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Eigene DMS Missionen - keine Gebäude

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Hallo zusammen! 

Hab mich einmal daran gemacht, eine eigene statische DMS-Mission zu machen und den 3MEden-Editor verwendet. 

Mein Problem ist jetzt nur, dass die Bots brav spawnen und die Mission angezeigt wird, jedoch will keines der Gebäude oder Objekte spawnen. 

Hoffe ihr könnt mir helfen.

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_baseObjs =
[
	"deinbasefile", // a3_dms\objects
	_pos
] call DMS_fnc_ImportFromM3E; //deine funktion um die base zu importieren

x85JzUi.png

 

Das ganze muss dann noch innerhalb _missionObjs abgerufen werden, genau wie Kisten, Staticguns und Vehicles.

Edited by WURSTKETTE

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ok! 

hab ich zwar eingefügt, es spawnen aber trotzdem keine Gebäude. irgendwas überseh und versteh ich ganz offensichtlich nicht. vielleicht hab ich ja auch ganz woanders einen fehler drinnen.

 

Anbei die beiden sqf-dateien

Spoiler
/*
 "Drogenkartell" static mission for Tanoa.
*/
// For logging purposes
_num = DMS_MissionCount;

// Set mission side (only "bandit" is supported for now)
_side = "bandit";
_pos = [11738.4,2030.93,7.01984];
if ([_pos,DMS_StaticMinPlayerDistance] call DMS_fnc_IsPlayerNearby) exitWith {"delay"};

// Set general mission difficulty
_difficulty = "hardcore";
 
_baseObjs =
 [
  "Drogenkartell_b"
 ] call DMS_fnc_ImportFromM3E_Static;
 
// Define spawn locations for AI Soldiers. These will be used for the initial spawning of AI as well as reinforcements.
// The center spawn location is added 3 times so at least 3 AI will spawn initially at the center location, and so that future reinforcements are more likely to spawn at the center.
_AISoldierSpawnLocations =
[
 [11743.4,2051.15,7.00011],
 [11768.8,1976.83,8.32695],
 [11774.2,2175.8,8.13277]
];
// Create AI
_AICount = 10 + (round (random 5));

_group =
[
 _AISoldierSpawnLocations+[_pos,_pos,_pos],   // Pass the regular spawn locations as well as the center pos 3x
 _AICount,
 _difficulty,
 "random",
 _side
] call DMS_fnc_SpawnAIGroup_MultiPos;

_staticGuns =
[
 [
  [11677.5,2168.36,14.5087],
  [11753.3,2034.83,7.34494],
  [11776.4,2144.58,11.9448],
  [11767.1,2145.61,9.3485],
  [11756.8,2021.25,7.28078],
  [11797.1,1955.52,10.3219],
  [11751.4,2023.93,14.2939],
  [11750.4,2029.12,14.2939],
  [11744.6,2031,14.2082],
  [11742.3,2020.44,10.7929],
  [11738,2015.66,7.08099],
  [11733.3,2029.84,7.52724],
  [11753.3,2105.39,10.2527],
  [11709.2,2053.01,14.504],
  [11778.8,1985.29,11.5516],
  [11784.7,1957.98,7.58933],
  [11738.4,2103.86,7.39593],
  [11734.8,2069.92,7.04834],
  [11721.1,2066.96,6.82566]
 ],
 _group,
 "assault",
 _difficulty,
 "bandit",
 "random"
] call DMS_fnc_SpawnAIStaticMG;
 
// Define the classnames and locations where the crates can spawn (at least 2, since we're spawning 2 crates)
_crateClasses_and_Positions =
[
 [[11750.6,2029.06,7.32842],"I_CargoNet_01_ammo_F"],
 [[11747.3,2025.98,7.33264],"I_CargoNet_01_ammo_F"]
];
{
 deleteVehicle (nearestObject _x);  // Make sure to remove any previous crates.
} forEach _crateClasses_and_Positions;
// Shuffle the list
_crateClasses_and_Positions = _crateClasses_and_Positions call ExileClient_util_array_shuffle;

// Create Crates
_crate0 = [_crateClasses_and_Positions select 0 select 1, _crateClasses_and_Positions select 0 select 0] call DMS_fnc_SpawnCrate;
_crate1 = [_crateClasses_and_Positions select 1 select 1, _crateClasses_and_Positions select 1 select 0] call DMS_fnc_SpawnCrate;
// Disable smoke on the crates so that the players have to search for them >:D
{
 _x setVariable ["DMS_AllowSmoke", true];
} forEach [_crate0,_crate1];
/*
// Don't think an armed AI vehicle fit the idea behind the mission. You're welcome to uncomment this if you want.
_veh =
[
 [
  [_pos,100,random 360] call DMS_fnc_SelectOffsetPos,
  _pos
 ],
 _group,
 "assault",
 _difficulty,
 _side
] call DMS_fnc_SpawnAIVehicle;
*/

// Define mission-spawned AI Units
_missionAIUnits =
[
 _group   // We only spawned the single group for this mission
];
// Define the group reinforcements
_groupReinforcementsInfo =
[
 [
  _group,   // pass the group
  [
   [
    0,  // Let's limit number of units instead...
    0
   ],
   [
    100, // Maximum 100 units can be given as reinforcements.
    0
   ]
  ],
  [
   240,  // About a 4 minute delay between reinforcements.
   diag_tickTime
  ],
  _AISoldierSpawnLocations,
  "random",
  _difficulty,
  _side,
  "reinforce",
  [
   10,   // Reinforcements will only trigger if there's fewer than 10 members left in the group
   7   // 7 reinforcement units per wave.
  ]
 ]
];
// Define mission-spawned objects and loot values
_missionObjs =
[
 _staticGuns,   // static gun(s). Note, we don't add the base itself because it already spawns on server start.
 [],
 [[_crate0,[50,100,2]],[_crate1,[50,100,2]]]
];
// Define Mission Start message
_msgStart = ['#FFFF00', "Ein Drogenkartell hat sich angesiedelt"];
// Define Mission Win message
_msgWIN = ['#0080ff',"Das Drogenkartell sucht sich eine friedlichere Gegend"];
// Define Mission Lose message
_msgLOSE = ['#FF0000',"vielleicht beim nächsten Mal"];
// Define mission name (for map marker and logging)
_missionName = "Drogenkartel";
// Create Markers
_markers =
[
 _pos,
 _missionName,
 _difficulty
] call DMS_fnc_CreateMarker;
_circle = _markers select 1;
_circle setMarkerDir 20;
_circle setMarkerSize [150,150];

_time = diag_tickTime;
// Parse and add mission info to missions monitor
_added =
[
 _pos,
 [
  [
   "kill",
   _group
  ],
  [
   "playerNear",
   [_pos,100]
  ]
 ],
 _groupReinforcementsInfo,
 [
  _time,
  DMS_StaticMissionTimeOut call DMS_fnc_SelectRandomVal
 ],
 _missionAIUnits,
 _missionObjs,
 [_missionName,_msgWIN,_msgLOSE],
 _markers,
 _side,
 _difficulty,
 [[],[]]
] call DMS_fnc_AddMissionToMonitor_Static;
// Check to see if it was added correctly, otherwise delete the stuff
if !(_added) exitWith
{
 diag_log format ["DMS ERROR :: Attempt to set up mission %1 with invalid parameters for DMS_fnc_AddMissionToMonitor_Static! Deleting mission objects and resetting DMS_MissionCount.",_missionName];
 _cleanup = [];
 {
  _cleanup pushBack _x;
 } forEach _missionAIUnits;
 _cleanup pushBack ((_missionObjs select 0)+(_missionObjs select 1));
 
 {
  _cleanup pushBack (_x select 0);
 } foreach (_missionObjs select 2);
 _cleanup call DMS_fnc_CleanUp;

 // Delete the markers directly
 {deleteMarker _x;} forEach _markers;

 // Reset the mission count
 DMS_MissionCount = DMS_MissionCount - 1;
};

// Notify players
[_missionName,_msgStart] call DMS_fnc_BroadcastMissionStatus;
 
if (DMS_DEBUG) then
{
 (format ["MISSION: (%1) :: Mission #%2 started at %3 with %4 AI units and %5 difficulty at time %6",_missionName,_num,_pos,_AICount,_difficulty,_time]) call DMS_fnc_DebugLog;
};

 

Spoiler
// They were created/adapted specifically for DMS by the author above.
[
 ["Land_HBarrier_01_tower_green_F",[11753.1,2103.3,7.35454],[[0.288942,-0.955086,-0.0657573],[0.0159975,-0.0638605,0.997831]],false],
 ["Land_HBarrier_01_tower_green_F",[11776.9,2142.52,9.15818],[[0.592329,-0.805688,-0.00370755],[0.00265199,-0.00265198,0.999993]],false],
 ["Land_HBarrier_01_tower_green_F",[11798.7,1956.87,7.53455],[[0.434833,0.900459,-0.0096893],[-0.0053265,0.0133315,0.999897]],false],
 ["Land_BagFence_01_long_green_F",[11766.1,2146.71,9.33408],[[0.657835,-0.753092,0.0103092],[0.0239934,0.0346356,0.999112]],false],
 ["Land_CncBarrier_F",[11740.8,2107.22,7.67909],[[-0.287966,0.955818,0.0590472],[-0.0426276,-0.0743919,0.996318]],false],
 ["Land_CncBarrier_F",[11738.3,2106.45,7.52087],[[-0.291918,0.955478,0.0429548],[-0.0186628,-0.0505928,0.998545]],false],
 ["Land_CncBarrier_F",[11736.4,2104.93,7.38733],[[-0.859297,0.511439,-0.00620782],[-0.0373063,-0.0505664,0.998024]],false],
 ["Land_CncBarrier_F",[11736.1,2102.46,7.25983],[[-0.954531,-0.296155,-0.034087],[-0.0133361,-0.0718076,0.997329]],false],
 ["RoadBarrier_F",[11740,2108.81,7.75787],[[-0.235955,0.970817,0.0428878],[-0.0266571,-0.0505836,0.998364]],false],
 ["Land_CncBarrier_F",[11752.3,2110.55,7.79969],[[-0.278195,0.958692,0.0593018],[0.0293202,-0.0532345,0.998151]],false],
 ["Land_CncBarrier_F",[11749.7,2109.8,7.82941],[[-0.281919,0.957129,0.0665296],[0.0186626,-0.0638585,0.997784]],false],
 ["Land_CncBarrier_F",[11754.7,2110.28,7.77007],[[0.467028,0.883799,0.0280091],[0.0106693,-0.0373058,0.999247]],false],
 ["Land_CncBarrier_F",[11756.3,2108.36,7.68757],[[0.957514,0.238444,0.16221],[-0.15799,-0.0368375,0.986753]],false],
 ["RoadBarrier_F",[11749.3,2111.65,7.96881],[[-0.344621,0.934188,0.0923571],[0.0293221,-0.0876237,0.995722]],false],
 ["Land_CncBarrier_F",[11784.6,1955.92,7.48015],[[-0.402475,-0.914011,-0.0509691],[0.0186626,-0.0638585,0.997784]],false],
 ["Land_CncBarrier_F",[11787.1,1954.86,7.39249],[[-0.399036,-0.914781,-0.0628128],[-0.0106697,-0.063866,0.997901]],false],
 ["Land_CncBarrier_F",[11782.9,1957.71,7.62268],[[-0.925316,-0.379185,0.00312738],[0.0186626,-0.0373015,0.99913]],false],
 ["Land_CncBarrier_F",[11783,1960.15,7.71027],[[-0.900504,0.433593,0.0330081],[0.0186626,-0.0373015,0.99913]],false],
 ["RoadBarrier_F",[11785.5,1952.65,7.29514],[[-0.376901,-0.926104,-0.0166531],[0.0213271,-0.026651,0.999417]],false],
 ["Land_CncBarrier_F",[11794,1951.99,7.41156],[[-0.435253,-0.898452,-0.0577816],[-0.0665191,-0.0319122,0.997275]],false],
 ["Land_CncBarrier_F",[11796.4,1950.86,7.49538],[[-0.431739,-0.900157,-0.0576019],[-0.0665191,-0.0319122,0.997275]],false],
 ["Land_CncBarrier_F",[11798.8,1950.69,7.79472],[[0.283102,-0.956043,0.0763822],[-0.168234,0.0289043,0.985323]],false],
 ["Land_CncBarrier_F",[11800.7,1952.34,7.92452],[[0.903358,-0.41597,0.104463],[-0.0426276,0.15528,0.98695]],false],
 ["RoadBarrier_F",[11792.7,1949.15,7.24908],[[-0.4842,-0.874329,-0.0331428],[-0.0106641,-0.0319793,0.999432]],false],
 ["Land_Unfinished_Building_02_F",[11744.9,2026.06,7.06958],[[0.279362,-0.960186,0],[0,0,1]],false],
 ["Land_Bricks_V1_F",[11737.9,2031.77,7.01488],[[0.348863,-0.936869,0.0238807],[0.0744595,0.0531096,0.995809]],false],
 ["MetalBarrel_burning_F",[11743.2,2023.44,11.0186],[[0.924467,-0.381261,0],[0,0,1]],false],
 ["Land_Shoot_House_Corner_Stand_F",[11737.1,2027.69,7.56954],[[0.959727,0.280934,0],[0,0,1]],false],
 ["Land_Shoot_House_Wall_Stand_F",[11737.2,2026.05,7.6352],[[0.958553,0.284913,0],[0,0,1]],false],
 ["Land_Shoot_House_Wall_Stand_F",[11737.8,2024.13,7.64889],[[0.952595,0.30424,0],[0,0,1]],false],
 ["Land_Shoot_House_Wall_Stand_F",[11741.9,2030.58,7.20991],[[0.952595,0.30424,0],[0,0,1]],false],
 ["Land_Shoot_House_Wall_Crouch_F",[11745.7,2033.13,7.11297],[[0.278925,-0.960231,-0.0125397],[-0.0559124,-0.0292743,0.998006]],false],
 ["Land_Shoot_House_Wall_Crouch_F",[11746.9,2032.36,7.15836],[[-0.95358,-0.294837,-0.0612818],[-0.0559124,-0.0266154,0.998081]],false],
 ["Land_Shoot_House_Wall_Long_F",[11749.1,2031.85,7.50725],[[0.279362,-0.960186,0],[0,0,1]],false],
 ["Land_Shoot_House_Corner_F",[11751.7,2032.07,7.29486],[[0.279346,-0.96019,0.000432725],[-0.0106641,-0.00265184,0.99994]],false],
 ["Land_Bricks_V2_F",[11737,2030.55,7.14377],[[-0.967824,-0.237731,0.0824613],[0.071814,0.05312,0.996002]],false],
 ["Land_Bricks_V4_F",[11739.3,2031.59,6.96662],[[0.556589,-0.830681,-0.01333],[0.0159975,-0.00532587,0.999858]],false],
 ["Land_Shoot_House_Wall_Stand_F",[11751.4,2021.71,10.7996],[[-0.271822,0.962348,0],[0,0,1]],false],
 ["Land_Shoot_House_Wall_Stand_F",[11753.3,2022.25,10.7996],[[-0.271822,0.962348,0],[0,0,1]],false],
 ["Land_Shoot_House_Wall_Stand_F",[11751.2,2021.64,10.7996],[[-0.271822,0.962348,0],[0,0,1]],false],
 ["Land_Shoot_House_Wall_Stand_F",[11753.8,2024.94,11.5365],[[-0.959578,-0.281444,0],[0,0,1]],false],
 ["Land_Shoot_House_Wall_Stand_F",[11752.5,2029.53,11.4966],[[-0.960698,-0.277595,0],[0,0,1]],false],
 ["Land_Shoot_House_Wall_Long_F",[11742.9,2019.17,7.3262],[[-0.287561,0.957762,0.0010077],[-0.00212837,-0.00169116,0.999996]],false],
 ["Land_Shoot_House_Wall_Stand_F",[11753.2,2022.35,7.31949],[[-0.320246,0.947334,0.000924965],[0,-0.000976388,1]],false],
 ["Land_BagFence_Round_F",[11707.5,2052.8,14.5074],[[0.99081,0.135262,0],[0,0,1]],false],
 ["Land_BagFence_Round_F",[11709.1,2051.2,14.4206],[[0.0458199,0.99895,0],[0,0,1]],false],
 ["Land_BagFence_Round_F",[11708.9,2054.6,14.4316],[[0.156603,-0.987662,0],[0,0,1]],false],
 ["Land_BagFence_Round_F",[11754.2,2036.75,7.38787],[[-0.439397,-0.896531,-0.0562454],[0.00800059,-0.0665169,0.997753]],false],
 ["Land_BagFence_Round_F",[11751.9,2036.28,7.37519],[[0.804024,-0.593977,-0.0271489],[-0.02133,-0.0744426,0.996997]],false],
 ["Land_BagFence_Round_F",[11754.8,2034.54,7.359],[[-0.907527,0.419994,0.000535625],[0.00799344,0.0159972,0.99984]],false],
 ["MetalBarrel_burning_F",[11746.1,2033.94,7.15225],[[-0.249067,0.968378,0.0144515],[-0.0559124,-0.0292743,0.998006]],false],
 ["Land_BagFence_Round_F",[11731.4,2030.71,7.52173],[[0.909384,-0.415956,0.000951957],[0.042629,0.0954737,0.994519]],false],
 ["Land_BagFence_Round_F",[11731.9,2028.48,7.74269],[[0.571131,0.816847,-0.0810612],[0.0426276,0.0691043,0.996698]],false],
 ["Land_BagFence_Round_F",[11733.6,2031.46,7.34866],[[-0.394139,-0.913851,0.0976304],[0.037308,0.0902329,0.995222]],false],
 ["Land_BagFence_Round_F",[11737,2013.98,6.96569],[[0.502495,0.861719,0.0702853],[0.0876605,-0.131655,0.987412]],false],
 ["Land_BagFence_Round_F",[11739.2,2014.28,6.90125],[[-0.758106,0.647473,0.0778019],[0.0159975,-0.100804,0.994778]],false],
 ["Land_BagFence_Round_F",[11736.4,2016.23,7.33477],[[0.867902,-0.472719,-0.152584],[0.119145,-0.100099,0.987818]],false],
 ["Land_BagFence_Round_F",[11758.8,2020.26,7.59737],[[-0.876806,0.462478,-0.13163],[-0.0929294,0.105606,0.990056]],false],
 ["Land_BagFence_Round_F",[11758.4,2022.52,7.53011],[[-0.622309,-0.776674,-0.0975088],[-0.0929294,-0.0503836,0.994397]],false],
 ["Land_BagFence_Round_F",[11756.5,2019.66,7.40113],[[0.451899,0.89164,-0.0276558],[-0.111304,0.0871162,0.989961]],false],
 ["Land_BagFence_Round_F",[11677.9,2170.17,14.5059],[[-0.373184,-0.92753,0.0205451],[0.11392,-0.0238348,0.993204]],false],
 ["Land_BagFence_Round_F",[11675.7,2169.55,14.9042],[[0.835122,-0.533718,-0.133101],[0.14253,-0.0237484,0.989506]],false],
 ["Land_BagFence_Round_F",[11678.8,2168.02,14.3913],[[-0.928572,0.352894,0.114975],[0.11392,-0.0238348,0.993204]],false],
 ["MetalBarrel_burning_F",[11679.7,2167.68,14.2506],[[-0.314391,0.947471,0.0587978],[0.11392,-0.0238348,0.993204]],false],
 ["MetalBarrel_burning_F",[11741.6,2032.46,6.95048],[[-0.24935,0.968296,-0.0150619],[-0.0293202,0.00799746,0.999538]],false],
 ["Land_BagFence_Round_F",[11737.5,2034.01,6.96315],[[0.874157,-0.485295,-0.0184131],[0.0373061,0.0292997,0.998874]],false],
 ["Land_BagFence_Long_F",[11739.8,2035.42,6.94722],[[-0.321682,0.946819,0.00737779],[-0.031983,-0.0186531,0.999314]],false],
 ["Land_BagFence_Long_F",[11745.5,2037.34,7.20187],[[-0.327283,0.944836,0.0130735],[-0.0293202,-0.0239831,0.999282]],false],
 ["Land_BagFence_Round_F",[11748.1,2037.55,7.34811],[[-0.427804,-0.898168,-0.101383],[-0.0797454,-0.0742224,0.994048]],false],
 ["Land_BagFence_Round_F",[11716.7,2067.19,7.07147],[[0.807732,-0.585783,-0.0665446],[0.0532574,-0.0399114,0.997783]],false],
 ["Land_BagFence_Long_F",[11719.1,2068.32,6.95548],[[-0.203418,0.97834,0.0383616],[0.0346456,-0.0319638,0.998888]],false],
 ["Land_BagFence_Long_F",[11721.9,2068.9,6.79158],[[-0.202975,0.979156,0.00732869],[0.0744586,0.00797126,0.997192]],false],
 ["Land_BagFence_Round_F",[11724.5,2068.78,6.62166],[[-0.540771,-0.840916,0.0206718],[0.0506016,-0.00799034,0.998687]],false],
 ["Land_BagFence_Round_F",[11744.5,2073.5,7.213],[[0.821081,-0.569024,0.0451433],[0.0133313,0.0981808,0.995079]],false],
 ["Land_BagFence_Long_F",[11746.9,2074.68,7.01752],[[-0.224155,0.968013,-0.112721],[0.0266547,0.121711,0.992208]],false],
 ["Land_BagFence_Long_F",[11749.7,2075.32,6.98181],[[-0.224196,0.973498,-0.0451336],[0.0186626,0.0505928,0.998545]],false],
 ["Land_BagFence_Round_F",[11752.3,2075.26,6.96773],[[-0.523516,-0.851861,0.0162552],[-0.0080009,0.0239929,0.99968]],false],
 ["Land_BagFence_Round_F",[11730.5,2070.28,6.63188],[[0.811142,-0.576441,0.0988207],[-0.0797454,0.058379,0.995104]],false],
 ["Land_BagFence_Long_F",[11732.9,2071.42,6.79324],[[-0.210692,0.975592,-0.0618713],[-0.0955606,0.0424339,0.994519]],false],
 ["Land_BagFence_Long_F",[11735.8,2072.03,7.0761],[[-0.211031,0.972416,-0.099359],[-0.0771034,0.0847716,0.993413]],false],
 ["Land_BagFence_Round_F",[11738.3,2071.93,7.26271],[[-0.533375,-0.845032,0.0378495],[-0.0638698,0.0848512,0.994344]],false],
 ["Land_BagFence_Short_F",[11753.3,2023.47,14.0684],[[-0.930969,0.365099,0],[0,0,1]],false],
 ["Land_BagFence_Short_F",[11752.1,2022.45,14.0341],[[0.278996,-0.960292,0],[0,0,1]],false],
 ["Land_BagFence_Short_F",[11750.5,2022.64,13.9932],[[-0.524249,-0.851565,0],[0,0,1]],false],
 ["Land_BagFence_Short_F",[11742.9,2031.13,13.9341],[[0.941737,-0.33635,0],[0,0,1]],false],
 ["Land_BagFence_Short_F",[11744,2032.18,13.9548],[[-0.308342,0.951276,0],[0,0,1]],false],
 ["Land_BagFence_Short_F",[11745.7,2032.04,14.0042],[[0.497862,0.867251,-0.00317962],[-0.00124488,0.00438093,0.99999]],false],
 ["Land_BagFence_Short_F",[11748.6,2029.75,13.9566],[[0.917739,-0.397184,0],[0,0,1]],false],
 ["Land_BagFence_Short_F",[11749.8,2030.73,14.0442],[[-0.245506,0.969395,0],[0,0,1]],false],
 ["Land_BagFence_Short_F",[11751.4,2030.49,14.0612],[[0.553482,0.832861,0],[0,0,1]],false],
 ["Land_BagFence_Long_F",[11746.7,2020.5,10.7996],[[-0.261172,0.965292,0],[0,0,1]],false],
 ["Land_BagFence_Long_F",[11743.3,2019.4,10.7996],[[-0.261172,0.965292,0],[0,0,1]],false],
 ["Land_BagFence_Long_F",[11739.9,2020.37,10.7996],[[0.96696,0.25493,0],[0,0,1]],false],
 ["Land_BagFence_Long_F",[11742.2,2019.08,10.7996],[[-0.261172,0.965292,0],[0,0,1]],false],
 ["Land_BagFence_Long_F",[11739.6,2028.19,10.7996],[[-0.234822,0.972038,0],[0,0,1]],false],
 ["Land_BagFence_Round_F",[11774.8,1987.15,11.4478],[[0.459655,-0.886128,0.0591169],[0.0163475,0.0749967,0.99705]],false],
 ["Land_BagFence_Long_F",[11777.6,1987.08,11.4269],[[0.185172,0.979706,-0.0767282],[0.0163475,0.0749967,0.99705]],false],
 ["Land_BagFence_Long_F",[11780.5,1986.54,11.4212],[[0.185172,0.979706,-0.0767282],[0.0163475,0.0749967,0.99705]],false],
 ["Land_BagFence_Round_F",[11782.5,1985.51,11.4501],[[-0.82104,-0.568098,0.0561932],[0.0163475,0.0749967,0.99705]],false],
 ["Land_Barracks_01_camo_F",[11714.4,2051.28,6.99002],[[0.978585,0.205843,0],[0,0,1]],false],
 ["Land_TTowerSmall_1_F",[11721.9,2038.69,14.0421],[[0,1,0],[0,0,1]],false],
 ["Land_HelipadSquare_F",[11730.6,2053.91,6.86362],[[-0.211402,0.977399,-0.000845021],[0.0452867,0.0106587,0.998917]],false]
];

 

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Falsches Format...

Du kannst dieses in deiner serverinit.sqf nutzen und somit die Gebäude immer bei Serverstart platzieren.

Wenn du willst, dass DMS die Objekte platziert, dann musst du das mit dem M3Editor machen, der sich durch eine platzierte Unit aufrufen lässt, nicht der M3Editor der oben im Arma Editor gezeigt wird.

 

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alles klar! danke hilft mir schon weiter! 

das mit der unit habe ich versucht, nur kann ich mit dem mausrad nicht den Editor aufrufen. versucht hätte ich es wie im tutorial. installiert ist er.

 

Edited by Ulan-AUT-

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20 hours ago, Ulan-AUT- said:

Hallo zusammen! 

Hab mich einmal daran gemacht, eine eigene statische DMS-Mission zu machen und den 3MEden-Editor verwendet. 

Mein Problem ist jetzt nur, dass die Bots brav spawnen und die Mission angezeigt wird, jedoch will keines der Gebäude oder Objekte spawnen. 

Hoffe ihr könnt mir helfen.

hi, mit dieser m3e_3den erweiterung kannste dir deine dms missis bauen funzt für statische und dynamische missis

DOWNLAD

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und wieder nerve ich mit einer frage.

arbeite jetzt mit dem m3editor von maca. funktioniert bis jetzt recht gut. einziges Problem, er stürzt mir nach einiger zeit ständig ab. dll hab ich alle freigegeben. hat einer eine lösung oder einfach damit leben und regelmäßig speichern?

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Ich glaube das Problem hatte jeder einmal xD nach einiger Zeit hat es sich bei mir von selbst gelöst, aber finde das Tool mittlerweile zu umständlich. 

Lieber mehrmals abspeichern 

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