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Powerstriker46

[SOLVED] Drehen von Basis objekten feiner abstufen (exile)

6 posts in this topic

Damit ist kein vector script gemeint :)

 

z.b. bei den holzböden kann man ja in der ebene drehen via Q und E in gewissen stufen natürlich

und mir geht es genau um diese stufen. Das ist doch sicher nur ein winkel der dahinter steht immer wenn man Q und E drückt (also eine zahl) welchen man ändern könnte.

Habe die betreffenden datein auch schon geöffnet aber ich versteh da nur Bahnhof^^ da sind etliche zahlen die man ändern könnte möchte das ja aber nicht kaputt machen :)

 

hat da also jemand ne idee hier welches man anpassen müsste?

 

Edited by Powerstriker46

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/**
 * ExileClient_gui_hud_event_onKeyUp
 *
 * Exile Mod
 * www.exilemod.com
 * © 2015 Exile Mod Team
 *
 * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. 
 * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
 */
 
private["_stopPropagation","_caller","_keyCode","_shiftState","_controlState","_altState","_posObject","_step"];
_stopPropagation = false;
_caller = _this select 0;
_keyCode = _this select 1;
_shiftState = _this select 2;
_controlState = _this select 3;
_altState = _this select 4;
if (_keyCode in (actionKeys "TacticalView")) exitWith {true};
if (_keyCode in (actionKeys "User1") && !(_keyCode isEqualTo 0x02)) exitWith 
{
	if !(ExileClientIsHandcuffed) then 
	{
		call ExileClient_object_vehicle_interaction_keyLock;
	};
	true
};
if (_keyCode in (actionKeys "User2")) exitWith
{
	if (ExileClientAllowPartyMarkers) then 
	{
		if !(ExileClientPartyID isEqualTo -1) then 
		{
			if !(ExileClientIsHandcuffed) then 
			{
				call ExileClient_system_party_updateMyMarker;	
			};
		};
	};
	true
};
switch (_keyCode) do  
{ 
	case 0x29:	
	{ 
		call ExileClient_gui_hud_toggleStatsBar;
		_stopPropagation = true; 
	}; 
	case 0x11,
	case 0x1E,
	case 0x1F,
	case 0x20:
	{
		if (ExileClientIsAutoRunning) then
		{
			call ExileClient_system_autoRun_stop;
			_stopPropagation = true; 
		};
	};
	case 0x0B:	 	
	{ 
		if !(ExileClientIsHandcuffed) then 
		{
			call ExileClient_system_autoRun_toggle;
		};
		_stopPropagation = true; 
	};
	case 0x08: 	{ _stopPropagation = true; };
	case 0x09: 	{ _stopPropagation = true; };
	case 0x0A: 	{ _stopPropagation = true; };
	case 0x3B: 	{ _stopPropagation = true; };
	case 0x3C: 	{ _stopPropagation = true; };
	case 0x3D:	{ _stopPropagation = true; };
	case 0x3E:	{ _stopPropagation = true; };
	case 0x41: 	{ _stopPropagation = true; };
	case 0x42:	{ _stopPropagation = true; };
	case 0x43: 	{ _stopPropagation = true; };
	case 0x44:	{ _stopPropagation = true; };
	case 0x57: 	{ _stopPropagation = true; };
	case 0x58: 	{ _stopPropagation = true; };
	case 0x0E: 	{ _stopPropagation = true; };
	case 0x02: 	
	{ 
		if !(ExileClientIsHandcuffed || ExileIsPlayingRussianRoulette) then 
		{
			if (ExileClientIsInConstructionMode) then
			{
				ExileClientConstructionObject setObjectTextureGlobal [0, "#(argb,2,2,1)color(0.7,0.93,0,0.6,ca)"];
				ExileClientConstructionCurrentSnapToObject = objNull;
				ExileClientConstructionIsInSelectSnapObjectMode = false;
				ExileClientConstructionPossibleSnapPositions = [];
				ExileClientConstructionMode = 1; 
				[] call ExileClient_gui_constructionMode_update;
			}
			else 
			{
				if (primaryWeapon player != "") then
				{
					if (primaryWeapon player != currentWeapon player) then
					{
						player selectWeapon (primaryWeapon player);
					};
				};
			};
		};
		_stopPropagation = true; 
	};
	case 0x03: 	
	{ 
		if !(ExileClientIsHandcuffed || ExileIsPlayingRussianRoulette) then 
		{
			if (ExileClientIsInConstructionMode) then
			{
				ExileClientConstructionObject setObjectTextureGlobal [0, "#(argb,2,2,1)color(0.7,0.93,0,0.6,ca)"];
				ExileClientConstructionCurrentSnapToObject = objNull;
				ExileClientConstructionIsInSelectSnapObjectMode = false;
				ExileClientConstructionPossibleSnapPositions = [];
				ExileClientConstructionMode = 2; 
				[] call ExileClient_gui_constructionMode_update;
			}
			else 
			{
				if (handgunWeapon player != "") then
				{
					if (handgunWeapon player != currentWeapon player) then
					{
						player selectWeapon (handgunWeapon player);
					};
				};
			};
		};
		_stopPropagation = true; 
	};
	case 0x04: 	
	{ 
		if !(ExileClientIsHandcuffed || ExileIsPlayingRussianRoulette) then 
		{
			if (ExileClientIsInConstructionMode) then
			{
				if (ExileClientConstructionSupportSnapMode) then
				{
					if (ExileClientConstructionMode != 3) then 
					{
						ExileClientConstructionCurrentSnapToObject = objNull; 
						ExileClientConstructionPossibleSnapPositions = [];
						["InfoTitleAndText", ["Snap Mode", "Look at the object you want to snap to, press SPACE to lock on it and then move your object next to a snap point. Press SPACE again to place the object."]] call ExileClient_gui_toaster_addTemplateToast;
					};
					ExileClientConstructionMode = 3; 
					ExileClientConstructionIsInSelectSnapObjectMode = true;
					[] call ExileClient_gui_constructionMode_update;
				};
			}
			else 
			{
				if (secondaryWeapon player != "") then
				{
					if (secondaryWeapon player != currentWeapon player) then
					{
						player selectWeapon (secondaryWeapon player);
					};
				};
			};
		};
		_stopPropagation = true; 
	};
	case 0x05: 	
	{ 
		if !(ExileClientIsHandcuffed || ExileIsPlayingRussianRoulette) then 
		{
			if (ExileClientIsInConstructionMode) then
			{
				if !(ExileClientConstructionKitClassName isEqualTo "Exile_Item_Flag") then 
				{
					ExileClientConstructionModePhysx = !ExileClientConstructionModePhysx;
					[] call ExileClient_gui_constructionMode_update;
				};
			}
			else
			{
				if (currentWeapon player != "") then
				{
					ExileClientPlayerHolsteredWeapon = currentWeapon player;
					player action["switchWeapon", player, player, 100];
				}
				else 
				{
					if (ExileClientPlayerHolsteredWeapon != "") then
					{
						player selectWeapon ExileClientPlayerHolsteredWeapon;
					};
				};
			};
		};
		_stopPropagation = true;
	};
	case 0x06:
	{
		if (ExileClientIsInConstructionMode) then
		{
			ExileClientConstructionShowHint = !ExileClientConstructionShowHint;
			[] call ExileClient_gui_constructionMode_update;
		}
		else 
		{
			call ExileClient_system_music_earplugs_toggle;
		};
		_stopPropagation = true;
	};
	case 0x07:
	{
		if (ExileClientIsInConstructionMode) then
		{
			if(ExileClientConstructionLock)then
			{
				ExileClientConstructionLock = false;
				_posObject = position ExileClientConstructionObject;
				ExileClientConstructionOffset = player worldToModel _posObject;
				ExileClientConstructionRotation = (getDir ExileClientConstructionObject) - (getDir player);
			}
			else
			{
				ExileClientConstructionLock = true;
			};	
		}
		else
		{
			if (!ExileClientXM8IsVisible) then
			{
				if ("Exile_Item_XM8" in (assignedItems player)) then
				{
					if (alive player) then
					{
						[] call ExileClient_gui_xm8_show;
					};	
				};
			};
		};
		_stopPropagation = true;
	};
	case 0x39:
	{
		if (ExileIsPlayingRussianRoulette) then
		{
			if (ExileRussianRouletteCanFire) then 
			{
				[] spawn ExileClient_system_russianRoulette_fire;
			};
		}
		else 
		{
			if (ExileClientIsInConstructionMode) then
			{
				if (ExileClientConstructionMode == 3) then 
				{
					if (ExileClientConstructionIsInSelectSnapObjectMode) then 
					{
						if !(isNull ExileClientConstructionCurrentSnapToObject) then
						{
							ExileClientConstructionIsInSelectSnapObjectMode = false;
							[] call ExileClient_gui_constructionMode_update;
						};
					}
					else 
					{
						if (ExileClientConstructionCanPlaceObject) then
						{
							ExileClientConstructionResult = 1;
						};
					};
				}
				else 
				{
					if (ExileClientConstructionCanPlaceObject) then
					{
						ExileClientConstructionResult = 1;
					};
				};
				_stopPropagation = true;
			};
		};
	};
	case 0x01:
	{
		if (ExileIsPlayingRussianRoulette) then 
		{
			_stopPropagation = true;
		}
		else 
		{
			if (ExileClientIsInConstructionMode) then
			{
				_stopPropagation = true;
			};
		};
	};
	case 0x10:
	{
		if (ExileClientIsInConstructionMode) then
		{
			_step = 45;
			if (_shiftState) then 
			{
				_step = 90;
			}
			else 
			{
				if (_controlState) then
				{
					_step = 22.5;
				};
			};
			ExileClientConstructionRotation = (ExileClientConstructionRotation - _step + 360) % 360;	
			[] call ExileClient_gui_constructionMode_update;
			_stopPropagation = true;
		};
	};
	case 0x12:
	{
		if (ExileClientIsInConstructionMode) then
		{
			_step = 45;
			if (_shiftState) then 
			{
				_step = 90;
			}
			else 
			{
				if (_controlState) then
				{
					_step = 22.5;
				};
			};
			ExileClientConstructionRotation = (ExileClientConstructionRotation + _step + 360) % 360;	
			[] call ExileClient_gui_constructionMode_update;
			_stopPropagation = true;
		};
	};
	case 0x19:
	{
		if (ExileClientIsInBush) then
		{
			call ExileClient_object_bush_detach;
			_stopPropagation = true;
		};
	};
	case 0x31:
	{
		if!(isNull ExileClientCameraParentObject)then
		{
			if(ExileClientCameraNVG)then
			{
				camUseNVG false;
			}
			else
			{
				camUseNVG true;
			};	
			ExileClientCameraNVG = !ExileClientCameraNVG;
			_stopPropagation = true;
		};
	};
	case 0xC9: 
	{
		if (ExileClientIsInConstructionMode) then
		{
			_step = 0.25;
			if (_shiftState) then 
			{
				_step = 1;
			}
			else 
			{
				if (_controlState) then
				{
					_step = 0.025;
				};
			};
			ExileClientConstructionOffset set [2, ((((ExileClientConstructionOffset select 2) + _step) min 6) max -3) ];
			[] call ExileClient_gui_constructionMode_update;
			_stopPropagation = true;
		};
	};
	case 0xD1: 
	{
		if (ExileClientIsInConstructionMode) then
		{
			_step = 0.25;
			if (_shiftState) then 
			{
				_step = 1;
			}
			else 
			{
				if (_controlState) then
				{
					_step = 0.025;
				};
			};
			ExileClientConstructionOffset set [2, ((((ExileClientConstructionOffset select 2) - _step) min 6) max -3) ];
			[] call ExileClient_gui_constructionMode_update;
			_stopPropagation = true;
		};
	};
	case 0xC7: 
	{
		if (ExileClientIsInConstructionMode) then
		{
			_step = 0.25;
			if (_shiftState) then 
			{
				_step = 1;
			}
			else 
			{
				if (_controlState) then
				{
					_step = 0.025;
				};
			};
			ExileClientConstructionOffset set [1, (((ExileClientConstructionOffset select 1) + _step) min 6) max ExileClientConstructionBoundingRadius ];
			[] call ExileClient_gui_constructionMode_update;
			_stopPropagation = true;
		};
	};
	case 0xCF: 
	{
		if (ExileClientIsInConstructionMode) then
		{
			_step = 0.25;
			if (_shiftState) then 
			{
				_step = 1;
			}
			else 
			{
				if (_controlState) then
				{
					_step = 0.025;
				};
			};
			ExileClientConstructionOffset set [1, (((ExileClientConstructionOffset select 1) - _step) min 6) max ExileClientConstructionBoundingRadius ];
			[] call ExileClient_gui_constructionMode_update;
			_stopPropagation = true;
		};
	};
	case 0xDB:
	{
		switch (ExilePartyEspMode) do 
		{
			case 0: 		{ ExilePartyEspMode = 1; };
			case 1: 	{ ExilePartyEspMode = 2; };
			case 2: 			{ ExilePartyEspMode = 0; };
		};
		_stopPropagation = true;
	};
};
_stopPropagation

 

 

Edited by Powerstriker46

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