CH!LL3R

[Release] TNT - Terrible Nuke Territory

53 posts in this topic

11 hours ago, aussie battler said:

@Mr.Raven Do you have the sound files in your mission directory going to the correct path?

Sounds\siren1.ogg
Sounds\siren2.ogg
Sounds\siren3.ogg

Look for an error in your logs.

All paths correct but no sound client rtp say 

Spoiler

10:39:11 "SystemChat: AIRRAID INFO! If you can hear the siren at Syrta, we advise you to RUN!!!"
10:39:11 Sound: Error: File: mpmissions\Exile.Altis\Sounds\siren3.ogg not found !!!
10:39:23 Sound: Error: File: mpmissions\Exile.Altis\Sounds\siren3.ogg not found !!!
10:39:35 Sound: Error: File: mpmissions\Exile.Altis\Sounds\siren3.ogg not found !!!
10:39:47 Sound: Error: File: mpmissions\Exile.Altis\Sounds\siren3.ogg not found !!!
10:40:00 Sound: Error: File: mpmissions\Exile.Altis\Sounds\siren1.ogg not found !!!
10:40:10 Sound: Error: File: mpmissions\Exile.Altis\Sounds\siren2.ogg not found !!!
10:40:20 Sound: Error: File: mpmissions\Exile.Altis\Sounds\siren1.ogg not found !!!
10:40:32 Sound: Error: File: mpmissions\Exile.Altis\Sounds\siren2.ogg not found !!!

But other file in cfgSounds play no problem

Edited by Mr.Raven

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@Mr.Raven Can you post your description.ext

Maybe try this in your description.ext:
 

Spoiler

            class CfgSounds
            {
                class drop
                {
                  name="drop";
                  sound[]={\Sounds\drop.ogg,db+10,1};
                  titles[] = {};
                };
                class siren1
                {
                  name="siren1";
                  sound[]={\Sounds\siren1.ogg,db+6,1};
                  titles[] = {};
                };
                class siren2
                {
                  name="siren2";
                  sound[]={\Sounds\siren2.ogg,db+6,1};
                  titles[] = {};
                };
                class siren3
                {
                  name="siren3";
                  sound[]={\Sounds\siren3.ogg,db+6,1};
                  titles[] = {};
                };
            };

 

Edited by aussie battler

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@Mr.Raven Otherwise drop some default arma sounds in:

https://community.bistudio.com/wiki/Arma_3:_SoundFiles

acme_tnt.sqf (line 72 to 80)

    /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    _ambientSound        = true;        // <-- set to false if you want no sounds like sirens and falling bombs around 1000m of the nukezone
    _alarm1                = "A3\Sounds_F\sfx\alarm.wss";   
    _alarm2                = "a3\data_f_curator\sound\cfgsounds\incoming1.wss";   
    _alarm3                = "a3\data_f_curator\sound\cfgsounds\air_raid.wss";  
    _mortar                = "a3\data_f_curator\sound\cfgsounds\incoming2.wss";  
    _sirendist            = 1000;                                // distance sirens are audible at
    _dropdist            = 500;                                // distance droppingsounds are audible at
    /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Edited by aussie battler
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