Zippy

Parachute BattlEye Filter

5 posts in this topic

Currently getting these two errors with parachute spawning in.

createvehicle.log

#20 "Steerable_Parachute_F" 3:56 [5100,5784,141]

scripts.log
 

#13 "ct 1;

if (_target isKindOf "Helicopter") then

{

_target addAction ["<t color='#2E9AFE'>Static Line Paradrop</t>", "player cal"

Scripts.txt

createVehicle.txt

Edited by Zippy

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On 6/24/2017 at 9:15 PM, Zippy said:

Currently getting these two errors with parachute spawning in.

createvehicle.log


#20 "Steerable_Parachute_F" 3:56 [5100,5784,141]

scripts.log
 


#13 "ct 1;

if (_target isKindOf "Helicopter") then

{

_target addAction ["<t color='#2E9AFE'>Static Line Paradrop</t>", "player cal"

Scripts.txt

createVehicle.txt

CreateVehicle.txt, new line:

1 "Steerable_Parachute_F"

Scripts.txt, line 15:

!="ct 1;\n\nif (_target isKindOf \"Helicopter\") then\n\n{\n\n_target addAction [\"<t color='#2E9AFE'>Static Line Paradrop</t>\", \"player cal"

 

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Lol its fine.

I know;

!="ct 1;\n\nif (_target isKindOf \"Helicopter\") then\n\n{\n\n_target addAction [\"<t color='#2E9AFE'>Static Line Paradrop</t>\", \"player cal"


BE filter doesn't work as it kicked it out again and again

Edited by Zippy

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