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Mustard Tiger2898

weird debug/script menu stuck on my screen

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4 answers to this question

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sry i was thinking we are on serverside bugs report forums.

I dont know with wich launcher your are loading in but inside the launchers its give you options for dissable logs or showScript errors make sure you have set

no  setup is. I never hear that some players have activated this option :D

 

You can also talk to the admins who server you playing on and give them the link from your report her so there can fix that.

 

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Simplest fix is FIx the issiue.

Go to your missionfile config.cpp

And make a change in there called something like that.

class CfgExileEnvironment

add there

	class Malden
	{
		class FireFlies
		{
			// 1 = enabled, 0 = disabled
			enable = 1;

			// At this hour fire flies begin to spawn
			startHour = 18;

			// At this hour fire flies stop spawning
			endHour = 4;
		};

		class Anomalies
		{
			// 1 = enabled, 0 = disabled
			enable = 1;

			// At this hour anomalies begin to spawn
			startHour = 18;

			// At this hour anomalies stop spawning
			endHour = 6;
		};

		class Breathing
		{
			// 1 = enabled, 0 = disabled
			enable = 0;
		};

		class Snow
		{
			// 1 = enabled, 0 = disabled
			enable = 0;

			// https://community.bistudio.com/wiki/surfaceType
			surfaces[] = {};
		};

		class Radiation 
		{
			// 1 = enabled, 0 = disabled
			enable = 1;

			/*
				Defines contaminated zones in a specific map. 
				You can define multiple zones per map. The format
				of the zones is:

				[Position ASL(!), Full Radiation Radius, Maximum Radius]

				The radius works as follows:

	            |-------------------------------------------------------|
	                                Maximum Radius
				
				|------------------------|
				  Full Radiation Radius   

				Within the full radiation radius, radiation factor is
				always at a maximum. Outside of this, it lowers down
				to no radiation smoothly.

				Radiation:

	            |------------------------|------------------------------|
	            1        1      1        1     0.75    0.5     0.25    0
			*/
				contaminatedZones[] = 
				{
					{{12437,	14239,	0}, 	150, 	250}	//Hotel Resort
					//{{4974.70,	6632.82,	4.74293}, 	40, 	150},	// Object A2
					//{{6487.92,	9302.03,	36.0014}, 	60, 	110}	// Sebjan Chemical Factory
				};
			};
		class Temperature
		{
			// Temperature in °C for the time of day, per hour
			// Add the first index to the last index, so it is 25 indizes!
			daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
		
			// Temperature change in °C when it is 100% overcast
			overcast = -2;

			// Temperature change in °C when it is 100% raining
			rain = -5;

			// Temperature change in °C when it is 100% windy
			wind = -1;

			// Temperature change per 100m altitude in °C
			altitude = -0.5;

			// Difference from the daytime temperature to the water temperature
			water = -5;
		};
		};

 

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I

26 minutes ago, Sgt. ScrapMetal said:

Simplest fix is FIx the issiue.

Go to your missionfile config.cpp

And make a change in there called something like that.

class CfgExileEnvironment

add there

 

I can't find the mission file where do i find it?

Edited by Mustard Tiger2898

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8 minutes ago, Sgt. ScrapMetal said:

sry i was thinking we are on serverside bugs report forums.

I dont know with wich launcher your are loading in but inside the launchers its give you options for dissable logs or showScript errors make sure you have set

no  setup is. I never hear that some players have activated this option :D

 

You can also talk to the admins who server you playing on and give them the link from your report her so there can fix that.

 

Yep in my launcher setting i checked off show script errors. I feel so dumb right now. Thank you very much for helping me. 

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