                       = 2,20%
        */
        RifleAmmo[] = {"Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_20Rnd_762x51_DMR_Green", "30Rnd_762x39_Mag_F", "Exile_Magazine_10Rnd_762x54", "30Rnd_556x45_Stanag", "Exile_Magazine_10Rnd_303", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "30Rnd_65x39_caseless_green_mag_Tracer", "Exile_Magazine_10Rnd_303", "30Rnd_556x45_Stanag_Tracer_Green", "100Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_10Rnd_303", "30Rnd_762x39_Mag_Tracer_F", "Exile_Magazine_30Rnd_545x39_AK_Red", "Exile_Magazine_30Rnd_545x39_AK_White", "100Rnd_580x42_Mag_F", "20Rnd_762x51_Mag", "30Rnd_65x39_caseless_mag", "30Rnd_545x39_Mag_Tracer_F", "10Rnd_50BW_Mag_F", "30Rnd_65x39_caseless_green", "150Rnd_556x45_Drum_Mag_F", "100Rnd_580x42_Mag_F", "Exile_Magazine_20Rnd_9x39", "30Rnd_762x39_Mag_Green_F", "30Rnd_556x45_Stanag_red", "Exile_Magazine_30Rnd_545x39_AK_White", "150Rnd_556x45_Drum_Mag_F", "30Rnd_556x45_Stanag_Tracer_Red", "Exile_Magazine_30Rnd_545x39_AK", "Exile_Magazine_10Rnd_303", "Exile_Magazine_10Rnd_303", "30Rnd_580x42_Mag_Tracer_F", "30Rnd_556x45_Stanag_Tracer_Yellow", "20Rnd_556x45_UW_mag", "Exile_Magazine_5Rnd_22LR", "30Rnd_556x45_Stanag_Tracer_Yellow", "10Rnd_50BW_Mag_F", "20Rnd_556x45_UW_mag", "Exile_Magazine_20Rnd_762x51_DMR_White", "Exile_Magazine_10Rnd_303", "Exile_Magazine_30Rnd_545x39_AK", "30Rnd_545x39_Mag_Tracer_Green_F", "30Rnd_762x39_Mag_Tracer_F", "150Rnd_556x45_Drum_Mag_Tracer_F", "30Rnd_580x42_Mag_F", "30Rnd_556x45_Stanag_green", "Exile_Magazine_10Rnd_9x39", "30Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_20Rnd_762x51_DMR_Red", "20Rnd_762x51_Mag", "30Rnd_556x45_Stanag_red", "Exile_Magazine_20Rnd_762x51_DMR", "30Rnd_762x39_AK47_M", "150Rnd_556x45_Drum_Mag_Tracer_F", "30Rnd_545x39_Mag_Tracer_Green_F", "Exile_Magazine_5Rnd_22LR", "30Rnd_545x39_Mag_Tracer_F", "Exile_Magazine_30Rnd_545x39_AK_Green", "30Rnd_762x39_Mag_Tracer_Green_F", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_545x39_Mag_Green_F", "30Rnd_762x39_Mag_F", "30Rnd_762x39_Mag_Tracer_Green_F", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_10Rnd_762x54", "Exile_Magazine_10Rnd_9x39", "30Rnd_545x39_Mag_Green_F", "100Rnd_580x42_Mag_Tracer_F", "30Rnd_556x45_Stanag", "Exile_Magazine_10Rnd_303", "Exile_Magazine_20Rnd_9x39", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_762x39_AK47_M", "30Rnd_580x42_Mag_F", "Exile_Magazine_10Rnd_303", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_762x39_Mag_Green_F", "30Rnd_545x39_Mag_F", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_545x39_Mag_F", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "30Rnd_65x39_caseless_mag_Tracer", "Exile_Magazine_10Rnd_303", "30Rnd_556x45_Stanag_green", "Exile_Magazine_10Rnd_303", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "30Rnd_65x39_caseless_green", "Exile_Magazine_30Rnd_545x39_AK_Red", "Exile_Magazine_30Rnd_545x39_AK_Green", "30Rnd_65x39_caseless_mag"};

        /*
            Percental Item Spawn Chances of RifleAttachments:

            muzzle_snds_M            = 3,39%
            muzzle_snds_H            = 3,39%
            muzzle_snds_H_khk_F      = 3,39%
            muzzle_snds_H_snd_F      = 3,39%
            muzzle_snds_58_blk_F     = 3,39%
            muzzle_snds_m_khk_F      = 3,39%
            muzzle_snds_m_snd_F      = 3,39%
            muzzle_snds_58_wdm_F     = 3,39%
            muzzle_snds_65_TI_blk_F  = 3,39%
            muzzle_snds_65_TI_hex_F  = 3,39%
            muzzle_snds_65_TI_ghex_F = 3,39%
            muzzle_snds_H_MG_blk_F   = 3,39%
            muzzle_snds_H_MG_khk_F   = 3,39%
            optic_Arco               = 3,39%
            optic_Arco_blk_F         = 3,39%
            optic_Arco_ghex_F        = 3,39%
            optic_Hamr               = 3,39%
            optic_Hamr_khk_F         = 3,39%
            optic_Holosight          = 3,39%
            optic_Holosight_blk_F    = 3,39%
            optic_Holosight_khk_F    = 3,39%
            acc_flashlight           = 3,39%
            acc_pointer_IR           = 3,39%
            optic_MRCO               = 3,39%
            optic_DMS                = 3,39%
            optic_DMS_ghex_F         = 3,39%
            optic_ERCO_blk_F         = 3,39%
            optic_ERCO_khk_F         = 3,39%
            optic_ERCO_snd_F         = 3,39%
            optic_NVS                = 1,69%
        */
        RifleAttachments[] = {"optic_Arco", "optic_DMS_ghex_F", "muzzle_snds_65_TI_hex_F", "muzzle_snds_M", "optic_ERCO_snd_F", "muzzle_snds_H_MG_blk_F", "optic_Hamr", "muzzle_snds_H_khk_F", "muzzle_snds_58_wdm_F", "muzzle_snds_H_MG_blk_F", "optic_Arco", "muzzle_snds_58_wdm_F", "optic_Arco_ghex_F", "muzzle_snds_m_khk_F", "muzzle_snds_H_MG_khk_F", "optic_DMS", "muzzle_snds_H_khk_F", "optic_DMS_ghex_F", "optic_ERCO_blk_F", "optic_Holosight_blk_F", "muzzle_snds_m_snd_F", "optic_NVS", "acc_pointer_IR", "optic_Holosight", "muzzle_snds_58_blk_F", "optic_Holosight_blk_F", "muzzle_snds_H_MG_khk_F", "optic_MRCO", "muzzle_snds_65_TI_ghex_F", "optic_ERCO_snd_F", "muzzle_snds_H", "muzzle_snds_58_blk_F", "muzzle_snds_65_TI_hex_F", "optic_Arco_blk_F", "acc_pointer_IR", "muzzle_snds_H", "optic_Holosight_khk_F", "optic_Arco_ghex_F", "muzzle_snds_H_snd_F", "acc_flashlight", "muzzle_snds_65_TI_blk_F", "acc_flashlight", "optic_DMS", "optic_Hamr_khk_F", "optic_ERCO_khk_F", "muzzle_snds_m_khk_F", "optic_Hamr_khk_F", "optic_ERCO_blk_F", "muzzle_snds_M", "optic_Holosight_khk_F", "optic_MRCO", "muzzle_snds_m_snd_F", "optic_Arco_blk_F", "optic_Holosight", "muzzle_snds_65_TI_ghex_F", "muzzle_snds_H_snd_F", "optic_Hamr", "muzzle_snds_65_TI_blk_F", "optic_ERCO_khk_F"};

        /*
            Percental Item Spawn Chances of LMG:

            arifle_MX_SW_Black_F = 12,50%
            arifle_MX_SW_F       = 12,50%
            LMG_Mk200_F          = 12,50%
            LMG_Zafir_F          = 12,50%
            Exile_Weapon_RPK     = 12,50%
            Exile_Weapon_PK      = 12,50%
            Exile_Weapon_PKP     = 12,50%
            LMG_03_F             = 12,50%
        */
        LMG[] = {"Exile_Weapon_RPK", "LMG_03_F", "LMG_Mk200_F", "Exile_Weapon_PK", "arifle_MX_SW_F", "arifle_MX_SW_Black_F", "LMG_Zafir_F", "Exile_Weapon_PKP"};

        /*
            Percental Item Spawn Chances of LMGAmmo:

            100Rnd_65x39_caseless_mag             = 7,69%
            100Rnd_65x39_caseless_mag_Tracer      = 11,54%
            150Rnd_762x54_Box                     = 11,54%
            150Rnd_762x54_Box_Tracer              = 3,85%
            130Rnd_338_Mag                        = 19,23%
            150Rnd_93x64_Mag                      = 19,23%
            Exile_Magazine_45Rnd_545x39_RPK_Green = 3,85%
            Exile_Magazine_75Rnd_545x39_RPK_Green = 3,85%
            Exile_Magazine_100Rnd_762x54_PK_Green = 3,85%
            200Rnd_556x45_Box_F                   = 3,85%
            200Rnd_556x45_Box_Red_F               = 3,85%
            200Rnd_556x45_Box_Tracer_F            = 3,85%
            200Rnd_556x45_Box_Tracer_Red_F        = 3,85%
        */
        LMGAmmo[] = {"130Rnd_338_Mag", "200Rnd_556x45_Box_Tracer_F", "150Rnd_762x54_Box", "150Rnd_762x54_Box_Tracer", "130Rnd_338_Mag", "130Rnd_338_Mag", "130Rnd_338_Mag", "100Rnd_65x39_caseless_mag", "100Rnd_65x39_caseless_mag_Tracer", "Exile_Magazine_45Rnd_545x39_RPK_Green", "200Rnd_556x45_Box_Red_F", "150Rnd_762x54_Box", "200Rnd_556x45_Box_F", "100Rnd_65x39_caseless_mag_Tracer", "150Rnd_93x64_Mag", "150Rnd_93x64_Mag", "Exile_Magazine_100Rnd_762x54_PK_Green", "100Rnd_65x39_caseless_mag", "150Rnd_762x54_Box", "100Rnd_65x39_caseless_mag_Tracer", "130Rnd_338_Mag", "150Rnd_93x64_Mag", "Exile_Magazine_75Rnd_545x39_RPK_Green", "150Rnd_93x64_Mag", "200Rnd_556x45_Box_Tracer_Red_F", "150Rnd_93x64_Mag"};

        /*
            Percental Item Spawn Chances of Snipers:

            srifle_DMR_01_F      = 9,09%
            srifle_EBR_F         = 9,09%
            srifle_GM6_F         = 9,09%
            srifle_LRR_F         = 9,09%
            srifle_LRR_tna_F     = 9,09%
            srifle_GM6_ghex_F    = 9,09%
            srifle_DMR_07_blk_F  = 9,09%
            srifle_DMR_07_hex_F  = 9,09%
            srifle_DMR_07_ghex_F = 9,09%
            Exile_Weapon_m107    = 9,09%
            Exile_Weapon_ksvk    = 9,09%
        */
        Snipers[] = {"srifle_LRR_tna_F", "srifle_GM6_ghex_F", "srifle_DMR_07_hex_F", "Exile_Weapon_ksvk", "srifle_GM6_F", "srifle_LRR_F", "srifle_EBR_F", "Exile_Weapon_m107", "srifle_DMR_01_F", "srifle_DMR_07_ghex_F", "srifle_DMR_07_blk_F"};

        /*
            Percental Item Spawn Chances of SniperAmmo:

            Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag      = 0,74%
            Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag = 0,74%
            Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag      = 1,48%
            Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag           = 1,48%
            Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag      = 2,22%
            Exile_Magazine_7Rnd_408_Bullet_Cam_Mag               = 2,22%
            Exile_Magazine_10Rnd_338_Bullet_Cam_Mag              = 3,70%
            Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag     = 3,70%
            Exile_Magazine_5Rnd_127x108_APDS_KSVK                = 5,93%
            5Rnd_127x108_APDS_Mag                                = 5,93%
            5Rnd_127x108_Mag                                     = 7,41%
            Exile_Magazine_10Rnd_127x99_m107                     = 7,41%
            Exile_Magazine_5Rnd_127x108_KSVK                     = 7,41%
            7Rnd_408_Mag                                         = 7,41%
            10Rnd_762x54_Mag                                     = 12,59%
            20Rnd_762x51_Mag                                     = 14,07%
            20Rnd_650x39_Cased_Mag_F                             = 15,56%
        */
        SniperAmmo[] = {"10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_APDS_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "5Rnd_127x108_APDS_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "7Rnd_408_Mag", "Exile_Magazine_10Rnd_127x99_m107", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_Mag", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "7Rnd_408_Mag", "Exile_Magazine_10Rnd_127x99_m107", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_Mag", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_127x99_m107", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "7Rnd_408_Mag", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "5Rnd_127x108_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_KSVK", "7Rnd_408_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_APDS_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_Mag", "10Rnd_762x54_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "7Rnd_408_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag"};

        /*
            Percental Item Spawn Chances of SniperAttachments:

            muzzle_snds_B_khk_F = 11,11%
            muzzle_snds_B_snd_F = 11,11%
            muzzle_snds_B       = 11,11%
            optic_LRPS          = 11,11%
            optic_LRPS_ghex_F   = 11,11%
            optic_LRPS_tna_F    = 11,11%
            optic_SOS           = 11,11%
            optic_SOS_khk_F     = 11,11%
            optic_DMS           = 11,11%
        */
        SniperAttachments[] = {"optic_SOS_khk_F", "muzzle_snds_B_snd_F", "muzzle_snds_B_khk_F", "optic_SOS", "optic_LRPS", "optic_LRPS_ghex_F", "optic_DMS", "optic_LRPS_tna_F", "muzzle_snds_B"};

        /*
            Percental Item Spawn Chances of DLCRifles:

            srifle_DMR_03_F          = 4,05%
            srifle_DMR_03_khaki_F    = 4,05%
            srifle_DMR_03_tan_F      = 4,05%
            srifle_DMR_03_woodland_F = 4,05%
            srifle_DMR_06_camo_F     = 4,05%
            srifle_DMR_06_olive_F    = 4,05%
            srifle_DMR_02_camo_F     = 8,11%
            srifle_DMR_02_F          = 8,11%
            srifle_DMR_02_sniper_F   = 8,11%
            srifle_DMR_04_F          = 9,46%
            srifle_DMR_04_Tan_F      = 9,46%
            srifle_DMR_05_blk_F      = 10,81%
            srifle_DMR_05_hex_F      = 10,81%
            srifle_DMR_05_tan_F      = 10,81%
        */
        DLCRifles[] = {"srifle_DMR_05_tan_F", "srifle_DMR_06_olive_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_F", "srifle_DMR_03_tan_F", "srifle_DMR_03_khaki_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_camo_F", "srifle_DMR_02_camo_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_camo_F", "srifle_DMR_03_woodland_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_hex_F", "srifle_DMR_06_olive_F", "srifle_DMR_04_F", "srifle_DMR_02_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_blk_F", "srifle_DMR_02_sniper_F", "srifle_DMR_05_tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_sniper_F", "srifle_DMR_03_woodland_F", "srifle_DMR_02_sniper_F", "srifle_DMR_04_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_tan_F", "srifle_DMR_06_camo_F", "srifle_DMR_03_tan_F", "srifle_DMR_03_woodland_F", "srifle_DMR_03_tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_04_Tan_F", "srifle_DMR_04_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_tan_F", "srifle_DMR_06_camo_F", "srifle_DMR_04_F", "srifle_DMR_04_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_camo_F", "srifle_DMR_02_F", "srifle_DMR_03_F", "srifle_DMR_03_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_06_olive_F", "srifle_DMR_03_khaki_F", "srifle_DMR_02_F", "srifle_DMR_05_blk_F", "srifle_DMR_03_khaki_F", "srifle_DMR_05_blk_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_03_F", "srifle_DMR_04_F", "srifle_DMR_02_sniper_F", "srifle_DMR_06_camo_F", "srifle_DMR_04_Tan_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_camo_F", "srifle_DMR_02_sniper_F", "srifle_DMR_02_F", "srifle_DMR_02_F", "srifle_DMR_04_F", "srifle_DMR_05_blk_F"};

        /*
            Percental Item Spawn Chances of DLCAmmo:

            10Rnd_127x54_Mag       = 20,00%
            20Rnd_762x51_Mag       = 20,00%
            10Rnd_338_Mag          = 30,00%
            10Rnd_93x64_DMR_05_Mag = 30,00%
        */
        DLCAmmo[] = {"10Rnd_338_Mag", "10Rnd_127x54_Mag", "10Rnd_93x64_DMR_05_Mag", "20Rnd_762x51_Mag", "10Rnd_338_Mag", "10Rnd_338_Mag", "20Rnd_762x51_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_127x54_Mag"};

        /*
            Percental Item Spawn Chances of DLCOptics:

            optic_AMS     = 14,29%
            optic_AMS_khk = 14,29%
            optic_AMS_snd = 14,29%
            optic_KHS_blk = 14,29%
            optic_KHS_hex = 14,29%
            optic_KHS_old = 14,29%
            optic_KHS_tan = 14,29%
        */
        DLCOptics[] = {"optic_AMS_snd", "optic_KHS_hex", "optic_KHS_blk", "optic_AMS", "optic_KHS_tan", "optic_KHS_old", "optic_AMS_khk"};

        /*
            Percental Item Spawn Chances of DLCSupressor:

            muzzle_snds_338_black = 16,67%
            muzzle_snds_338_green = 16,67%
            muzzle_snds_338_sand  = 16,67%
            muzzle_snds_93mmg     = 16,67%
            muzzle_snds_93mmg_tan = 16,67%
            muzzle_snds_B         = 16,67%
        */
        DLCSupressor[] = {"muzzle_snds_338_black", "muzzle_snds_338_sand", "muzzle_snds_93mmg_tan", "muzzle_snds_B", "muzzle_snds_93mmg", "muzzle_snds_338_green"};

        /*
            Percental Item Spawn Chances of EpicWeapons:

            MMG_01_hex_F   = 20,00%
            MMG_01_tan_F   = 20,00%
            MMG_02_black_F = 20,00%
            MMG_02_camo_F  = 20,00%
            MMG_02_sand_F  = 20,00%
        */
        EpicWeapons[] = {"MMG_01_tan_F", "MMG_01_hex_F", "MMG_02_camo_F", "MMG_02_black_F", "MMG_02_sand_F"};

        /*
            Percental Item Spawn Chances of Bipods:

            bipod_03_F_oli = 11,11%
            bipod_03_F_blk = 11,11%
            bipod_02_F_tan = 11,11%
            bipod_02_F_hex = 11,11%
            bipod_02_F_blk = 11,11%
            bipod_01_F_snd = 11,11%
            bipod_01_F_mtp = 11,11%
            bipod_01_F_blk = 11,11%
            bipod_01_F_khk = 11,11%
        */
        Bipods[] = {"bipod_02_F_blk", "bipod_03_F_oli", "bipod_01_F_snd", "bipod_01_F_mtp", "bipod_03_F_blk", "bipod_02_F_tan", "bipod_02_F_hex", "bipod_01_F_khk", "bipod_01_F_blk"};

        /*
            Percental Item Spawn Chances of HEGrenades:

            3Rnd_HE_Grenade_shell = 25,00%
            1Rnd_HE_Grenade_shell = 75,00%
        */
        HEGrenades[] = {"1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "3Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"};

        /*
            Percental Item Spawn Chances of UGLFlares:

            3Rnd_UGL_FlareGreen_F  = 6,25%
            3Rnd_UGL_FlareRed_F    = 6,25%
            3Rnd_UGL_FlareWhite_F  = 6,25%
            3Rnd_UGL_FlareYellow_F = 6,25%
            UGL_FlareGreen_F       = 18,75%
            UGL_FlareRed_F         = 18,75%
            UGL_FlareWhite_F       = 18,75%
            UGL_FlareYellow_F      = 18,75%
        */
        UGLFlares[] = {"UGL_FlareYellow_F", "UGL_FlareGreen_F", "UGL_FlareYellow_F", "UGL_FlareWhite_F", "UGL_FlareWhite_F", "UGL_FlareYellow_F", "UGL_FlareRed_F", "UGL_FlareWhite_F", "UGL_FlareGreen_F", "3Rnd_UGL_FlareGreen_F", "UGL_FlareRed_F", "3Rnd_UGL_FlareWhite_F", "UGL_FlareRed_F", "3Rnd_UGL_FlareRed_F", "UGL_FlareGreen_F", "3Rnd_UGL_FlareYellow_F"};

        /*
            Percental Item Spawn Chances of UGLSmokes:

            3Rnd_Smoke_Grenade_shell       = 3,57%
            3Rnd_SmokeBlue_Grenade_shell   = 3,57%
            3Rnd_SmokeGreen_Grenade_shell  = 3,57%
            3Rnd_SmokeOrange_Grenade_shell = 3,57%
            3Rnd_SmokePurple_Grenade_shell = 3,57%
            3Rnd_SmokeRed_Grenade_shell    = 3,57%
            3Rnd_SmokeYellow_Grenade_shell = 3,57%
            1Rnd_Smoke_Grenade_shell       = 10,71%
            1Rnd_SmokeBlue_Grenade_shell   = 10,71%
            1Rnd_SmokeGreen_Grenade_shell  = 10,71%
            1Rnd_SmokeOrange_Grenade_shell = 10,71%
            1Rnd_SmokePurple_Grenade_shell = 10,71%
            1Rnd_SmokeRed_Grenade_shell    = 10,71%
            1Rnd_SmokeYellow_Grenade_shell = 10,71%
        */
        UGLSmokes[] = {"3Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "3Rnd_Smoke_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "3Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell"};

        /*
            Percental Item Spawn Chances of HandGrenades:

            HandGrenade = 50,00%
            MiniGrenade = 50,00%
        */
        HandGrenades[] = {"MiniGrenade", "HandGrenade"};

        /*
            Percental Item Spawn Chances of Explosives:

            SatchelCharge_Remote_Mag    = 5,26%
            APERSBoundingMine_Range_Mag = 15,79%
            APERSMine_Range_Mag         = 15,79%
            APERSTripMine_Wire_Mag      = 15,79%
            DemoCharge_Remote_Mag       = 15,79%
            IEDLandSmall_Remote_Mag     = 15,79%
            IEDUrbanSmall_Remote_Mag    = 15,79%
        */
        Explosives[] = {"DemoCharge_Remote_Mag", "APERSBoundingMine_Range_Mag", "APERSMine_Range_Mag", "APERSBoundingMine_Range_Mag", "APERSTripMine_Wire_Mag", "APERSTripMine_Wire_Mag", "IEDLandSmall_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "APERSTripMine_Wire_Mag", "IEDLandSmall_Remote_Mag", "DemoCharge_Remote_Mag", "SatchelCharge_Remote_Mag", "APERSBoundingMine_Range_Mag", "IEDLandSmall_Remote_Mag", "APERSMine_Range_Mag", "DemoCharge_Remote_Mag", "APERSMine_Range_Mag", "IEDUrbanSmall_Remote_Mag"};

        /*
            Percental Item Spawn Chances of CivilianItems:

            Exile_Item_MobilePhone = 2,78%
            Binocular              = 11,11%
            ItemGPS                = 11,11%
            ItemRadio              = 16,67%
            ItemWatch              = 16,67%
            ItemMap                = 19,44%
            Exile_Item_Heatpack    = 22,22%
        */
        CivilianItems[] = {"ItemMap", "Binocular", "ItemRadio", "ItemWatch", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "ItemMap", "ItemMap", "ItemRadio", "ItemRadio", "ItemWatch", "ItemGPS", "ItemWatch", "ItemWatch", "Exile_Item_Heatpack", "ItemMap", "Exile_Item_Heatpack", "ItemMap", "ItemWatch", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Binocular", "ItemWatch", "ItemRadio", "ItemMap", "ItemGPS", "ItemRadio", "Binocular", "Exile_Item_Heatpack", "ItemGPS", "ItemMap", "ItemRadio", "Binocular", "ItemGPS", "Exile_Item_MobilePhone"};

        /*
            Percental Item Spawn Chances of CivilianClothing:

            U_NikosAgedBody          = 0,58%
            U_NikosBody              = 0,58%
            U_OrestesBody            = 0,58%
            U_C_Man_casual_1_F       = 2,92%
            U_C_Man_casual_2_F       = 2,92%
            U_C_Man_casual_3_F       = 2,92%
            U_C_Man_casual_4_F       = 2,92%
            U_C_Man_casual_5_F       = 2,92%
            U_C_Man_casual_6_F       = 2,92%
            U_C_man_sport_1_F        = 2,92%
            U_C_man_sport_2_F        = 2,92%
            U_C_man_sport_3_F        = 2,92%
            U_I_C_Soldier_Bandit_1_F = 2,92%
            U_I_C_Soldier_Bandit_2_F = 2,92%
            U_I_C_Soldier_Bandit_3_F = 2,92%
            U_I_C_Soldier_Bandit_4_F = 2,92%
            U_I_C_Soldier_Bandit_5_F = 2,92%
            U_C_Poloshirt_blue       = 4,09%
            U_C_Poloshirt_burgundy   = 4,09%
            U_C_Poloshirt_salmon     = 4,09%
            U_C_Poloshirt_stripped   = 4,09%
            U_C_Poloshirt_tricolour  = 4,09%
            U_C_HunterBody_grn       = 5,26%
            U_C_Journalist           = 5,26%
            U_C_Poor_1               = 5,26%
            U_C_Poor_2               = 5,26%
            U_C_Poor_shorts_1        = 5,26%
            U_C_Scientist            = 5,26%
            U_Rangemaster            = 5,26%
        */
        CivilianClothing[] = {"U_C_HunterBody_grn", "U_C_Man_casual_3_F", "U_C_Scientist", "U_C_Man_casual_2_F", "U_C_Man_casual_3_F", "U_C_Poloshirt_blue", "U_C_Man_casual_6_F", "U_C_Man_casual_2_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Poor_1", "U_C_man_sport_1_F", "U_I_C_Soldier_Bandit_5_F", "U_C_man_sport_2_F", "U_C_Poloshirt_salmon", "U_C_Man_casual_5_F", "U_C_Poloshirt_salmon", "U_I_C_Soldier_Bandit_2_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Poloshirt_blue", "U_C_Poor_2", "U_I_C_Soldier_Bandit_1_F", "U_C_Poor_2", "U_C_man_sport_3_F", "U_C_man_sport_2_F", "U_I_C_Soldier_Bandit_3_F", "U_C_Poloshirt_burgundy", "U_C_Poor_shorts_1", "U_C_HunterBody_grn", "U_C_Journalist", "U_I_C_Soldier_Bandit_5_F", "U_C_Poloshirt_burgundy", "U_C_man_sport_3_F", "U_C_Poloshirt_stripped", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_tricolour", "U_C_Man_casual_6_F", "U_C_HunterBody_grn", "U_C_HunterBody_grn", "U_C_Poor_1", "U_C_HunterBody_grn", "U_C_Poloshirt_burgundy", "U_C_Poor_2", "U_C_Poor_1", "U_C_Man_casual_6_F", "U_C_Poor_2", "U_C_Poor_1", "U_C_man_sport_1_F", "U_C_Man_casual_3_F", "U_C_Poor_shorts_1", "U_Rangemaster", "U_C_Scientist", "U_C_HunterBody_grn", "U_I_C_Soldier_Bandit_5_F", "U_C_Scientist", "U_I_C_Soldier_Bandit_4_F", "U_C_Scientist", "U_C_Journalist", "U_I_C_Soldier_Bandit_3_F", "U_C_Poloshirt_salmon", "U_C_Poloshirt_tricolour", "U_I_C_Soldier_Bandit_1_F", "U_C_Poor_1", "U_C_Man_casual_2_F", "U_C_Man_casual_4_F", "U_C_Scientist", "U_C_Journalist", "U_C_Poor_shorts_1", "U_Rangemaster", "U_I_C_Soldier_Bandit_2_F", "U_C_man_sport_1_F", "U_C_Journalist", "U_C_Poor_shorts_1", "U_C_man_sport_2_F", "U_C_Poloshirt_salmon", "U_C_man_sport_2_F", "U_C_Poor_1", "U_C_HunterBody_grn", "U_OrestesBody", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_5_F", "U_C_Man_casual_6_F", "U_Rangemaster", "U_C_Poor_2", "U_NikosBody", "U_C_Man_casual_2_F", "U_C_Poloshirt_stripped", "U_C_Journalist", "U_Rangemaster", "U_C_Poloshirt_burgundy", "U_C_Poor_shorts_1", "U_C_Man_casual_1_F", "U_I_C_Soldier_Bandit_5_F", "U_C_HunterBody_grn", "U_C_Man_casual_5_F", "U_C_Man_casual_1_F", "U_C_Poor_2", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_blue", "U_C_Man_casual_1_F", "U_C_Poloshirt_tricolour", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_4_F", "U_Rangemaster", "U_I_C_Soldier_Bandit_1_F", "U_C_Poor_2", "U_C_Man_casual_4_F", "U_I_C_Soldier_Bandit_4_F", "U_I_C_Soldier_Bandit_3_F", "U_C_Scientist", "U_C_Man_casual_1_F", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_burgundy", "U_Rangemaster", "U_C_Poloshirt_blue", "U_C_Poor_shorts_1", "U_Rangemaster", "U_C_Journalist", "U_C_Scientist", "U_C_man_sport_1_F", "U_C_Man_casual_4_F", "U_C_Man_casual_1_F", "U_C_Man_casual_5_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Poor_1", "U_C_Poloshirt_stripped", "U_NikosAgedBody", "U_C_Poloshirt_stripped", "U_C_Poor_2", "U_C_Man_casual_2_F", "U_C_man_sport_3_F", "U_C_man_sport_3_F", "U_C_Poloshirt_tricolour", "U_C_Journalist", "U_C_man_sport_3_F", "U_Rangemaster", "U_I_C_Soldier_Bandit_3_F", "U_I_C_Soldier_Bandit_1_F", "U_C_Poloshirt_stripped", "U_C_Man_casual_5_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Man_casual_3_F", "U_C_man_sport_2_F", "U_C_Journalist", "U_I_C_Soldier_Bandit_3_F", "U_C_Poloshirt_stripped", "U_Rangemaster", "U_C_HunterBody_grn", "U_C_Poloshirt_stripped", "U_C_Poor_1", "U_C_Man_casual_3_F", "U_C_Poloshirt_salmon", "U_C_Man_casual_6_F", "U_C_Poloshirt_salmon", "U_C_Poor_shorts_1", "U_C_Scientist", "U_C_Man_casual_4_F", "U_C_Man_casual_4_F", "U_C_man_sport_1_F", "U_C_Man_casual_5_F", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_tricolour", "U_C_Journalist", "U_C_Poor_2", "U_C_Poor_1", "U_C_Poloshirt_blue", "U_C_Poloshirt_blue", "U_C_Poloshirt_salmon", "U_C_Poloshirt_blue", "U_I_C_Soldier_Bandit_2_F", "U_C_Scientist"};

        /*
            Percental Item Spawn Chances of CivilianBackpacks:

            B_Kitbag_cbr        = 6,67%
            B_Kitbag_mcamo      = 6,67%
            B_Kitbag_sgg        = 6,67%
            B_AssaultPack_blk   = 6,67%
            B_AssaultPack_cbr   = 6,67%
            B_AssaultPack_dgtl  = 6,67%
            B_AssaultPack_khk   = 6,67%
            B_AssaultPack_mcamo = 6,67%
            B_AssaultPack_rgr   = 6,67%
            B_AssaultPack_sgg   = 6,67%
            B_AssaultPack_tna_F = 6,67%
            B_HuntingBackpack   = 6,67%
            B_OutdoorPack_blu   = 6,67%
            B_OutdoorPack_tan   = 6,67%
            B_OutdoorPack_blk   = 6,67%
        */
        CivilianBackpacks[] = {"B_HuntingBackpack", "B_AssaultPack_rgr", "B_AssaultPack_sgg", "B_AssaultPack_cbr", "B_Kitbag_mcamo", "B_AssaultPack_blk", "B_OutdoorPack_blk", "B_Kitbag_cbr", "B_Kitbag_sgg", "B_AssaultPack_mcamo", "B_OutdoorPack_blu", "B_AssaultPack_tna_F", "B_AssaultPack_khk", "B_AssaultPack_dgtl", "B_OutdoorPack_tan"};

        /*
            Percental Item Spawn Chances of CivilianVests:

            V_Press_F            = 25,00%
            V_TacVest_blk_POLICE = 25,00%
            V_Rangemaster_belt   = 50,00%
        */
        CivilianVests[] = {"V_Rangemaster_belt", "V_Press_F", "V_TacVest_blk_POLICE", "V_Rangemaster_belt"};

        /*
            Percental Item Spawn Chances of CivilianHeadgear:

            H_Bandanna_surfer  = 5,56%
            H_Beret_blk_POLICE = 5,56%
            H_Cap_blk          = 5,56%
            H_Cap_blk_Raven    = 5,56%
            H_Cap_blu          = 5,56%
            H_Cap_grn          = 5,56%
            H_Cap_headphones   = 5,56%
            H_Cap_oli          = 5,56%
            H_Cap_press        = 5,56%
            H_Cap_red          = 5,56%
            H_Cap_tan          = 5,56%
            H_Hat_blue         = 5,56%
            H_Hat_brown        = 5,56%
            H_Hat_checker      = 5,56%
            H_Hat_grey         = 5,56%
            H_Hat_tan          = 5,56%
            H_StrawHat         = 5,56%
            H_StrawHat_dark    = 5,56%
        */
        CivilianHeadgear[] = {"H_StrawHat", "H_Cap_blu", "H_Beret_blk_POLICE", "H_Hat_checker", "H_Cap_blk", "H_Cap_tan", "H_Hat_brown", "H_StrawHat_dark", "H_Cap_press", "H_Cap_oli", "H_Hat_grey", "H_Cap_grn", "H_Bandanna_surfer", "H_Cap_red", "H_Cap_headphones", "H_Hat_blue", "H_Cap_blk_Raven", "H_Hat_tan"};

        /*
            Percental Item Spawn Chances of GuerillaItems:

            Rangefinder        = 6,25%
            ItemCompass        = 62,50%
            NVGoggles          = 6,25%
            NVGoggles_tna_F    = 6,25%
            O_NVGoggles_ghex_F = 6,25%
            O_NVGoggles_hex_F  = 6,25%
            O_NVGoggles_urb_F  = 6,25%
        */
        GuerillaItems[] = {"O_NVGoggles_ghex_F", "ItemCompass", "ItemCompass", "ItemCompass", "O_NVGoggles_urb_F", "Rangefinder", "ItemCompass", "NVGoggles_tna_F", "NVGoggles", "O_NVGoggles_hex_F", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass"};

        /*
            Percental Item Spawn Chances of GuerillaClothing:

            U_I_G_resistanceLeader_F = 1,75%
            U_I_C_Soldier_Camo_F     = 5,26%
            U_I_C_Soldier_Para_1_F   = 5,26%
            U_I_C_Soldier_Para_2_F   = 5,26%
            U_I_C_Soldier_Para_3_F   = 5,26%
            U_I_C_Soldier_Para_4_F   = 5,26%
            U_I_C_Soldier_Para_5_F   = 5,26%
            U_IG_leader              = 7,02%
            U_IG_Guerilla3_1         = 8,77%
            U_IG_Guerilla3_2         = 8,77%
            U_IG_Guerilla1_1         = 10,53%
            U_IG_Guerilla2_1         = 10,53%
            U_IG_Guerilla2_2         = 10,53%
            U_IG_Guerilla2_3         = 10,53%
        */
        GuerillaClothing[] = {"U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_1", "U_IG_Guerilla2_2", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_4_F", "U_I_G_resistanceLeader_F", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla3_2", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_5_F", "U_IG_leader", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla2_3", "U_IG_Guerilla3_2", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla1_1", "U_IG_Guerilla2_2", "U_IG_Guerilla2_1", "U_IG_Guerilla1_1", "U_IG_leader", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_2", "U_IG_Guerilla3_2", "U_IG_Guerilla2_3", "U_IG_Guerilla2_2", "U_IG_leader", "U_IG_Guerilla3_1", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla2_1", "U_IG_Guerilla2_1", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_3", "U_IG_Guerilla2_1", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_2", "U_IG_Guerilla2_3", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla3_1", "U_IG_Guerilla1_1", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Para_1_F", "U_IG_leader", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla3_1", "U_IG_Guerilla1_1", "U_IG_Guerilla3_1", "U_IG_Guerilla2_1"};

        /*
            Percental Item Spawn Chances of GuerillaBackpacks:

            B_Bergen_blk               = 1,82%
            B_Bergen_mcamo             = 1,82%
            B_Bergen_rgr               = 1,82%
            B_Bergen_sgg               = 1,82%
            B_FieldPack_ghex_F         = 1,82%
            B_ViperHarness_base_F      = 3,64%
            B_ViperHarness_blk_F       = 3,64%
            B_ViperHarness_ghex_F      = 3,64%
            B_ViperHarness_hex_F       = 3,64%
            B_ViperHarness_khk_F       = 3,64%
            B_ViperHarness_oli_F       = 3,64%
            B_ViperLightHarness_base_F = 5,45%
            B_ViperLightHarness_blk_F  = 5,45%
            B_ViperLightHarness_ghex_F = 5,45%
            B_ViperLightHarness_hex_F  = 5,45%
            B_ViperLightHarness_khk_F  = 5,45%
            B_ViperLightHarness_oli_F  = 5,45%
            B_FieldPack_blk            = 9,09%
            B_FieldPack_cbr            = 9,09%
            B_FieldPack_ocamo          = 9,09%
            B_FieldPack_oucamo         = 9,09%
        */
        GuerillaBackpacks[] = {"B_FieldPack_cbr", "B_FieldPack_cbr", "B_ViperHarness_oli_F", "B_ViperHarness_hex_F", "B_ViperLightHarness_oli_F", "B_ViperHarness_ghex_F", "B_FieldPack_blk", "B_ViperLightHarness_khk_F", "B_FieldPack_oucamo", "B_ViperLightHarness_blk_F", "B_FieldPack_ocamo", "B_FieldPack_oucamo", "B_FieldPack_cbr", "B_ViperLightHarness_hex_F", "B_ViperLightHarness_blk_F", "B_ViperLightHarness_hex_F", "B_ViperHarness_hex_F", "B_Bergen_blk", "B_FieldPack_blk", "B_ViperHarness_base_F", "B_FieldPack_ocamo", "B_FieldPack_oucamo", "B_FieldPack_blk", "B_Bergen_mcamo", "B_ViperLightHarness_base_F", "B_FieldPack_ocamo", "B_FieldPack_cbr", "B_FieldPack_cbr", "B_ViperLightHarness_blk_F", "B_ViperLightHarness_ghex_F", "B_FieldPack_ocamo", "B_ViperHarness_khk_F", "B_ViperLightHarness_hex_F", "B_ViperHarness_ghex_F", "B_Bergen_sgg", "B_ViperHarness_blk_F", "B_FieldPack_blk", "B_FieldPack_ocamo", "B_ViperHarness_khk_F", "B_ViperLightHarness_ghex_F", "B_ViperHarness_base_F", "B_Bergen_rgr", "B_ViperLightHarness_oli_F", "B_ViperHarness_blk_F", "B_ViperHarness_oli_F", "B_ViperLightHarness_khk_F", "B_ViperLightHarness_ghex_F", "B_FieldPack_blk", "B_FieldPack_oucamo", "B_ViperLightHarness_base_F", "B_FieldPack_ghex_F", "B_ViperLightHarness_base_F", "B_ViperLightHarness_khk_F", "B_ViperLightHarness_oli_F", "B_FieldPack_oucamo"};

        /*
            Percental Item Spawn Chances of GuerillaVests:

            V_I_G_resistanceLeader_F = 3,23%
            V_BandollierB_blk        = 6,45%
            V_BandollierB_cbr        = 6,45%
            V_BandollierB_khk        = 6,45%
            V_BandollierB_oli        = 6,45%
            V_BandollierB_rgr        = 6,45%
            V_Chestrig_blk           = 6,45%
            V_Chestrig_khk           = 6,45%
            V_Chestrig_oli           = 6,45%
            V_Chestrig_rgr           = 6,45%
            V_HarnessO_brn           = 6,45%
            V_HarnessO_gry           = 6,45%
            V_HarnessOGL_brn         = 6,45%
            V_HarnessOGL_gry         = 6,45%
            V_HarnessOSpec_brn       = 6,45%
            V_HarnessOSpec_gry       = 6,45%
        */
        GuerillaVests[] = {"V_Chestrig_blk", "V_HarnessOGL_gry", "V_BandollierB_cbr", "V_HarnessOGL_gry", "V_HarnessOGL_brn", "V_HarnessO_brn", "V_Chestrig_rgr", "V_Chestrig_khk", "V_HarnessOGL_brn", "V_BandollierB_cbr", "V_HarnessO_brn", "V_BandollierB_blk", "V_BandollierB_rgr", "V_HarnessOSpec_brn", "V_HarnessOSpec_brn", "V_Chestrig_khk", "V_BandollierB_oli", "V_Chestrig_blk", "V_Chestrig_oli", "V_BandollierB_khk", "V_HarnessOSpec_gry", "V_I_G_resistanceLeader_F", "V_BandollierB_rgr", "V_BandollierB_blk", "V_Chestrig_oli", "V_BandollierB_oli", "V_HarnessO_gry", "V_BandollierB_khk", "V_HarnessO_gry", "V_Chestrig_rgr", "V_HarnessOSpec_gry"};

        /*
            Percental Item Spawn Chances of GuerillaHeadgear:

            H_Beret_02                = 0,82%
            H_Beret_blk               = 0,82%
            H_Beret_brn_SF            = 0,82%
            H_Beret_Colonel           = 0,82%
            H_Beret_grn               = 0,82%
            H_Beret_grn_SF            = 0,82%
            H_Beret_ocamo             = 0,82%
            H_Beret_red               = 0,82%
            H_Booniehat_tna_F         = 1,64%
            H_Cap_blk_Syndikat_F      = 1,64%
            H_Cap_grn_Syndikat_F      = 1,64%
            H_Cap_oli_Syndikat_F      = 1,64%
            H_Cap_tan_Syndikat_F      = 1,64%
            H_FakeHeadgear_Syndikat_F = 1,64%
            H_MilCap_gen_F            = 1,64%
            H_MilCap_ghex_F           = 1,64%
            H_MilCap_tna_F            = 1,64%
            H_Shemag_khk              = 1,64%
            H_Shemag_olive            = 1,64%
            H_Shemag_olive_hs         = 1,64%
            H_Shemag_tan              = 1,64%
            H_ShemagOpen_khk          = 1,64%
            H_ShemagOpen_tan          = 1,64%
            H_TurbanO_blk             = 1,64%
            H_Watchcap_camo           = 1,64%
            H_Watchcap_sgg            = 1,64%
            H_Bandanna_camo           = 2,46%
            H_Bandanna_cbr            = 2,46%
            H_Bandanna_gry            = 2,46%
            H_Bandanna_khk            = 2,46%
            H_Bandanna_khk_hs         = 2,46%
            H_Bandanna_mcamo          = 2,46%
            H_Bandanna_sgg            = 2,46%
            H_BandMask_blk            = 2,46%
            H_Cap_brn_SPECOPS         = 2,46%
            H_Cap_khaki_specops_UK    = 2,46%
            H_Cap_tan_specops_US      = 2,46%
            H_Hat_camo                = 2,46%
            H_Watchcap_blk            = 2,46%
            H_Watchcap_khk            = 2,46%
            Exile_Headgear_GasMask    = 3,28%
            H_Booniehat_dgtl          = 3,28%
            H_Booniehat_dirty         = 3,28%
            H_Booniehat_grn           = 3,28%
            H_Booniehat_indp          = 3,28%
            H_Booniehat_khk           = 3,28%
            H_Booniehat_khk_hs        = 3,28%
            H_Booniehat_mcamo         = 3,28%
            H_Booniehat_tan           = 3,28%
        */
        GuerillaHeadgear[] = {"H_Booniehat_dgtl", "H_Shemag_khk", "H_Bandanna_mcamo", "H_BandMask_blk", "H_Cap_oli_Syndikat_F", "H_Bandanna_gry", "H_Bandanna_khk_hs", "H_Booniehat_grn", "H_TurbanO_blk", "H_Booniehat_tan", "H_Hat_camo", "H_Booniehat_khk", "H_BandMask_blk", "H_Booniehat_indp", "H_Cap_tan_specops_US", "H_Shemag_olive_hs", "H_Cap_tan_Syndikat_F", "H_BandMask_blk", "H_Booniehat_dirty", "H_Booniehat_grn", "H_Cap_khaki_specops_UK", "H_Beret_ocamo", "H_Bandanna_khk", "H_Booniehat_tan", "H_Beret_red", "H_Booniehat_mcamo", "H_Booniehat_dgtl", "H_Cap_khaki_specops_UK", "H_Bandanna_cbr", "H_Watchcap_camo", "H_Hat_camo", "H_Booniehat_indp", "H_Watchcap_khk", "H_Watchcap_khk", "H_Bandanna_khk", "H_Booniehat_mcamo", "H_Shemag_khk", "H_Bandanna_camo", "H_Cap_oli_Syndikat_F", "H_Booniehat_khk", "H_Cap_brn_SPECOPS", "H_Watchcap_blk", "H_Bandanna_cbr", "H_Beret_Colonel", "H_Shemag_olive", "H_Booniehat_khk_hs", "H_Watchcap_sgg", "H_Cap_tan_specops_US", "H_Hat_camo", "H_Bandanna_khk", "H_Watchcap_sgg", "H_Beret_grn", "H_Watchcap_blk", "H_Booniehat_grn", "H_Beret_brn_SF", "H_Bandanna_gry", "H_Cap_blk_Syndikat_F", "H_Cap_tan_Syndikat_F", "H_Bandanna_gry", "H_Bandanna_khk_hs", "Exile_Headgear_GasMask", "H_Booniehat_mcamo", "H_ShemagOpen_khk", "H_Cap_brn_SPECOPS", "H_MilCap_tna_F", "H_Booniehat_tan", "H_MilCap_gen_F", "Exile_Headgear_GasMask", "H_Booniehat_dgtl", "H_Beret_02", "H_Booniehat_indp", "H_FakeHeadgear_Syndikat_F", "H_ShemagOpen_tan", "H_Bandanna_mcamo", "H_Cap_tan_specops_US", "H_Booniehat_grn", "H_FakeHeadgear_Syndikat_F", "H_Booniehat_tna_F", "H_Booniehat_khk_hs", "H_Booniehat_indp", "H_Bandanna_sgg", "Exile_Headgear_GasMask", "H_Shemag_tan", "H_ShemagOpen_khk", "H_Shemag_tan", "H_Booniehat_mcamo", "H_Booniehat_tna_F", "H_MilCap_tna_F", "H_Shemag_olive", "H_Bandanna_camo", "H_Booniehat_khk", "H_Beret_grn_SF", "H_Shemag_olive_hs", "H_Watchcap_blk", "H_ShemagOpen_tan", "H_Booniehat_dirty", "H_Bandanna_sgg", "H_Cap_grn_Syndikat_F", "H_MilCap_gen_F", "H_Cap_blk_Syndikat_F", "H_Bandanna_camo", "H_Booniehat_khk", "H_Booniehat_khk_hs", "H_Cap_brn_SPECOPS", "H_Booniehat_dirty", "H_Booniehat_khk_hs", "H_Watchcap_khk", "H_Bandanna_sgg", "H_Booniehat_tan", "H_Watchcap_camo", "H_Bandanna_cbr", "H_Cap_grn_Syndikat_F", "H_TurbanO_blk", "H_MilCap_ghex_F", "H_Booniehat_dgtl", "H_Bandanna_mcamo", "H_Beret_blk", "H_MilCap_ghex_F", "H_Bandanna_khk_hs", "H_Cap_khaki_specops_UK", "H_Booniehat_dirty", "Exile_Headgear_GasMask"};

        /*
            Percental Item Spawn Chances of MilitaryClothing:

            U_B_Wetsuit                   = 1,32%
            U_I_OfficerUniform            = 1,32%
            U_I_Wetsuit                   = 1,32%
            U_O_CombatUniform_ocamo       = 1,32%
            U_O_CombatUniform_oucamo      = 1,32%
            U_O_OfficerUniform_ocamo      = 1,32%
            U_O_SpecopsUniform_blk        = 1,32%
            U_O_SpecopsUniform_ocamo      = 1,32%
            U_O_V_Soldier_Viper_F         = 1,32%
            U_O_V_Soldier_Viper_hex_F     = 1,32%
            U_O_Wetsuit                   = 1,32%
            U_B_SpecopsUniform_sgg        = 1,97%
            U_B_HeliPilotCoveralls        = 2,63%
            U_B_PilotCoveralls            = 2,63%
            U_I_CombatUniform             = 2,63%
            U_I_CombatUniform_shortsleeve = 2,63%
            U_I_CombatUniform_tshirt      = 2,63%
            U_I_HeliPilotCoveralls        = 2,63%
            U_I_pilotCoveralls            = 2,63%
            U_O_PilotCoveralls            = 2,63%
            U_B_CombatUniform_mcam        = 3,29%
            U_B_CombatUniform_mcam_tshirt = 3,29%
            U_B_CombatUniform_mcam_vest   = 3,29%
            U_B_CombatUniform_mcam_worn   = 3,29%
            U_B_CTRG_1                    = 3,29%
            U_B_CTRG_2                    = 3,29%
            U_B_CTRG_3                    = 3,29%
            U_B_CTRG_Soldier_2_F          = 3,29%
            U_B_CTRG_Soldier_3_F          = 3,29%
            U_B_CTRG_Soldier_F            = 3,29%
            U_B_CTRG_Soldier_urb_1_F      = 3,29%
            U_B_CTRG_Soldier_urb_2_F      = 3,29%
            U_B_CTRG_Soldier_urb_3_F      = 3,29%
            U_B_GEN_Commander_F           = 3,29%
            U_B_GEN_Soldier_F             = 3,29%
            U_B_T_Soldier_AR_F            = 3,29%
            U_B_T_Soldier_SL_F            = 3,29%
            U_O_T_Officer_F               = 3,29%
            U_O_T_Soldier_F               = 3,29%
        */
        MilitaryClothing[] = {"U_I_HeliPilotCoveralls", "U_O_CombatUniform_oucamo", "U_B_PilotCoveralls", "U_I_pilotCoveralls", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_2", "U_I_Wetsuit", "U_B_CTRG_2", "U_O_SpecopsUniform_ocamo", "U_B_Wetsuit", "U_B_HeliPilotCoveralls", "U_B_PilotCoveralls", "U_I_CombatUniform_shortsleeve", "U_B_CombatUniform_mcam_worn", "U_O_T_Soldier_F", "U_O_T_Soldier_F", "U_B_CTRG_Soldier_urb_3_F", "U_B_T_Soldier_AR_F", "U_B_CTRG_Soldier_3_F", "U_B_T_Soldier_AR_F", "U_B_PilotCoveralls", "U_B_CTRG_Soldier_urb_2_F", "U_B_CTRG_2", "U_B_T_Soldier_AR_F", "U_B_CombatUniform_mcam_worn", "U_B_CombatUniform_mcam", "U_O_SpecopsUniform_ocamo", "U_B_T_Soldier_SL_F", "U_B_CTRG_Soldier_2_F", "U_B_CombatUniform_mcam_vest", "U_O_PilotCoveralls", "U_B_CTRG_1", "U_O_T_Officer_F", "U_O_V_Soldier_Viper_F", "U_B_CombatUniform_mcam_worn", "U_B_CombatUniform_mcam_tshirt", "U_B_CTRG_3", "U_I_CombatUniform", "U_B_Wetsuit", "U_O_Wetsuit", "U_B_CombatUniform_mcam_vest", "U_O_CombatUniform_ocamo", "U_O_T_Officer_F", "U_I_pilotCoveralls", "U_B_GEN_Commander_F", "U_I_HeliPilotCoveralls", "U_O_T_Officer_F", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_Soldier_2_F", "U_O_PilotCoveralls", "U_B_CTRG_2", "U_B_HeliPilotCoveralls", "U_I_CombatUniform", "U_O_OfficerUniform_ocamo", "U_O_T_Officer_F", "U_B_CTRG_Soldier_urb_3_F", "U_O_V_Soldier_Viper_hex_F", "U_B_CTRG_Soldier_urb_2_F", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_3", "U_B_CTRG_Soldier_F", "U_B_CombatUniform_mcam", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_Soldier_F", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_2_F", "U_B_HeliPilotCoveralls", "U_B_CTRG_Soldier_F", "U_B_CTRG_Soldier_2_F", "U_I_CombatUniform_tshirt", "U_B_CTRG_Soldier_3_F", "U_I_pilotCoveralls", "U_B_CTRG_Soldier_F", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_Soldier_urb_3_F", "U_O_PilotCoveralls", "U_B_CTRG_Soldier_F", "U_B_SpecopsUniform_sgg", "U_B_GEN_Commander_F", "U_B_SpecopsUniform_sgg", "U_B_T_Soldier_AR_F", "U_O_CombatUniform_oucamo", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_3", "U_I_CombatUniform_tshirt", "U_B_CombatUniform_mcam_tshirt", "U_B_CTRG_1", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_Soldier_urb_2_F", "U_O_T_Soldier_F", "U_B_CombatUniform_mcam_vest", "U_B_CombatUniform_mcam_vest", "U_B_GEN_Soldier_F", "U_B_GEN_Soldier_F", "U_I_HeliPilotCoveralls", "U_O_T_Officer_F", "U_B_CombatUniform_mcam_tshirt", "U_O_SpecopsUniform_blk", "U_O_T_Soldier_F", "U_B_PilotCoveralls", "U_B_CombatUniform_mcam", "U_B_GEN_Commander_F", "U_B_T_Soldier_SL_F", "U_O_V_Soldier_Viper_F", "U_B_CTRG_Soldier_urb_2_F", "U_I_OfficerUniform", "U_I_CombatUniform_tshirt", "U_O_OfficerUniform_ocamo", "U_B_CTRG_Soldier_3_F", "U_B_GEN_Soldier_F", "U_B_GEN_Soldier_F", "U_B_CombatUniform_mcam_worn", "U_B_HeliPilotCoveralls", "U_O_V_Soldier_Viper_hex_F", "U_B_CTRG_Soldier_2_F", "U_I_pilotCoveralls", "U_B_CTRG_2", "U_B_T_Soldier_SL_F", "U_B_T_Soldier_SL_F", "U_I_CombatUniform", "U_B_CTRG_1", "U_I_HeliPilotCoveralls", "U_I_Wetsuit", "U_B_CombatUniform_mcam_tshirt", "U_I_OfficerUniform", "U_I_CombatUniform_tshirt", "U_B_GEN_Commander_F", "U_B_CombatUniform_mcam_vest", "U_O_PilotCoveralls", "U_B_SpecopsUniform_sgg", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_3", "U_B_GEN_Soldier_F", "U_I_CombatUniform", "U_B_CombatUniform_mcam", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_1", "U_O_Wetsuit", "U_B_CombatUniform_mcam", "U_B_T_Soldier_SL_F", "U_O_CombatUniform_ocamo", "U_B_CTRG_1", "U_B_GEN_Commander_F", "U_B_CTRG_3", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_Soldier_urb_2_F", "U_O_T_Soldier_F", "U_B_CombatUniform_mcam_tshirt", "U_O_SpecopsUniform_blk", "U_B_T_Soldier_AR_F"};

        /*
            Percental Item Spawn Chances of MilitaryBackpacks:

            B_Bergen_Base_F   = 5,26%
            B_Bergen_dgtl_F   = 5,26%
            B_Bergen_hex_F    = 5,26%
            B_Bergen_mcamo_F  = 5,26%
            B_Bergen_tna_F    = 5,26%
            B_Carryall_mcamo  = 10,53%
            B_Carryall_ocamo  = 10,53%
            B_Carryall_oucamo = 10,53%
            B_Carryall_khk    = 10,53%
            B_Carryall_oli    = 10,53%
            B_Carryall_cbr    = 10,53%
            B_Carryall_ghex_F = 10,53%
        */
        MilitaryBackpacks[] = {"B_Carryall_ghex_F", "B_Carryall_ocamo", "B_Carryall_khk", "B_Bergen_mcamo_F", "B_Bergen_Base_F", "B_Carryall_mcamo", "B_Carryall_cbr", "B_Bergen_hex_F", "B_Carryall_oli", "B_Carryall_oucamo", "B_Carryall_ocamo", "B_Bergen_tna_F", "B_Carryall_cbr", "B_Carryall_ghex_F", "B_Bergen_dgtl_F", "B_Carryall_mcamo", "B_Carryall_oucamo", "B_Carryall_khk", "B_Carryall_oli"};

        /*
            Percental Item Spawn Chances of MilitaryVests:

            V_PlateCarrierH_CTRG    = 5,00%
            V_PlateCarrierL_CTRG    = 5,00%
            V_PlateCarrier1_blk     = 10,00%
            V_PlateCarrier1_rgr     = 10,00%
            V_PlateCarrier2_rgr     = 10,00%
            V_PlateCarrier3_rgr     = 10,00%
            V_PlateCarrierGL_rgr    = 10,00%
            V_PlateCarrierIA1_dgtl  = 10,00%
            V_PlateCarrierIA2_dgtl  = 10,00%
            V_PlateCarrierIAGL_dgtl = 10,00%
            V_PlateCarrierSpec_rgr  = 10,00%
        */
        MilitaryVests[] = {"V_PlateCarrierIA2_dgtl", "V_PlateCarrier1_blk", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrier1_rgr", "V_PlateCarrier1_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierSpec_rgr", "V_PlateCarrier3_rgr", "V_PlateCarrier1_blk", "V_PlateCarrierH_CTRG", "V_PlateCarrier3_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrierGL_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrierL_CTRG", "V_PlateCarrierGL_rgr", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierIA2_dgtl"};

        /*
            Percental Item Spawn Chances of MilitaryHeadgear:

            H_CrewHelmetHeli_B        = 0,81%
            H_CrewHelmetHeli_I        = 0,81%
            H_CrewHelmetHeli_O        = 0,81%
            H_HelmetB_camo            = 0,81%
            H_HelmetCrew_B            = 0,81%
            H_HelmetCrew_I            = 0,81%
            H_HelmetCrew_O            = 0,81%
            H_HelmetLeaderO_ocamo     = 0,81%
            H_HelmetLeaderO_oucamo    = 0,81%
            H_HelmetO_ghex_F          = 0,81%
            H_HelmetO_ocamo           = 0,81%
            H_HelmetO_oucamo          = 0,81%
            H_HelmetSpecO_blk         = 0,81%
            H_HelmetSpecO_ocamo       = 0,81%
            H_PilotHelmetFighter_B    = 0,81%
            H_PilotHelmetFighter_I    = 0,81%
            H_PilotHelmetFighter_O    = 0,81%
            H_PilotHelmetHeli_B       = 0,81%
            H_PilotHelmetHeli_I       = 0,81%
            H_PilotHelmetHeli_O       = 0,81%
            H_BandMask_demon          = 1,63%
            H_BandMask_khk            = 1,63%
            H_BandMask_reaper         = 1,63%
            H_Beret_gen_F             = 1,63%
            H_Helmet_Skate            = 1,63%
            H_HelmetB_black           = 1,63%
            H_HelmetB_desert          = 1,63%
            H_HelmetB_Enh_tna_F       = 1,63%
            H_HelmetB_grass           = 1,63%
            H_HelmetB_light_black     = 1,63%
            H_HelmetB_light_desert    = 1,63%
            H_HelmetB_light_grass     = 1,63%
            H_HelmetB_light_sand      = 1,63%
            H_HelmetB_light_snakeskin = 1,63%
            H_HelmetB_Light_tna_F     = 1,63%
            H_HelmetB_sand            = 1,63%
            H_HelmetB_snakeskin       = 1,63%
            H_HelmetB_TI_tna_F        = 1,63%
            H_HelmetB_tna_F           = 1,63%
            H_HelmetCrew_O_ghex_F     = 1,63%
            H_HelmetIA_camo           = 1,63%
            H_HelmetIA_net            = 1,63%
            H_HelmetLeaderO_ghex_F    = 1,63%
            H_HelmetSpecO_ghex_F      = 1,63%
            H_HelmetB                 = 2,44%
            H_HelmetB_light           = 2,44%
            H_HelmetB_paint           = 2,44%
            H_HelmetB_plain_blk       = 2,44%
            H_HelmetIA                = 2,44%
            H_HelmetSpecB             = 2,44%
            H_HelmetSpecB_blk         = 2,44%
            H_HelmetSpecB_paint1      = 2,44%
            H_HelmetSpecB_paint2      = 2,44%
            Exile_Headgear_GasMask    = 3,25%
            H_MilCap_blue             = 3,25%
            H_MilCap_dgtl             = 3,25%
            H_MilCap_mcamo            = 3,25%
            H_MilCap_ocamo            = 3,25%
            H_MilCap_oucamo           = 3,25%
            H_MilCap_rucamo           = 3,25%
        */
        MilitaryHeadgear[] = {"H_HelmetSpecO_ghex_F", "H_MilCap_rucamo", "H_HelmetSpecO_ghex_F", "H_HelmetIA_camo", "H_HelmetB_black", "H_HelmetB_Light_tna_F", "H_HelmetIA_camo", "H_HelmetB_light_black", "H_BandMask_reaper", "H_HelmetB", "H_HelmetB_sand", "H_HelmetSpecO_ocamo", "H_HelmetB_desert", "H_HelmetIA", "H_PilotHelmetHeli_B", "H_HelmetB_snakeskin", "Exile_Headgear_GasMask", "H_HelmetSpecB_blk", "H_HelmetIA_net", "H_HelmetB_paint", "H_HelmetO_oucamo", "H_HelmetSpecB_paint1", "H_HelmetO_ocamo", "H_HelmetB_light_grass", "H_HelmetB_snakeskin", "H_Beret_gen_F", "H_HelmetB_camo", "H_MilCap_blue", "H_BandMask_demon", "H_HelmetLeaderO_ghex_F", "H_HelmetB_tna_F", "H_HelmetB_TI_tna_F", "H_CrewHelmetHeli_O", "H_BandMask_khk", "H_MilCap_blue", "H_HelmetSpecB_paint2", "H_PilotHelmetFighter_I", "H_HelmetB_tna_F", "H_HelmetLeaderO_ghex_F", "H_HelmetO_ghex_F", "H_HelmetB_light_desert", "Exile_Headgear_GasMask", "H_BandMask_khk", "H_MilCap_blue", "H_HelmetIA", "H_MilCap_oucamo", "H_Helmet_Skate", "H_MilCap_ocamo", "H_HelmetB_sand", "H_HelmetSpecB_paint1", "H_HelmetB_light", "H_HelmetSpecB_paint2", "H_HelmetSpecB_paint2", "H_HelmetB_paint", "H_MilCap_oucamo", "H_MilCap_mcamo", "H_MilCap_ocamo", "H_HelmetCrew_I", "H_MilCap_ocamo", "Exile_Headgear_GasMask", "H_HelmetCrew_B", "H_HelmetB_light_snakeskin", "H_MilCap_rucamo", "H_HelmetB_plain_blk", "H_HelmetB_plain_blk", "H_MilCap_dgtl", "H_BandMask_reaper", "H_MilCap_blue", "H_MilCap_oucamo", "H_HelmetLeaderO_oucamo", "H_Helmet_Skate", "H_HelmetB_Light_tna_F", "H_HelmetB_Enh_tna_F", "H_PilotHelmetFighter_B", "H_HelmetCrew_O_ghex_F", "H_HelmetB_desert", "H_HelmetB_light", "H_HelmetB_light_grass", "H_MilCap_rucamo", "H_HelmetB_light_sand", "H_MilCap_dgtl", "H_PilotHelmetFighter_O", "H_HelmetIA", "H_BandMask_demon", "H_HelmetCrew_O", "H_MilCap_rucamo", "H_HelmetSpecB_blk", "H_MilCap_ocamo", "H_HelmetSpecO_blk", "H_HelmetSpecB", "H_MilCap_oucamo", "H_HelmetB_paint", "H_HelmetB_plain_blk", "H_PilotHelmetHeli_I", "H_HelmetB_light_desert", "H_HelmetIA_net", "H_MilCap_mcamo", "H_HelmetB_light_sand", "H_HelmetB_grass", "H_HelmetSpecB", "H_HelmetB_grass", "H_HelmetB_TI_tna_F", "H_HelmetSpecB_blk", "H_MilCap_mcamo", "H_HelmetB_light", "H_HelmetB_light_black", "H_HelmetB", "H_Beret_gen_F", "H_HelmetB_black", "H_CrewHelmetHeli_B", "H_MilCap_dgtl", "H_HelmetSpecB", "H_MilCap_dgtl", "H_PilotHelmetHeli_O", "H_MilCap_mcamo", "H_HelmetCrew_O_ghex_F", "H_HelmetB_light_snakeskin", "Exile_Headgear_GasMask", "H_HelmetB", "H_HelmetLeaderO_ocamo", "H_HelmetB_Enh_tna_F", "H_HelmetSpecB_paint1", "H_CrewHelmetHeli_I"};

        /*
            Percental Item Spawn Chances of Ghillies:

            U_B_GhillieSuit = 33,33%
            U_O_GhillieSuit = 33,33%
            U_I_GhillieSuit = 33,33%
        */
        Ghillies[] = {"U_O_GhillieSuit", "U_I_GhillieSuit", "U_B_GhillieSuit"};

        /*
            Percental Item Spawn Chances of DLCGhillies:

            U_B_FullGhillie_ard     = 2,94%
            U_B_FullGhillie_lsh     = 2,94%
            U_B_FullGhillie_sard    = 2,94%
            U_O_FullGhillie_ard     = 2,94%
            U_O_FullGhillie_lsh     = 2,94%
            U_O_FullGhillie_sard    = 2,94%
            U_I_FullGhillie_ard     = 2,94%
            U_I_FullGhillie_lsh     = 2,94%
            U_I_FullGhillie_sard    = 2,94%
            U_B_T_Sniper_F          = 14,71%
            U_B_T_Soldier_F         = 14,71%
            U_B_T_FullGhillie_tna_F = 14,71%
            U_O_T_Sniper_F          = 14,71%
            U_O_T_FullGhillie_tna_F = 14,71%
        */
        DLCGhillies[] = {"U_O_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_B_T_Sniper_F", "U_O_T_Sniper_F", "U_O_FullGhillie_sard", "U_B_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_B_FullGhillie_sard", "U_I_FullGhillie_sard", "U_O_T_FullGhillie_tna_F", "U_O_FullGhillie_ard", "U_O_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_O_T_Sniper_F", "U_O_FullGhillie_lsh", "U_B_T_Sniper_F", "U_I_FullGhillie_lsh", "U_O_T_FullGhillie_tna_F", "U_B_FullGhillie_ard", "U_B_T_Soldier_F", "U_O_T_FullGhillie_tna_F", "U_I_FullGhillie_ard", "U_O_T_Sniper_F", "U_B_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_B_T_Sniper_F", "U_B_T_Soldier_F", "U_B_FullGhillie_lsh", "U_B_T_FullGhillie_tna_F", "U_B_T_Sniper_F", "U_B_T_Soldier_F", "U_O_T_FullGhillie_tna_F", "U_O_T_Sniper_F"};

        /*
            Percental Item Spawn Chances of DLCVests:

            V_PlateCarrierGL_blk         = 4,76%
            V_PlateCarrierGL_mtp         = 4,76%
            V_PlateCarrierGL_rgr         = 4,76%
            V_PlateCarrierIAGL_dgtl      = 4,76%
            V_PlateCarrierIAGL_oli       = 4,76%
            V_PlateCarrierSpec_blk       = 4,76%
            V_PlateCarrierSpec_mtp       = 4,76%
            V_PlateCarrierSpec_rgr       = 4,76%
            V_TacChestrig_grn_F          = 4,76%
            V_TacChestrig_oli_F          = 4,76%
            V_TacChestrig_cbr_F          = 4,76%
            V_PlateCarrier1_tna_F        = 4,76%
            V_PlateCarrier2_tna_F        = 4,76%
            V_PlateCarrierSpec_tna_F     = 4,76%
            V_PlateCarrierGL_tna_F       = 4,76%
            V_HarnessO_ghex_F            = 4,76%
            V_HarnessOGL_ghex_F          = 4,76%
            V_BandollierB_ghex_F         = 4,76%
            V_TacVest_gen_F              = 4,76%
            V_PlateCarrier1_rgr_noflag_F = 4,76%
            V_PlateCarrier2_rgr_noflag_F = 4,76%
        */
        DLCVests[] = {"V_PlateCarrierGL_rgr", "V_PlateCarrier2_rgr_noflag_F", "V_PlateCarrierGL_blk", "V_HarnessOGL_ghex_F", "V_TacVest_gen_F", "V_PlateCarrierSpec_blk", "V_PlateCarrierSpec_mtp", "V_HarnessO_ghex_F", "V_TacChestrig_grn_F", "V_PlateCarrier2_tna_F", "V_TacChestrig_oli_F", "V_PlateCarrierGL_tna_F", "V_PlateCarrierIAGL_oli", "V_PlateCarrierSpec_tna_F", "V_PlateCarrier1_tna_F", "V_PlateCarrier1_rgr_noflag_F", "V_BandollierB_ghex_F", "V_PlateCarrierGL_mtp", "V_TacChestrig_cbr_F", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierSpec_rgr"};

        /*
            Percental Item Spawn Chances of Rebreathers:

            V_RebreatherB  = 33,33%
            V_RebreatherIR = 33,33%
            V_RebreatherIA = 33,33%
        */
        Rebreathers[] = {"V_RebreatherIR", "V_RebreatherB", "V_RebreatherIA"};

        /*
            Percental Item Spawn Chances of MedicalItems:

            Exile_Item_InstaDoc  = 9,09%
            Exile_Item_Bandage   = 18,18%
            Exile_Item_Vishpirin = 36,36%
            Exile_Item_Heatpack  = 36,36%
        */
        MedicalItems[] = {"Exile_Item_Heatpack", "Exile_Item_InstaDoc", "Exile_Item_Heatpack", "Exile_Item_Vishpirin", "Exile_Item_Bandage", "Exile_Item_Heatpack", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "Exile_Item_Bandage", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin"};

        /*
            Percental Item Spawn Chances of IndustrialItems:

            Exile_Item_ThermalScannerPro    = 0,66%
            Exile_Item_Knife                = 1,32%
            Exile_Item_Cement               = 1,97%
            Exile_Item_FloodLightKit        = 1,97%
            Exile_Item_PortableGeneratorKit = 1,97%
            Exile_Item_CamoTentKit          = 2,63%
            Exile_Item_MetalBoard           = 2,63%
            Exile_Item_Foolbox              = 2,63%
            Exile_Item_Sand                 = 2,63%
            Exile_Item_Grinder              = 3,29%
            Exile_Item_MetalScrews          = 3,29%
            Exile_Melee_SledgeHammer        = 3,29%
            Exile_Item_ExtensionCord        = 5,26%
            Exile_Item_LightBulb            = 5,92%
            Exile_Item_WaterCanisterEmpty   = 6,58%
            Exile_Melee_Shovel              = 6,58%
            Exile_Item_JunkMetal            = 7,24%
            Exile_Item_Handsaw              = 8,55%
            Exile_Item_Pliers               = 8,55%
            Exile_Item_ScrewDriver          = 8,55%
            Exile_Melee_Axe                 = 14,47%
        */
        IndustrialItems[] = {"Exile_Melee_Axe", "Exile_Item_Foolbox", "Exile_Item_JunkMetal", "Exile_Item_Foolbox", "Exile_Item_JunkMetal", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Pliers", "Exile_Melee_Shovel", "Exile_Item_MetalScrews", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Item_Handsaw", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_FloodLightKit", "Exile_Item_Foolbox", "Exile_Item_LightBulb", "Exile_Item_MetalScrews", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_Pliers", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Item_Knife", "Exile_Item_JunkMetal", "Exile_Melee_Shovel", "Exile_Item_WaterCanisterEmpty", "Exile_Item_MetalBoard", "Exile_Melee_SledgeHammer", "Exile_Melee_Axe", "Exile_Item_MetalBoard", "Exile_Item_Handsaw", "Exile_Item_Foolbox", "Exile_Item_JunkMetal", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_Sand", "Exile_Melee_Axe", "Exile_Item_Grinder", "Exile_Item_MetalScrews", "Exile_Melee_SledgeHammer", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Item_ScrewDriver", "Exile_Item_PortableGeneratorKit", "Exile_Item_WaterCanisterEmpty", "Exile_Item_LightBulb", "Exile_Melee_Shovel", "Exile_Melee_Shovel", "Exile_Item_LightBulb", "Exile_Item_LightBulb", "Exile_Melee_SledgeHammer", "Exile_Item_MetalBoard", "Exile_Item_Knife", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Item_CamoTentKit", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Item_Sand", "Exile_Item_Grinder", "Exile_Item_Handsaw", "Exile_Item_Sand", "Exile_Item_Pliers", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Item_ExtensionCord", "Exile_Item_Sand", "Exile_Melee_SledgeHammer", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Melee_Shovel", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_Cement", "Exile_Melee_Axe", "Exile_Item_Pliers", "Exile_Item_JunkMetal", "Exile_Item_JunkMetal", "Exile_Item_FloodLightKit", "Exile_Item_Handsaw", "Exile_Item_Pliers", "Exile_Melee_Shovel", "Exile_Item_Pliers", "Exile_Item_ScrewDriver", "Exile_Item_ExtensionCord", "Exile_Item_ExtensionCord", "Exile_Item_JunkMetal", "Exile_Item_WaterCanisterEmpty", "Exile_Item_ExtensionCord", "Exile_Item_PortableGeneratorKit", "Exile_Item_MetalBoard", "Exile_Item_ScrewDriver", "Exile_Item_JunkMetal", "Exile_Item_ScrewDriver", "Exile_Item_LightBulb", "Exile_Item_MetalScrews", "Exile_Item_Handsaw", "Exile_Item_Grinder", "Exile_Item_Handsaw", "Exile_Item_MetalScrews", "Exile_Item_ScrewDriver", "Exile_Item_ScrewDriver", "Exile_Item_ExtensionCord", "Exile_Item_Cement", "Exile_Item_JunkMetal", "Exile_Item_Handsaw", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Handsaw", "Exile_Item_ThermalScannerPro", "Exile_Item_JunkMetal", "Exile_Item_FloodLightKit", "Exile_Melee_Axe", "Exile_Item_Grinder", "Exile_Item_LightBulb", "Exile_Melee_Axe", "Exile_Item_ScrewDriver", "Exile_Item_ScrewDriver", "Exile_Item_LightBulb", "Exile_Item_Pliers", "Exile_Item_Handsaw", "Exile_Item_Cement", "Exile_Item_WaterCanisterEmpty", "Exile_Item_CamoTentKit", "Exile_Item_Pliers", "Exile_Item_PortableGeneratorKit", "Exile_Item_Pliers", "Exile_Item_ScrewDriver", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Item_CamoTentKit", "Exile_Melee_Shovel", "Exile_Item_CamoTentKit", "Exile_Melee_SledgeHammer", "Exile_Item_ExtensionCord", "Exile_Item_JunkMetal", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Pliers", "Exile_Item_WaterCanisterEmpty", "Exile_Item_WaterCanisterEmpty", "Exile_Item_WaterCanisterEmpty", "Exile_Item_ExtensionCord", "Exile_Melee_Axe", "Exile_Item_Grinder", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Item_ExtensionCord", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Melee_Shovel"};

        /*
            Percental Item Spawn Chances of Vehicle:

            Exile_Item_FuelCanisterFull  = 40,00%
            Exile_Item_FuelCanisterEmpty = 50,00%
            Exile_Item_DuctTape          = 10,00%
        */
        Vehicle[] = {"Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_DuctTape"};

        /*
            Percental Item Spawn Chances of Chemlights:

            Chemlight_blue   = 25,00%
            Chemlight_green  = 25,00%
            Chemlight_red    = 25,00%
            Chemlight_yellow = 25,00%
        */
        Chemlights[] = {"Chemlight_green", "Chemlight_yellow", "Chemlight_blue", "Chemlight_red"};

        /*
            Percental Item Spawn Chances of RoadFlares:

            FlareGreen_F  = 25,00%
            FlareRed_F    = 25,00%
            FlareWhite_F  = 25,00%
            FlareYellow_F = 25,00%
        */
        RoadFlares[] = {"FlareYellow_F", "FlareGreen_F", "FlareRed_F", "FlareWhite_F"};

        /*
            Percental Item Spawn Chances of SmokeGrenades:

            SmokeShell       = 14,29%
            SmokeShellRed    = 14,29%
            SmokeShellGreen  = 14,29%
            SmokeShellYellow = 14,29%
            SmokeShellPurple = 14,29%
            SmokeShellBlue   = 14,29%
            SmokeShellOrange = 14,29%
        */
        SmokeGrenades[] = {"SmokeShellPurple", "SmokeShellYellow", "SmokeShellGreen", "SmokeShellOrange", "SmokeShellRed", "SmokeShell", "SmokeShellBlue"};

        /*
            Percental Item Spawn Chances of Restraints:

            Exile_Item_ZipTie = 100,00%
        */
        Restraints[] = {"Exile_Item_ZipTie"};

        /*
            Percental Item Spawn Chances of Electronics:

            Exile_Item_Laptop        = 50,00%
            Exile_Item_BaseCameraKit = 50,00%
        */
        Electronics[] = {"Exile_Item_BaseCameraKit", "Exile_Item_Laptop"};

        /*
            Percental Item Spawn Chances of Trash:

            Exile_Item_Magazine01         = 6,25%
            Exile_Item_Magazine02         = 6,25%
            Exile_Item_Magazine03         = 6,25%
            Exile_Item_Magazine04         = 6,25%
            Exile_Item_Can_Empty          = 25,00%
            Exile_Item_PlasticBottleEmpty = 25,00%
            Exile_Item_ToiletPaper        = 25,00%
        */
        Trash[] = {"Exile_Item_Magazine03", "Exile_Item_Can_Empty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_ToiletPaper", "Exile_Item_ToiletPaper", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Can_Empty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_ToiletPaper", "Exile_Item_Can_Empty", "Exile_Item_Magazine01", "Exile_Item_Magazine04", "Exile_Item_Can_Empty", "Exile_Item_Magazine02", "Exile_Item_ToiletPaper"};

        /*
            Percental Item Spawn Chances of Unused:

            Exile_Item_CordlessScrewdriver = 11,11%
            Exile_Item_FireExtinguisher    = 11,11%
            Exile_Item_Rope                = 11,11%
            Exile_Item_Carwheel            = 11,11%
            Exile_Item_Defibrillator       = 11,11%
            Exile_Item_SleepingMat         = 11,11%
            Exile_Item_Wrench              = 11,11%
            Exile_Item_OilCanister         = 11,11%
            Exile_Item_Hammer              = 11,11%
        */
        Unused[] = {"Exile_Item_OilCanister", "Exile_Item_SleepingMat", "Exile_Item_Hammer", "Exile_Item_Carwheel", "Exile_Item_CordlessScrewdriver", "Exile_Item_Defibrillator", "Exile_Item_Wrench", "Exile_Item_FireExtinguisher", "Exile_Item_Rope"};
    };
};

class CfgSettings
{
    ///////////////////////////////////////////////////////////////////////
    // Community Base Addons
    ///////////////////////////////////////////////////////////////////////
    class CBA 
    {
        // Set this to 1 if you want to have CBA support
        useStackedEH = 0;

        // If you set this to 1 ...........................................
        iReallyWantToGetHackedAndImRetarded = 0;
    };

    ///////////////////////////////////////////////////////////////////////
    // GARBAGE COLLECTOR
    ///////////////////////////////////////////////////////////////////////
    class GarbageCollector
    {
        /*
            Remark: 
            In 0.9.35 and below, Exile has checked if a player was nearby and then delayed
            the deletion. This check has been removed to save server performance.

            Do NOT touch these if you are not 10000% sure what you do!    
        */
        class Ingame 
        {
            // Dropped items without fissix
            class GroundWeaponHolder
            {
                lifeTime = 10;
                interval = 5;
            };

            // Dropped items with fissix
            class WeaponHolderSimulated
            {
                lifeTime = 10;
                interval = 5;
            };

            // Corpses and wrecks
            class AllDead 
            {
                lifeTime = 15;
                interval = 5;
            };

            // Loot spawned inside a building
            class Loot 
            {
                lifeTime = 8;
                interval = 1;
            };

            // Never touch this or you will break your sever!
            class Groups 
            {
                interval = 0.5;
            };
        };

        class Database 
        {
            // Remove all deleted items from the database after X days
            permanentlyDeleteTime = 3;
            
            // Remove all territories (and contructions + containers in it) that were not paid after X days
            territoryLifeTime = 7;

            // Remove all containers outside of territories that have not been used for X days
            // Example: Tents
            containerLifeTime = 10;

            // Remove all constructions outside of territories that are older than X days or not moved for X days 
            // Example: Work Benches
            constructionLifeTime = 2;

            // Remove all vehicles that were not moved/used for X days
            vehicleLifeTime = 3;
            
            // Set safe as abandoned
            abandonedTime = 7;
            
            // Deletes a base X days after the flag is stolen if the ransom money isn't paid
            stolenFlagLifeTime = 3;
            
            // Sets door & safe pins to 0000 and marks safes to abandoned X days after the flag is stolen if the ransom money isn't paid
            unlockLifeTime = 2;
        };
    };

    ///////////////////////////////////////////////////////////////////////
    // RESPECT, YO
    ///////////////////////////////////////////////////////////////////////
    class Respect
    {
        /**
        * Defines the factor of respect you gain for every pop tab in revenue
        *
        * Default: Get 1 respect for every 10 pop tabs 
        */
        tradingRespectFactor = 0.1;
        
        /**
        * Defines the the minimum amount of Respect earned/lost for a kill
        */
        minRespectTransfer = 50;

        /**
        * Defines the amount of respect earned/lost for certain types of frags
        */
        class Frags
        {
            domination = 80;            // Keeps killing the same guy
            letItRain = 150;            // MG, also vehicle MGs
            humiliation = 300;            // Axe
            passenger = 400;            // Out of car/chopper/boat
            roadKill = 200;                // :)
            bigBird = 600;                // Roadkill, but with chopper/plane
            chuteGreaterChopper = 1000;    // Someone flies into chute and chopper/plane explodes    
        };

        class Percentages 
        {
            unlucky = 1; // Dying for an unknown reason costs you 1% respect
            crash = 1; // Crashing your car costs you 1% respect
            suicide = 2; // Comitting suicide costs you 2% of your respect
            friendyFire = 3; // Friendly fire costs you 3% 
            npc = 4; // Being killed by an NPC costs you 4%
            bambiKill = 5; // Killing a bambi costs you 5%
            frag = 5; // Killing someone will get you 5% and remove 5% from the victim
        };

        class Handcuffs 
        {
            trapping = -50;                    // A handcuffs B
            breakingFree = 100;             // B broke free
            releasedByHero = 100;             // C releases B
            releasedByHostageTaker = 50;     // A releases B    
        };

        class Bonus
        {
            // Bonus per full 100m 
            per100mDistance = 10;

            // First blood after server restart
            firstBlood = 100;

            // If you kill someone while you are in your own territory
            homie = 20;

            // If you kill someone who is in his own territory
            raid = 20;

            /*
                Example with killstreak = 50

                Frag  Factor   Bonus
                2    * 50      +100
                3    * 50      +150
                4    * 50      +200
                5    * 50      +250
            */
            killStreak = 50;

            // Kills within this amount of seconds stack (default: 2 minutes)
            killStreakTimeout = 120;
        };
    };

    ///////////////////////////////////////////////////////////////////////
    // KILLFEED MAN!
    ///////////////////////////////////////////////////////////////////////

    class KillFeed
    {
        // Shows a kill feed for well kills
        showKillFeed = 1;
    };

    ///////////////////////////////////////////////////////////////////////
    // PLAYER SPAWN CONFIGURATION
    ///////////////////////////////////////////////////////////////////////
    class BambiSettings
    {
        /**
         * Loadout of new bambi players
         *
         * (They will always spawn with a bambi overall - you cannot 
         * change the loadout uniform)
         */
        loadOut[] = 
        {
            "ItemCompass",
            "ItemMap", // Because why not
            "Exile_Item_XM8",
            "ItemRadio",
            "Exile_Item_PlasticBottleFreshWater"
        };

        /**
         * Enables or disables parachute spawning.
         *
         * 1 = On
         * 0 = Off
         */
        parachuteSpawning = 1;

        /**
         * Enables or disables halo jumping. Only applies 
         * if parachute spawning is enabled.
         *
         * Remember that if you enable halo jump, it is adviced
         * to adjust the parachuteDropHeight to something around
         * 1km or so.
         *
         * 1 = On
         * 0 = Off
         */
        haloJump = 1;

        /**
         * Parachute drop height in meters. 
         */
        parachuteDropHeight = 1000;

        /**
         * Number of minutes where a fresh spawned player remains in the
         * bambi state. It will end the bambi state after this timeout
         * expired or when they pick up their first weapon. Whatever
         * happens first.
         */
        protectionDuration = 5;

        /**
         * Radius of spawn zones around the center of spawn zone markers.
         */
        spawnZoneRadius = 500;

        /**
         * These vehicles spawn on server restart close to spawn zones.
         * They are non-persistent and will despawn on server restart.
         * Basically they are just used to get away from the spawn zone
         * faster.
         *
         * {Number of vehicles *per* spawn zone, vehicle class name}
         */
        spawnZoneVehicles[] =
        {
            {1, "Exile_Bike_OldBike"},
            {1, "Exile_Bike_MountainBike"}
        };
    };

    ///////////////////////////////////////////////////////////////////////
    // VEHICLE SPAWN CONFIGURATION
    ///////////////////////////////////////////////////////////////////////

    class VehicleSpawn
    {
        /**
        * Grid Size for vehicle spawning,
        * smaller the number more vehicles,
        * you get the point
        */
        vehiclesGridSize = 2200;

        /**
        * Vehicle ammount per grid
        * kinda self explanitory
        */
        vehiclesGridAmount = 2;

        /**
        * Creates global markers for vehicle spawn tweeking,
        * after you are satisfied with vehicle ammount and spread set this to 0.
        */
        vehiclesDebugMarkers = 0;

        /**
        * The server will apply random damage up to this value when spawning a vehicle.
        */
        damageChance = 20; // 20% chance for a vehicle HITPOINT to be damaged
        maximumDamage = 0.9;

        /**
         * If "randmizeFuel" is set to 1, vehicles will spawn with randomized
         * fuel. In this case, "fuel" controls the percentage of fuel that
         * can be in the vehicle at a maximum. For example, if you set this to
         * 0.5, then vehicles will spawn with something random between 0% and 50%.
         *
         * If "randomizeFuel" is set to 0, all vehicles will spawn exactly the 
         * fuel percentage defined in "fuel". For example, setting this to 0.5
         * will spawn all vehicles with 50% fuel. Setting it to 0 would spawn
         * all vehicles without fuel.
         */
        randomizeFuel = 1;
        fuel = 1;

        /**
         * Works exactly the same as the fuel setting ^
         */
        randomizeAmmo = 1;
        ammo = 1;

        // Stuff to spawn on water
        water[] = 
        {

I JUST REMOVED THIS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

        };

        // Stuff to spawn on roads
        ground[] = 
        {
            "Exile_Bike_QuadBike_Black",
            "Exile_Bike_QuadBike_Blue",
            "Exile_Bike_QuadBike_Red",
            "Exile_Bike_QuadBike_White",
            "Exile_Bike_QuadBike_Nato",
            "Exile_Bike_QuadBike_Csat",
            "Exile_Bike_QuadBike_Fia",
            "Exile_Bike_QuadBike_Guerilla01",
            "Exile_Bike_QuadBike_Guerilla02",
            "Exile_Car_Volha_Blue",
            "Exile_Car_Volha_White",
            "Exile_Car_Lada_Green",
            "Exile_Car_Lada_Taxi",
            "Exile_Car_TowTractor_White",
            "Exile_Car_UAZ_Open_Green",
            "Exile_Car_UAZ_Green",
            "Exile_Car_LandRover_Ambulance_Desert",
            "Exile_Car_Tractor_Red",
            "Exile_Car_OldTractor_Red",
            "Exile_Car_Octavius_White"
        };

        /**
         * Enables or disables nightvision optics on ALL vehicles
         *
         * 0 = off
         * 1 = on
         */
        nightVision = 1;

        /**
         * Enables or disables thermal optics on ALL vehicles
         *
         * 0 = off
         * 1 = on
         */
        thermalVision = 0;

        /**
         * Set this to 1 to unlock vehicles on server boot if they are in safe zones
         *
         * 0 = off
         * 1 = on
         */
        unlockInSafeZonesAfterRestart = 1;    
    };

    class Weather
    {
        /*
            You can define multiple "keyframes" for the weather to change. The server will pick
            a keyframe randomly to simulate the weather. It will change the weather-keyframes
            based on the following interval
        */
        interval = 30;

        /*
            Add the keyframes here. The server will pick one random, so if you want one 
            weather type of be more dominant compared to others, add it multiple times
        */
        //keyframes[] = {"Sunny", "Cloudy", "Thunderstorm"}; 
        keyframes[] = {"Sunny"}; 

        /*
            This is a keyframe. Look up the BIKI to get more details about the parameters

            Be sure to design the fog settings at a view distance of 1,600m as this is the
            limit in multiplayer by default

           https://community.bistudio.com/wiki/fogParams
           https://community.bistudio.com/wiki/overcast
           https://community.bistudio.com/wiki/setWaves
           https://community.bistudio.com/wiki/setWindStr
           https://community.bistudio.com/wiki/setGusts
           https://community.bistudio.com/wiki/setRain
           https://community.bistudio.com/wiki/setLightnings
           https://community.bistudio.com/wiki/setRainbow
        */
        class Sunny
        {
            fogValue = 0.1;
            fogDecay = 0.2;
            fogBase = 5;
            overcast = 0.2;
            waves = 0.2;
            wind = 0.25;
            gusts = 0.1;
            rain = 0;
            lightnings = 0;
            rainbows = 0;
        };

        class Cloudy
        {
            fogValue = 0.2;
            fogDecay = 0.1;
            fogBase = 5;
            overcast = 0.4;
            waves = 0.4;
            wind = 0.25;
            gusts = 0.5;
            rain = 0.1;
            lightnings = 0.1;
            rainbows = 1;
        };

        class Thunderstorm
        {
            fogValue = 0.7;
            fogDecay = 0.2;
            fogBase = 5;
            overcast = 1;
            waves = 1;
            wind = 0.25;
            gusts = 0.5;
            rain = 1;
            lightnings = 1;
            rainbows = 0.5;
        };
    };

    class Time
    {
        // Uses Dedicated Server time as ingame Time
        useRealTime = 0;

        // Will overide RealTime
        useStaticTime = 1;

        // time in ARMA FORMAT << CONFIG
        // https://community.bistudio.com/wiki/setDate

        staticTime[] = {2039,10,24,14,30};
    };


    class RCON
    {
        /*
            Note that for this to work you need to have serverCommandPassowrd defined in config.cfg and BE enabled
        */

        // This needs to match config.cfg serverCommandPassword
        serverPassword = "xxxxxxxxxxxxxxxxxx";

        // Autolocks server until its ready to accept players
        useAutoLock = 1;

        // Server will autoLock at that time before restart (minutes)
        restartAutoLock = 3;

        /*
            Number of hours and minutes of your restart period.

            Examples:

            {4, 0} = Every 4 hours
            {1, 30} = Every one and a half hour (who the hell would do this?)
        */
        restartTimer[] = {4, 0};

        /*
            Kicks players before restart to prevent gear loss.
            We strongely recommend to use this!

            0 = off
            1 = on
        */
        useAutoKick = 1;

        /*
            Number of minutes before the server kicks players that did
            not disconnect before the restart. Should at least be two
            minutes!
        */
        kickTime = 2;

        /*
            Self-explanatory

            0 = off
            1 = on
        */
        useRestartMessages = 0;

        /*
            Number of minutes before the restart to inform your players.

            Only use full minutes here. Value like 5.5 have not been tested.
        */
        restartWarningTime[] = {15, 10, 5, 3}; 

        /* 
            If set to 1 server will execute '#shutdown',
            to try to shutdown the server
        */

        useShutdown = 0;
    };

    class ServerSettings
    {
        /*
            Support for custom server FSM if wanted
        */
        serverFSM = "exile_server\fsm\main.fsm";

        /*
            If this is enabled, Exile developers will spawn with a ton of pop tabs.
            We will have a hard time debugging things if you disable this.
        */
        devFriendyMode = 1;

        devs[] = 
        {
            {"76561197985241690","[EXILE|DEV] Eichi"},
            {"76561198022879703","[EXILE|DEV] Grim"},
            {"76561198075905447","[EXILE|DEV] Vishpala"},
            {"76561197968613061","[EXILE|DEV] Niuva"},
            {"76561198027700602","[EXILE|DEV] Eraser1"},
            {"76561198048317094","[EXILE|DEV] HappyDayZ"},
            {"76561198105900802","[EXILE|DEV] Psycho"},
            {"76561198004111275","[EXILE|DEV] Maca134"},
            {"76561198037177305","[EXILE|DEV] Wolfkill"}
        };
    };

    class Events 
    {
        /*
            A list of events that are active
        */
        enabledEvents[] = {"SupplyBox", "AbandonedSafe", "AmbientFlyOver", "EarthQuake"}; 

        class EarthQuake 
        {
            type = "spawn";
            function = "ExileServer_system_event_earthQuake_start";
            minTime = 60;
            maxTime = 180;
            minimumPlayersOnline = 1;
        };

        class SupplyBox 
        {
            /*
                Drops a supply box on a parachute next to a random airport on the map.
                The box may contain items. The box can be transported to a territory
                and installed to become a normal storage container.
            */
            type = "spawn";
            function = "ExileServer_system_event_supplyBox_start";
            minTime = 60; // minutes
            maxTime = 180; // minutes
            minimumPlayersOnline = 10;
            dropRadius = 500; // 500m around an airport (including the main airport on Altis!)
            dropAltitude = 100; // altitude of the drop
            markerTime = 10; // minutes

            /*
                These are different types of boxes can be dropped.
                You can specify the cargo a box should contain.
                The type of box is chosen randomly from the following list.
                Add a type multiple times to increase the chance of being used.
            */
            types[] = {"Beer", "Beer", "Tools", "Food", "Food", "RepairParts"};

            class BoxTypes
            {
                class Beer 
                {
                    items[] = 
                    {
                        {"Exile_Item_Beer", 24}
                    };
                };

                class Food 
                {
                    items[] = 
                    {
                        {"Exile_Item_BBQSandwich", 5},
                        {"Exile_Item_Catfood", 5},
                        {"Exile_Item_ChristmasTinner", 5},
                        {"Exile_Item_GloriousKnakworst", 5},
                        {"Exile_Item_SausageGravy", 5},
                        {"Exile_Item_Surstromming", 5},
                        {"Exile_Item_CanOpener", 1},
                        {"Exile_Item_CookingPot", 1},
                        {"Exile_Item_Matches", 1}
                    };
                };

                class Tools 
                {
                    items[] = 
                    {
                        {"Exile_Item_Wrench", 1},
                        {"Exile_Item_Shovel", 1},
                        {"Exile_Item_Screwdriver", 1},
                        {"Exile_Item_Pliers", 1},
                        {"Exile_Item_Handsaw", 1},
                        {"Exile_Item_FireExtinguisher", 1},
                        {"Exile_Item_DuctTape", 1}
                    };
                };

                class RepairParts 
                {
                    items[] = 
                    {
                        {"Exile_Item_CarWheel", 8},
                        {"Exile_Item_FuelCanisterFull", 4},
                        {"Exile_Item_OilCanister", 1},
                        {"Exile_Item_Grinder", 1},
                        {"Exile_Item_CordlessScrewdriver", 1}
                    };
                };
            };
        };

        class AbandonedSafe
        {
            type = "spawn";
            function = "ExileServer_system_event_abandonedSafe_start";
            minTime = 60; // minutes
            maxTime = 120; // minutes
            minimumPlayersOnline = 0;
            markerTime = 15; // minutes
        };

        class AmbientFlyOver
        {
            type = "call";
            function = "ExileServer_system_event_ambientFlyOver_start";
            minTime = 30; // minutes
            maxTime = 90; // minutes
            minimumPlayersOnline = 1;
        };
    };
    
    class Logging
    {
        /*
            If logging is enabled separate logs will be made in the sql logs folder for each type
        */
        traderLogging = 1;
        deathLogging = 1;
        territoryLogging = 1;
    };
};

 

Edited by DEADPOOL_ZA

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@DEADPOOL_ZA The config file you posted appears to be for the Australia map. If you don't mind me asking, why are you looking for assistance in this thread about Lythium? I see you are also posting the same questions in the Australia thread. I'm not sure why you would clutter up this thread by double posting about an issue unrelated to the work I released here. If you are having trouble with figuring out Loot Tables, there are threads that address those issues.

Please don't mistake my response as meaning that I'm an unhelpful person. I just don't see the need to crosspost like this, even if you are using just the loot positions I created for JBAD Buildings (which I am only assuming).

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2 hours ago, Kurewe said:

@DEADPOOL_ZA The config file you posted appears to be for the Australia map. If you don't mind me asking, why are you looking for assistance in this thread about Lythium? I see you are also posting the same questions in the Australia thread. I'm not sure why you would clutter up this thread by double posting about an issue unrelated to the work I released here. If you are having trouble with figuring out Loot Tables, there are threads that address those issues.

Please don't mistake my response as meaning that I'm an unhelpful person. I just don't see the need to crosspost like this, even if you are using just the loot positions I created for JBAD Buildings (which I am only assuming).

Hey man soz i copy the wrong files!!!!!!!!!!!!!!! but my Lythium setup is the same 

Edited by DEADPOOL_ZA

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13 minutes ago, DEADPOOL_ZA said:

Hey man soz i copy the wrong files!!!!!!!!!!!!!!! but my Lythium setup is the same 

What you need to do is setup the server with the default files. Don't make any changes unless they are required to start/run your server. Start with the basics and make sure it runs before customizing. Seeing as how you're having the same issue with Lythium and Australia, I'm fairly certain you're making the same mistake(s). Once you have verified that things are good, then make one change at a time until you find what causes the break. Trust me, both the Lythium and Australia files work.

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@deanver For ZCP, I only changed a 3 files for Lythium. With these settings, it seems to work fairly well. I didn't change the fn_startZCP.sqf. I may try to tweak it by adding a specific entry for Lythium. I do occasionally get a Capture Point on a hillside that messes with the building positioning a little. I'll put each in a Spoiler below. 

fn_config.sqf
(I modified the ZCP_Blacklist as shown in spolier. You can do the same if you kept the default traders.)

Spoiler

ZCP_Blacklist = [ // [ [x,y,z], radius ];
    [[10751,3337,0] , 1500],        //Kinduf Airfield Trader
    [[13142,18588,0] , 1500],    //KalaeNoowi Airfield Trader
    [[13752,9316,0] , 1500],        //PuestoCrow Trader
    [[6002,13602,0] , 1500],        //Shoran Trader
    [[-999,-999,0] , 500],
    [[-999,-999,0] , 500]
];

fn_inDebug.sqf

Spoiler

private["_result","_position","_hasdebug","_xLeft","_xRight","_yTop","_yBottom"];
_result         = false;
_position         = _this;
_hasdebug         = false;
_xLeft             = 0;
_xRight         = 0;
_yTop             = 0;
_yBottom         = 0;
call {
    if(worldName == "Takistan")             exitWith { _hasdebug = true; _xLeft = 200; _xRight = 12600; _yTop = 12600; _yBottom = 200; };
    if(worldName == "Shapur_BA")             exitWith { _hasdebug = true; _xLeft = 200; _xRight = 1900; _yTop = 1900; _yBottom = 200; };
    if(worldName == "Zargabad")             exitWith { _hasdebug = true; _xLeft = 200; _xRight = 7963; _yTop = 8091; _yBottom = 200; };
    if(worldName == "ProvingGrounds_PMC")    exitWith { _hasdebug = true; _xLeft = 200; _xRight = 1900; _yTop = 1900; _yBottom = 200; };
    if(worldName == "Chernarus")             exitWith { _hasdebug = true; _xLeft = 1000; _xRight = 13350; _yTop = 13350; _yBottom = 1000; };
    if(worldName == "sauerland")             exitWith { _hasdebug = true; _xLeft = 1000; _xRight = 24400; _yTop = 24500; _yBottom = 1200; };
    if(worldName == "Lythium")             exitWith { _hasdebug = true; _xLeft = 500; _xRight = 20000; _yTop = 20000; _yBottom = 500; };
};
if(_hasdebug) then {
    if (_position select 0 < _xLeft)     exitWith { _result = true; };
    if (_position select 0 > _xRight)    exitWith { _result = true; };
    if (_position select 1 > _yTop)        exitWith { _result = true; };
    if (_position select 1 < _yBottom)    exitWith { _result = true; };
};
_result

fn_cities.sqf

Spoiler

/**
*   Learn how to configure the cities
*   https://github.com/DevZupa/ZCP-A3-Exile/wiki/Configuration#mission-config
*/

private _cities = [];

switch (toLower worldName) do
{
    case "chernarus":
    {
        _cities = [
            [[4500.45,2453.69,0], 100, 'Balota'],
            [[12021.6,9086.25,0], 100, 'Berezino'],
            [[12732.2,9626.17,0], 50, 'Berezino Lumber Mill'],
            [[3352.72,3958.03,0], 50, 'Bor'],
            [[6688.98,2541.27,0], 200, 'Chernogorsk'],
            [[11233.7,6551.02,0], 50, 'Dolina'],
            [[3357.18,4933.97,0], 50, 'Drozhino'],
            [[10491.3,2344.03,0], 100,'Electro'],
            [[9696.44,8869.43,0], 50,'Gorka'],
            [[5968.45,10324.8,0], 100,'Grishino'],
            [[8425.8,6676.13,0], 50,'Guglovo'],
            [[8598.72,11924.3,0], 50,'Gvozdno'],
            [[5338.9,8624.56,0], 75,'Kabanino'],
            [[1880.02,2237.98,0], 75,'Kamenka'],
            [[12058.6,3553.54,0], 75,'Kamyshovo'],
            [[12287.4,10906.9,0], 50,'Khelm'],
            [[3634.84,2473.41,0], 50,'Komarovo'],
            [[4401.55,4663.62,0], 50,'Kozlovka'],
            [[11091,12348.6,0], 100,'Krasnotav'],
            [[2746.29,9974.43,0], 75,'Lopatino'],
            [[7535.03,5142.41,0], 75,'Mogilevka'],
            [[11278.9,5452.98,0], 50,'Msta'],
            [[2001.47,7349.83,0], 50,'Myshkino'],
            [[5880.06,4702.73,0], 50,'Nadezhdino'],
            [[12935.4,8081.87,0], 50,'Nizhnoye'],
            [[7074.92,7702.65,0], 75,'Novy Sobor'],
            [[13340.5,12883.7,0], 50,'Olsha'],
            [[12099.2,7274.76,0], 50,'Orlovets'],
            [[1715.58,3823.85,0], 75,'Pavlovo'],
            [[4985.1,12518.6,0], 75,'Petrovka'],
            [[4488.66,6439.81,0], 75,'Pogorevka'],
            [[10658.2,8066.7,0], 100,'Polana'],
            [[8054.06,3356.8,0], 50,'Prigorodki'],
            [[4937.52,5606.4,0], 50,'Pulkovo'],
            [[9172.48,3832.76,0], 50,'Pusta'],
            [[3098.94,7906.46,0], 150,'Pustoshka'],
            [[4723.6,6778.56,0], 75,'Rogovo'],
            [[9654.43,6555.57,0], 75,'Shakhovka'],
            [[13373.9,6200.32,0], 100,'Solnichniy'],
            [[2508.68,6371.59,0], 75,'Sosnovka'],
            [[10105.1,5445.9,0], 75,'Staroye'],
            [[6076.19,7782.37,0], 100,'Stary Sobor'],
            [[12853.3,4464.59,0], 50,'Tulga'],
            [[3836.1,8923.24,0], 100,'Vybor'],
            [[6549.52,6081.89,0], 50,'Vyshnoye'],
            [[2767.86,5235.47,0], 100,'Zelenogorsk']
        ];

    };
    case "altis":
    {
        _cities = [
            [[9445.52,20280.9,0], 100, 'Abdera'],
            [[3806.99,13704.8,0], 200, 'Aggelochori'],
            [[16667.9,20487.7,0], 50, 'Agia Triada'],
            [[9279.81,15880.4,0], 150, 'Agios Dionysios'],
            [[3904.36,17471,0], 100, 'Agios Konstantinos'],
            [[19291.2,17679.1,0], 100, 'Agios Petros'],
            [[11132.7,14561.4,0], 150, 'Alikampos'],
            [[16641.4,16122.1,0], 100, 'Anthrakia'],
            [[13984.8,18686.6,0], 150, 'Athira'],
            [[20266.3,11659.3,0], 100, 'Chalkeia'],
            [[18118.2,15268.6,0], 200, 'Charkia'],
            [[23942.9,20176.7,0], 90, 'Delfinaki'],
            [[19407.1,13240.7,0], 120, 'Dorida'],
            [[17128.6,9979.34,0], 65, 'Ekali'],
            [[21699.3,7582.78,0], 150, 'Feres'],
            [[14614.8,20787.8,0], 100, 'Frini'],
            [[10326.9,19100.6,0], 140, 'Galati'],
            [[14498.7,17645.8,0], 140, 'Gravia'],
            [[12822,19662.4,0], 75, 'Ifestiona'],
            [[23220.6,19983.9,0], 100, 'Ioannina', ['ioannina.sqf', 'ioannina2.sqf']],
            [[17877.9,18121.3,0], 120, 'Kalithea'],
            [[21356.7,16360.1,0], 170, 'Kalochori'],
            [[11710.7,13710.8,0], 125, 'Katalaki'],
            [[3510.99,13007.2,0], 300, 'Kavala'],
            [[7167.8,16470.2,0], 125, 'Kore'],
            [[11754.2,18303.8,0], 50, 'Koroni'],
            [[12367.4,15698.1,0], 250, 'Lakka'],
            [[26991.2,23204.1,0], 200, 'Molos'],
            [[4876.91,16179.6,0], 120, 'Negades'],
            [[12519.1,14387.6,0], 200, 'Neochori'],
            [[4118.96,11703,0], 175, 'Neri'],
            [[19442.7,15406.7,0], 90, 'Nifi'],
            [[4585.8,21406.3,0], 120, 'Oreokastro'],
            [[10448.2,17250.9,0], 85, 'Orino'],
            [[20514.3,8876.8,0], 140, 'Panagia'],
            [[5096.35,11255.8,0], 200, 'Panochori'],
            [[20939.6,16973.6,0], 175, 'Paros'],
            [[10966.9,13437.2,0], 175, 'Poliakko'],
            [[16757.7,12678.5,0], 275, 'Pyrgos'],
            [[18756.4,16599.5,0], 125, 'Rodopoli'],
            [[20767.7,6716.91,0], 150, 'Selakano'],
            [[25697.7,21376.8,0], 150, 'Sofia'],
            [[12948.6,15042.8,0], 150, 'Stavros'],
            [[8637.7,18263,0], 125, 'Syrta'],
            [[16339.8,17214.3,0], 225, 'Telos'],
            [[10638.5,12292.2,0], 225, 'Therisa'],
            [[7385.33,15407.1,0], 75, 'Topolia'],
            [[9031.45,12047.2,0], 200, 'Zaros']
        ];

    };
    case "esseker":
    {
        _cities = [
            [[10022.5,4767.08,0], 75,'Adela Airfield'],
            [[10069.9,9885.12,0], 50,'Borosh'],
            [[1183.63,10275,0], 75,'Camp Spencer'],
            [[10128.9,7948.61,0], 50,'Chardak Resort'],
            [[4787.22,8046.4,0], 75,'Chokory'],
            [[3138.78,6049.75,0], 75,'Danilov Grad'],
            [[3956.95,9275.39,0], 50,'ES Petrol'],
            [[5479.31,7447.4,0], 50,'Focha'],
            [[6276.89,6185.02,0], 50,'Gulash'],
            [[7641.28,10151.6,0], 50,'Igman Military Base'],
            [[1978.9,4183.35,0], 50,'Krupa'],
            [[4785.67,5168.45,0], 75,'Kula'],
            [[2672.01,4579.09,0], 75,'Kupres'],
            [[9963.37,5578.42,0], 75,'Esseker East'],
            [[9382.69,5645.12,0], 75,'Esseker Center'],
            [[9047.33,5697.45,0], 75,'Esseker Hospital'],
            [[8678.79,5417.97,0], 75,'Old Esseker'],
            [[8039.27,5767.6,0], 75,'Esseker Industrial'],
            [[6192.43,6906.63,0], 50,'Lug'],
            [[3489.6,6886.79,0], 50,'Melina'],
            [[4985.85,10308.3,0], 50,'Nekrashuk'],
            [[6406.58,5519.7,0], 50,'Neptune Resort'],
            [[11861.9,7948.82,0], 100,'Novi Grad'],
            [[4494.64,3614.39,0], 100,'Petlov Grad'],
            [[4256.03,2971.08,0], 75,'Petlov Junk Yard'],
            [[9017.18,7902.32,0], 50,'Pilana Sawmill'],
            [[6639.52,3902.93,0], 75,'Plava Vrana Military Complex'],
            [[5103.09,4705.52,0], 75,'Plomino Power Station'],
            [[7856.71,6861.98,0], 50,'Posestra'],
            [[1922.36,7784.86,0], 75,'Rama'],
            [[7159.86,9322.4,0], 75,'Tuk'],
            [[8363.2,4670.17,0], 75,'Villa Victoria Hotel'],
            [[7390.57,5349.08,0], 75,'Weiss College']
        ];

    };
    case "tanoa":
    {
        _cities = [
            [[14284.9,11620,0], 50,'Ba'],
            [[2674.5,7353.76,0], 75,'Balavu'],
            [[3074.52,11127.5,0], 75,'Belfort'],
            [[10367.2,2706.73,0], 75,'Blerick'],
            [[13520.6,12311.8,0], 75,'Blue Pearl Industrial Port'],
            [[13322.5,2962.71,0], 50,'Bua Bua'],
            [[8258.9,11124.3,0], 50,'Buawa'],
            [[2160.98,4571.51,0], 50,'Cerebu'],
            [[12794.3,4789.14,0], 75,'Doodstil'],
            [[8123.07,11978.2,0], 50,'Galili'],
            [[5789.24,10193.3,0], 150,'Georgetown'],
            [[11243.9,5226.82,0], 75,'Harcourt'],
            [[10532.8,10574.1,0], 50,'Imone'],
            [[12283.4,13975,0], 50,'Ipota'],
            [[5516.06,4142.67,0], 75,'Katkoula'],
            [[10859.4,6305.99,0], 75,'Kotomo'],
            [[1524.84,3012.37,0], 75,'Koumac'],
            [[10190,5021.27,0], 50,'Losi'],
            [[8973.98,4711.48,0], 50,'La Foa'],
            [[9621.46,13456.9,0], 100,'La Rochelle'],
            [[1690.97,6132.05,0], 50,'Laikoro'],
            [[3613.47,2177.43,0], 50,'Lailai'],
            [[9179.15,8719.87,0], 50,'Lakatoro'],
            [[7925.11,7747.9,0], 75,'Lami'],
            [[2331.32,8193.96,0], 50,'Leqa'],
            [[7277.67,8000.35,0], 75,'Lifou'],
            [[11703.3,2650.51,0], 100,'Lijnhaven'],
            [[6034.64,8477.48,0], 50,'Lobaka'],
            [[13958.6,8338.32,0], 75,'Luganville'],
            [[9412.33,4024.91,0], 75,'Moddergat'],
            [[10355.7,13290.3,0], 50,'Momea'],
            [[1600.4,8490.32,0], 50,'Muaceba'],
            [[2769.86,5705.16,0], 50,'Namuvaka'],
            [[14444.5,8870.79,0], 50,'Nandai'],
            [[1920.85,10682.1,0], 50,'Nani'],
            [[11370.8,12332.8,0], 50,'Nasua'],
            [[6352.74,12816.9,0], 75,'Nicolet'],
            [[5726.73,12291.2,0], 50,'Qua-Que'],
            [[12863.5,7407.87,0], 75,'Oumere'],
            [[12412.5,12708.1,0], 50,'Ovau'],
            [[10980.4,13205.3,0], 50,'Penelo'],
            [[6852.94,13357.9,0], 50,'Petit Nicolet'],
            [[12680.5,3257.51,0], 50,'Port Boise'],
            [[3411.15,6704.81,0], 50,'Rautake'],
            [[5078.45,8662.62,0], 75,'Regina'],
            [[12983.9,2117.49,0], 50,'Rereki'],
            [[5784.85,11192.1,0], 75,'Saint-Julien'],
            [[7917.5,13505.8,0], 50,'Saint-Paul'],
            [[12380.6,4506.85,0], 50,'Saioko'],
            [[7125.76,4230.46,0], 50,'Savaka'],
            [[8440.15,13687.6,0], 50,'Savu'],
            [[2652.82,9285.06,0], 50,'Sosovu'],
            [[12316.7,1844.08,0], 50,'Taga'],
            [[8842.75,10176,0], 75,'Tanouka'],
            [[947.524,7691.38,0], 50,'Tavu'],
            [[8831.49,3675.95,0], 50,'Tobakoro'],
            [[1803.55,11953.2,0], 75,'Tuvanaka'],
            [[10999.5,9768.97,0], 50,'Vagalala'],
            [[14053.2,9959.05,0], 50,'Vatukoulo'],
            [[2928.43,3415.85,0], 75,'Yanukka']
        ];
    };
    case "lythium":
    {
        _cities = [
            [[16596.9,6800.8,0],    75, 'Afsher'],
            [[11022.4,20344.2,0],    75, 'Alfaraz'],
            [[19024.5,10494.9,0],    75, 'Anyakar'],
            [[16966.8,5828.9,0],    75, 'Arobster'],
            [[12876.8,632.7,0],        75, 'Bagdir'],
            [[6686.8,2578.8,0],        75, 'Benamair'],
            [[11987.9,8378.4,0],    75, 'Bramar'],
            [[7845.8,19250.9,0],    75, 'Doran'],
            [[10961.5,7538.2,0],    75, 'Green Camp Base'],
            [[14007.9,3424.1,0],    75, 'Iban Camp Base'],
            [[13399.9,17433.6,0],    100, 'KalaeNoowi'],
            [[17836.2,17912.5,0],    75, 'Kamir'],
            [[8214.3,16477.1,0],    75, 'Kandar'],
            [[3845.6,12878.9,0],    75, 'Karift'],
            [[11409.6,2815.7,0],    100, 'Kinduf Business'],
            [[15151.5,446.5,0],        75, 'Kinduf Factory'],
            [[12126.5,2766.4,0],    100, 'Kinduf Industrial'],
            [[8087.2,12860.1,0],    75, 'Kunara'],
            [[2724.8,16144.1,0],    75, 'Limar'],
            [[10885.5,6089.4,0],    75, 'Lobo Riber Bed'],
            [[5133.2,10386.1,0],    75, 'Mafaraz'],
            [[3846.1,17822.2,0],    75, 'Martin Fob'],
            [[9735.9,11404.2,0],    75, 'Mikis Fob'],
            [[19895.6,19914.8,0],    75, 'Morar'],
            [[9720.2,8326.3,0],        75, 'Morut'],
            [[4891.4,17001.8,0],    75, 'Puesto Vulcan'],
            [[11417.4,6655.5,0],    75, 'Orcarif'],
            [[15980.5,3116.7,0],    75, 'Orfar'],
            [[12531.3,4911.8,0],    75, 'Shegara'],
            [[19238.8,3244.3,0],    75, 'Teruk'],
            [[9620.6,14116.2,0],    75, 'Tunkuf'],
            [[20191.1,6099.3,0],    75, 'Yemara'],
            [[9780.9,312.6,0],        75, 'Zagun'],
            [[17662.1,14564.3,0],    75, 'Zarath'],
            [[5063.3,11781.8,0],    75, 'Zhapir'],
            [[10719.4,1359.3,0],    75, 'Zregurat']
        ];
    };
    case "mapname1":
    {
        _cities = [
            //new entry example
        ];
    };
    default
    {
        diag_log format["[ZCP]: %1 has no cities defined.", toLower worldName];
    };
};

_cities
 

 

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2 hours ago, deanver said:

I'm a little retarded, but where do I find those files?

Let me preface my response with this: Please don't take this response as me trying to be unhelpful. I definitely don't think you're retarded. I do think, as with us all at some point, more experience and knowledge proves useful.

The files I provided for a vanilla/basic Lythium mission (while functional on their own), were done so with the expectation that the person using them will have enough experience/knowledge to then custom configure it to their liking. I have no issues providing information about the mission files themselves and specific addons if I use them on my server and have configured them specifically for Lythium. Believe me, I love to share to the community when I create something or find something neat which could benefit the community. However, my preference would be not to turn this thread into a tutorial on how to edit or configure addons, scripts, etc.

I will tell you that the files I mentioned in my previous post are contained within the a3_zcp_exile.pbo file. That being said, I would suggest doing some more browsing in the forums to familiarize yourself with unpacking/packing pbo files, editing cpp/sqf files, etc.

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